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I had to redo how input is done entirely, so more than one source of input can be used for game inputs. I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input. |
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.. | ||
config.lua | ||
exit.lua | ||
game_config.lua | ||
game.lua | ||
input_config.lua | ||
mode_select.lua | ||
title.lua |