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Forgot that the code used "enter" instead of "return" in the input config scene before, so changed it back.
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@ -58,10 +58,10 @@ function ConfigScene:render()
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end
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end
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if self.input_state > table.getn(configurable_inputs) then
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love.graphics.print("press return to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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else
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love.graphics.print("press key or joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("return, delete, backspace, tab, arrows, and escape can't be changed", 0, 20)
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love.graphics.print("enter, delete, backspace, tab, arrows, and escape can't be changed", 0, 20)
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end
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end
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@ -76,7 +76,7 @@ end
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function ConfigScene:onInputPress(e)
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if e.type == "key" then
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-- return, delete, backspace, tab, arrows, and escape are reserved and can't be remapped
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-- enter, delete, backspace, tab, arrows, and escape are reserved and can't be remapped
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if e.scancode == "escape" and config.input then
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scene = TitleScene()
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elseif self.input_state > table.getn(configurable_inputs) then
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