Forgot that the code used "enter" instead of "return" in the input config scene before, so changed it back.

This commit is contained in:
nightmareci 2020-11-08 13:06:29 -08:00
parent 863c614a4c
commit 3479374686

View File

@ -58,10 +58,10 @@ function ConfigScene:render()
end
end
if self.input_state > table.getn(configurable_inputs) then
love.graphics.print("press return to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
else
love.graphics.print("press key or joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
love.graphics.print("return, delete, backspace, tab, arrows, and escape can't be changed", 0, 20)
love.graphics.print("enter, delete, backspace, tab, arrows, and escape can't be changed", 0, 20)
end
end
@ -76,7 +76,7 @@ end
function ConfigScene:onInputPress(e)
if e.type == "key" then
-- return, delete, backspace, tab, arrows, and escape are reserved and can't be remapped
-- enter, delete, backspace, tab, arrows, and escape are reserved and can't be remapped
if e.scancode == "escape" and config.input then
scene = TitleScene()
elseif self.input_state > table.getn(configurable_inputs) then