Ishaan Bhardwaj
d5ce2ee9ba
Update README.md
2020-10-06 10:22:23 -04:00
Ishaan Bhardwaj
f04b57e7eb
Update README.md
2020-10-06 10:20:01 -04:00
Ishaan Bhardwaj
be644bf57b
Made level counter not look awkward
2020-10-05 23:24:59 -04:00
Ishaan Bhardwaj
9d15feef33
Another fix?
2020-10-05 22:47:34 -04:00
Ishaan Bhardwaj
634a5bc03b
Potential fix for bag not working
2020-10-05 22:33:57 -04:00
Ishaan Bhardwaj
f1ad1f0ea4
Added the lost Konoha mode from TGM4
2020-10-05 22:17:15 -04:00
Ishaan Bhardwaj
a534331b11
Ace-ARS!
2020-10-05 11:52:37 -04:00
Ishaan Bhardwaj
d602fdfc7e
TAP big mode added
2020-10-05 11:11:46 -04:00
Ishaan Bhardwaj
971151e210
Added 5 bag randomizer
2020-10-04 22:49:17 -04:00
Ishaan Bhardwaj
593cad0e71
Update README to fork
2020-09-24 22:23:05 -04:00
Joe Zeng
1254de15d5
Refactored the "Ligne" modes. ( #21 )
...
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.
Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng
5c5ffc6887
Added Big Mode as a piece type. ( #20 )
...
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D
Implements #13 .
2019-06-16 22:16:09 -04:00
Joe Zeng
5131061e42
Added conventions for code submission / review.
...
Also, coding conventions didn't deserve to go first, so I reordered the sections a little bit.
2019-06-15 23:28:53 -04:00
Joe Z
209e60e82e
Fixed a roll and section COOL bug in Marathon A3.
2019-06-09 18:37:23 -04:00
Joe Zeng
c4ba80b60d
Fixed a roll level bug in Phantom Mania. ( #18 )
...
Also refactored Phantom Mania N so that any changes made to regular Phantom Mania get applied automatically.
2019-06-09 09:14:43 -04:00
Joe Zeng
2ba957f65a
Updated the README with instructions for running the trunk release.
2019-06-04 11:44:39 -04:00
Joe Zeng
321de8564c
Background 20 doesn't exist!
...
Should _actually_ fix #1 this time.
2019-06-03 23:16:24 -04:00
Joe Zeng
96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. ( #16 )
...
Resolves #15 .
1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)
2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.
Also included:
3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.
4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Zeng
b7fc51f4bd
Made the coding convention examples a little more expressive.
2019-06-01 23:41:36 -04:00
Joe Z
04ccd628be
Fixed up the docs.
2019-05-31 23:59:04 -04:00
Joe Z
704e6dae55
Fixed the pacer test mode's backgrounds and strikes.
2019-05-31 23:25:27 -04:00
Joe Zeng
19d1686b9d
Added an example of a "multiline if block".
2019-05-30 17:09:12 -04:00
Joe Zeng
aa01479c12
It's 2019.
2019-05-30 11:32:38 -04:00
Joe Z
5a1b137c2a
Made it so that level 900 no longer displays 1000 on the bottom where it should display 999.
2019-05-29 22:27:50 -04:00
Joe Z
956e826bb2
Added the ghost piece to modes that needed them.
2019-05-29 22:10:27 -04:00
Joe Z
cebe57dd1e
Removed some of the extraneous static properties.
...
ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
smiegrin
1db0a0ef05
Allow the window to be resized freely. ( #8 )
...
TODO: add option in config (#5 ) to set window size, and then save the current window size when resized so the next time you open the app, it opens at the same size you closed it with.
2019-05-29 21:55:01 -04:00
Joe Z
0e7a2bb9fe
Turns out I corrected some of the delays too far the other way.
2019-05-29 21:50:14 -04:00
smiegrin
31b0f60475
Corrects survival_a1.lua crash. ( #7 )
...
Due to a stupid copy-paste error.
2019-05-29 19:47:51 -04:00
Joe Z
1d6ac62d7d
Added drop bonuses and fixed some of the delays.
2019-05-29 00:52:54 -04:00
Joe Zeng
b316d9617b
Updated Marathon A1's combo calculation algorithm.
...
Apparently the 1/6/15/28 multiplier comes from updating combo before calculating the multiplier, not something that gets independently multiplied.
2019-05-28 21:26:38 -04:00
Joe Z
99f7ff72fd
Fixed the credit roll in Marathon 2020.
2019-05-26 16:34:35 -04:00
Joe Z
df489a2603
So were the rulesets.
2019-05-26 11:07:28 -04:00
Joe Zeng
4105040334
Game modes are kinda out of date.
...
Here's to clean them up before I make the complete list.
2019-05-23 13:21:26 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00