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Made the coding convention examples a little more expressive.
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@ -6,6 +6,7 @@ Coding conventions
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* The sole exception is in a multiline `if` statement; the initial `if` should have four spaces before it to align it with an `elseif` on the next line. For example:
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```lua
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---- 4 spaces
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if self.level < 900 then return 12
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elseif self.level < 1200 then return 8
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else return 6 end
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@ -15,8 +16,10 @@ Coding conventions
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```lua
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if self.piece:isDropBlocked(self.grid) then
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-- for bottomed out pieces, decrease the drop bonus if they stall on dropping it
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self.drop_bonus = math.min(self.drop_bonus - 1, 0) -- by 1 point per frame
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-- this is a comment that appears in a block of its own, separate from any code
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-- consecutive multiline comments must have the same indentation level and
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-- not appear next on the same line as actual code
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self.drop_bonus = math.min(self.drop_bonus - 1, 0) -- comments at the end of a line must stay on that line
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else
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if piece_dy >= 1 then -- basically
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self.drop_bonus = self.drop_bonus + piece_dy * 20 -- this sort of
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@ -27,6 +30,17 @@ Coding conventions
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* Use `snake_case` for variables, `camelCase` for functions.
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```lua
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function MyGameMode:on_activate_bleep_bloop()
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-- no, bad, use "onActivateBleepBloop"
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local bleepBloopFrames = 240
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-- this is also bad, use "bleep_bloop_frames"
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local bleep_bloop_bonus = self.lock_delay * 150
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self.bleepBloopSubscore = self.bleepBloopSubscore + bleep_bloop_bonus
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-- member variables are also variables, this should be "bleep_bloop_subscore"
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end
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```
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Contributor's License Agreement
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-------------------------------
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