The next open-source falling-block game engine!
 
 
 
 
 
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Joe Zeng 96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
dist Turns out I corrected some of the delays too far the other way. 2019-05-29 21:50:14 -04:00
docs Fixed up the docs. 2019-05-31 23:59:04 -04:00
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res First bundled release. 2019-05-23 00:35:11 -04:00
scene Fixed the credit roll in Marathon 2020. 2019-05-26 16:34:35 -04:00
tetris Stopped bottom-row garbage from clearing 5 lines. (#16) 2019-06-03 23:12:48 -04:00
.gitignore First bundled release. 2019-05-23 00:35:11 -04:00
CONTRIBUTING.md Made the coding convention examples a little more expressive. 2019-06-01 23:41:36 -04:00
LICENSE.md Fixed up the docs. 2019-05-31 23:59:04 -04:00
README.md Fixed up the docs. 2019-05-31 23:59:04 -04:00
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main.lua Allow the window to be resized freely. (#8) 2019-05-29 21:55:01 -04:00
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README.md

Cambridge

Welcome to Cambridge, the next open-source falling-block game engine!

Installation instructions

Pre-built releases are available on the releases page.

Windows

Unzip the exe file and run it directly. All assets are currently bundled inside the executable.

macOS

For the time being, the file cambridge.love only works on the command line. Install love with https://brew.sh/, and run:

$ love cambridge.love

Linux

Same as macOS, except use your favourite package manager.

License

The Cambridge project is licensed under the MIT license (included in LICENSE.md).

Some code and assets in this repository are contributed by members of the community, as well as borrowed from other places, either with licensing or as placeholders until suitable material can be found that is properly licensed. Their original sources, and copyright notices if applicable, are listed in the file SOURCES.