96ac054cf6
Resolves #15. 1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.) 2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case. Also included: 3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor. 4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40. |
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dist | ||
docs | ||
libs | ||
load | ||
res | ||
scene | ||
tetris | ||
.gitignore | ||
conf.lua | ||
CONTRIBUTING.md | ||
funcs.lua | ||
LICENSE.md | ||
main.lua | ||
package | ||
README.md | ||
release | ||
scene.lua | ||
SOURCES.md |
Cambridge
Welcome to Cambridge, the next open-source falling-block game engine!
Installation instructions
Pre-built releases are available on the releases page.
Windows
Unzip the exe file and run it directly. All assets are currently bundled inside the executable.
macOS
For the time being, the file cambridge.love
only works on the command line. Install love
with https://brew.sh/, and run:
$ love cambridge.love
Linux
Same as macOS, except use your favourite package manager.
License
The Cambridge project is licensed under the MIT license (included in LICENSE.md).
Some code and assets in this repository are contributed by members of the community, as well as borrowed from other places, either with licensing or as placeholders until suitable material can be found that is properly licensed. Their original sources, and copyright notices if applicable, are listed in the file SOURCES.