Turns out I corrected some of the delays too far the other way.
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@ -35,9 +35,9 @@ function MarathonA2Game:new()
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end
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function MarathonA2Game:getARE()
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if self.level < 700 then return 28
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elseif self.level < 800 then return 19
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else return 15 end
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if self.level < 700 then return 27
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elseif self.level < 800 then return 18
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else return 14 end
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end
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function MarathonA2Game:getLineARE()
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@ -54,11 +54,11 @@ function MarathonA2Game:getDasLimit()
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end
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function MarathonA2Game:getLineClearDelay()
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if self.level < 500 then return 41
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elseif self.level < 600 then return 26
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elseif self.level < 700 then return 17
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elseif self.level < 800 then return 13
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else return 7 end
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if self.level < 500 then return 40
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elseif self.level < 600 then return 25
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elseif self.level < 700 then return 16
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elseif self.level < 800 then return 12
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else return 6 end
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end
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function MarathonA2Game:getLockDelay()
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@ -46,7 +46,7 @@ function SurvivalA2Game:getDasLimit()
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end
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function SurvivalA2Game:getLineClearDelay()
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return self:getLineARE()
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return self:getLineARE() - 2
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end
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function SurvivalA2Game:getLockDelay()
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