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Fixed the pacer test mode's backgrounds and strikes.
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@ -113,7 +113,7 @@ function PacerTest:checkSectionStatus()
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self.section_clear = false
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else
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self.strikes = self.strikes + 1
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if self.strikes >= 200 then
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if self.strikes >= 2 then
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self.game_over = true
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fadeoutBGM(2.5)
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end
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@ -164,7 +164,7 @@ function PacerTest:drawScoringInfo()
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end
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function PacerTest:getBackground()
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return self.level - 1
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return math.min(self.level - 1, 20)
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end
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return PacerTest
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