Ishaan Bhardwaj
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5a1494cb5a
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Fixed a timer display issue in Sakura
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2021-03-07 15:52:24 -05:00 |
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Ishaan Bhardwaj
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684c4f5b78
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Sakura stage time limit fix
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2021-03-07 15:18:13 -05:00 |
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Ishaan Bhardwaj
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b568c0fe69
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Removed the credit roll from AX
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2021-03-07 09:49:07 -05:00 |
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Ishaan Bhardwaj
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2ea75cdfaf
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Fixed a corner case in the last commit
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2021-03-06 22:13:38 -05:00 |
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Ishaan Bhardwaj
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1f0b43f1b7
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ACTUALLY fixed negative drop points
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2021-03-06 22:00:30 -05:00 |
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Ishaan Bhardwaj
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40bdc5ed99
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Revert "Fixed negative drop points"
This commit didn't actually fix the issue.
This reverts commit 33f2a96ae8 .
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2021-03-06 21:54:36 -05:00 |
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Ishaan Bhardwaj
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33f2a96ae8
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Fixed negative drop points
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2021-03-06 21:39:13 -05:00 |
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Ishaan Bhardwaj
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57518dc299
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Removed some future features that I committed by accident
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2021-03-04 15:18:32 -05:00 |
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Ishaan Bhardwaj
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0453a3db97
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Fixed an issue where first piece IHS was possible when it shouldn't have been
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2021-03-04 15:16:23 -05:00 |
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Ishaan Bhardwaj
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b85de17e51
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Last LCD added to fix up line clear animations
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2021-03-03 11:54:43 -05:00 |
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Ishaan Bhardwaj
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7250bee619
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Ti randomizer no longer draws Z as first piece
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2021-03-02 20:31:56 -05:00 |
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Ishaan Bhardwaj
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ca18d090c9
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Split keyboard and joystick input config screens
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2021-02-25 14:41:13 -05:00 |
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Ishaan Bhardwaj
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b15cd9802f
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Updated DAS last key setting to not use hacky workaround
DAS last key is off by default
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2021-02-22 21:43:01 -05:00 |
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Ishaan Bhardwaj
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4c4a818c5c
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Race 40 added to main game, PAIRS moved to modpack
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2021-02-21 23:19:53 -05:00 |
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Ishaan Bhardwaj
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bf19f49323
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Add piece last rotated events
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2021-02-21 10:48:15 -05:00 |
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Ishaan Bhardwaj
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1234e78354
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Refactored immobile detection
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2021-02-21 10:41:05 -05:00 |
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Ishaan Bhardwaj
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9129503d54
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Fixed a sound effect handle with negative gravity
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2021-02-21 10:08:58 -05:00 |
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Ishaan Bhardwaj
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eae58f11e9
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Fixed a clipping issue with negative gravity
Gamemodes are able to define their own piece class behavior to override negative gravity handling
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2021-02-21 10:05:09 -05:00 |
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Ishaan Bhardwaj
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3cf5daeb2e
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Piece class now handles negative gravity correctly
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2021-02-21 09:52:50 -05:00 |
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Ishaan Bhardwaj
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8a459b68ba
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Allowed gamemode and ruleset objects to control each other
Also added GameMode:onExit(), which triggers on game exit or retry
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2021-02-19 11:01:18 -05:00 |
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Ishaan Bhardwaj
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cb2b693bcb
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Fixed T-floorkick behavior in Ti/ACE ARS
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2021-02-18 21:04:03 -05:00 |
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Ishaan Bhardwaj
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ef6d156d38
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Turned draw offsets and above field offsets into function calls
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2021-02-18 15:09:27 -05:00 |
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Ishaan Bhardwaj
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23b58951cb
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World rule Survival A2 has a lenient torikan time
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2021-02-17 22:46:33 -05:00 |
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Ishaan Bhardwaj
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1d73916b7c
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Arika-SRS rulesets no longer lock immediately
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2021-02-17 18:29:14 -05:00 |
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Ishaan Bhardwaj
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3947e9f02f
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Fix the drop block lock rotation with SRS
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2021-02-17 17:31:16 -05:00 |
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Ishaan Bhardwaj
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99b15803ee
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Adjusted 0 ARR to trigger onPieceMove multiple times
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2021-02-17 17:21:51 -05:00 |
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Ishaan Bhardwaj
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d350b25726
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Forgot to set guideline SRS to always rotate
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2021-02-17 14:52:05 -05:00 |
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Ishaan Bhardwaj
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31e2529265
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Upward kicks for SRS count toward rotation limit
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2021-02-17 14:48:35 -05:00 |
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Ishaan Bhardwaj
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714c6b5e99
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Floorkicks reworked (read comments)
If not classic lock, upward kicks reset to the top of the tile
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2021-02-16 23:28:54 -05:00 |
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Ishaan Bhardwaj
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6a5d5a9c88
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Fixed some modes' getNextPiece routines
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2021-02-16 17:02:13 -05:00 |
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Ishaan Bhardwaj
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03491ba151
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Strategy mode endgame nerfed
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2021-02-16 16:57:31 -05:00 |
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Ishaan Bhardwaj
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6e22e3d15b
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Ti-ARS autolock fix
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2021-02-16 16:19:51 -05:00 |
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Ishaan Bhardwaj
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66ab5992ad
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Added onPieceMove/Rotate/Drop for gamemodes
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2021-02-16 15:27:57 -05:00 |
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Ishaan Bhardwaj
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9ac60cbb5e
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afterLineClear func added and splits time draw fix
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2021-02-15 12:26:52 -05:00 |
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Ishaan Bhardwaj
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33d260b753
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Removed the print statement from A2
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2021-02-12 23:31:13 -05:00 |
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Ishaan Bhardwaj
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f3c1cf6e1f
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Fixed an issue where DS-World wouldn't harddrop
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2021-02-11 22:11:35 -05:00 |
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Ishaan Bhardwaj
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06a8a2ebf7
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Mandate safelock on 0 ARE rulesets/modes
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2021-02-11 22:08:52 -05:00 |
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Ishaan Bhardwaj
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15354ce004
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dropToBottom no longer resets lock delay
it's already handled by the rulesets anyhow
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2021-02-11 21:20:23 -05:00 |
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Ishaan Bhardwaj
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af02cd3467
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Classic lock (GB/NES-like) added as a gamemode var
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2021-02-11 15:46:56 -05:00 |
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Ishaan Bhardwaj
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acb05918c1
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Custom line clear animations
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2021-02-10 23:10:10 -05:00 |
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Ishaan Bhardwaj
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b644c8e457
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Revert "Default line clear animation set to fadeout"
Please, reminder to self, TEST YOUR COMMITS.
This reverts commit 288961e12a .
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2021-02-10 22:46:58 -05:00 |
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Ishaan Bhardwaj
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288961e12a
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Default line clear animation set to fadeout
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2021-02-10 22:41:07 -05:00 |
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Ishaan Bhardwaj
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a047e51681
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Framework for custom line clear animations added
Colored fadeout is the default
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2021-02-10 18:35:51 -05:00 |
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Ishaan Bhardwaj
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d0505251b3
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Spawn positions now ruleset dependent
Is configurable in options
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2021-02-08 23:23:50 -05:00 |
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Ishaan Bhardwaj
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b5e7ce5be6
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Grid outline draw refactorization
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2021-02-05 22:13:10 -05:00 |
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Ishaan Bhardwaj
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1ccd6a09d3
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Gamemodes have a default (empty) name
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2021-02-05 21:44:29 -05:00 |
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Ishaan Bhardwaj
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5a074f77cf
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Adjusted how DAS cut subtracts from the counter
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2021-02-03 16:50:03 -05:00 |
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Ishaan Bhardwaj
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81677221f1
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Fixed 0 next queue modes
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2021-02-03 11:42:21 -05:00 |
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Ishaan Bhardwaj
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a998be6f7b
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Global vars suck. Nothing more
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2021-02-02 22:30:28 -05:00 |
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Ishaan Bhardwaj
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9c1c8eea21
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Added default high score retrieval method
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2021-02-02 14:51:49 -05:00 |
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