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Fixed a timer display issue in Sakura
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@ -275,7 +275,7 @@ function SakuraGame:new(secret_inputs)
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)
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self.current_map = 1
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self.time_limit = 10800
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self.time_limit = 3660
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self.cleared_frames = STAGE_TRANSITION_TIME
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self.stage_frames = 0
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self.time_extend = 0
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@ -504,7 +504,7 @@ function SakuraGame:drawScoringInfo()
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love.graphics.setColor(
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(self.time_limit % 4 < 2 and
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self.time_limit <= frameTime(0,10) and
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self.grid:hasGemBlocks() and
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self.cleared_frames == STAGE_TRANSITION_TIME and
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self.time_limit ~= 0 and
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self.ready_frames == 0) and
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{ 1, 0.3, 0.3, 1 } or
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@ -538,7 +538,8 @@ function SakuraGame:drawCustom()
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if self.cleared_frames > 0 and
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(not self.grid:hasGemBlocks() or
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(self.stage_frames >= 3600 and self.current_map <= 20)) then
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(self.stage_frames >= 3600 and self.piece == nil
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and self.current_map <= 20)) then
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("TIME LIMIT", 64, 180, 160, "center")
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love.graphics.printf("TIME EXTEND", 64, 240, 160, "center")
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