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bb0fe2ac20
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d0505251b3
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@ -11,7 +11,7 @@ ConfigScene.options = {
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{"manlock", "Manual Locking", false, {"Per ruleset", "Per gamemode", "Harddrop", "Softdrop"}},
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{"piece_colour", "Piece Colours", false, {"Per ruleset", "Arika", "TTC"}},
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{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
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{"spawn_positions", "Spawn Positions", false, {"In field", "Out of field"}},
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{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
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{"display_gamemode", "Display Gamemode", false, {"On", "Off"}},
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{"das_last_key", "DAS Switch", false, {"Default", "Instant"}},
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{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
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@ -18,6 +18,7 @@ ARS.colourscheme = {
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ARS.softdrop_lock = false
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ARS.harddrop_lock = true
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ARS.spawn_above_field = true
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function ARS:onPieceCreate(piece, grid)
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piece.floorkick = 0
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@ -5,6 +5,7 @@ local ARS = Ruleset:extend()
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ARS.name = "ACE-ARS2"
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ARS.hash = "ArikaACE2"
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ARS.spawn_above_field = true
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function ARS:onPieceCreate(piece, grid)
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piece.floorkick = 0
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@ -17,6 +17,7 @@ SRS.colourscheme = {
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}
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SRS.softdrop_lock = false
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SRS.harddrop_lock = true
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SRS.spawn_above_field = true
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SRS.MANIPULATIONS_MAX = 128
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@ -23,6 +23,7 @@ Ruleset.harddrop_lock = false
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Ruleset.enable_IRS_wallkicks = false
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Ruleset.are_cancel = false
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Ruleset.are = true
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Ruleset.spawn_above_field = false
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Ruleset.next_sounds = {
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I = "I",
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@ -243,10 +244,17 @@ function Ruleset:initializePiece(
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end
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end
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local spawn_dy = (
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config.gamesettings.spawn_positions == 2 and
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2 or 0
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)
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local spawn_dy
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if (config.gamesettings.spawn_positions == 1) then
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spawn_dy = (
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self.spawn_above_field and 2 or 0
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)
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else
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spawn_dy = (
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config.gamesettings.spawn_positions == 3 and
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2 or 0
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)
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end
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local piece = Piece(data.shape, data.orientation - 1, {
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x = spawn_x and spawn_x or spawn_positions[data.shape].x,
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