Commit Graph

42 Commits (3e68af6a5b42390356d97968825104c8a150a414)

Author SHA1 Message Date
Oshisaure 8e6a760fe7 Added counter for amount of pauses used
* Pause count is saved in replays and shown when viewing replay
* Old replays display ?? pauses
* Removed suspend on lose focus
2023-06-24 15:46:38 +01:00
--global 23a8c400ba Revert "made the experience feel closer to arcade stackers"
Happy April Fools!
This reverts commit bfbba75f17.
2022-04-01 18:43:35 -04:00
--global bfbba75f17 made the experience feel closer to arcade stackers 2022-03-31 23:27:22 -04:00
Ishaan Bhardwaj d4360b3662 Fixed the replay system's interaction with secret inputs 2021-12-09 23:00:20 -05:00
Ishaan Bhardwaj 83e197b5d6 Slight RPC change to the selection menus 2021-12-09 21:51:41 -05:00
hailey bf6c61927e Removed print() that occured every game scene update 2021-09-26 14:09:43 +10:00
hailey 817ffd5c13 RPC image updates depending on ingame background now! 2021-09-26 14:02:35 +10:00
hailey ea38ebb89d more rpc stuff! 2021-09-26 09:51:43 +10:00
Ishaan Bhardwaj 7dbfe23059 Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj 61de3c6dbf Miscellaneous fixes to piece behavior in addition to fixing prev. commit 2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj f2acab4496 A few minor changes, read below
Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Ishaan Bhardwaj 1dfe68ccff onExit call for exiting prematurely 2021-02-19 15:58:00 -05:00
Ishaan Bhardwaj 8a459b68ba Allowed gamemode and ruleset objects to control each other
Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj a047e51681 Framework for custom line clear animations added
Colored fadeout is the default
2021-02-10 18:35:51 -05:00
Ishaan Bhardwaj 086f327371 Large commit, read below
DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj 01e91fbd93 Fixes issues with retrying modes with BGM 2021-01-16 09:34:41 -05:00
Ishaan Bhardwaj e20eb048c8 Game over animation (customizable per mode) 2021-01-14 21:51:47 -05:00
Ishaan Bhardwaj 3f8d68cc9d Small game / settings fix 2021-01-12 14:32:10 -05:00
Ishaan Bhardwaj 668f061077 Fixed drawing frame on non-standard grids 2021-01-11 22:40:48 -05:00
Ishaan Bhardwaj cb70967b82 Default field graphic fix 2021-01-11 15:52:11 -05:00
Ishaan Bhardwaj 0c2ba5f0cc Custom field heights implemented 2021-01-11 15:46:43 -05:00
Ishaan Bhardwaj 2de13a97f0 10-wide graphic restored 2021-01-11 15:17:32 -05:00
Ishaan Bhardwaj 0f09d47e60 Init arbitrary widths 2021-01-10 22:40:13 -05:00
Ishaan Bhardwaj 0d13a9f236 Can send inputs from mode select to game
Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj 70f703eb2f Fixed piece fade out when paused 2020-12-21 16:20:25 -05:00
Ishaan Bhardwaj f14ab2a328 BGM focus fix 2020-12-20 16:55:34 -05:00
Ishaan Bhardwaj f4675da0b0 Unlock and fix BGM, add pause button 2020-12-20 15:08:53 -05:00
Boshi 1bf8f91ef2 Displays current gamemode in game (toggle) 2020-12-16 22:21:26 -05:00
Ishaan Bhardwaj a470b40def Refactored input handling, so that arrow keys will always work on menus. 2020-11-10 20:08:34 -05:00
nightmareci fd739dcfdf Changed reserved keys (arrows are no longer reserved) and now F2 always gets to the input config except when in-game. 2020-11-10 14:37:59 -08:00
Joe Zeng 6b77ad8547
Merge pull request #8 from nightmareci/master
Implemented joystick input.
2020-11-08 17:17:30 -05:00
nightmareci 6834e92674 Changed indentation to hard tabs. 2020-11-08 13:19:01 -08:00
nightmareci 863c614a4c Implemented joystick input.
I had to redo how input is done entirely, so more than one source of input can be used for game inputs.

I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
2020-11-08 12:55:06 -08:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Mizu a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Mizu b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Oshisaure 5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Hailey 29ee000998 Minor Rich Presence adjustments 2020-10-10 09:05:59 +10:00
Hailey 995fd7fee9 rich presence!! 2020-10-10 08:43:22 +10:00
Oshisaure 5606251ea7 Added extra buttons:
- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected

*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00