Commit Graph

32 Commits (e464307625b48260c135080c4af04822330b5e82)

Author SHA1 Message Date
Ishaan Bhardwaj 7495c4ad04 Revert "Separate in-game bindings from menu bindings"
This reverts commit 0fce4b632f.
This commit caused issue #41. Will resolve ASAP.
2021-10-21 20:52:42 -04:00
Ishaan Bhardwaj 0fce4b632f Separate in-game bindings from menu bindings
Also preemptive version bump
2021-10-19 18:35:32 -04:00
Ishaan Bhardwaj bc54bc57b6 Changed Display Gamemode to Debug Info
Cambridge version will display at all times if on
2021-10-08 20:06:36 -04:00
hailey ea38ebb89d more rpc stuff! 2021-09-26 09:51:43 +10:00
Ishaan Bhardwaj 40cba83003 Fixed a bug with the volume sliders...
...where the SFX that played upon changing the slider's value...
...reflected the old value instead of the new one.
2021-08-04 16:46:41 -04:00
Ishaan Bhardwaj 9fbfbd5cda Refined and cleaned up buffer drop input functionality 2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj 7dbfe23059 Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj b15cd9802f Updated DAS last key setting to not use hacky workaround
DAS last key is off by default
2021-02-22 21:43:01 -05:00
Ishaan Bhardwaj cdd846c3e6 Made the volume sliders scroll more consistently 2021-02-13 22:00:45 -05:00
Ishaan Bhardwaj d0505251b3 Spawn positions now ruleset dependent
Is configurable in options
2021-02-08 23:23:50 -05:00
Ishaan Bhardwaj 6639d73c1c Spawn positions are now configurable 2021-01-12 13:47:03 -05:00
Ishaan Bhardwaj 84634d6933 Added an option to control buffer locking.
You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Ishaan Bhardwaj ba576dfc77 Allow sliders to be controlled with keyboard
Credits to Phoenix Flare
2020-12-22 14:43:59 -05:00
Ishaan Bhardwaj 042dbd220b text was slightly off-center 2020-12-20 15:31:42 -05:00
Ishaan Bhardwaj 548612123a SFX and BGM are now separate sliders 2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj 87b88f4b42 Refactored settings menus 2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj 1101aa467d Smooth piece drop 2020-12-17 18:00:07 -05:00
Boshi 1bf8f91ef2 Displays current gamemode in game (toggle) 2020-12-16 22:21:26 -05:00
Ishaan Bhardwaj f7c4908062 Added an option to disable diagonal input 2020-12-14 22:43:50 -05:00
Ishaan Bhardwaj f4779c9847 Added the ability to toggle next piece SFX 2020-12-05 17:32:15 -05:00
Ishaan Bhardwaj 3d5b33f41a Added ability to enable/disable synchroes
On by default in anything but world rulesets.
Gamemodes / rulesets can override this setting.
2020-12-04 10:57:43 -05:00
Ishaan Bhardwaj 01b0f9f618 DAS switch behavior implemented 2020-12-02 21:09:52 -05:00
Ishaan Bhardwaj 869a0f7ec5 Added more input failsafes 2020-11-10 21:26:19 -05:00
Ishaan Bhardwaj a470b40def Refactored input handling, so that arrow keys will always work on menus. 2020-11-10 20:08:34 -05:00
Ishaan Bhardwaj e1dc01d0d0 Changed the rotation game setting to be less ambiguous 2020-11-10 16:10:10 -05:00
nightmareci 6834e92674 Changed indentation to hard tabs. 2020-11-08 13:19:01 -08:00
nightmareci 863c614a4c Implemented joystick input.
I had to redo how input is done entirely, so more than one source of input can be used for game inputs.

I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
2020-11-08 12:55:06 -08:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Joe Zeng 9b04e14388 Added "Always reverse" option for rotation reversal. 2020-11-06 19:17:32 -05:00
Ishaan Bhardwaj e221a91d73 Swapped some settings around 2020-10-18 23:32:57 -04:00
Oshisaure 5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00