Ishaan Bhardwaj
7fa547c307
Two quick changes (read comments)
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Added mouse wheel support to the mode select menu
BGM now interatcs with pausing correctly
2021-09-20 23:33:27 -04:00
Brandon McGriff
f5873c97bc
Remove debugging prints in save.lua
2021-09-12 14:36:21 -07:00
Brandon McGriff
fabdad056e
Fix save data handling when save data directory contains non-ASCII characters
2021-09-12 14:32:21 -07:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
f2acab4496
A few minor changes, read below
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Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Ishaan Bhardwaj
56fb5aebea
Small cleanup to file info checking
2021-06-03 16:00:33 -04:00
Ishaan Bhardwaj
e1741440f2
Fixed an edge case with the last save commit
2021-05-22 21:42:14 -04:00
Ishaan Bhardwaj
c56f290921
Fixed a bug where the game would sometimes not save on macOS
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Version bump to beta5.2
2021-05-22 21:19:33 -04:00
Ishaan Bhardwaj
99d3732d00
Bump to v0.3-beta5.1, release tomorrow
2021-05-20 23:25:24 -04:00
Ishaan Bhardwaj
5ce0686e1a
Update version to beta5
2021-03-26 23:11:59 -04:00
Ishaan Bhardwaj
ab445ff699
Cleaned up love.load
2021-03-11 09:24:19 -05:00
Ishaan Bhardwaj
163b8f6cc5
Added a version display
2021-03-03 10:33:10 -05:00
Ishaan Bhardwaj
086f327371
Large commit, read below
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DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj
061f6f5164
Square mode update
2021-01-14 16:28:18 -05:00
Ishaan Bhardwaj
acb0eb1a71
Sakura mode beta
2020-12-30 15:19:53 -05:00
Ishaan Bhardwaj
e3b038b5a7
A festive easter egg has arrived! (v0.2.6.1)
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Good luck hunting for the egg!
2020-12-24 22:58:06 -05:00
Ishaan Bhardwaj
548612123a
SFX and BGM are now separate sliders
2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj
f4675da0b0
Unlock and fix BGM, add pause button
2020-12-20 15:08:53 -05:00
Ishaan Bhardwaj
87b88f4b42
Refactored settings menus
2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj
e26b094830
A little easter egg...
2020-12-19 20:31:14 -05:00
Ishaan Bhardwaj
4afe9f2bd4
Major sound effect update (closes #7?)
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Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj
2b8b9d5084
Reduced the sound volume a little bit.
2020-12-04 20:12:36 -05:00
Ishaan Bhardwaj
2728780c45
Raised the piece sound volume by a factor of 10.
2020-12-04 19:42:33 -05:00
Ishaan Bhardwaj
e43f5c470a
Renaming backgrounds
2020-12-04 16:32:29 -05:00
Ishaan Bhardwaj
7bcdc517c0
Revert "Merge pull request #11 from Rexxt/master"
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Reverting this pull request for a few reasons:
The piece sounds were too quiet.
The piece landing sound was distasteful.
2020-12-04 16:22:22 -05:00
Mizu
b6f1072587
Merge branch 'master' of https://github.com/Rexxt/cambridge
2020-11-11 17:43:53 +01:00
Mizu
eef04ebf05
Update graphic names and SOURCES.md
2020-11-11 17:42:48 +01:00
Joe Zeng
49e52c6a39
Merge pull request #4 from Rexxt/master
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Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng
1b381c4bf3
Might as well add the dark square while I'm at it.
2020-11-07 01:29:44 -05:00
Joe Zeng
91a87fea73
Fixed the garbage pausing problem in Phantom Mania 2.
2020-11-07 01:12:13 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj
84b4dc5073
World Bone Blocks
2020-11-03 10:58:21 -05:00
Mizu
a324e0015a
Replace SFX and add hold
2020-10-27 12:17:00 +01:00
Mizu
b0ce0f17f5
Add new sound effects to the game
2020-10-26 14:21:49 +01:00
Oshisaure
d9f5bd16d7
Disabled BGM for now since the only music is the pacer test (not selectable in game) and the credit roll
2020-10-14 19:30:37 +01:00
Ishaan Bhardwaj
ac7ae91c39
Small RPC change
2020-10-12 22:44:47 -04:00
Oshisaure
6233ffb12d
Fixed RPC icon and included RPC lib for mac
2020-10-13 00:39:13 +01:00
Oshisaure
b59edb5e8e
Accidentally swapped blue and orange in the colour scheme update, changing it back with this commit
2020-10-11 03:12:22 +01:00
Oshisaure
5d32b6a3e7
Discord RPC cleanup
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- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure
05230ac046
Game settings screen, and minor fix on discordRPC
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- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
* Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
* Piece colours (per ruleset, TTC or Arika)
* World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)
This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Hailey
629beb7240
Added fitting menu sfx
2020-10-10 07:50:05 +10:00
Oshisaure
4cb20101b0
Added background for options screen
2020-10-09 18:44:48 +01:00
Joe Zeng
5c5ffc6887
Added Big Mode as a piece type. ( #20 )
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Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D
Implements #13 .
2019-06-16 22:16:09 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00