Commit Graph

581 Commits (dd96db170e62ec7411f1568cecbbcfca60ed910c)

Author SHA1 Message Date
Ishaan Bhardwaj dd96db170e newline 2021-09-21 18:01:36 -04:00
Ishaan Bhardwaj 7fa547c307 Two quick changes (read comments)
Added mouse wheel support to the mode select menu
BGM now interatcs with pausing correctly
2021-09-20 23:33:27 -04:00
Ishaan Bhardwaj b2d0838f90
Pull `bigint.lua` from `bigint.lua` repo 2021-09-20 16:09:02 -04:00
Ishaan Bhardwaj 42375cb2b8 Changed mode select DAS to 15/4 (old 24/6) 2021-09-16 18:05:38 -04:00
Ishaan Bhardwaj fe162ed215 Mode select changes (read below)
Added DAS to the up/down actions (24F start-up, 6F period)
Added wheel scroll to the up/down/left/right actions
Added a warning in case somehow the player has no modes or rulesets
Mode select will load new modules every time you access it
However, this does not reload changes to existing modules
2021-09-16 14:54:49 -04:00
Brandon McGriff dda116f00f Merge branch 'master' of https://github.com/SashLilac/cambridge 2021-09-15 17:54:26 -07:00
Brandon McGriff 2d3aeeb47d Fix loading of discordRPC when source path contains non-ASCII characters 2021-09-15 17:54:22 -07:00
Ishaan Bhardwaj 784c768c57 Update SOURCES.md 2021-09-14 22:15:08 -04:00
Ishaan Bhardwaj c18e7ed244 Fixed hold opacity when level < 1000 2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj 9df6bb9989 Small clean-up in PM2 2021-09-12 19:26:47 -04:00
Brandon McGriff f5873c97bc Remove debugging prints in save.lua 2021-09-12 14:36:21 -07:00
Brandon McGriff fabdad056e Fix save data handling when save data directory contains non-ASCII characters 2021-09-12 14:32:21 -07:00
Joe Zeng 0e82a8758c
Merge pull request #34 from Kirby703/patch-3
made mode extensible
2021-09-11 23:47:11 -04:00
Kirby703 e78df19112
made mode extensible 2021-09-11 22:39:20 -04:00
Ishaan Bhardwaj 49775b9578 Fixed onEnterOrHold running twice on IHS 2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj 6a3c6ecac0 Changed fullscreen bind to F11 2021-09-09 19:02:38 -04:00
Ishaan Bhardwaj 90cf2ebef5 New `onEnterOrHold` function (fixes #29) 2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj 799a905a9c Remove redundant if 2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj 985f73c39d Revert "Yet more SOCD handling"
This reverts commit b5db5bbdc3.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj b5db5bbdc3 Yet more SOCD handling 2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj 438acde2e2 Better (default) SOCD handling 2021-09-04 22:33:53 -04:00
Ishaan Bhardwaj 0e1f40ad30 Amend the copying functions 2021-08-27 17:18:06 -04:00
Ishaan Bhardwaj 6cf6568a57 Revert "Fixed spawn positions on larger than 10w boards"
This reverts commit dafc113038.

This didn't actually fix the problem, so it's been reverted.
2021-08-20 19:09:50 -04:00
Ishaan Bhardwaj dafc113038 Fixed spawn positions on larger than 10w boards 2021-08-20 18:53:07 -04:00
Ishaan Bhardwaj 923f3d3696 Added drawIfPaused to gamemode.lua 2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj db4132bf31 License update, added more credits 2021-08-19 14:15:57 -04:00
Ishaan Bhardwaj c58018dd51 Two changes to main.lua (read comments)
Disallowed trying to load a directory
Required funcs.lua at the beginning of the program so mod makers don't have to anywhere else
2021-08-15 23:50:00 -04:00
Ishaan Bhardwaj c7d0034f9b Two changes to gamemode.lua (read comments)
Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj ed5ea72e66 Cleaning up ruleset.lua 2021-08-11 19:30:46 -04:00
Ishaan Bhardwaj dc3ad825dc Fix to #27 + some other gamemode functionality 2021-08-09 00:29:22 -04:00
Ishaan Bhardwaj 40cba83003 Fixed a bug with the volume sliders...
...where the SFX that played upon changing the slider's value...
...reflected the old value instead of the new one.
2021-08-04 16:46:41 -04:00
Ishaan Bhardwaj a1b3f73787
Merge pull request #25 from Kirby703/patch-2
fix a3 cools
2021-07-29 23:41:27 -04:00
Kirby703 4243d6b2ba
fix a3 cools 2021-07-28 18:38:22 -04:00
Ishaan Bhardwaj 33b3ad2889
Merge pull request #24 from Kirby703/patch-1
0xx-3xx line clear delay fix
2021-07-28 10:42:09 -04:00
Kirby703 adab1df480
0xx-3xx line clear delay fix 2021-07-28 05:22:26 -04:00
Joe Z 711fa830a3 Added a few minutes to the torikans. 2021-07-18 22:20:51 -04:00
Joe Z c434a3406b Changed the 2-second rule to give the cool at exactly 2 seconds. 2021-07-18 21:23:50 -04:00
Joe Zeng 769b5043e3
Added a 25,000 grade point requirement to the GM roll.
You need to go a _little_ further than the point grade of 30 to qualify for GM.
2021-07-18 00:25:05 -04:00
Ishaan Bhardwaj 713c62d807 Fixed Death giving GM below 999 2021-07-18 00:13:57 -04:00
Ishaan Bhardwaj c3f6e34518 New build scripts for targets other than Windows 2021-07-17 23:08:01 -04:00
Ishaan Bhardwaj 4d0f6ab9fc Easier-to-see bone blocks 2021-07-17 16:25:16 -04:00
Ishaan Bhardwaj 594aa2620f Added another game to the notable games section 2021-07-16 16:50:27 -04:00
Ishaan Bhardwaj 199b535f70 Added a game to the README 2021-07-16 16:24:01 -04:00
Ishaan Bhardwaj 9fbfbd5cda Refined and cleaned up buffer drop input functionality 2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj c5c4c4d95c Fixed delay curve calculation in Marathon 2020 2021-07-11 15:38:38 -04:00
Ishaan Bhardwaj 53c51c2062 Removed debug code for Marathon 2020 2021-07-11 14:57:14 -04:00
Ishaan Bhardwaj e4eb9972e6 Fixed section COOL conditions for Marathon 2020 2021-07-11 14:55:45 -04:00
Ishaan Bhardwaj 7dbfe23059 Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj 61d5410f22 Prevent mapping the same key to two controls (fixes #20) 2021-07-11 13:53:27 -04:00
Ishaan Bhardwaj 2cb0416548 Shorten Death credit roll 2021-07-07 18:23:37 -04:00