Ishaan Bhardwaj
9b41e56135
Replay system v2
2021-12-08 20:19:46 -05:00
BoatsandJoes
febd1de0ef
Replays are now fully functional.
2021-12-05 22:17:44 -06:00
BoatsandJoes
81ab7cd4de
Replays now replay inputs properly, and replay list has fast scroll.
2021-12-05 21:16:13 -06:00
BoatsandJoes
a5750e4959
Replays list is now sorted, and replays are smaller.
2021-12-05 15:41:51 -06:00
BoatsandJoes
71ada76a00
Started work on replay select menu.
2021-12-04 23:37:51 -06:00
BoatsandJoes
6c4551ebef
Added replay saving.
2021-12-04 20:35:15 -06:00
BoatsandJoes
9e59c158b2
Line clear easing is now quadratic for all line clear delays.
2021-12-02 16:22:29 -06:00
BoatsandJoes
e464307625
Game over animation is longer, and reveals stack once it's over.
2021-12-02 15:49:27 -06:00
BoatsandJoes
888312c578
Game over fadeout easing function now accelerates.
2021-12-02 13:42:51 -06:00
BoatsandJoes
049806d9e2
Added a new default line clear animation using easing functions.
2021-12-02 10:59:45 -06:00
Ishaan Bhardwaj
6e0b5e27c1
Rearranged the spawn SE actions
2021-11-23 22:56:11 -05:00
75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
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Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj
6f4adf5aad
Refactored component API for rulesets with an arbitary...
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...number of pieces (fixes #31 )
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj
f52a5eaee5
Fixes an issue where IHS ignores buffer lock setting
2021-10-12 22:46:50 -04:00
Ishaan Bhardwaj
8dbb75cbef
Basic SOCD handling
2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj
a5fed31f4e
Moved the LCA draw call to after the piece draw call
2021-10-02 20:14:03 -04:00
MarkGamed7794
71ecd51cde
Catch up to main, and push changes to sfx
2021-09-12 02:59:05 -04:00
Ishaan Bhardwaj
49775b9578
Fixed onEnterOrHold running twice on IHS
2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj
90cf2ebef5
New onEnterOrHold
function ( fixes #29 )
2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj
799a905a9c
Remove redundant if
2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj
985f73c39d
Revert "Yet more SOCD handling"
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This reverts commit b5db5bbdc3
.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj
b5db5bbdc3
Yet more SOCD handling
2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj
923f3d3696
Added drawIfPaused to gamemode.lua
2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj
c7d0034f9b
Two changes to gamemode.lua (read comments)
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Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj
dc3ad825dc
Fix to #27 + some other gamemode functionality
2021-08-09 00:29:22 -04:00
Ishaan Bhardwaj
9fbfbd5cda
Refined and cleaned up buffer drop input functionality
2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
61de3c6dbf
Miscellaneous fixes to piece behavior in addition to fixing prev. commit
2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj
f2acab4496
A few minor changes, read below
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Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Trixciel
3f2b38f7b3
Fixed ARE Cancelling with Sonic Drop RS
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Changed the code in a way that allows ARE Cancelling to work with rotation systems that use sonic drop and a locking soft drop.
2021-06-06 17:38:47 +02:00
Ishaan Bhardwaj
86e975f929
Fixed up an edge case in immobile spin
2021-05-22 14:41:51 -04:00
Ishaan Bhardwaj
1b1abc9792
Fixed an issue with buffer lock inputs
2021-04-20 16:11:49 -04:00
Ishaan Bhardwaj
8383d3f445
Debug print statement removal
2021-03-10 14:06:57 -05:00
Ishaan Bhardwaj
116284f31c
Fixed colour scheme issues for non-standard piece sets
2021-03-10 13:58:08 -05:00
Ishaan Bhardwaj
2189e3a7b8
Made a previous fix to soft drop points obsolete w/ new fix
2021-03-10 13:30:29 -05:00
Ishaan Bhardwaj
b1d325b714
Fixed negative soft drop and hard drop points again
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For finer control of piece drops, use GameMode:onPieceDrop
2021-03-09 16:35:57 -05:00
Ishaan Bhardwaj
2ea75cdfaf
Fixed a corner case in the last commit
2021-03-06 22:13:38 -05:00
Ishaan Bhardwaj
1f0b43f1b7
ACTUALLY fixed negative drop points
2021-03-06 22:00:30 -05:00
Ishaan Bhardwaj
40bdc5ed99
Revert "Fixed negative drop points"
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This commit didn't actually fix the issue.
This reverts commit 33f2a96ae8
.
2021-03-06 21:54:36 -05:00
Ishaan Bhardwaj
33f2a96ae8
Fixed negative drop points
2021-03-06 21:39:13 -05:00
Ishaan Bhardwaj
57518dc299
Removed some future features that I committed by accident
2021-03-04 15:18:32 -05:00
Ishaan Bhardwaj
0453a3db97
Fixed an issue where first piece IHS was possible when it shouldn't have been
2021-03-04 15:16:23 -05:00
Ishaan Bhardwaj
b85de17e51
Last LCD added to fix up line clear animations
2021-03-03 11:54:43 -05:00
Ishaan Bhardwaj
b15cd9802f
Updated DAS last key setting to not use hacky workaround
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DAS last key is off by default
2021-02-22 21:43:01 -05:00
Ishaan Bhardwaj
bf19f49323
Add piece last rotated events
2021-02-21 10:48:15 -05:00
Ishaan Bhardwaj
1234e78354
Refactored immobile detection
2021-02-21 10:41:05 -05:00
Ishaan Bhardwaj
8a459b68ba
Allowed gamemode and ruleset objects to control each other
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Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj
ef6d156d38
Turned draw offsets and above field offsets into function calls
2021-02-18 15:09:27 -05:00
Ishaan Bhardwaj
66ab5992ad
Added onPieceMove/Rotate/Drop for gamemodes
2021-02-16 15:27:57 -05:00
Ishaan Bhardwaj
9ac60cbb5e
afterLineClear func added and splits time draw fix
2021-02-15 12:26:52 -05:00