hailey
035a3aa2f2
Merge branch 'master' into haileyjunk
2021-10-22 15:09:03 +10:00
hailey
9f88faa0a7
wip bs
2021-10-22 15:08:14 +10:00
Ishaan Bhardwaj
7495c4ad04
Revert "Separate in-game bindings from menu bindings"
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This reverts commit 0fce4b632f
.
This commit caused issue #41 . Will resolve ASAP.
2021-10-21 20:52:42 -04:00
Ishaan Bhardwaj
0fce4b632f
Separate in-game bindings from menu bindings
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Also preemptive version bump
2021-10-19 18:35:32 -04:00
nightmareci
0a2e16ab2c
Merge branch 'master' of https://github.com/SashLilac/cambridge
2021-10-17 08:52:15 -07:00
nightmareci
34d53c82cb
Preliminary work to change from DiscordRPC to Discord GameSDK
2021-10-17 08:51:34 -07:00
75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
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Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj
d2d710ead6
Bump version to v0.3 + title screen change!!!
2021-10-17 00:34:30 -04:00
Ishaan Bhardwaj
9611fc31bf
update version to wip
2021-10-08 19:07:06 -04:00
hailey
63e9531b28
h
2021-09-30 12:46:38 +10:00
hailey
174c45e7eb
new branch where i practice getting back into the coding groove while testing and experimenting with new and interesing ideas and concepts
2021-09-30 11:38:20 +10:00
Ishaan Bhardwaj
8dc59a562e
Revert "new easter egg, why not"
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This easter egg doesn't really have a place within the game,
and is better left as a community goodie.
2021-09-26 10:38:48 -04:00
hailey
a7ee1d7861
new easter egg, why not
2021-09-26 14:30:12 +10:00
2fc763ae5d
Bump version to v0.3-beta7
2021-09-21 23:44:37 -04:00
Ishaan Bhardwaj
ffd808e6a0
Added white and black as their own separate colors...
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... instead of borrowing from the lock flash / garbage colors
2021-09-21 23:30:51 -04:00
Ishaan Bhardwaj
7fa547c307
Two quick changes (read comments)
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Added mouse wheel support to the mode select menu
BGM now interatcs with pausing correctly
2021-09-20 23:33:27 -04:00
MarkGamed7794
cf8ba16eb1
Remove the print statement
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and also fix a logic issue
2021-09-16 21:56:35 -04:00
Brandon McGriff
f5873c97bc
Remove debugging prints in save.lua
2021-09-12 14:36:21 -07:00
Brandon McGriff
fabdad056e
Fix save data handling when save data directory contains non-ASCII characters
2021-09-12 14:32:21 -07:00
MarkGamed7794
71ecd51cde
Catch up to main, and push changes to sfx
2021-09-12 02:59:05 -04:00
Ishaan Bhardwaj
7dbfe23059
Bump version to beta6 (also closes #19 )
2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
f2acab4496
A few minor changes, read below
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Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Ishaan Bhardwaj
56fb5aebea
Small cleanup to file info checking
2021-06-03 16:00:33 -04:00
Ishaan Bhardwaj
e1741440f2
Fixed an edge case with the last save commit
2021-05-22 21:42:14 -04:00
Ishaan Bhardwaj
c56f290921
Fixed a bug where the game would sometimes not save on macOS
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Version bump to beta5.2
2021-05-22 21:19:33 -04:00
Ishaan Bhardwaj
99d3732d00
Bump to v0.3-beta5.1, release tomorrow
2021-05-20 23:25:24 -04:00
Ishaan Bhardwaj
5ce0686e1a
Update version to beta5
2021-03-26 23:11:59 -04:00
Ishaan Bhardwaj
ab445ff699
Cleaned up love.load
2021-03-11 09:24:19 -05:00
Ishaan Bhardwaj
163b8f6cc5
Added a version display
2021-03-03 10:33:10 -05:00
Ishaan Bhardwaj
086f327371
Large commit, read below
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DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj
061f6f5164
Square mode update
2021-01-14 16:28:18 -05:00
Ishaan Bhardwaj
acb0eb1a71
Sakura mode beta
2020-12-30 15:19:53 -05:00
Ishaan Bhardwaj
e3b038b5a7
A festive easter egg has arrived! (v0.2.6.1)
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Good luck hunting for the egg!
2020-12-24 22:58:06 -05:00
Ishaan Bhardwaj
548612123a
SFX and BGM are now separate sliders
2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj
f4675da0b0
Unlock and fix BGM, add pause button
2020-12-20 15:08:53 -05:00
Ishaan Bhardwaj
87b88f4b42
Refactored settings menus
2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj
e26b094830
A little easter egg...
2020-12-19 20:31:14 -05:00
Ishaan Bhardwaj
4afe9f2bd4
Major sound effect update (closes #7?)
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Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj
2b8b9d5084
Reduced the sound volume a little bit.
2020-12-04 20:12:36 -05:00
Ishaan Bhardwaj
2728780c45
Raised the piece sound volume by a factor of 10.
2020-12-04 19:42:33 -05:00
Ishaan Bhardwaj
e43f5c470a
Renaming backgrounds
2020-12-04 16:32:29 -05:00
Ishaan Bhardwaj
7bcdc517c0
Revert "Merge pull request #11 from Rexxt/master"
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Reverting this pull request for a few reasons:
The piece sounds were too quiet.
The piece landing sound was distasteful.
2020-12-04 16:22:22 -05:00
Mizu
b6f1072587
Merge branch 'master' of https://github.com/Rexxt/cambridge
2020-11-11 17:43:53 +01:00
Mizu
eef04ebf05
Update graphic names and SOURCES.md
2020-11-11 17:42:48 +01:00
Joe Zeng
49e52c6a39
Merge pull request #4 from Rexxt/master
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Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng
1b381c4bf3
Might as well add the dark square while I'm at it.
2020-11-07 01:29:44 -05:00
Joe Zeng
91a87fea73
Fixed the garbage pausing problem in Phantom Mania 2.
2020-11-07 01:12:13 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj
84b4dc5073
World Bone Blocks
2020-11-03 10:58:21 -05:00
Mizu
a324e0015a
Replace SFX and add hold
2020-10-27 12:17:00 +01:00