mirror of
https://github.com/SashLilac/cambridge.git
synced 2025-05-13 20:21:25 -05:00
Merge branch 'master' into haileyjunk
This commit is contained in:
13
load/gamesdk.lua
Normal file
13
load/gamesdk.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
print("Loading Discord GameSDK...")
|
||||
DiscordGameSDK = {
|
||||
loaded = false
|
||||
}
|
||||
local success, libDiscordGameSDK = pcall(require, "libs.discordGameSDK")
|
||||
if success then
|
||||
DiscordGameSDK.loaded = true
|
||||
|
||||
print("Discord GameSDK successfully loaded")
|
||||
else
|
||||
print("Discord GameSDK failed to load!")
|
||||
end
|
||||
@@ -20,6 +20,7 @@ backgrounds = {
|
||||
love.graphics.newImage("res/backgrounds/1800.png"),
|
||||
love.graphics.newImage("res/backgrounds/1900.png"),
|
||||
title = love.graphics.newImage("res/backgrounds/title.png"),
|
||||
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
|
||||
snow = love.graphics.newImage("res/backgrounds/snow.png"),
|
||||
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
|
||||
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
|
||||
@@ -118,5 +119,6 @@ misc_graphics = {
|
||||
go = love.graphics.newImage("res/img/go.png"),
|
||||
select_mode = love.graphics.newImage("res/img/select_mode.png"),
|
||||
strike = love.graphics.newImage("res/img/strike.png"),
|
||||
santa = love.graphics.newImage("res/img/santa.png")
|
||||
santa = love.graphics.newImage("res/img/santa.png"),
|
||||
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
|
||||
}
|
||||
125
load/sounds.lua
125
load/sounds.lua
@@ -1,63 +1,98 @@
|
||||
sounds = {
|
||||
sound_paths = {
|
||||
blocks = {
|
||||
I = love.audio.newSource("res/se/piece_i.wav", "static"),
|
||||
J = love.audio.newSource("res/se/piece_j.wav", "static"),
|
||||
L = love.audio.newSource("res/se/piece_l.wav", "static"),
|
||||
O = love.audio.newSource("res/se/piece_o.wav", "static"),
|
||||
S = love.audio.newSource("res/se/piece_s.wav", "static"),
|
||||
T = love.audio.newSource("res/se/piece_t.wav", "static"),
|
||||
Z = love.audio.newSource("res/se/piece_z.wav", "static")
|
||||
I = "res/se/piece_i.wav",
|
||||
J = "res/se/piece_j.wav",
|
||||
L = "res/se/piece_l.wav",
|
||||
O = "res/se/piece_o.wav",
|
||||
S = "res/se/piece_s.wav",
|
||||
T = "res/se/piece_t.wav",
|
||||
Z = "res/se/piece_z.wav"
|
||||
},
|
||||
move = love.audio.newSource("res/se/move.wav", "static"),
|
||||
bottom = love.audio.newSource("res/se/bottom.wav", "static"),
|
||||
cursor = love.audio.newSource("res/se/cursor.wav", "static"),
|
||||
cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
|
||||
main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
|
||||
mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
|
||||
lock = love.audio.newSource("res/se/lock.wav", "static"),
|
||||
hold = love.audio.newSource("res/se/hold.wav", "static"),
|
||||
erase = love.audio.newSource("res/se/erase.wav", "static"),
|
||||
fall = love.audio.newSource("res/se/fall.wav", "static"),
|
||||
ready = love.audio.newSource("res/se/ready.wav", "static"),
|
||||
go = love.audio.newSource("res/se/go.wav", "static"),
|
||||
irs = love.audio.newSource("res/se/irs.wav", "static"),
|
||||
ihs = love.audio.newSource("res/se/ihs.wav", "static"),
|
||||
move = "res/se/move.wav",
|
||||
rotate = "res/se/rotate.wav",
|
||||
kick = "res/se/kick.wav",
|
||||
bottom = "res/se/bottom.wav",
|
||||
cursor = "res/se/cursor.wav",
|
||||
cursor_lr = "res/se/cursor_lr.wav",
|
||||
main_decide = "res/se/main_decide.wav",
|
||||
mode_decide = "res/se/mode_decide.wav",
|
||||
lock = "res/se/lock.wav",
|
||||
hold = "res/se/hold.wav",
|
||||
erase = {
|
||||
single = "res/se/single.wav",
|
||||
double = "res/se/double.wav",
|
||||
triple = "res/se/triple.wav",
|
||||
quad = "res/se/quad.wav"
|
||||
},
|
||||
fall = "res/se/fall.wav",
|
||||
ready = "res/se/ready.wav",
|
||||
go = "res/se/go.wav",
|
||||
irs = "res/se/irs.wav",
|
||||
ihs = "res/se/ihs.wav",
|
||||
-- a secret sound!
|
||||
welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
|
||||
welcome = "res/se/welcomeToCambridge.wav",
|
||||
}
|
||||
|
||||
sounds = {}
|
||||
-- Replace each sound effect string with its love audiosource counterpart, but only if it exists. This lets the game handle missing SFX.
|
||||
for k,v in pairs(sound_paths) do
|
||||
if(type(v) == "table") then
|
||||
-- list of subsounds
|
||||
for k2,v2 in pairs(v) do
|
||||
if(love.filesystem.getInfo(sound_paths[k][k2])) then
|
||||
-- this file exists
|
||||
sounds[k] = sounds[k] or {}
|
||||
sounds[k][k2] = love.audio.newSource(sound_paths[k][k2], "static")
|
||||
end
|
||||
end
|
||||
else
|
||||
if(love.filesystem.getInfo(sound_paths[k])) then
|
||||
-- this file exists
|
||||
sounds[k] = love.audio.newSource(sound_paths[k], "static")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playSE(sound, subsound)
|
||||
if sound ~= nil then
|
||||
if subsound ~= nil then
|
||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound][subsound]:isPlaying() then
|
||||
sounds[sound][subsound]:stop()
|
||||
if sounds[sound] then
|
||||
if subsound ~= nil then
|
||||
if sounds[sound][subsound] then
|
||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound][subsound]:isPlaying() then
|
||||
sounds[sound][subsound]:stop()
|
||||
end
|
||||
sounds[sound][subsound]:play()
|
||||
end
|
||||
else
|
||||
sounds[sound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound]:isPlaying() then
|
||||
sounds[sound]:stop()
|
||||
end
|
||||
sounds[sound]:play()
|
||||
end
|
||||
sounds[sound][subsound]:play()
|
||||
else
|
||||
sounds[sound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound]:isPlaying() then
|
||||
sounds[sound]:stop()
|
||||
end
|
||||
sounds[sound]:play()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function playSEOnce(sound, subsound)
|
||||
if sound ~= nil then
|
||||
if subsound ~= nil then
|
||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound][subsound]:isPlaying() then
|
||||
return
|
||||
if sounds[sound] then
|
||||
if subsound ~= nil then
|
||||
if sounds[sound][subsound] then
|
||||
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound][subsound]:isPlaying() then
|
||||
return
|
||||
end
|
||||
sounds[sound][subsound]:play()
|
||||
end
|
||||
else
|
||||
sounds[sound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound]:isPlaying() then
|
||||
return
|
||||
end
|
||||
sounds[sound]:play()
|
||||
end
|
||||
sounds[sound][subsound]:play()
|
||||
else
|
||||
sounds[sound]:setVolume(config.sfx_volume)
|
||||
if sounds[sound]:isPlaying() then
|
||||
return
|
||||
end
|
||||
sounds[sound]:play()
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1 +1 @@
|
||||
version = "v0.3-beta7-hj"
|
||||
version = "v0.3"
|
||||
|
||||
Reference in New Issue
Block a user