Merge branch 'master' into haileyjunk

This commit is contained in:
hailey
2021-10-22 15:09:03 +10:00
73 changed files with 11929 additions and 109 deletions

13
load/gamesdk.lua Normal file
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@@ -0,0 +1,13 @@
print("Loading Discord GameSDK...")
DiscordGameSDK = {
loaded = false
}
local success, libDiscordGameSDK = pcall(require, "libs.discordGameSDK")
if success then
DiscordGameSDK.loaded = true
print("Discord GameSDK successfully loaded")
else
print("Discord GameSDK failed to load!")
end

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@@ -20,6 +20,7 @@ backgrounds = {
love.graphics.newImage("res/backgrounds/1800.png"),
love.graphics.newImage("res/backgrounds/1900.png"),
title = love.graphics.newImage("res/backgrounds/title.png"),
title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
snow = love.graphics.newImage("res/backgrounds/snow.png"),
input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
@@ -118,5 +119,6 @@ misc_graphics = {
go = love.graphics.newImage("res/img/go.png"),
select_mode = love.graphics.newImage("res/img/select_mode.png"),
strike = love.graphics.newImage("res/img/strike.png"),
santa = love.graphics.newImage("res/img/santa.png")
santa = love.graphics.newImage("res/img/santa.png"),
icon = love.graphics.newImage("res/img/cambridge_transparent.png")
}

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@@ -1,63 +1,98 @@
sounds = {
sound_paths = {
blocks = {
I = love.audio.newSource("res/se/piece_i.wav", "static"),
J = love.audio.newSource("res/se/piece_j.wav", "static"),
L = love.audio.newSource("res/se/piece_l.wav", "static"),
O = love.audio.newSource("res/se/piece_o.wav", "static"),
S = love.audio.newSource("res/se/piece_s.wav", "static"),
T = love.audio.newSource("res/se/piece_t.wav", "static"),
Z = love.audio.newSource("res/se/piece_z.wav", "static")
I = "res/se/piece_i.wav",
J = "res/se/piece_j.wav",
L = "res/se/piece_l.wav",
O = "res/se/piece_o.wav",
S = "res/se/piece_s.wav",
T = "res/se/piece_t.wav",
Z = "res/se/piece_z.wav"
},
move = love.audio.newSource("res/se/move.wav", "static"),
bottom = love.audio.newSource("res/se/bottom.wav", "static"),
cursor = love.audio.newSource("res/se/cursor.wav", "static"),
cursor_lr = love.audio.newSource("res/se/cursor_lr.wav", "static"),
main_decide = love.audio.newSource("res/se/main_decide.wav", "static"),
mode_decide = love.audio.newSource("res/se/mode_decide.wav", "static"),
lock = love.audio.newSource("res/se/lock.wav", "static"),
hold = love.audio.newSource("res/se/hold.wav", "static"),
erase = love.audio.newSource("res/se/erase.wav", "static"),
fall = love.audio.newSource("res/se/fall.wav", "static"),
ready = love.audio.newSource("res/se/ready.wav", "static"),
go = love.audio.newSource("res/se/go.wav", "static"),
irs = love.audio.newSource("res/se/irs.wav", "static"),
ihs = love.audio.newSource("res/se/ihs.wav", "static"),
move = "res/se/move.wav",
rotate = "res/se/rotate.wav",
kick = "res/se/kick.wav",
bottom = "res/se/bottom.wav",
cursor = "res/se/cursor.wav",
cursor_lr = "res/se/cursor_lr.wav",
main_decide = "res/se/main_decide.wav",
mode_decide = "res/se/mode_decide.wav",
lock = "res/se/lock.wav",
hold = "res/se/hold.wav",
erase = {
single = "res/se/single.wav",
double = "res/se/double.wav",
triple = "res/se/triple.wav",
quad = "res/se/quad.wav"
},
fall = "res/se/fall.wav",
ready = "res/se/ready.wav",
go = "res/se/go.wav",
irs = "res/se/irs.wav",
ihs = "res/se/ihs.wav",
-- a secret sound!
welcome = love.audio.newSource("res/se/welcomeToCambridge.wav", "static"),
welcome = "res/se/welcomeToCambridge.wav",
}
sounds = {}
-- Replace each sound effect string with its love audiosource counterpart, but only if it exists. This lets the game handle missing SFX.
for k,v in pairs(sound_paths) do
if(type(v) == "table") then
-- list of subsounds
for k2,v2 in pairs(v) do
if(love.filesystem.getInfo(sound_paths[k][k2])) then
-- this file exists
sounds[k] = sounds[k] or {}
sounds[k][k2] = love.audio.newSource(sound_paths[k][k2], "static")
end
end
else
if(love.filesystem.getInfo(sound_paths[k])) then
-- this file exists
sounds[k] = love.audio.newSource(sound_paths[k], "static")
end
end
end
function playSE(sound, subsound)
if sound ~= nil then
if subsound ~= nil then
sounds[sound][subsound]:setVolume(config.sfx_volume)
if sounds[sound][subsound]:isPlaying() then
sounds[sound][subsound]:stop()
if sounds[sound] then
if subsound ~= nil then
if sounds[sound][subsound] then
sounds[sound][subsound]:setVolume(config.sfx_volume)
if sounds[sound][subsound]:isPlaying() then
sounds[sound][subsound]:stop()
end
sounds[sound][subsound]:play()
end
else
sounds[sound]:setVolume(config.sfx_volume)
if sounds[sound]:isPlaying() then
sounds[sound]:stop()
end
sounds[sound]:play()
end
sounds[sound][subsound]:play()
else
sounds[sound]:setVolume(config.sfx_volume)
if sounds[sound]:isPlaying() then
sounds[sound]:stop()
end
sounds[sound]:play()
end
end
end
function playSEOnce(sound, subsound)
if sound ~= nil then
if subsound ~= nil then
sounds[sound][subsound]:setVolume(config.sfx_volume)
if sounds[sound][subsound]:isPlaying() then
return
if sounds[sound] then
if subsound ~= nil then
if sounds[sound][subsound] then
sounds[sound][subsound]:setVolume(config.sfx_volume)
if sounds[sound][subsound]:isPlaying() then
return
end
sounds[sound][subsound]:play()
end
else
sounds[sound]:setVolume(config.sfx_volume)
if sounds[sound]:isPlaying() then
return
end
sounds[sound]:play()
end
sounds[sound][subsound]:play()
else
sounds[sound]:setVolume(config.sfx_volume)
if sounds[sound]:isPlaying() then
return
end
sounds[sound]:play()
end
end
end

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@@ -1 +1 @@
version = "v0.3-beta7-hj"
version = "v0.3"