Bump version to v0.3 + title screen change!!!
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6f4adf5aad
commit
d2d710ead6
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@ -20,6 +20,7 @@ backgrounds = {
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love.graphics.newImage("res/backgrounds/1800.png"),
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love.graphics.newImage("res/backgrounds/1900.png"),
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title = love.graphics.newImage("res/backgrounds/title.png"),
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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snow = love.graphics.newImage("res/backgrounds/snow.png"),
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input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
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game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
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@ -118,5 +119,6 @@ misc_graphics = {
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go = love.graphics.newImage("res/img/go.png"),
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select_mode = love.graphics.newImage("res/img/select_mode.png"),
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strike = love.graphics.newImage("res/img/strike.png"),
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santa = love.graphics.newImage("res/img/santa.png")
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santa = love.graphics.newImage("res/img/santa.png"),
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icon = love.graphics.newImage("res/img/cambridge_transparent.png")
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}
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@ -1 +1 @@
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version = "beta8-WIP"
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version = "v0.3"
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Binary file not shown.
After Width: | Height: | Size: 109 KiB |
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
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@ -60,15 +60,28 @@ function TitleScene:update()
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end
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function TitleScene:render()
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love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_4)
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love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
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--[[
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love.graphics.draw(
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backgrounds["title"],
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0, 0, 0,
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0.5, 0.5
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)
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]]
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love.graphics.draw(
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backgrounds["title_night"],
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0, 0, 0,
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0.5, 0.5
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)
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love.graphics.draw(
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misc_graphics["icon"],
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460, 170, 0,
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2, 2
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)
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love.graphics.printf("Thanks for 1 year!", 430, 280, 160, "center")
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love.graphics.setFont(font_3x5_2)
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love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
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love.graphics.draw(
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backgrounds["snow"],
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@ -112,14 +125,17 @@ function TitleScene:onInputPress(e)
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playSE("cursor")
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elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
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love.event.quit()
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-- no winter easter egg for now
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--[[
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else
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self.text = self.text .. (e.scancode ~= nil and e.scancode or "")
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self.text = self.text .. (e.scancode or "")
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if self.text == "ffffff" then
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self.text_flag = true
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DiscordRPC:update({
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largeImageKey = "snow"
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})
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end
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]]
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end
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end
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