Commit Graph

316 Commits (8b09833ae642b4cc231e54de1b0d3fc84fad43f2)

Author SHA1 Message Date
Ishaan Bhardwaj 00c46961f9
Bug. 2020-10-09 21:31:49 -04:00
Ishaan Bhardwaj 0a0053276b
SG!!!! 2020-10-09 21:14:20 -04:00
Hailey d0f1d869a8 RP Icon 2020-10-10 09:47:33 +10:00
Hailey 29ee000998 Minor Rich Presence adjustments 2020-10-10 09:05:59 +10:00
Hailey 995fd7fee9 rich presence!! 2020-10-10 08:43:22 +10:00
Hailey 67abf35a28
Merge pull request #1 from SashLilac/master
Removed the BG limit, because someone is a madman
2020-10-10 08:02:00 +10:00
Ishaan Bhardwaj 9982613e26
Removed the BG limit, because someone is a madman 2020-10-09 17:55:22 -04:00
Hailey 629beb7240 Added fitting menu sfx 2020-10-10 07:50:05 +10:00
Oshisaure 4cb20101b0 Added background for options screen 2020-10-09 18:44:48 +01:00
Ishaan Bhardwaj 63c0721978 Slight cosmetic change concerning the bonus timer 2020-10-09 13:37:39 -04:00
Oshisaure 1366451a3d Fixed randomisers in A1-A4 modes:
- History 4-rolls, history 6-rolls and history 6-rolls 35-bag no longer deal S, Z or O as their first piece
- Added a 7-bag randomiser with the same behaviour (bag7noSZOstart)
- Tweaked the "35-bag" part of the history 6-rolls 35-bag randomiser to work closer to what it's supposed to be
- Switched Marathon AX4's randomiser from history 6-rolls to 7-bag no SZO start
2020-10-09 04:34:11 +01:00
Ishaan Bhardwaj 6b624b9853 Ti-World placeholder 2020-10-08 22:20:37 -04:00
Ishaan Bhardwaj b0bda25466 Cool Regret System TM 2020-10-08 22:13:35 -04:00
Oshisaure 2bde9d1378 Added secret grade detection for Marathon A1-A3 and Survival A1-A3 2020-10-09 02:00:42 +01:00
Ishaan Bhardwaj 6178b2cee9 Proper bravo detection! 2020-10-08 20:44:06 -04:00
Ishaan Bhardwaj 4e8a237de3
TA GM requirements updated 2020-10-08 20:35:40 -04:00
Oshisaure 5606251ea7 Added extra buttons:
- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected

*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Oshisaure a4984fd687 Fixed jank regarding the area above the field
- The game now discards blocks locked over y = 1 instead of panicking and crashing
2020-10-07 20:40:43 +01:00
Ishaan Bhardwaj b7ef7d1976
Fix I's ghost piece in ACE modes 2020-10-07 15:17:56 -04:00
Oshisaure 293b7398a2 Typo lol 2020-10-07 20:11:15 +01:00
Oshisaure 8a2237a77c Fixed Arika rulesets
- Fixed centre column rule on Classic ARS, Ti-ARS and ACE-ARS
- Added T floorkick for Ti-ARS and ACE-ARS
2020-10-07 19:54:18 +01:00
Ishaan Bhardwaj bdad32ac79 For Oshisaure :) 2020-10-07 13:24:28 -04:00
Oshisaure 3cc918841f Added display for time limit extensions 2020-10-07 01:57:07 +01:00
Oshisaure 5f7ea0648e Fixed Konoha randomiser and added ghost before lv100 2020-10-06 23:53:02 +01:00
Oshisaure 5d34218b97 Merge branch 'master' of https://github.com/SashLilac/cambridge 2020-10-06 21:50:36 +01:00
Oshisaure fcd8b0f360 Set a fixed height for piece previews 2020-10-06 21:45:57 +01:00
Ishaan Bhardwaj b983e1c108 Merge branch 'master' of https://github.com/SashLilac/cambridge 2020-10-06 16:29:24 -04:00
Ishaan Bhardwaj 36ab451b70 Fix big mode spawns 2020-10-06 16:27:28 -04:00
Oshisaure 8fef7faa6a Fixed randomiser and next queue whhhackiness 2020-10-06 21:10:15 +01:00
Ishaan Bhardwaj f13e2096b2 More randomizer fixes? 2020-10-06 15:49:06 -04:00
Oshisaure 6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Ishaan Bhardwaj d5ce2ee9ba
Update README.md 2020-10-06 10:22:23 -04:00
Ishaan Bhardwaj f04b57e7eb
Update README.md 2020-10-06 10:20:01 -04:00
Ishaan Bhardwaj be644bf57b Made level counter not look awkward 2020-10-05 23:24:59 -04:00
Ishaan Bhardwaj 9d15feef33 Another fix? 2020-10-05 22:47:34 -04:00
Ishaan Bhardwaj 634a5bc03b Potential fix for bag not working 2020-10-05 22:33:57 -04:00
Ishaan Bhardwaj f1ad1f0ea4 Added the lost Konoha mode from TGM4 2020-10-05 22:17:15 -04:00
Ishaan Bhardwaj a534331b11 Ace-ARS! 2020-10-05 11:52:37 -04:00
Ishaan Bhardwaj d602fdfc7e TAP big mode added 2020-10-05 11:11:46 -04:00
Ishaan Bhardwaj 971151e210 Added 5 bag randomizer 2020-10-04 22:49:17 -04:00
Ishaan Bhardwaj 593cad0e71
Update README to fork 2020-09-24 22:23:05 -04:00
Joe Zeng 1254de15d5
Refactored the "Ligne" modes. (#21)
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.

Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng 5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Zeng 5131061e42
Added conventions for code submission / review.
Also, coding conventions didn't deserve to go first, so I reordered the sections a little bit.
2019-06-15 23:28:53 -04:00
Joe Z 209e60e82e Fixed a roll and section COOL bug in Marathon A3. 2019-06-09 18:37:23 -04:00
Joe Zeng c4ba80b60d
Fixed a roll level bug in Phantom Mania. (#18)
Also refactored Phantom Mania N so that any changes made to regular Phantom Mania get applied automatically.
2019-06-09 09:14:43 -04:00
Joe Zeng 2ba957f65a
Updated the README with instructions for running the trunk release. 2019-06-04 11:44:39 -04:00
Joe Zeng 321de8564c
Background 20 doesn't exist!
Should _actually_ fix #1 this time.
2019-06-03 23:16:24 -04:00
Joe Zeng 96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Zeng b7fc51f4bd
Made the coding convention examples a little more expressive. 2019-06-01 23:41:36 -04:00