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Proper bravo detection!
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parent
4e8a237de3
commit
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@ -185,6 +185,15 @@ function Grid:applyBigPiece(piece)
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end
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end
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function Grid:checkForBravo(cleared_row_count)
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for i = 0, 23 - cleared_row_count do
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for j = 0, 9 do
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if self:isOccupied(j, i) then return false end
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end
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end
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return true
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end
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function Grid:update()
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for y = 1, 24 do
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for x = 1, 10 do
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@ -127,15 +127,7 @@ function KonohaGame:onLineClear(cleared_row_count)
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local oldtime = self.time_limit
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self.level = self.level + cleared_row_levels[cleared_row_count / 2]
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self.bravo = true
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for i = 0, 23 - cleared_row_count do
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for j = 0, 9 do
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if self.grid:isOccupied(j, i) then
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self.bravo = false
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end
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end
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end
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if self.bravo then
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if self.grid:checkForBravo(cleared_row_count) then
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self.bravos = self.bravos + 1
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if self.level < 1000 then self.time_limit = self.time_limit + bravo_bonus[cleared_row_count / 2]
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else self.time_limit = self.time_limit + bravo_ot_bonus[cleared_row_count / 2]
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