Commit Graph

262 Commits (6f4adf5aad08dfba5c12dd02c6633a2ca3cff795)

Author SHA1 Message Date
Ishaan Bhardwaj 44423fd2e8 Made ARE canceling less slippery (again) 2020-11-19 22:22:43 -05:00
Ishaan Bhardwaj 88d2f0d8d1 Made ARE canceling more consistent. 2020-11-17 13:50:38 -05:00
Ishaan Bhardwaj e100289c82 Made ARE canceling less slippery 2020-11-16 22:23:05 -05:00
Ishaan Bhardwaj e38da49180 ARE canceling 2020-11-16 21:16:59 -05:00
Ishaan Bhardwaj cf6e0be4e7 New IRS and IHS settings 2020-11-16 12:48:28 -05:00
Ishaan Bhardwaj 721acefea0 Cleaned up TAP M-roll 2020-11-14 09:35:16 -05:00
Ishaan Bhardwaj b9b71e90bb Finished Marathon 2020 grading! 2020-11-12 17:01:28 -05:00
Ishaan Bhardwaj 9f61b139fd TAP M-roll created 2020-11-12 16:52:40 -05:00
Ishaan Bhardwaj 189feb1802 Fixed the last of the hard drop safelocks... 2020-11-10 23:13:25 -05:00
Ishaan Bhardwaj dc09dabacb Fixed Phantom Mania safelock behaviors 2020-11-10 23:10:39 -05:00
Ishaan Bhardwaj e13278c6a8 Fixed safelock behavior for hard drop modes 2020-11-10 22:34:48 -05:00
Ishaan Bhardwaj 10a9d97848 Removed modes from core game to create modpack. Check README 2020-11-10 21:16:17 -05:00
Ishaan Bhardwaj 78ae0ae671 Fixed the piece lock SFX where applicable, in modes that had their own lock functions. 2020-11-09 23:22:28 -05:00
Ishaan Bhardwaj c614e9c4cd Fixed safelock behavior on modes that needed it. 2020-11-09 23:16:28 -05:00
Ishaan Bhardwaj b27ef0e9f4 Made it so that in TGM3, you can only get GM by clearing the roll, and fixed hold sound in Phantom Mania 2 2020-11-09 23:04:50 -05:00
Joe Zeng 843b1e108a Added safe-lock back to Survival CK. 2020-11-09 21:13:07 -05:00
Ishaan Bhardwaj 2279c24d11 Closed an if in the previous fix 2020-11-08 23:23:26 -05:00
Ishaan Bhardwaj 8510ad9bea Fixed Phantom Mania 2 roll grade points. 2020-11-08 23:19:21 -05:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 1b381c4bf3 Might as well add the dark square while I'm at it. 2020-11-07 01:29:44 -05:00
Joe Zeng 91a87fea73 Fixed the garbage pausing problem in Phantom Mania 2. 2020-11-07 01:12:13 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj f52da36bf7 TGM3 cool system change 2020-11-06 14:01:28 -05:00
Ishaan Bhardwaj 76142c1dff More Green Orange line 2020-11-05 16:21:58 -05:00
Ishaan Bhardwaj 4d2868b7b6 Small changes. 2020-11-04 16:57:44 -05:00
Ishaan Bhardwaj 10833f2ec1 Score drain changes 2020-11-03 23:20:41 -05:00
Ishaan Bhardwaj abb2b9491e Preparing for v0.2.1 2020-11-03 23:04:47 -05:00
Ishaan Bhardwaj 062ab2005e v0.2 release commit - hold piece darken 2020-11-03 16:56:08 -05:00
Ishaan Bhardwaj 468025fc80 last commit to core modes before release 2020-11-03 12:17:36 -05:00
Ishaan Bhardwaj c8544975d6 Fix interval training 2020-11-03 11:55:30 -05:00
Ishaan Bhardwaj 6776229bfb Small push to Cambridge modes 2020-11-03 11:52:52 -05:00
Ishaan Bhardwaj 84b4dc5073 World Bone Blocks 2020-11-03 10:58:21 -05:00
Ishaan Bhardwaj 35dafb6615 keep leaving debug code in new commits 2020-11-02 22:51:16 -05:00
Ishaan Bhardwaj 3641d85fcb Major changes, including modpack support 2020-11-02 22:47:58 -05:00
Ishaan Bhardwaj 9b89c4d1de G/O line fix 2020-11-02 21:17:13 -05:00
Ishaan Bhardwaj 2dba120919 Green line and orange line for TAP Master 2020-11-02 20:43:10 -05:00
Ishaan Bhardwaj 9224f271b1 Hotfix for last 2020-11-02 16:20:22 -05:00
Ishaan Bhardwaj febb5d546c Score overhauls 2020-11-02 16:12:05 -05:00
Ishaan Bhardwaj c6482c423e 4w optimization and green/orange line adding for applicable modes 2020-11-02 13:46:16 -05:00
Ishaan Bhardwaj 6beb313c6b Debug fixes 2020-11-02 12:44:15 -05:00
Ishaan Bhardwaj eb70f55b6e TGM2 fixes and cool fixes 2020-11-02 12:21:12 -05:00
Ishaan Bhardwaj 129237f0b0 TGM+ 2020-11-01 13:24:52 -05:00
Ishaan Bhardwaj 741c246244 second lol 2020-11-01 12:04:07 -05:00
Ishaan Bhardwaj b5937af8b2 lol 2020-11-01 12:01:26 -05:00
Ishaan Bhardwaj 33b8533d8e Fixes to TAP M-roll requirements 2020-11-01 11:06:43 -05:00
Ishaan Bhardwaj 69959ff687 TA Death level advance formula is very bugged 2020-10-30 21:36:05 -04:00
Ishaan Bhardwaj f91cd99dfd Minor fixes to TGM modes 2020-10-30 21:28:39 -04:00
Ishaan Bhardwaj be59727ca5 Some demon mode fixes 2020-10-30 13:09:49 -04:00
Ishaan Bhardwaj cca295066c Fix. 2020-10-29 23:05:49 -04:00
Ishaan Bhardwaj f2862b4d93 Some score fixes for core TGM modes 2020-10-29 23:03:54 -04:00
Ishaan Bhardwaj b27ba335ba Improved secret grade 2020-10-29 21:40:50 -04:00
Ishaan Bhardwaj 33244736b8 Secret grade for sprint? Also ARR and DAS change so remember to change it in the lua file 2020-10-29 20:56:18 -04:00
Mizu a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Ishaan Bhardwaj 285108ca08
ACTUALLY fixed TI Master torikan 2020-10-26 14:07:09 -04:00
Ishaan Bhardwaj 4b1fed727c
Update marathon_a3.lua 2020-10-26 14:03:09 -04:00
Mizu b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Ishaan Bhardwaj 9fca272e8d
Update ck.lua 2020-10-24 09:12:12 -04:00
Ishaan Bhardwaj 4923b2e2d4 Removed debug code 2020-10-23 21:23:45 -04:00
Ishaan Bhardwaj 8810f24e7a v0.1.8, SHIRASE-CK ADDEDgit add scene/mode_select.lua tetris/modes/ck.lua ! 2020-10-23 21:02:27 -04:00
Ishaan Bhardwaj 57a9f6ef55 Fixing Demon Mode backgrounds 2020-10-23 14:52:59 -04:00
Oshisaure 78dcfe43c4 Made Survival A2/A3 torikans stop your game instead of giving an end roll 2020-10-21 05:24:11 +01:00
Ishaan Bhardwaj cdf6b5cf33 TI Master torikan 2020-10-20 23:14:25 -04:00
Ishaan Bhardwaj e221a91d73 Swapped some settings around 2020-10-18 23:32:57 -04:00
Ishaan Bhardwaj a5158e0994 Fixed Demon Mode torikan madness 2020-10-18 21:54:24 -04:00
Oshisaure 8c62f321a0 Added secret grade for the Phantom Mania/-2/-N modes 2020-10-17 04:22:41 +01:00
Oshisaure 8ddf468121 Removed print statements leftover from when i was making sure the torikans were working as intended 2020-10-17 03:42:31 +01:00
Oshisaure c2d1c1183c Survival A3 torikan now switches to 03:03:00 when playing with World-type rulesets 2020-10-17 02:51:29 +01:00
Ishaan Bhardwaj 36c568feaf demon mode grade display fixed 2020-10-16 21:35:30 -04:00
Ishaan Bhardwaj 4eb3901610 Some big mode fixes 2020-10-13 14:16:23 -04:00
Ishaan Bhardwaj eddfee566d Grade display changed for TA Death modes 2020-10-11 15:34:10 -04:00
Ishaan Bhardwaj 7fe366a8de Bravo score update 2020-10-11 14:17:18 -04:00
Ishaan Bhardwaj 55be30c99f experimental bravo formula for tgm1 2020-10-11 13:21:03 -04:00
Ishaan Bhardwaj 36ceef8488 experimental bravo formula for tgm1 2020-10-11 12:57:57 -04:00
Oshisaure 5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Oshisaure f28dc08ae2 Updated Race 40 randomiser to use 7-bag no SZO start 2020-10-10 23:07:12 +01:00
Ishaan Bhardwaj 0a0053276b
SG!!!! 2020-10-09 21:14:20 -04:00
Ishaan Bhardwaj 9982613e26
Removed the BG limit, because someone is a madman 2020-10-09 17:55:22 -04:00
Ishaan Bhardwaj 63c0721978 Slight cosmetic change concerning the bonus timer 2020-10-09 13:37:39 -04:00
Oshisaure 1366451a3d Fixed randomisers in A1-A4 modes:
- History 4-rolls, history 6-rolls and history 6-rolls 35-bag no longer deal S, Z or O as their first piece
- Added a 7-bag randomiser with the same behaviour (bag7noSZOstart)
- Tweaked the "35-bag" part of the history 6-rolls 35-bag randomiser to work closer to what it's supposed to be
- Switched Marathon AX4's randomiser from history 6-rolls to 7-bag no SZO start
2020-10-09 04:34:11 +01:00
Ishaan Bhardwaj b0bda25466 Cool Regret System TM 2020-10-08 22:13:35 -04:00
Oshisaure 2bde9d1378 Added secret grade detection for Marathon A1-A3 and Survival A1-A3 2020-10-09 02:00:42 +01:00
Ishaan Bhardwaj 6178b2cee9 Proper bravo detection! 2020-10-08 20:44:06 -04:00
Ishaan Bhardwaj 4e8a237de3
TA GM requirements updated 2020-10-08 20:35:40 -04:00
Oshisaure 5606251ea7 Added extra buttons:
- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected

*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Oshisaure 3cc918841f Added display for time limit extensions 2020-10-07 01:57:07 +01:00
Oshisaure 5f7ea0648e Fixed Konoha randomiser and added ghost before lv100 2020-10-06 23:53:02 +01:00
Oshisaure fcd8b0f360 Set a fixed height for piece previews 2020-10-06 21:45:57 +01:00
Oshisaure 8fef7faa6a Fixed randomiser and next queue whhhackiness 2020-10-06 21:10:15 +01:00
Ishaan Bhardwaj f13e2096b2 More randomizer fixes? 2020-10-06 15:49:06 -04:00
Oshisaure 6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Ishaan Bhardwaj be644bf57b Made level counter not look awkward 2020-10-05 23:24:59 -04:00
Ishaan Bhardwaj 9d15feef33 Another fix? 2020-10-05 22:47:34 -04:00
Ishaan Bhardwaj 634a5bc03b Potential fix for bag not working 2020-10-05 22:33:57 -04:00
Ishaan Bhardwaj f1ad1f0ea4 Added the lost Konoha mode from TGM4 2020-10-05 22:17:15 -04:00
Ishaan Bhardwaj d602fdfc7e TAP big mode added 2020-10-05 11:11:46 -04:00
Joe Zeng 1254de15d5
Refactored the "Ligne" modes. (#21)
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.

Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng 5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Z 209e60e82e Fixed a roll and section COOL bug in Marathon A3. 2019-06-09 18:37:23 -04:00
Joe Zeng c4ba80b60d
Fixed a roll level bug in Phantom Mania. (#18)
Also refactored Phantom Mania N so that any changes made to regular Phantom Mania get applied automatically.
2019-06-09 09:14:43 -04:00
Joe Zeng 321de8564c
Background 20 doesn't exist!
Should _actually_ fix #1 this time.
2019-06-03 23:16:24 -04:00
Joe Zeng 96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z 704e6dae55 Fixed the pacer test mode's backgrounds and strikes. 2019-05-31 23:25:27 -04:00
Joe Z 5a1b137c2a Made it so that level 900 no longer displays 1000 on the bottom where it should display 999. 2019-05-29 22:27:50 -04:00
Joe Z 956e826bb2 Added the ghost piece to modes that needed them. 2019-05-29 22:10:27 -04:00
Joe Z cebe57dd1e Removed some of the extraneous static properties.
ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z 0e7a2bb9fe Turns out I corrected some of the delays too far the other way. 2019-05-29 21:50:14 -04:00
smiegrin 31b0f60475 Corrects survival_a1.lua crash. (#7)
Due to a stupid copy-paste error.
2019-05-29 19:47:51 -04:00
Joe Z 1d6ac62d7d Added drop bonuses and fixed some of the delays. 2019-05-29 00:52:54 -04:00
Joe Zeng b316d9617b
Updated Marathon A1's combo calculation algorithm.
Apparently the 1/6/15/28 multiplier comes from updating combo before calculating the multiplier, not something that gets independently multiplied.
2019-05-28 21:26:38 -04:00
Joe Z 99f7ff72fd Fixed the credit roll in Marathon 2020. 2019-05-26 16:34:35 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00