mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 09:19:03 -06:00
Preparing for v0.2.1
This commit is contained in:
parent
062ab2005e
commit
abb2b9491e
@ -98,7 +98,7 @@ end
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function Piece:dropToBottom(grid)
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local piece_y = self.position.y
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self:dropSquares(24, grid)
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self:dropSquares(math.huge, grid)
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self.gravity = 0
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if self.position.y > piece_y then
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-- if it got dropped any, also reset lock delay
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@ -17,7 +17,7 @@ MarathonA3Game.tagline = "The game gets faster way more quickly! Can you get all
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function MarathonA3Game:new()
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MarathonA3Game.super:new()
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self.speed_level = 0
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self.speed_level = 0
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self.roll_frames = 0
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self.combo = 1
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self.grade = 0
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@ -151,6 +151,7 @@ function MarathonA3Game:onPieceEnter()
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self:updateSectionTimes(self.level, self.level + 1)
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self.level = self.level + 1
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self.speed_level = self.speed_level + 1
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self.torikan_passed = self.level >= 500 and true or false
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end
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end
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@ -171,7 +172,7 @@ function MarathonA3Game:onLineClear(cleared_row_count)
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if not self.torikan_passed and self.level >= 500 and self.frames >= 25200 then
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self.level = 500
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self.game_over = true
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elseif self.level >= 500 then self.torikan_passed = true end
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end
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end
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local cool_cutoffs = {
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186
tetris/modes/scoredrain.lua
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186
tetris/modes/scoredrain.lua
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@ -0,0 +1,186 @@
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
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local ScoreDrainGame = GameMode:extend()
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ScoreDrainGame.name = "Score Drain"
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ScoreDrainGame.hash = "ScoreDrain"
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ScoreDrainGame.tagline = "Your score goes down over time! Avoid hitting 0 points, or your game is over!"
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function ScoreDrainGame:new()
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self.super:new()
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self.score = 2500
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self.drain_rate = 50
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self.combo = 1
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 3
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end
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function ScoreDrainGame:getARE()
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if self.level < 700 then return 27
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elseif self.level < 800 then return 18
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elseif self.level < 1000 then return 14
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elseif self.level < 1100 then return 8
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elseif self.level < 1200 then return 7
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else return 6 end
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end
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function ScoreDrainGame:getLineARE()
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if self.level < 600 then return 27
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elseif self.level < 700 then return 18
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elseif self.level < 800 then return 14
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elseif self.level < 1100 then return 8
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elseif self.level < 1200 then return 7
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else return 6 end
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end
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function ScoreDrainGame:getDasLimit()
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if self.level < 500 then return 15
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elseif self.level < 900 then return 9
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else return 7 end
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end
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function ScoreDrainGame:getLineClearDelay()
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if self.level < 500 then return 40
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elseif self.level < 600 then return 25
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elseif self.level < 700 then return 16
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elseif self.level < 800 then return 12
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elseif self.level < 1100 then return 6
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elseif self.level < 1200 then return 5
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else return 4 end
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end
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function ScoreDrainGame:getLockDelay()
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if self.level < 900 then return 30
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elseif self.level < 1100 then return 17
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else return 15 end
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end
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function ScoreDrainGame:getGravity()
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if (self.level < 30) then return 4/256
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elseif (self.level < 35) then return 6/256
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elseif (self.level < 40) then return 8/256
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elseif (self.level < 50) then return 10/256
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elseif (self.level < 60) then return 12/256
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elseif (self.level < 70) then return 16/256
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elseif (self.level < 80) then return 32/256
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elseif (self.level < 90) then return 48/256
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elseif (self.level < 100) then return 64/256
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elseif (self.level < 120) then return 80/256
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elseif (self.level < 140) then return 96/256
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elseif (self.level < 160) then return 112/256
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elseif (self.level < 170) then return 128/256
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elseif (self.level < 200) then return 144/256
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elseif (self.level < 220) then return 4/256
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elseif (self.level < 230) then return 32/256
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elseif (self.level < 233) then return 64/256
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elseif (self.level < 236) then return 96/256
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elseif (self.level < 239) then return 128/256
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elseif (self.level < 243) then return 160/256
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elseif (self.level < 247) then return 192/256
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elseif (self.level < 251) then return 224/256
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elseif (self.level < 300) then return 1
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elseif (self.level < 330) then return 2
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elseif (self.level < 360) then return 3
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elseif (self.level < 400) then return 4
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elseif (self.level < 420) then return 5
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elseif (self.level < 450) then return 4
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elseif (self.level < 500) then return 3
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else return 20
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end
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end
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function ScoreDrainGame:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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self.score = math.max(0, self.score - self.drain_rate / 60)
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self.game_over = self.score <= 0 and true or false
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end
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return true
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end
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function ScoreDrainGame:onPieceEnter()
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if (self.level % 100 ~= 99) and self.frames ~= 0 then
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self.level = self.level + 1
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end
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end
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local cleared_row_levels = {1, 2, 4, 6}
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function ScoreDrainGame:onLineClear(cleared_row_count)
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local new_level = self.level + cleared_row_levels[cleared_row_count]
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self.drain_rate = math.floor(self.level / 100) < math.floor(new_level / 100) and self.drain_rate * 1.5 or self.drain_rate
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self.level = new_level
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end
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function ScoreDrainGame:updateScore(level, drop_bonus, cleared_lines)
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.score = self.score + (
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(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
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cleared_lines * self.combo
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)
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else
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self.combo = 1
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end
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self.drop_bonus = 0
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end
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function ScoreDrainGame:drawGrid()
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self.grid:draw()
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if self.piece ~= nil and self.level < 100 then
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self:drawGhostPiece(ruleset)
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end
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end
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function ScoreDrainGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("DRAIN RATE", 240, 90, 80, "left")
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love.graphics.printf("SCORE", 240, 170, 40, "left")
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love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(math.floor(self.drain_rate).."/s", 240, 110, 120, "left")
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love.graphics.printf(formatTime(self.score / self.drain_rate * 60), 240, 270, 120, "left")
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love.graphics.printf(math.floor(self.score), 240, 190, 90, "left")
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love.graphics.printf(self.level, 240, 340, 50, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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function ScoreDrainGame:getHighscoreData()
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return {
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level = self.level,
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frames = self.frames,
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}
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end
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function ScoreDrainGame:getSectionEndLevel()
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return math.floor(self.level / 100 + 1) * 100
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end
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function ScoreDrainGame:getBackground()
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return math.floor(self.level / 100)
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end
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return ScoreDrainGame
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173
tetris/rulesets/crap.lua
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173
tetris/rulesets/crap.lua
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@ -0,0 +1,173 @@
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ruleset'
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local CRAP = Ruleset:extend()
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CRAP.name = "C.R.A.P."
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CRAP.hash = "Completely Random Auto-Positioner"
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CRAP.world = true
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CRAP.colors={"C","O","M","R","G","Y","B"}
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CRAP.colourscheme = {
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I = CRAP.colors[math.ceil(math.random(7))],
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L = CRAP.colors[math.ceil(math.random(7))],
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J = CRAP.colors[math.ceil(math.random(7))],
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S = CRAP.colors[math.ceil(math.random(7))],
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Z = CRAP.colors[math.ceil(math.random(7))],
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O = CRAP.colors[math.ceil(math.random(7))],
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T = CRAP.colors[math.ceil(math.random(7))],
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}
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CRAP.softdrop_lock = true
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CRAP.harddrop_lock = false
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CRAP.enable_IRS_wallkicks = true
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CRAP.spawn_positions = {
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I = { x=5, y=4 },
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J = { x=4, y=5 },
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L = { x=4, y=5 },
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O = { x=5, y=5 },
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S = { x=4, y=5 },
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T = { x=4, y=5 },
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Z = { x=4, y=5 },
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}
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CRAP.big_spawn_positions = {
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I = { x=3, y=2 },
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J = { x=2, y=3 },
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L = { x=2, y=3 },
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O = { x=3, y=3 },
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S = { x=2, y=3 },
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T = { x=2, y=3 },
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Z = { x=2, y=3 },
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}
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CRAP.block_offsets = {
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I={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
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{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
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{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
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},
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J={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
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},
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L={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
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},
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O={
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
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},
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S={
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{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
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},
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T={
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{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
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{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
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{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
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{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
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},
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Z={
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{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
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{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
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{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
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{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
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}
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}
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-- Component functions.
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function CRAP:attemptRotate(new_inputs, piece, grid, initial)
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local rot_dir = 0
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if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
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rot_dir = 3
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elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
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rot_dir = 1
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elseif (new_inputs["rotate_180"]) then
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rot_dir = self:get180RotationValue()
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end
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if rot_dir == 0 then return end
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if self.world and config.gamesettings.world_reverse == 2 then
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rot_dir = 4 - rot_dir
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end
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local new_piece = piece:withRelativeRotation(rot_dir)
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self:attemptWallkicks(piece, new_piece, rot_dir, grid)
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end
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function CRAP:attemptWallkicks(piece, new_piece, rot_dir, grid)
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for i=1,20 do
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dx=math.floor(math.random(11))-5
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dy=math.floor(math.random(11))-5
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if grid:canPlacePiece(new_piece:withOffset({x=dx, y=dy})) then
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piece:setRelativeRotation(rot_dir):setOffset({x=dx, y=dy})
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self:onPieceRotate(piece, grid)
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return
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end
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end
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end
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function CRAP:onPieceCreate(piece, grid)
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CRAP:randomizeColours()
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piece.manipulations = 0
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piece.rotations = 0
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end
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function CRAP:onPieceDrop(piece, grid)
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CRAP:randomizeColours()
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piece.lock_delay = 0 -- step reset
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end
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function CRAP:onPieceMove(piece, grid)
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CRAP:randomizeColours()
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piece.lock_delay = 0 -- move reset
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if piece:isDropBlocked(grid) then
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piece.manipulations = piece.manipulations + 1
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if piece.manipulations >= 10 then
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piece.locked = true
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end
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end
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end
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function CRAP:onPieceRotate(piece, grid)
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CRAP:randomizeColours()
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piece.lock_delay = 0 -- rotate reset
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if piece:isDropBlocked(grid) then
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piece.rotations = piece.rotations + 1
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if piece.rotations >= 8 then
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piece.locked = true
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end
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end
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end
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function CRAP:get180RotationValue() return 2 end
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function CRAP:randomizeColours()
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CRAP.colourscheme = {
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I = CRAP.colors[math.ceil(math.random(7))],
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L = CRAP.colors[math.ceil(math.random(7))],
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J = CRAP.colors[math.ceil(math.random(7))],
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S = CRAP.colors[math.ceil(math.random(7))],
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Z = CRAP.colors[math.ceil(math.random(7))],
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O = CRAP.colors[math.ceil(math.random(7))],
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T = CRAP.colors[math.ceil(math.random(7))],
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}
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end
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return CRAP
|
153
tetris/rulesets/dtet.lua
Normal file
153
tetris/rulesets/dtet.lua
Normal file
@ -0,0 +1,153 @@
|
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local Piece = require 'tetris.components.piece'
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local Ruleset = require 'tetris.rulesets.ruleset'
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local DTET = Ruleset:extend()
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|
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DTET.name = "D.R.S."
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DTET.hash = "DTET"
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DTET.spawn_positions = {
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I = { x=5, y=4 },
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J = { x=4, y=5 },
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L = { x=4, y=5 },
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O = { x=5, y=5 },
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S = { x=4, y=5 },
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T = { x=4, y=5 },
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Z = { x=4, y=5 },
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}
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DTET.big_spawn_positions = {
|
||||
I = { x=3, y=2 },
|
||||
J = { x=2, y=3 },
|
||||
L = { x=2, y=3 },
|
||||
O = { x=3, y=3 },
|
||||
S = { x=2, y=3 },
|
||||
T = { x=2, y=3 },
|
||||
Z = { x=2, y=3 },
|
||||
}
|
||||
|
||||
DTET.block_offsets = {
|
||||
I={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||
{ {x=-1, y=-1}, {x=-1, y=-2}, {x=-1, y=0}, {x=-1, y=1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=0, y=1} },
|
||||
},
|
||||
J={
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
|
||||
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
||||
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
||||
},
|
||||
L={
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
||||
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
||||
},
|
||||
O={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
},
|
||||
S={
|
||||
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
||||
{ {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1} },
|
||||
{ {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
|
||||
},
|
||||
T={
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
|
||||
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
||||
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
|
||||
},
|
||||
Z={
|
||||
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
{ {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
|
||||
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
{ {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
||||
}
|
||||
}
|
||||
|
||||
-- clockwise kicks: {{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
-- counterclockwise kicks: {{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
|
||||
DTET.wallkicks_3x3 = {
|
||||
[0]={
|
||||
[1]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
[2]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[3]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
},
|
||||
[1]={
|
||||
[0]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[2]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
[3]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
},
|
||||
[2]={
|
||||
[0]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[1]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[3]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
},
|
||||
[3]={
|
||||
[0]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
[1]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[2]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
},
|
||||
};
|
||||
|
||||
DTET.wallkicks_line = {
|
||||
[0]={
|
||||
[1]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
[2]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[3]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
},
|
||||
[1]={
|
||||
[0]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[2]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
[3]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
},
|
||||
[2]={
|
||||
[0]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[1]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
[3]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
},
|
||||
[3]={
|
||||
[0]={{x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=1}},
|
||||
[1]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
[2]={{x=-1, y=0}, {x=1, y=0}, {x=0, y=1}, {x=-1, y=1}, {x=1, y=1}},
|
||||
},
|
||||
};
|
||||
|
||||
function DTET:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
|
||||
local kicks
|
||||
if piece.shape == "O" then
|
||||
return
|
||||
elseif piece.shape == "I" then
|
||||
kicks = DTET.wallkicks_line[piece.rotation][new_piece.rotation]
|
||||
else
|
||||
kicks = DTET.wallkicks_3x3[piece.rotation][new_piece.rotation]
|
||||
end
|
||||
|
||||
assert(piece.rotation ~= new_piece.rotation)
|
||||
|
||||
for idx, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
self:onPieceRotate(piece, grid)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function DTET:onPieceDrop(piece, grid)
|
||||
piece.lock_delay = 0 -- step reset
|
||||
end
|
||||
|
||||
function DTET:getDefaultOrientation() return 1 end
|
||||
|
||||
return DTET
|
45
tetris/rulesets/eheart.lua
Normal file
45
tetris/rulesets/eheart.lua
Normal file
@ -0,0 +1,45 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local ARS = require 'tetris.rulesets.arika'
|
||||
|
||||
local EHeart = ARS:extend()
|
||||
|
||||
EHeart.name = "E-Heart ARS"
|
||||
EHeart.hash = "EHeartARS"
|
||||
|
||||
function EHeart:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
|
||||
-- I and O don't kick
|
||||
if (piece.shape == "I" or piece.shape == "O") then return end
|
||||
|
||||
-- center column rule (kicks)
|
||||
local offsets = new_piece:getBlockOffsets()
|
||||
table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
|
||||
for index, offset in pairs(offsets) do
|
||||
if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
|
||||
-- individual checks for all 9 cells, in the given order
|
||||
if offset.y < 0 then
|
||||
if offset.x < 0 then self:lateralKick(1, piece, new_piece, rot_dir, grid)
|
||||
elseif offset.x == 0 then return
|
||||
elseif offset.x > 0 then self:lateralKick(-1, piece, new_piece, rot_dir, grid) end
|
||||
elseif offset.y == 0 then
|
||||
if offset.x < 0 then self:lateralKick(1, piece, new_piece, rot_dir, grid)
|
||||
elseif offset.x == 0 then return
|
||||
elseif offset.x > 0 then self:lateralKick(-1, piece, new_piece, rot_dir, grid) end
|
||||
elseif offset.y > 0 then
|
||||
if offset.x < 0 then self:lateralKick(1, piece, new_piece, rot_dir, grid)
|
||||
elseif offset.x == 0 then return
|
||||
elseif offset.x > 0 then self:lateralKick(-1, piece, new_piece, rot_dir, grid) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function EHeart:lateralKick(dx, piece, new_piece, rot_dir, grid)
|
||||
if (grid:canPlacePiece(new_piece:withOffset({x=dx, y=0}))) then
|
||||
piece:setRelativeRotation(rot_dir):setOffset({x=dx, y=0})
|
||||
self:onPieceRotate(piece, grid)
|
||||
end
|
||||
end
|
||||
|
||||
return EHeart
|
102
tetris/rulesets/pptprs.lua
Normal file
102
tetris/rulesets/pptprs.lua
Normal file
@ -0,0 +1,102 @@
|
||||
local Piece = require 'tetris.components.piece'
|
||||
local SRS = require 'tetris.rulesets.standard_exp'
|
||||
|
||||
local PPTPRS = SRS:extend()
|
||||
|
||||
PPTPRS.name = "PPTPRS"
|
||||
PPTPRS.hash = "Puyo Tetris Pentos"
|
||||
|
||||
PPTPRS.block_offsets = {
|
||||
I={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0}, {x=-3, y=0} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2}, {x=0, y=-2} },
|
||||
{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1}, {x=2, y=1} },
|
||||
{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2}, {x=-1, y=3} },
|
||||
},
|
||||
J={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1}, {x=0, y=1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1}, {x=-1, y=0} },
|
||||
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1}, {x=1, y=0} },
|
||||
},
|
||||
L={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1}, {x=-1, y=1} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1}, {x=-1, y=-1} },
|
||||
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1}, {x=1, y=-1} },
|
||||
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=1} },
|
||||
},
|
||||
O={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=-1, y=1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=-2, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=1, y=0} },
|
||||
},
|
||||
S={
|
||||
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0} },
|
||||
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=0, y=-2} },
|
||||
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0}, {x=2, y=0} },
|
||||
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1}, {x=0, y=2} },
|
||||
},
|
||||
T={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1}, {x=0, y=-2} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0}, {x=2, y=0} },
|
||||
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1}, {x=0, y=2} },
|
||||
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0}, {x=-2, y=0} },
|
||||
},
|
||||
Z={
|
||||
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0}, {x=1, y=1} },
|
||||
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1}, {x=-1, y=1} },
|
||||
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1} },
|
||||
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1} },
|
||||
}
|
||||
}
|
||||
|
||||
PPTPRS.wallkicks_O = {
|
||||
[0]={
|
||||
[1]={{x=0, y=1}},
|
||||
[2]={{x=0, y=1}},
|
||||
[3]={{x=-1, y=0}},
|
||||
},
|
||||
[1]={
|
||||
[0]={{x=0, y=-1}},
|
||||
[2]={{x=-1, y=0}},
|
||||
[3]={{x=-1, y=0}},
|
||||
},
|
||||
[2]={
|
||||
[0]={{x=0, y=-1}},
|
||||
[1]={{x=1, y=0}},
|
||||
[3]={{x=0, y=-1}},
|
||||
},
|
||||
[3]={
|
||||
[0]={{x=1, y=0}},
|
||||
[1]={{x=1, y=0}},
|
||||
[2]={{x=0, y=1}},
|
||||
},
|
||||
}
|
||||
|
||||
function PPTPRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks
|
||||
|
||||
if piece.shape == "O" then
|
||||
kicks = PPTPRS.wallkicks_O[piece.rotation][new_piece.rotation]
|
||||
elseif piece.shape == "I" then
|
||||
kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
|
||||
else
|
||||
kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
|
||||
end
|
||||
|
||||
assert(piece.rotation ~= new_piece.rotation)
|
||||
|
||||
for idx, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
self:onPieceRotate(piece, grid)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return PPTPRS
|
Loading…
Reference in New Issue
Block a user