Commit Graph

264 Commits

Author SHA1 Message Date
75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj
6f4adf5aad Refactored component API for rulesets with an arbitary...
...number of pieces (fixes #31)
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj
f52a5eaee5 Fixes an issue where IHS ignores buffer lock setting 2021-10-12 22:46:50 -04:00
Kirby703
ff5b04bb97
removes green/orange line to match tap death 2021-10-09 16:52:26 -04:00
Ishaan Bhardwaj
8dbb75cbef Basic SOCD handling 2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj
a5fed31f4e Moved the LCA draw call to after the piece draw call 2021-10-02 20:14:03 -04:00
Ishaan Bhardwaj
c18e7ed244 Fixed hold opacity when level < 1000 2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj
9df6bb9989 Small clean-up in PM2 2021-09-12 19:26:47 -04:00
MarkGamed7794
71ecd51cde Catch up to main, and push changes to sfx 2021-09-12 02:59:05 -04:00
Kirby703
e78df19112
made mode extensible 2021-09-11 22:39:20 -04:00
Ishaan Bhardwaj
49775b9578 Fixed onEnterOrHold running twice on IHS 2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj
90cf2ebef5 New onEnterOrHold function (fixes #29) 2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj
799a905a9c Remove redundant if 2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj
985f73c39d Revert "Yet more SOCD handling"
This reverts commit b5db5bbdc3.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj
b5db5bbdc3 Yet more SOCD handling 2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj
923f3d3696 Added drawIfPaused to gamemode.lua 2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj
c7d0034f9b Two changes to gamemode.lua (read comments)
Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj
dc3ad825dc Fix to #27 + some other gamemode functionality 2021-08-09 00:29:22 -04:00
Kirby703
4243d6b2ba
fix a3 cools 2021-07-28 18:38:22 -04:00
Kirby703
adab1df480
0xx-3xx line clear delay fix 2021-07-28 05:22:26 -04:00
Joe Z
711fa830a3 Added a few minutes to the torikans. 2021-07-18 22:20:51 -04:00
Joe Z
c434a3406b Changed the 2-second rule to give the cool at exactly 2 seconds. 2021-07-18 21:23:50 -04:00
Joe Zeng
769b5043e3
Added a 25,000 grade point requirement to the GM roll.
You need to go a _little_ further than the point grade of 30 to qualify for GM.
2021-07-18 00:25:05 -04:00
Ishaan Bhardwaj
713c62d807 Fixed Death giving GM below 999 2021-07-18 00:13:57 -04:00
Ishaan Bhardwaj
9fbfbd5cda Refined and cleaned up buffer drop input functionality 2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj
c5c4c4d95c Fixed delay curve calculation in Marathon 2020 2021-07-11 15:38:38 -04:00
Ishaan Bhardwaj
53c51c2062 Removed debug code for Marathon 2020 2021-07-11 14:57:14 -04:00
Ishaan Bhardwaj
e4eb9972e6 Fixed section COOL conditions for Marathon 2020 2021-07-11 14:55:45 -04:00
Ishaan Bhardwaj
7dbfe23059 Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj
2cb0416548 Shorten Death credit roll 2021-07-07 18:23:37 -04:00
Ishaan Bhardwaj
61de3c6dbf Miscellaneous fixes to piece behavior in addition to fixing prev. commit 2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj
33934bfb53 Fixed some redundancies in the piece class and Survival A1 2021-06-20 15:20:09 -04:00
Ishaan Bhardwaj
3e2d107687 Small grade fix for Marathon A3 2021-06-19 13:31:45 -04:00
Ishaan Bhardwaj
312b95728d Fixed an issue with Survival A3 that prevented extension of the mode 2021-06-17 22:59:30 -04:00
Ishaan Bhardwaj
5013443302 Phantom Mania mechanic bugfixes 2021-06-17 19:10:21 -04:00
Ishaan Bhardwaj
f2acab4496 A few minor changes, read below
Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Trixciel
3f2b38f7b3 Fixed ARE Cancelling with Sonic Drop RS
Changed the code in a way that allows ARE Cancelling to work with rotation systems that use sonic drop and a locking soft drop.
2021-06-06 17:38:47 +02:00
Ishaan Bhardwaj
86e975f929 Fixed up an edge case in immobile spin 2021-05-22 14:41:51 -04:00
Ishaan Bhardwaj
9f8e9a9778 Changed additive gravity behavior for main TGM modes 2021-05-21 15:34:50 -04:00
Ishaan Bhardwaj
cbdbfa6633 Fixed a small cosmetic issue in Survival A1 2021-04-26 21:51:42 -04:00
Ishaan Bhardwaj
1b1abc9792 Fixed an issue with buffer lock inputs 2021-04-20 16:11:49 -04:00
Ishaan Bhardwaj
71d76e8a6b Fixed Death torikan (why was this changed?) 2021-03-30 22:08:48 -04:00
Ishaan Bhardwaj
8383d3f445 Debug print statement removal 2021-03-10 14:06:57 -05:00
Ishaan Bhardwaj
116284f31c Fixed colour scheme issues for non-standard piece sets 2021-03-10 13:58:08 -05:00
Ishaan Bhardwaj
2189e3a7b8 Made a previous fix to soft drop points obsolete w/ new fix 2021-03-10 13:30:29 -05:00
Ishaan Bhardwaj
b1d325b714 Fixed negative soft drop and hard drop points again
For finer control of piece drops, use GameMode:onPieceDrop
2021-03-09 16:35:57 -05:00
Ishaan Bhardwaj
9761ead48f Fixed an odd bug where the score wouldn't reset in Big A2 2021-03-08 21:12:05 -05:00
Ishaan Bhardwaj
8dedc8a70e Cut down Big A2's size 2021-03-08 20:59:51 -05:00
Ishaan Bhardwaj
21769f21c8 Sakura removed from the main game, will be re-added after mass bugfix 2021-03-08 18:53:01 -05:00
Ishaan Bhardwaj
dc764b9177 Fixed the timer in Sakura to be the correct value 2021-03-07 15:52:55 -05:00