Commit Graph

60 Commits (668f061077519f9adcd10ce23e33327ea95d48ec)

Author SHA1 Message Date
Ishaan Bhardwaj 512c2149f0 Adjusted spawn x positions 2021-01-11 14:48:03 -05:00
Ishaan Bhardwaj 9d44d1e771 Fixed big mode gravity being twice as big 2021-01-10 22:01:25 -05:00
Ishaan Bhardwaj 5d022f9037 Rulesets can offset next queue draws (read below)
A ruleset can now have offsets for where pieces should be drawn in queue
No rulesets use this *yet*
2021-01-10 16:42:48 -05:00
Ishaan Bhardwaj 5642ed1326 Added a ruleset toggle for ARE. 2021-01-09 23:17:24 -05:00
Ishaan Bhardwaj 3ef3b193fd 3-tall pentoes spawn highest on 21 now 2021-01-08 17:16:15 -05:00
Ishaan Bhardwaj 0c2e3efd1a PAIRS anti-stall added 2021-01-08 16:46:19 -05:00
Ishaan Bhardwaj 1a75d983dc Corrected PAIRS big spawns 2021-01-07 20:53:36 -05:00
Ishaan Bhardwaj 29afdcecfc PAIRS I5 and U spawns fixed 2021-01-07 19:06:37 -05:00
Ishaan Bhardwaj 8b09833ae6 PAIRS added, with bugfixes 2021-01-07 18:42:49 -05:00
Ishaan Bhardwaj 64047eaf9c Slight randomizer logic change, PAIRS incoming 2021-01-07 16:53:46 -05:00
Ishaan Bhardwaj 1fdd091456 Ruleset and randomizer refactoring (Read comments)
You can now specify an arbitrary number of pieces for a ruleset.
The randomizers will adjust accordingly.
Expect a pento ruleset in the modpack soon!
Also, gamemode skin selection has been refactored.
2021-01-06 22:53:44 -05:00
Ishaan Bhardwaj 84634d6933 Added an option to control buffer locking.
You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Oshisaure eaee5fc7f0 Tweaked rotation/manipulation behaviour on SRS rules.
Also changed order of operations to call onPieceRotate in Rulesets after actually rotating the piece.
2020-12-28 03:41:26 +00:00
Ishaan Bhardwaj bcb44725bf Cambridge RS fix lock in midair 2020-12-19 14:04:08 -05:00
Ishaan Bhardwaj d3b647ca71 Fixed certain rulesets locking in midair 2020-12-18 21:24:10 -05:00
Ishaan Bhardwaj 4afe9f2bd4 Major sound effect update (closes #7?)
Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj 1f686fb5d4 Ti-ARS: T can no longer floorkick the air 2020-12-05 18:32:06 -05:00
Ishaan Bhardwaj 06cbec4bc8 Guideline SRS kicks fixed 2020-12-05 17:15:28 -05:00
Ishaan Bhardwaj 668564ffb0 Revert "big a3! (but its buggy??)"
This reverts commit 513cd6ba90.
Hailey, please do not add modes.
2020-12-05 16:56:12 -05:00
Hailey e6edeea3d1 Merge branch 'master' of https://github.com/SashLilac/cambridge 2020-12-05 12:50:45 +10:00
Hailey 513cd6ba90 big a3! (but its buggy??) 2020-12-05 12:49:57 +10:00
Ishaan Bhardwaj 1beef8f157 Guideline SRS has 180s now 2020-12-04 21:36:25 -05:00
Ishaan Bhardwaj d3b2b4c2d9 Ruleset refactoring! 2020-12-04 20:36:11 -05:00
Ishaan Bhardwaj b6f4158d70 Fixed SRS infinity bug! 2020-12-04 16:51:53 -05:00
Ishaan Bhardwaj aea115d953 ACE-SRS has correct number of resets 2020-12-04 11:22:32 -05:00
Ishaan Bhardwaj 3d5b33f41a Added ability to enable/disable synchroes
On by default in anything but world rulesets.
Gamemodes / rulesets can override this setting.
2020-12-04 10:57:43 -05:00
Joe Z 0393396d74 Made instant DAS respect instant gravity. 2020-11-29 09:19:17 -05:00
Ishaan Bhardwaj 48aee18340 Fix I wallkicks in ARS rules 2020-11-21 23:29:06 -05:00
Ishaan Bhardwaj 7b496d9412 Ti and ACE floorkick fix 2020-11-21 21:48:45 -05:00
Ishaan Bhardwaj e38da49180 ARE canceling 2020-11-16 21:16:59 -05:00
Ishaan Bhardwaj b03473d2fe IRS fix 2020-11-16 12:51:21 -05:00
Ishaan Bhardwaj d626926d5a Fixed 180 rotation directions 2020-11-14 19:20:25 -05:00
Ishaan Bhardwaj 10a9d97848 Removed modes from core game to create modpack. Check README 2020-11-10 21:16:17 -05:00
Ishaan Bhardwaj 7228707241 Changed the way color override works on bone blocks 2020-11-10 16:03:30 -05:00
Joe Zeng 843b1e108a Added safe-lock back to Survival CK. 2020-11-09 21:13:07 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Joe Zeng 9b04e14388 Added "Always reverse" option for rotation reversal. 2020-11-06 19:17:32 -05:00
Ishaan Bhardwaj a3458e2413 Fix Arika SRS 2020-11-04 22:46:45 -05:00
Ishaan Bhardwaj abb2b9491e Preparing for v0.2.1 2020-11-03 23:04:47 -05:00
Ishaan Bhardwaj 84b4dc5073 World Bone Blocks 2020-11-03 10:58:21 -05:00
Oshisaure 342036bc28 Fixed guideline SRS anti-stalling to work closer to guideline games
Currenly behaves similarly to Tetris Friends, lock as soon as it can after exceeding the manipulation limit.
That still allows to have a piece in the air forever in low G though, might be worth looking into it?
2020-10-21 05:30:28 +01:00
Oshisaure 5f29c987f2 Tweaked Cambridge RS to fix how S and Z show in the next queue 2020-10-19 16:50:49 +01:00
Oshisaure 1427c0d19e Updated Ti-World and ACE-SRS to use the Arika kick table
This possibly needs further testing, although the example
given [on the wiki](tetris.wiki/SRS#Arika_SRS) works
2020-10-19 05:07:31 +01:00
Oshisaure bdcd25b82c Fixed T floorkick in ARS Ti/ACE/ACE2 2020-10-19 04:19:36 +01:00
Ishaan Bhardwaj a5158e0994 Fixed Demon Mode torikan madness 2020-10-18 21:54:24 -04:00
Oshisaure 8e77407ff2 Merge branch 'master' of https://github.com/SashLilac/cambridge 2020-10-17 03:38:07 +01:00
Oshisaure 92c852d178 Renamed ACE-ARS to ACE-ARS2 and added ACE-ARS that guideline piece lock and colours 2020-10-17 03:37:44 +01:00
Ishaan Bhardwaj f658ed63f2 apparently I made ti-srs too strict 2020-10-16 22:20:18 -04:00
Oshisaure f6ca79ff91 Fixed big mode spawn positions 2020-10-13 20:26:07 +01:00
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00