Commit Graph

71 Commits (3f8d68cc9d6c38a6e0a976992f584223d2f7df8b)

Author SHA1 Message Date
Ishaan Bhardwaj 3f8d68cc9d Small game / settings fix 2021-01-12 14:32:10 -05:00
Ishaan Bhardwaj 6639d73c1c Spawn positions are now configurable 2021-01-12 13:47:03 -05:00
Ishaan Bhardwaj 668f061077 Fixed drawing frame on non-standard grids 2021-01-11 22:40:48 -05:00
Ishaan Bhardwaj cb70967b82 Default field graphic fix 2021-01-11 15:52:11 -05:00
Ishaan Bhardwaj 0c2ba5f0cc Custom field heights implemented 2021-01-11 15:46:43 -05:00
Ishaan Bhardwaj 2de13a97f0 10-wide graphic restored 2021-01-11 15:17:32 -05:00
Ishaan Bhardwaj 0f09d47e60 Init arbitrary widths 2021-01-10 22:40:13 -05:00
Ishaan Bhardwaj c0888c484f Fixed the first easter egg 2021-01-08 20:33:44 -05:00
Ishaan Bhardwaj 5076adf022 Secret inputs fix 2021-01-08 13:59:42 -05:00
Ishaan Bhardwaj b732ebb213 Credits scene no longer plays while not focused 2021-01-06 16:10:01 -05:00
Ishaan Bhardwaj 84634d6933 Added an option to control buffer locking.
You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Ishaan Bhardwaj 0d13a9f236 Can send inputs from mode select to game
Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj a89bf05cab Fixed an issue with controllers on the menu 2020-12-29 22:55:51 -05:00
Ishaan Bhardwaj e3b038b5a7 A festive easter egg has arrived! (v0.2.6.1)
Good luck hunting for the egg!
2020-12-24 22:58:06 -05:00
Ishaan Bhardwaj ba576dfc77 Allow sliders to be controlled with keyboard
Credits to Phoenix Flare
2020-12-22 14:43:59 -05:00
Ishaan Bhardwaj 70f703eb2f Fixed piece fade out when paused 2020-12-21 16:20:25 -05:00
Ishaan Bhardwaj dc4d4a8259 Credits now stops music when you exit the screen 2020-12-21 16:00:03 -05:00
Ishaan Bhardwaj 565510c7b2 Credits and credit roll music updated 2020-12-21 15:48:34 -05:00
Ishaan Bhardwaj f14ab2a328 BGM focus fix 2020-12-20 16:55:34 -05:00
Ishaan Bhardwaj 042dbd220b text was slightly off-center 2020-12-20 15:31:42 -05:00
Ishaan Bhardwaj 548612123a SFX and BGM are now separate sliders 2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj f4675da0b0 Unlock and fix BGM, add pause button 2020-12-20 15:08:53 -05:00
Ishaan Bhardwaj 5f3990ff58 Small credits update 2020-12-20 10:35:05 -05:00
Ishaan Bhardwaj 50ff4adf27 Credits scene <3 2020-12-20 10:28:34 -05:00
Ishaan Bhardwaj 87b88f4b42 Refactored settings menus 2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj 130c2ea403 Easier easter egg #2 2020-12-19 20:44:24 -05:00
Ishaan Bhardwaj e26b094830 A little easter egg... 2020-12-19 20:31:14 -05:00
Ishaan Bhardwaj 2990844c52 Adjusted tuning scene 2020-12-18 23:17:53 -05:00
Ishaan Bhardwaj c343014d6f Tuning scene 2020-12-18 21:28:30 -05:00
Ishaan Bhardwaj 605add7e94 Added customizable DAS and ARR! (read comments)
This only applies to modes that allow it.
This feature does not apply to main modes (yet)
2020-12-18 21:25:09 -05:00
Ishaan Bhardwaj 1101aa467d Smooth piece drop 2020-12-17 18:00:07 -05:00
Boshi 1bf8f91ef2 Displays current gamemode in game (toggle) 2020-12-16 22:21:26 -05:00
Ishaan Bhardwaj f7c4908062 Added an option to disable diagonal input 2020-12-14 22:43:50 -05:00
Ishaan Bhardwaj f4779c9847 Added the ability to toggle next piece SFX 2020-12-05 17:32:15 -05:00
Ishaan Bhardwaj 668564ffb0 Revert "big a3! (but its buggy??)"
This reverts commit 513cd6ba90.
Hailey, please do not add modes.
2020-12-05 16:56:12 -05:00
Hailey 513cd6ba90 big a3! (but its buggy??) 2020-12-05 12:49:57 +10:00
Ishaan Bhardwaj 3d5b33f41a Added ability to enable/disable synchroes
On by default in anything but world rulesets.
Gamemodes / rulesets can override this setting.
2020-12-04 10:57:43 -05:00
Ishaan Bhardwaj 01b0f9f618 DAS switch behavior implemented 2020-12-02 21:09:52 -05:00
Ishaan Bhardwaj acaa6bdbbf whoops forgot to not require socket 2020-12-01 11:58:29 -05:00
Ishaan Bhardwaj c37757f592 Implement an axis timer (fixes #12) 2020-12-01 11:57:09 -05:00
Ishaan Bhardwaj 869a0f7ec5 Added more input failsafes 2020-11-10 21:26:19 -05:00
Ishaan Bhardwaj a470b40def Refactored input handling, so that arrow keys will always work on menus. 2020-11-10 20:08:34 -05:00
nightmareci fd739dcfdf Changed reserved keys (arrows are no longer reserved) and now F2 always gets to the input config except when in-game. 2020-11-10 14:37:59 -08:00
Ishaan Bhardwaj e1dc01d0d0 Changed the rotation game setting to be less ambiguous 2020-11-10 16:10:10 -05:00
Joe Zeng 6b77ad8547
Merge pull request #8 from nightmareci/master
Implemented joystick input.
2020-11-08 17:17:30 -05:00
nightmareci 6834e92674 Changed indentation to hard tabs. 2020-11-08 13:19:01 -08:00
nightmareci 3479374686 Forgot that the code used "enter" instead of "return" in the input config scene before, so changed it back. 2020-11-08 13:06:29 -08:00
nightmareci 863c614a4c Implemented joystick input.
I had to redo how input is done entirely, so more than one source of input can be used for game inputs.

I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
2020-11-08 12:55:06 -08:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00