Ishaan Bhardwaj
ca18d090c9
Split keyboard and joystick input config screens
2021-02-25 14:41:13 -05:00
Ishaan Bhardwaj
a3a27d2566
Refactored joystick input handling
2021-02-24 16:58:42 -05:00
Ishaan Bhardwaj
b15cd9802f
Updated DAS last key setting to not use hacky workaround
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DAS last key is off by default
2021-02-22 21:43:01 -05:00
Ishaan Bhardwaj
1dfe68ccff
onExit call for exiting prematurely
2021-02-19 15:58:00 -05:00
Ishaan Bhardwaj
8a459b68ba
Allowed gamemode and ruleset objects to control each other
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Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj
8f19c73e2a
Simultaneous keyboard and joystick inputs implemented!
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Implements #9!!!
2021-02-18 12:00:57 -05:00
Ishaan Bhardwaj
cdd846c3e6
Made the volume sliders scroll more consistently
2021-02-13 22:00:45 -05:00
Ishaan Bhardwaj
a047e51681
Framework for custom line clear animations added
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Colored fadeout is the default
2021-02-10 18:35:51 -05:00
Ishaan Bhardwaj
d0505251b3
Spawn positions now ruleset dependent
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Is configurable in options
2021-02-08 23:23:50 -05:00
Ishaan Bhardwaj
086f327371
Large commit, read below
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DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj
01e91fbd93
Fixes issues with retrying modes with BGM
2021-01-16 09:34:41 -05:00
Ishaan Bhardwaj
e20eb048c8
Game over animation (customizable per mode)
2021-01-14 21:51:47 -05:00
Ishaan Bhardwaj
3f8d68cc9d
Small game / settings fix
2021-01-12 14:32:10 -05:00
Ishaan Bhardwaj
6639d73c1c
Spawn positions are now configurable
2021-01-12 13:47:03 -05:00
Ishaan Bhardwaj
668f061077
Fixed drawing frame on non-standard grids
2021-01-11 22:40:48 -05:00
Ishaan Bhardwaj
cb70967b82
Default field graphic fix
2021-01-11 15:52:11 -05:00
Ishaan Bhardwaj
0c2ba5f0cc
Custom field heights implemented
2021-01-11 15:46:43 -05:00
Ishaan Bhardwaj
2de13a97f0
10-wide graphic restored
2021-01-11 15:17:32 -05:00
Ishaan Bhardwaj
0f09d47e60
Init arbitrary widths
2021-01-10 22:40:13 -05:00
Ishaan Bhardwaj
c0888c484f
Fixed the first easter egg
2021-01-08 20:33:44 -05:00
Ishaan Bhardwaj
5076adf022
Secret inputs fix
2021-01-08 13:59:42 -05:00
Ishaan Bhardwaj
b732ebb213
Credits scene no longer plays while not focused
2021-01-06 16:10:01 -05:00
Ishaan Bhardwaj
84634d6933
Added an option to control buffer locking.
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You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Ishaan Bhardwaj
0d13a9f236
Can send inputs from mode select to game
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Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj
a89bf05cab
Fixed an issue with controllers on the menu
2020-12-29 22:55:51 -05:00
Ishaan Bhardwaj
e3b038b5a7
A festive easter egg has arrived! (v0.2.6.1)
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Good luck hunting for the egg!
2020-12-24 22:58:06 -05:00
Ishaan Bhardwaj
ba576dfc77
Allow sliders to be controlled with keyboard
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Credits to Phoenix Flare
2020-12-22 14:43:59 -05:00
Ishaan Bhardwaj
70f703eb2f
Fixed piece fade out when paused
2020-12-21 16:20:25 -05:00
Ishaan Bhardwaj
dc4d4a8259
Credits now stops music when you exit the screen
2020-12-21 16:00:03 -05:00
Ishaan Bhardwaj
565510c7b2
Credits and credit roll music updated
2020-12-21 15:48:34 -05:00
Ishaan Bhardwaj
f14ab2a328
BGM focus fix
2020-12-20 16:55:34 -05:00
Ishaan Bhardwaj
042dbd220b
text was slightly off-center
2020-12-20 15:31:42 -05:00
Ishaan Bhardwaj
548612123a
SFX and BGM are now separate sliders
2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj
f4675da0b0
Unlock and fix BGM, add pause button
2020-12-20 15:08:53 -05:00
Ishaan Bhardwaj
5f3990ff58
Small credits update
2020-12-20 10:35:05 -05:00
Ishaan Bhardwaj
50ff4adf27
Credits scene <3
2020-12-20 10:28:34 -05:00
Ishaan Bhardwaj
87b88f4b42
Refactored settings menus
2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj
130c2ea403
Easier easter egg #2
2020-12-19 20:44:24 -05:00
Ishaan Bhardwaj
e26b094830
A little easter egg...
2020-12-19 20:31:14 -05:00
Ishaan Bhardwaj
2990844c52
Adjusted tuning scene
2020-12-18 23:17:53 -05:00
Ishaan Bhardwaj
c343014d6f
Tuning scene
2020-12-18 21:28:30 -05:00
Ishaan Bhardwaj
605add7e94
Added customizable DAS and ARR! (read comments)
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This only applies to modes that allow it.
This feature does not apply to main modes (yet)
2020-12-18 21:25:09 -05:00
Ishaan Bhardwaj
1101aa467d
Smooth piece drop
2020-12-17 18:00:07 -05:00
Boshi
1bf8f91ef2
Displays current gamemode in game (toggle)
2020-12-16 22:21:26 -05:00
Ishaan Bhardwaj
f7c4908062
Added an option to disable diagonal input
2020-12-14 22:43:50 -05:00
Ishaan Bhardwaj
f4779c9847
Added the ability to toggle next piece SFX
2020-12-05 17:32:15 -05:00
Ishaan Bhardwaj
668564ffb0
Revert "big a3! (but its buggy??)"
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This reverts commit 513cd6ba90
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Hailey, please do not add modes.
2020-12-05 16:56:12 -05:00
Hailey
513cd6ba90
big a3! (but its buggy??)
2020-12-05 12:49:57 +10:00
Ishaan Bhardwaj
3d5b33f41a
Added ability to enable/disable synchroes
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On by default in anything but world rulesets.
Gamemodes / rulesets can override this setting.
2020-12-04 10:57:43 -05:00
Ishaan Bhardwaj
01b0f9f618
DAS switch behavior implemented
2020-12-02 21:09:52 -05:00
Ishaan Bhardwaj
acaa6bdbbf
whoops forgot to not require socket
2020-12-01 11:58:29 -05:00
Ishaan Bhardwaj
c37757f592
Implement an axis timer ( fixes #12 )
2020-12-01 11:57:09 -05:00
Ishaan Bhardwaj
869a0f7ec5
Added more input failsafes
2020-11-10 21:26:19 -05:00
Ishaan Bhardwaj
a470b40def
Refactored input handling, so that arrow keys will always work on menus.
2020-11-10 20:08:34 -05:00
nightmareci
fd739dcfdf
Changed reserved keys (arrows are no longer reserved) and now F2 always gets to the input config except when in-game.
2020-11-10 14:37:59 -08:00
Ishaan Bhardwaj
e1dc01d0d0
Changed the rotation game setting to be less ambiguous
2020-11-10 16:10:10 -05:00
Joe Zeng
6b77ad8547
Merge pull request #8 from nightmareci/master
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Implemented joystick input.
2020-11-08 17:17:30 -05:00
nightmareci
6834e92674
Changed indentation to hard tabs.
2020-11-08 13:19:01 -08:00
nightmareci
3479374686
Forgot that the code used "enter" instead of "return" in the input config scene before, so changed it back.
2020-11-08 13:06:29 -08:00
nightmareci
863c614a4c
Implemented joystick input.
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I had to redo how input is done entirely, so more than one source of input can be used for game inputs.
I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
2020-11-08 12:55:06 -08:00
Joe Zeng
49e52c6a39
Merge pull request #4 from Rexxt/master
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Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Joe Zeng
9b04e14388
Added "Always reverse" option for rotation reversal.
2020-11-06 19:17:32 -05:00
Ishaan Bhardwaj
3641d85fcb
Major changes, including modpack support
2020-11-02 22:47:58 -05:00
Ishaan Bhardwaj
6f39b591d3
Hotfix for TGM+
2020-11-01 13:28:13 -05:00
Ishaan Bhardwaj
129237f0b0
TGM+
2020-11-01 13:24:52 -05:00
Mizu
a324e0015a
Replace SFX and add hold
2020-10-27 12:17:00 +01:00
Mizu
b0ce0f17f5
Add new sound effects to the game
2020-10-26 14:21:49 +01:00
Ishaan Bhardwaj
8810f24e7a
v0.1.8, SHIRASE-CK ADDEDgit add scene/mode_select.lua tetris/modes/ck.lua !
2020-10-23 21:02:27 -04:00
Ishaan Bhardwaj
e221a91d73
Swapped some settings around
2020-10-18 23:32:57 -04:00
Oshisaure
fdffd2cd9a
Actually made ACE-ARS2 selectable
2020-10-17 04:17:25 +01:00
Oshisaure
5d32b6a3e7
Discord RPC cleanup
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- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure
05230ac046
Game settings screen, and minor fix on discordRPC
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- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
* Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
* Piece colours (per ruleset, TTC or Arika)
* World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)
This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Hailey
29ee000998
Minor Rich Presence adjustments
2020-10-10 09:05:59 +10:00
Hailey
995fd7fee9
rich presence!!
2020-10-10 08:43:22 +10:00
Hailey
629beb7240
Added fitting menu sfx
2020-10-10 07:50:05 +10:00
Oshisaure
4cb20101b0
Added background for options screen
2020-10-09 18:44:48 +01:00
Ishaan Bhardwaj
6b624b9853
Ti-World placeholder
2020-10-08 22:20:37 -04:00
Oshisaure
5606251ea7
Added extra buttons:
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- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected
*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Ishaan Bhardwaj
f1ad1f0ea4
Added the lost Konoha mode from TGM4
2020-10-05 22:17:15 -04:00
Joe Zeng
1254de15d5
Refactored the "Ligne" modes. ( #21 )
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* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.
Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Z
99f7ff72fd
Fixed the credit roll in Marathon 2020.
2019-05-26 16:34:35 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00