Commit Graph

133 Commits (332e3869deade9fc9579d74983e069b20c7184b7)

Author SHA1 Message Date
Ishaan Bhardwaj ca18d090c9 Split keyboard and joystick input config screens 2021-02-25 14:41:13 -05:00
Ishaan Bhardwaj a3a27d2566 Refactored joystick input handling 2021-02-24 16:58:42 -05:00
Ishaan Bhardwaj b15cd9802f Updated DAS last key setting to not use hacky workaround
DAS last key is off by default
2021-02-22 21:43:01 -05:00
Ishaan Bhardwaj 1dfe68ccff onExit call for exiting prematurely 2021-02-19 15:58:00 -05:00
Ishaan Bhardwaj 8a459b68ba Allowed gamemode and ruleset objects to control each other
Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj 8f19c73e2a Simultaneous keyboard and joystick inputs implemented!
Implements #9!!!
2021-02-18 12:00:57 -05:00
Ishaan Bhardwaj cdd846c3e6 Made the volume sliders scroll more consistently 2021-02-13 22:00:45 -05:00
Ishaan Bhardwaj a047e51681 Framework for custom line clear animations added
Colored fadeout is the default
2021-02-10 18:35:51 -05:00
Ishaan Bhardwaj d0505251b3 Spawn positions now ruleset dependent
Is configurable in options
2021-02-08 23:23:50 -05:00
Ishaan Bhardwaj 086f327371 Large commit, read below
DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj 01e91fbd93 Fixes issues with retrying modes with BGM 2021-01-16 09:34:41 -05:00
Ishaan Bhardwaj e20eb048c8 Game over animation (customizable per mode) 2021-01-14 21:51:47 -05:00
Ishaan Bhardwaj 3f8d68cc9d Small game / settings fix 2021-01-12 14:32:10 -05:00
Ishaan Bhardwaj 6639d73c1c Spawn positions are now configurable 2021-01-12 13:47:03 -05:00
Ishaan Bhardwaj 668f061077 Fixed drawing frame on non-standard grids 2021-01-11 22:40:48 -05:00
Ishaan Bhardwaj cb70967b82 Default field graphic fix 2021-01-11 15:52:11 -05:00
Ishaan Bhardwaj 0c2ba5f0cc Custom field heights implemented 2021-01-11 15:46:43 -05:00
Ishaan Bhardwaj 2de13a97f0 10-wide graphic restored 2021-01-11 15:17:32 -05:00
Ishaan Bhardwaj 0f09d47e60 Init arbitrary widths 2021-01-10 22:40:13 -05:00
Ishaan Bhardwaj c0888c484f Fixed the first easter egg 2021-01-08 20:33:44 -05:00
Ishaan Bhardwaj 5076adf022 Secret inputs fix 2021-01-08 13:59:42 -05:00
Ishaan Bhardwaj b732ebb213 Credits scene no longer plays while not focused 2021-01-06 16:10:01 -05:00
Ishaan Bhardwaj 84634d6933 Added an option to control buffer locking.
You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Ishaan Bhardwaj 0d13a9f236 Can send inputs from mode select to game
Warning: this may break some things
2021-01-05 21:59:50 -05:00
Ishaan Bhardwaj a89bf05cab Fixed an issue with controllers on the menu 2020-12-29 22:55:51 -05:00
Ishaan Bhardwaj e3b038b5a7 A festive easter egg has arrived! (v0.2.6.1)
Good luck hunting for the egg!
2020-12-24 22:58:06 -05:00
Ishaan Bhardwaj ba576dfc77 Allow sliders to be controlled with keyboard
Credits to Phoenix Flare
2020-12-22 14:43:59 -05:00
Ishaan Bhardwaj 70f703eb2f Fixed piece fade out when paused 2020-12-21 16:20:25 -05:00
Ishaan Bhardwaj dc4d4a8259 Credits now stops music when you exit the screen 2020-12-21 16:00:03 -05:00
Ishaan Bhardwaj 565510c7b2 Credits and credit roll music updated 2020-12-21 15:48:34 -05:00
Ishaan Bhardwaj f14ab2a328 BGM focus fix 2020-12-20 16:55:34 -05:00
Ishaan Bhardwaj 042dbd220b text was slightly off-center 2020-12-20 15:31:42 -05:00
Ishaan Bhardwaj 548612123a SFX and BGM are now separate sliders 2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj f4675da0b0 Unlock and fix BGM, add pause button 2020-12-20 15:08:53 -05:00
Ishaan Bhardwaj 5f3990ff58 Small credits update 2020-12-20 10:35:05 -05:00
Ishaan Bhardwaj 50ff4adf27 Credits scene <3 2020-12-20 10:28:34 -05:00
Ishaan Bhardwaj 87b88f4b42 Refactored settings menus 2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj 130c2ea403 Easier easter egg #2 2020-12-19 20:44:24 -05:00
Ishaan Bhardwaj e26b094830 A little easter egg... 2020-12-19 20:31:14 -05:00
Ishaan Bhardwaj 2990844c52 Adjusted tuning scene 2020-12-18 23:17:53 -05:00
Ishaan Bhardwaj c343014d6f Tuning scene 2020-12-18 21:28:30 -05:00
Ishaan Bhardwaj 605add7e94 Added customizable DAS and ARR! (read comments)
This only applies to modes that allow it.
This feature does not apply to main modes (yet)
2020-12-18 21:25:09 -05:00
Ishaan Bhardwaj 1101aa467d Smooth piece drop 2020-12-17 18:00:07 -05:00
Boshi 1bf8f91ef2 Displays current gamemode in game (toggle) 2020-12-16 22:21:26 -05:00
Ishaan Bhardwaj f7c4908062 Added an option to disable diagonal input 2020-12-14 22:43:50 -05:00
Ishaan Bhardwaj f4779c9847 Added the ability to toggle next piece SFX 2020-12-05 17:32:15 -05:00
Ishaan Bhardwaj 668564ffb0 Revert "big a3! (but its buggy??)"
This reverts commit 513cd6ba90.
Hailey, please do not add modes.
2020-12-05 16:56:12 -05:00
Hailey 513cd6ba90 big a3! (but its buggy??) 2020-12-05 12:49:57 +10:00
Ishaan Bhardwaj 3d5b33f41a Added ability to enable/disable synchroes
On by default in anything but world rulesets.
Gamemodes / rulesets can override this setting.
2020-12-04 10:57:43 -05:00
Ishaan Bhardwaj 01b0f9f618 DAS switch behavior implemented 2020-12-02 21:09:52 -05:00
Ishaan Bhardwaj acaa6bdbbf whoops forgot to not require socket 2020-12-01 11:58:29 -05:00
Ishaan Bhardwaj c37757f592 Implement an axis timer (fixes #12) 2020-12-01 11:57:09 -05:00
Ishaan Bhardwaj 869a0f7ec5 Added more input failsafes 2020-11-10 21:26:19 -05:00
Ishaan Bhardwaj a470b40def Refactored input handling, so that arrow keys will always work on menus. 2020-11-10 20:08:34 -05:00
nightmareci fd739dcfdf Changed reserved keys (arrows are no longer reserved) and now F2 always gets to the input config except when in-game. 2020-11-10 14:37:59 -08:00
Ishaan Bhardwaj e1dc01d0d0 Changed the rotation game setting to be less ambiguous 2020-11-10 16:10:10 -05:00
Joe Zeng 6b77ad8547
Merge pull request #8 from nightmareci/master
Implemented joystick input.
2020-11-08 17:17:30 -05:00
nightmareci 6834e92674 Changed indentation to hard tabs. 2020-11-08 13:19:01 -08:00
nightmareci 3479374686 Forgot that the code used "enter" instead of "return" in the input config scene before, so changed it back. 2020-11-08 13:06:29 -08:00
nightmareci 863c614a4c Implemented joystick input.
I had to redo how input is done entirely, so more than one source of input can be used for game inputs.

I added new inputs, menu_decide and menu_back. Return and escape still have their reserved status, sending menu_decide and menu_back, respectively. Other keys are reserved too, like arrows, to ensure users can always reconfigure input.
2020-11-08 12:55:06 -08:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Joe Zeng 9b04e14388 Added "Always reverse" option for rotation reversal. 2020-11-06 19:17:32 -05:00
Ishaan Bhardwaj 3641d85fcb Major changes, including modpack support 2020-11-02 22:47:58 -05:00
Ishaan Bhardwaj 6f39b591d3 Hotfix for TGM+ 2020-11-01 13:28:13 -05:00
Ishaan Bhardwaj 129237f0b0 TGM+ 2020-11-01 13:24:52 -05:00
Mizu a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Mizu b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Ishaan Bhardwaj 8810f24e7a v0.1.8, SHIRASE-CK ADDEDgit add scene/mode_select.lua tetris/modes/ck.lua ! 2020-10-23 21:02:27 -04:00
Ishaan Bhardwaj e221a91d73 Swapped some settings around 2020-10-18 23:32:57 -04:00
Oshisaure fdffd2cd9a Actually made ACE-ARS2 selectable 2020-10-17 04:17:25 +01:00
Oshisaure 5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Hailey 29ee000998 Minor Rich Presence adjustments 2020-10-10 09:05:59 +10:00
Hailey 995fd7fee9 rich presence!! 2020-10-10 08:43:22 +10:00
Hailey 629beb7240 Added fitting menu sfx 2020-10-10 07:50:05 +10:00
Oshisaure 4cb20101b0 Added background for options screen 2020-10-09 18:44:48 +01:00
Ishaan Bhardwaj 6b624b9853 Ti-World placeholder 2020-10-08 22:20:37 -04:00
Oshisaure 5606251ea7 Added extra buttons:
- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected

*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Ishaan Bhardwaj f1ad1f0ea4 Added the lost Konoha mode from TGM4 2020-10-05 22:17:15 -04:00
Joe Zeng 1254de15d5
Refactored the "Ligne" modes. (#21)
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.

Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Z 99f7ff72fd Fixed the credit roll in Marathon 2020. 2019-05-26 16:34:35 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00