Refactored joystick input handling

pull/16/head
Ishaan Bhardwaj 2021-02-24 16:58:42 -05:00
parent b15cd9802f
commit a3a27d2566
2 changed files with 6 additions and 6 deletions

View File

@ -225,13 +225,13 @@ function love.joystickaxis(joystick, axis, value)
config.input.joysticks[joystick:getName()].axes and
config.input.joysticks[joystick:getName()].axes[axis]
then
if math.abs(value) >= 0.5 then
if math.abs(value) >= 1 then
input_pressed = config.input.joysticks[joystick:getName()].axes[axis][value >= 0.5 and "positive" or "negative"]
end
positive_released = config.input.joysticks[joystick:getName()].axes[axis].positive
negative_released = config.input.joysticks[joystick:getName()].axes[axis].negative
end
if math.abs(value) >= 0.5 then
if math.abs(value) >= 1 then
scene:onInputPress({input=input_pressed, type="joyaxis", name=joystick:getName(), axis=axis, value=value})
else
scene:onInputRelease({input=positive_released, type="joyaxis", name=joystick:getName(), axis=axis, value=value})

View File

@ -57,7 +57,7 @@ function ConfigScene:render()
for i, input in ipairs(configurable_inputs) do
love.graphics.printf(input, 40, 50 + i * 20, 200, "left")
if self.set_inputs[input] then
love.graphics.printf(self.set_inputs[input], 240, 50 + i * 20, 300, "left")
love.graphics.printf(self.set_inputs[input], 210, 50 + i * 20, 400, "left")
end
end
if self.input_state > table.getn(configurable_inputs) then
@ -135,7 +135,7 @@ function ConfigScene:onInputPress(e)
self.input_state = self.input_state + 1
self.key = 1
elseif e.type == "joyaxis" then
if (e.axis ~= self.last_axis or self.axis_timer > 30) and math.abs(e.value) >= 1 then
if (e.axis ~= self.last_axis or self.axis_timer > 30) and e.value >= 1 then
addJoystick(self.new_input, e.name)
if not self.new_input.joysticks[e.name].axes then
self.new_input.joysticks[e.name].axes = {}
@ -146,7 +146,7 @@ function ConfigScene:onInputPress(e)
self.set_inputs[configurable_inputs[self.input_state]] =
self.set_inputs[configurable_inputs[self.input_state]] ..
" / jaxis " ..
(e.value >= 1 and "+" or "-") .. e.axis ..
e.axis ..
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
self.new_input.joysticks[e.name].axes[e.axis][e.value >= 1 and "positive" or "negative"] = configurable_inputs[self.input_state]
self.input_state = self.input_state + 1
@ -164,7 +164,7 @@ function ConfigScene:onInputPress(e)
self.new_input.joysticks[e.name].hats[e.hat] = {}
end
self.set_inputs[configurable_inputs[self.input_state]] =
self.set_inputs[configurable_inputs[self.input_state]]
self.set_inputs[configurable_inputs[self.input_state]] ..
" / jhat " ..
e.hat .. " " .. e.direction ..
" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")