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Simultaneous keyboard and joystick inputs implemented!
Implements #9!!!
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@ -31,6 +31,7 @@ end
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function ConfigScene:new()
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self.input_state = 1
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self.key = 1
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self.set_inputs = newSetInputs()
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self.new_input = {}
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self.axis_timer = 0
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@ -62,7 +63,7 @@ function ConfigScene:render()
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if self.input_state > table.getn(configurable_inputs) then
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love.graphics.print("press enter to confirm, delete/backspace to retry" .. (config.input and ", escape to cancel" or ""))
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else
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love.graphics.print("press key or joystick input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("press " .. (self.key == 2 and "joystick" or "key") .. " input for " .. configurable_inputs[self.input_state] .. ", tab to skip" .. (config.input and ", escape to cancel" or ""), 0, 0)
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love.graphics.print("function keys (F1, F2, etc.), escape, and tab can't be changed", 0, 20)
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end
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@ -97,18 +98,28 @@ function ConfigScene:onInputPress(e)
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self.new_input = {}
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end
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elseif e.scancode == "tab" then
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self.set_inputs[configurable_inputs[self.input_state]] = "skipped"
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self.input_state = self.input_state + 1
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elseif e.scancode ~= "escape" then
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self.set_inputs[configurable_inputs[self.input_state]] =
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(
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self.set_inputs[configurable_inputs[self.input_state]] == false
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and "" or self.set_inputs[configurable_inputs[self.input_state]]
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) ..
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(self.key == 2 and " / " or "") .. "skipped"
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if self.key == 2 then
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self.input_state = self.input_state + 1
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self.key = 1
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else
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self.key = 2
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end
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elseif e.scancode ~= "escape" and self.key == 1 then
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-- all other keys can be configured
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if not self.new_input.keys then
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self.new_input.keys = {}
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end
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self.set_inputs[configurable_inputs[self.input_state]] = "key " .. love.keyboard.getKeyFromScancode(e.scancode) .. " (" .. e.scancode .. ")"
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self.new_input.keys[e.scancode] = configurable_inputs[self.input_state]
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self.input_state = self.input_state + 1
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self.key = 2
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end
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elseif string.sub(e.type, 1, 3) == "joy" then
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elseif string.sub(e.type, 1, 3) == "joy" and self.key == 2 then
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if self.input_state <= table.getn(configurable_inputs) then
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if e.type == "joybutton" then
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addJoystick(self.new_input, e.name)
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@ -116,11 +127,13 @@ function ConfigScene:onInputPress(e)
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self.new_input.joysticks[e.name].buttons = {}
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end
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self.set_inputs[configurable_inputs[self.input_state]] =
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"jbtn " ..
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self.set_inputs[configurable_inputs[self.input_state]] ..
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" / jbtn " ..
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e.button ..
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" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
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self.new_input.joysticks[e.name].buttons[e.button] = configurable_inputs[self.input_state]
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self.input_state = self.input_state + 1
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self.key = 1
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elseif e.type == "joyaxis" then
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if (e.axis ~= self.last_axis or self.axis_timer > 30) and math.abs(e.value) >= 1 then
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addJoystick(self.new_input, e.name)
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@ -131,11 +144,13 @@ function ConfigScene:onInputPress(e)
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self.new_input.joysticks[e.name].axes[e.axis] = {}
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end
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self.set_inputs[configurable_inputs[self.input_state]] =
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"jaxis " ..
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self.set_inputs[configurable_inputs[self.input_state]] ..
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" / jaxis " ..
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(e.value >= 1 and "+" or "-") .. e.axis ..
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" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
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self.new_input.joysticks[e.name].axes[e.axis][e.value >= 1 and "positive" or "negative"] = configurable_inputs[self.input_state]
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self.input_state = self.input_state + 1
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self.key = 1
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self.last_axis = e.axis
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self.axis_timer = 0
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end
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@ -149,11 +164,13 @@ function ConfigScene:onInputPress(e)
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self.new_input.joysticks[e.name].hats[e.hat] = {}
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end
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self.set_inputs[configurable_inputs[self.input_state]] =
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"jhat " ..
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self.set_inputs[configurable_inputs[self.input_state]]
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" / jhat " ..
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e.hat .. " " .. e.direction ..
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" " .. string.sub(e.name, 1, 10) .. (string.len(e.name) > 10 and "..." or "")
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self.new_input.joysticks[e.name].hats[e.hat][e.direction] = configurable_inputs[self.input_state]
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self.input_state = self.input_state + 1
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self.key = 1
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end
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end
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end
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