Commit Graph

78 Commits (master)

Author SHA1 Message Date
Ishaan Bhardwaj 548612123a SFX and BGM are now separate sliders 2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj f4675da0b0 Unlock and fix BGM, add pause button 2020-12-20 15:08:53 -05:00
Ishaan Bhardwaj 87b88f4b42 Refactored settings menus 2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj e26b094830 A little easter egg... 2020-12-19 20:31:14 -05:00
Ishaan Bhardwaj 4afe9f2bd4 Major sound effect update (closes #7?)
Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj 2b8b9d5084 Reduced the sound volume a little bit. 2020-12-04 20:12:36 -05:00
Ishaan Bhardwaj 2728780c45 Raised the piece sound volume by a factor of 10. 2020-12-04 19:42:33 -05:00
Ishaan Bhardwaj e43f5c470a Renaming backgrounds 2020-12-04 16:32:29 -05:00
Ishaan Bhardwaj 7bcdc517c0 Revert "Merge pull request #11 from Rexxt/master"
Reverting this pull request for a few reasons:
The piece sounds were too quiet.
The piece landing sound was distasteful.
2020-12-04 16:22:22 -05:00
Mizu b6f1072587 Merge branch 'master' of https://github.com/Rexxt/cambridge 2020-11-11 17:43:53 +01:00
Mizu eef04ebf05 Update graphic names and SOURCES.md 2020-11-11 17:42:48 +01:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 1b381c4bf3 Might as well add the dark square while I'm at it. 2020-11-07 01:29:44 -05:00
Joe Zeng 91a87fea73 Fixed the garbage pausing problem in Phantom Mania 2. 2020-11-07 01:12:13 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj 84b4dc5073 World Bone Blocks 2020-11-03 10:58:21 -05:00
Mizu a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Mizu b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Oshisaure d9f5bd16d7 Disabled BGM for now since the only music is the pacer test (not selectable in game) and the credit roll 2020-10-14 19:30:37 +01:00
Ishaan Bhardwaj ac7ae91c39 Small RPC change 2020-10-12 22:44:47 -04:00
Oshisaure 6233ffb12d Fixed RPC icon and included RPC lib for mac 2020-10-13 00:39:13 +01:00
Oshisaure b59edb5e8e Accidentally swapped blue and orange in the colour scheme update, changing it back with this commit 2020-10-11 03:12:22 +01:00
Oshisaure 5d32b6a3e7 Discord RPC cleanup
- Loading Discord RPC is now handled by `load/rpc.lua`
- Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating
- Game doesn't crash anymore if the Discord RPC fails to load
- Added RPC variables in the gamemode superclass to let each gamemode handle its special case
2020-10-11 02:17:48 +01:00
Oshisaure 05230ac046 Game settings screen, and minor fix on discordRPC
- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
  * Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
  * Piece colours (per ruleset, TTC or Arika)
  * World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)

This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Hailey 629beb7240 Added fitting menu sfx 2020-10-10 07:50:05 +10:00
Oshisaure 4cb20101b0 Added background for options screen 2020-10-09 18:44:48 +01:00
Joe Zeng 5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00