Compare commits
15 Commits
v0.2.6.1
...
v0.3-beta1
| Author | SHA1 | Date | |
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57c7d9c4c3 | ||
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9f52d8bf10 | ||
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57bd6a8286 | ||
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1a68cd8fce | ||
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56baf46839 | ||
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305d07e10a | ||
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8d954cabc2 | ||
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0281220ea0 | ||
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aef5d88d3f | ||
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3676f7697c | ||
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acb0eb1a71 | ||
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a89bf05cab | ||
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8008315994 | ||
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90f62cb7dd | ||
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eaee5fc7f0 |
@@ -49,6 +49,18 @@ blocks = {
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F = love.graphics.newImage("res/img/bone.png"),
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F = love.graphics.newImage("res/img/bone.png"),
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A = love.graphics.newImage("res/img/bone.png"),
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A = love.graphics.newImage("res/img/bone.png"),
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X = love.graphics.newImage("res/img/bone.png"),
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X = love.graphics.newImage("res/img/bone.png"),
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},
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["gem"] = {
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R = love.graphics.newImage("res/img/gem1.png"),
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O = love.graphics.newImage("res/img/gem3.png"),
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Y = love.graphics.newImage("res/img/gem7.png"),
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G = love.graphics.newImage("res/img/gem6.png"),
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C = love.graphics.newImage("res/img/gem2.png"),
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B = love.graphics.newImage("res/img/gem4.png"),
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M = love.graphics.newImage("res/img/gem5.png"),
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F = love.graphics.newImage("res/img/gem9.png"),
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A = love.graphics.newImage("res/img/gem9.png"),
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X = love.graphics.newImage("res/img/gem9.png"),
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}
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}
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}
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}
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BIN
res/img/gem1.png
Normal file
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After Width: | Height: | Size: 462 B |
BIN
res/img/gem2.png
Normal file
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After Width: | Height: | Size: 388 B |
BIN
res/img/gem3.png
Normal file
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After Width: | Height: | Size: 445 B |
BIN
res/img/gem4.png
Normal file
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After Width: | Height: | Size: 426 B |
BIN
res/img/gem5.png
Normal file
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After Width: | Height: | Size: 376 B |
BIN
res/img/gem6.png
Normal file
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After Width: | Height: | Size: 377 B |
BIN
res/img/gem7.png
Normal file
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After Width: | Height: | Size: 399 B |
BIN
res/img/gem9.png
Normal file
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After Width: | Height: | Size: 354 B |
@@ -102,7 +102,7 @@ function TitleScene:onInputPress(e)
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elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
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elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
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love.event.quit()
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love.event.quit()
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else
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else
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self.text = self.text .. e.scancode
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self.text = self.text .. (e.scancode ~= nil and e.scancode or "")
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if self.text == "ffffff" then
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if self.text == "ffffff" then
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self.text_flag = true
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self.text_flag = true
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end
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end
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@@ -273,6 +273,43 @@ function Grid:checkSecretGrade()
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return sgrade
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return sgrade
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end
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end
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function Grid:hasGemBlocks()
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for y = 1, 24 do
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for x = 1, 10 do
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if self.grid[y][x].skin == "gem" then
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return true
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end
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end
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end
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return false
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end
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function Grid:mirror()
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local new_grid = {}
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for y = 1, 24 do
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new_grid[y] = {}
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for x = 1, 10 do
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new_grid[y][x] = empty
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end
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end
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for y = 1, 24 do
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for x = 1, 10 do
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new_grid[y][x] = self.grid[y][11 - x]
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end
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end
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self.grid = new_grid
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end
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function Grid:applyMap(map)
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for y, row in pairs(map) do
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for x, block in pairs(row) do
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self.grid_age[y][x] = 0
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self.grid[y][x] = block
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end
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end
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end
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function Grid:update()
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function Grid:update()
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for y = 1, 24 do
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for y = 1, 24 do
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for x = 1, 10 do
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for x = 1, 10 do
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@@ -380,4 +417,44 @@ function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_fla
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end
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end
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end
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end
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function Grid:drawCustom(colour_function, gamestate)
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--[[
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colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA)
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When called, calls the supplied function on every block passing the block itself as argument
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as well as coordinates and the grid_age value of the same cell.
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Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline).
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gamestate: the gamemode instance itself to pass in colour_function
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]]
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for y = 5, 24 do
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for x = 1, 10 do
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local block = self.grid[y][x]
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if block ~= empty then
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local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
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if self.grid[y][x].colour == "X" then
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A = 1
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end
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love.graphics.setColor(R, G, B, A)
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love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
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if outline > 0 and self.grid[y][x].colour ~= "X" then
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love.graphics.setColor(0.64, 0.64, 0.64, outline)
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love.graphics.setLineWidth(1)
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if y > 1 and self.grid[y-1][x] == empty then
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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end
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if y < 24 and self.grid[y+1][x] == empty then
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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end
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if x > 1 and self.grid[y][x-1] == empty then
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love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
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end
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if x < 10 and self.grid[y][x+1] == empty then
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love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
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end
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end
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end
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||||||
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end
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||||||
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end
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||||||
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end
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return Grid
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return Grid
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@@ -162,6 +162,7 @@ function GameMode:update(inputs, ruleset)
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not self.hard_drop_locked then
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not self.hard_drop_locked then
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self:onHardDrop(piece_dy)
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self:onHardDrop(piece_dy)
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if self.lock_on_hard_drop then
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if self.lock_on_hard_drop then
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self.piece_hard_dropped = true
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self.piece.locked = true
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self.piece.locked = true
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end
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end
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end
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end
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@@ -311,6 +312,15 @@ function GameMode:chargeDAS(inputs)
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end
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end
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end
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end
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function GameMode:areCancel(inputs, ruleset)
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if ruleset.are_cancel and self.piece_hard_dropped and
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not self.prev_inputs.up and
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strTrueValues(inputs) ~= "" then
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self.lcd = 0
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self.are = 0
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end
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end
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function GameMode:processDelays(inputs, ruleset, drop_speed)
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function GameMode:processDelays(inputs, ruleset, drop_speed)
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if self.ready_frames == 100 then
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if self.ready_frames == 100 then
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playedReadySE = false
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playedReadySE = false
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@@ -331,18 +341,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
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end
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end
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elseif self.lcd > 0 then
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elseif self.lcd > 0 then
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self.lcd = self.lcd - 1
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self.lcd = self.lcd - 1
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if ruleset.are_cancel and
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self:areCancel(inputs, ruleset)
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(self.move == "none" and not self.prev_inputs["up"] and
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not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
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not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
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not self.prev_inputs["rotate_180"]) and
|
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||||||
(inputs["left"] or inputs["right"] or inputs["up"] or
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||||||
inputs["rotate_left"] or inputs["rotate_left2"] or
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inputs["rotate_right"] or inputs["rotate_right2"] or
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||||||
inputs["rotate_180"]) then
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self.lcd = 0
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||||||
self.are = 0
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||||||
end
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if self.lcd == 0 then
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if self.lcd == 0 then
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self.grid:clearClearedRows()
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self.grid:clearClearedRows()
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playSE("fall")
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playSE("fall")
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@@ -352,17 +351,7 @@ function GameMode:processDelays(inputs, ruleset, drop_speed)
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end
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end
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elseif self.are > 0 then
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elseif self.are > 0 then
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self.are = self.are - 1
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self.are = self.are - 1
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||||||
if ruleset.are_cancel and
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self:areCancel(inputs, ruleset)
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(self.move == "none" and not self.prev_inputs["up"] and
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not self.prev_inputs["rotate_left"] and not self.prev_inputs["rotate_left2"] and
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||||||
not self.prev_inputs["rotate_right"] and not self.prev_inputs["rotate_right2"] and
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||||||
not self.prev_inputs["rotate_180"]) and
|
|
||||||
(inputs["left"] or inputs["right"] or inputs["up"] or
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||||||
inputs["rotate_left"] or inputs["rotate_left2"] or
|
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||||||
inputs["rotate_right"] or inputs["rotate_right2"] or
|
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||||||
inputs["rotate_180"]) then
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self.are = 0
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|
||||||
end
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if self.are == 0 then
|
if self.are == 0 then
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self:initializeOrHold(inputs, ruleset)
|
self:initializeOrHold(inputs, ruleset)
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end
|
end
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@@ -407,6 +396,7 @@ function GameMode:hold(inputs, ruleset, ihs)
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end
|
end
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|
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||||||
function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece)
|
function GameMode:initializeNextPiece(inputs, ruleset, piece_data, generate_next_piece)
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|
self.piece_hard_dropped = false
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local gravity = self:getGravity()
|
local gravity = self:getGravity()
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self.piece = ruleset:initializePiece(
|
self.piece = ruleset:initializePiece(
|
||||||
inputs, piece_data, self.grid, gravity,
|
inputs, piece_data, self.grid, gravity,
|
||||||
|
|||||||
568
tetris/modes/sakura.lua
Normal file
@@ -0,0 +1,568 @@
|
|||||||
|
require 'funcs'
|
||||||
|
|
||||||
|
local GameMode = require 'tetris.modes.gamemode'
|
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|
local Piece = require 'tetris.components.piece'
|
||||||
|
|
||||||
|
local SakuraRandomizer = require 'tetris.randomizers.sakura'
|
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|
|
||||||
|
local SakuraGame = GameMode:extend()
|
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|
|
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|
SakuraGame.name = "Sakura A3"
|
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SakuraGame.hash = "SakuraA3"
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|
SakuraGame.tagline = "Clear away the Gem Blocks as fast as possible!"
|
||||||
|
|
||||||
|
local b = {
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|
["r"] = { skin = "2tie", colour = "R" },
|
||||||
|
["o"] = { skin = "2tie", colour = "O" },
|
||||||
|
["y"] = { skin = "2tie", colour = "Y" },
|
||||||
|
["g"] = { skin = "2tie", colour = "G" },
|
||||||
|
["c"] = { skin = "2tie", colour = "C" },
|
||||||
|
["b"] = { skin = "2tie", colour = "B" },
|
||||||
|
["m"] = { skin = "2tie", colour = "M" },
|
||||||
|
["R"] = { skin = "gem", colour = "R" },
|
||||||
|
["O"] = { skin = "gem", colour = "O" },
|
||||||
|
["Y"] = { skin = "gem", colour = "Y" },
|
||||||
|
["G"] = { skin = "gem", colour = "G" },
|
||||||
|
["C"] = { skin = "gem", colour = "C" },
|
||||||
|
["B"] = { skin = "gem", colour = "B" },
|
||||||
|
["M"] = { skin = "gem", colour = "M" },
|
||||||
|
}
|
||||||
|
|
||||||
|
local effects = {
|
||||||
|
[4] = "mirror",
|
||||||
|
[8] = "xray",
|
||||||
|
[12] = "color",
|
||||||
|
[13] = "mirror",
|
||||||
|
[16] = "roll",
|
||||||
|
[23] = "big"
|
||||||
|
}
|
||||||
|
|
||||||
|
local maps = {
|
||||||
|
[1] = {
|
||||||
|
[22] = {nil, nil, b.O, b.R, nil, nil, b.M, b.m, nil, nil},
|
||||||
|
[23] = {nil, b.G, b.c, b.c, b.c, b.c, b.c, b.c, b.Y, nil},
|
||||||
|
[24] = {nil, b.C, b.y, b.y, b.y, b.y, b.y, b.y, b.B, nil},
|
||||||
|
},
|
||||||
|
[2] = {
|
||||||
|
[20] = {nil, nil, nil, nil, b.G, b.b, b.b, b.M, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.c, b.c, b.c, b.c, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, nil, b.R, b.Y, b.O, nil, nil},
|
||||||
|
[23] = {nil, b.B, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil},
|
||||||
|
[24] = {nil, b.b, b.b, b.b, b.b, b.b, b.b, b.b, b.C, nil},
|
||||||
|
},
|
||||||
|
[3] = {
|
||||||
|
[20] = {nil, nil, nil, b.R, b.m, b.o, b.M, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.o, b.O, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, b.m, b.o, b.m, b.o, b.m, b.o, b.m, b.o, nil},
|
||||||
|
[24] = {nil, b.B, b.m, b.o, b.m, b.o, b.m, b.o, b.C, nil},
|
||||||
|
},
|
||||||
|
[4] = {
|
||||||
|
[21] = {nil, nil, b.O, b.g, b.g, b.g, b.g, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, b.R, b.M, b.b, b.b, nil, nil, nil},
|
||||||
|
[23] = {b.G, nil, b.Y, b.g, b.g, b.g, b.g, b.g, nil, nil},
|
||||||
|
[24] = {b.b, b.C, b.b, b.b, b.b, b.b, b.b, b.b, b.B, nil},
|
||||||
|
},
|
||||||
|
[5] = {
|
||||||
|
[16] = {nil, b.B, b.c, b.y, b.c, b.G, b.c, b.y, b.C, nil},
|
||||||
|
[22] = {nil, nil, b.c, b.y, b.c, b.y, b.c, b.y, nil, nil},
|
||||||
|
[23] = {nil, b.O, b.y, b.c, b.y, b.c, b.y, b.c, b.Y, nil},
|
||||||
|
[24] = {nil, b.R, b.c, b.y, b.c, b.y, b.c, b.y, b.M, nil},
|
||||||
|
},
|
||||||
|
[6] = {
|
||||||
|
[21] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, b.R, nil, b.b, b.y, nil, b.M, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.y, b.b, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, b.G, b.y, b.b, b.C, b.y, b.b, b.y, b.B, nil},
|
||||||
|
},
|
||||||
|
[7] = {
|
||||||
|
[20] = {nil, b.C, b.G, nil, b.r, b.g, b.r, b.g, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.R, b.M, b.g, b.r, nil, nil},
|
||||||
|
[22] = {b.r, nil, nil, nil, b.r, b.g, b.O, b.Y, nil, nil},
|
||||||
|
[23] = {b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.r, nil, nil},
|
||||||
|
[24] = {b.r, b.g, b.r, b.g, b.r, b.g, b.r, b.g, b.B, nil},
|
||||||
|
},
|
||||||
|
[8] = {
|
||||||
|
[15] = {nil, nil, nil, b.B, b.m, b.m, b.m, b.m, b.m, b.C},
|
||||||
|
[16] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
|
||||||
|
[17] = {nil, nil, nil, nil, nil, nil, nil, nil, nil, b.m},
|
||||||
|
[18] = {nil, b.Y, b.y, b.y, b.y, b.y, b.y, b.y, b.y, b.G},
|
||||||
|
[21] = {b.b, b.b, b.b, b.b, b.b, b.b, b.O, nil, nil, nil},
|
||||||
|
[22] = {b.b, nil, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[23] = {b.M, nil, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[24] = {b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.o, b.R, nil},
|
||||||
|
},
|
||||||
|
[9] = {
|
||||||
|
[18] = {nil, nil, nil, b.Y, b.m, b.m, b.m, b.m, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.c, b.c, b.c, b.c, b.G, nil, nil},
|
||||||
|
[20] = {b.m, b.m, b.m, b.O, b.M, b.R, nil, nil, nil, nil},
|
||||||
|
[21] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, nil, nil},
|
||||||
|
[22] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, nil, nil},
|
||||||
|
[23] = {b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.c, b.C, nil},
|
||||||
|
[24] = {b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.m, b.B, nil},
|
||||||
|
},
|
||||||
|
[10] = {
|
||||||
|
[18] = {nil, nil, nil, b.C, b.g, b.g, b.B, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, b.G, b.g, b.g, b.g, b.g, b.Y, nil, nil},
|
||||||
|
[20] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.g, b.O, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.c, nil, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.c, nil, b.o, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, b.R, b.o, b.o, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[11] = {
|
||||||
|
[18] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, nil, b.R, nil, nil, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, b.r, b.O, nil, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, nil, b.M, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.G, b.Y, nil, nil, nil, nil},
|
||||||
|
[24] = {b.C, b.g, b.g, nil, b.o, b.o, nil, b.g, b.g, b.B},
|
||||||
|
},
|
||||||
|
[12] = {
|
||||||
|
[21] = {nil, nil, nil, nil, nil, nil, nil, b.g, b.g, b.Y},
|
||||||
|
[22] = {nil, nil, b.r, b.G, b.r, nil, nil, nil, b.O, b.g},
|
||||||
|
[23] = {nil, b.r, b.C, b.r, b.B, b.r, nil, nil, nil, b.M},
|
||||||
|
[24] = {b.r, b.r, b.r, b.R, b.r, b.r, b.r, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[13] = {
|
||||||
|
[20] = {b.c, nil, nil, nil, nil, nil, nil, nil, nil, b.B},
|
||||||
|
[21] = {b.c, b.c, nil, nil, nil, nil, nil, nil, b.C, b.c},
|
||||||
|
[22] = {b.c, b.c, b.c, nil, nil, nil, nil, b.G, b.c, b.c},
|
||||||
|
[23] = {b.b, b.b, b.b, b.b, nil, nil, b.Y, b.b, b.b, b.b},
|
||||||
|
[24] = {nil, b.M, b.b, b.b, b.b, b.O, b.b, b.b, b.R, nil},
|
||||||
|
},
|
||||||
|
[14] = {
|
||||||
|
[20] = {nil, nil, nil, b.y, b.r, b.y, nil, nil, nil, nil},
|
||||||
|
[21] = {b.R, nil, nil, b.Y, b.y, b.r, b.G, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, b.y, b.r, b.y, b.r, b.y, b.r, b.B},
|
||||||
|
[23] = {nil, nil, nil, nil, nil, nil, nil, b.O, b.y, b.r},
|
||||||
|
[24] = {nil, nil, nil, nil, nil, nil, b.M, b.y, b.r, b.C},
|
||||||
|
},
|
||||||
|
[15] = {
|
||||||
|
[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
|
||||||
|
[18] = {nil, nil, b.b, b.y, b.b, b.b, b.y, b.b, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.y, b.b, b.b, b.y, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, b.O, b.Y, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.M, b.R, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, b.G, b.y, b.y, b.C, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, b.B, b.y, b.y, b.y, b.y, b.y, nil, nil},
|
||||||
|
},
|
||||||
|
[16] = {
|
||||||
|
[18] = {nil, nil, b.O, nil, nil, nil, nil, b.B, nil, nil},
|
||||||
|
[19] = {nil, nil, b.c, nil, nil, b.G, nil, b.c, nil, nil},
|
||||||
|
[20] = {nil, nil, b.c, nil, b.C, b.R, nil, b.c, nil, nil},
|
||||||
|
[21] = {nil, nil, b.c, nil, nil, nil, nil, b.c, nil, nil},
|
||||||
|
[22] = {nil, nil, b.Y, b.c, b.c, b.c, b.c, b.M, nil, nil},
|
||||||
|
},
|
||||||
|
[17] = {
|
||||||
|
[15] = {b.O, nil, nil, b.g, nil, nil, b.m, nil, nil, b.Y},
|
||||||
|
[16] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[17] = {nil, nil, nil, b.g, nil, nil, b.R, nil, nil, nil},
|
||||||
|
[18] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.M, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, b.g, nil, nil, b.G, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, b.g, nil, nil, b.m, nil, nil, nil},
|
||||||
|
[24] = {nil, b.m, b.m, b.m, b.B, b.C, b.g, b.g, b.g, nil},
|
||||||
|
},
|
||||||
|
[18] = {
|
||||||
|
[19] = {nil, nil, nil, b.y, b.B, b.y, b.y, nil, nil, nil},
|
||||||
|
[20] = {nil, nil, b.y, nil, nil, nil, nil, b.y, nil, nil},
|
||||||
|
[21] = {nil, b.o, nil, nil, b.C, b.R, nil, nil, b.O, nil},
|
||||||
|
[22] = {nil, b.M, nil, nil, b.Y, b.G, nil, nil, b.o, nil},
|
||||||
|
[23] = {nil, b.r, b.o, nil, nil, nil, nil, b.o, b.r, nil},
|
||||||
|
[24] = {nil, b.r, b.r, b.o, b.o, b.o, b.o, b.r, b.r, nil},
|
||||||
|
},
|
||||||
|
[19] = {
|
||||||
|
[15] = {nil, nil, nil, nil, nil, nil, b.O, nil, nil, nil},
|
||||||
|
[16] = {nil, nil, nil, nil, nil, b.o, nil, nil, nil, nil},
|
||||||
|
[17] = {nil, nil, nil, nil, b.o, b.r, b.o, nil, nil, nil},
|
||||||
|
[18] = {nil, b.o, nil, nil, b.o, b.r, b.r, b.o, nil, nil},
|
||||||
|
[19] = {nil, b.o, b.o, nil, nil, b.R, b.r, b.r, nil, nil},
|
||||||
|
[20] = {nil, nil, b.M, b.r, nil, b.r, b.r, b.r, b.r, nil},
|
||||||
|
[21] = {nil, nil, b.r, b.r, b.r, b.r, b.y, b.G, b.o, b.o},
|
||||||
|
[22] = {nil, b.r, b.o, b.y, b.Y, b.y, b.y, b.y, b.y, b.o},
|
||||||
|
[23] = {nil, b.o, b.o, b.y, b.y, b.c, b.c, b.c, b.c, b.C},
|
||||||
|
[24] = {nil, nil, b.o, b.y, b.b, b.b, b.B, b.b, b.b, b.b},
|
||||||
|
},
|
||||||
|
[20] = {
|
||||||
|
[20] = {nil, nil, b.B, b.b, b.b, b.b, b.b, b.b, nil, nil},
|
||||||
|
[21] = {b.c, nil, nil, b.C, b.c, b.c, b.c, nil, nil, b.c},
|
||||||
|
[22] = {b.g, b.g, nil, nil, b.G, b.g, nil, nil, b.g, b.g},
|
||||||
|
[23] = {b.y, b.y, b.o, nil, nil, nil, nil, b.Y, b.y, b.y},
|
||||||
|
[24] = {b.r, b.r, b.r, b.R, nil, nil, b.M, b.r, b.r, b.r},
|
||||||
|
},
|
||||||
|
[21] = {
|
||||||
|
[16] = {nil, nil, b.g, b.g, b.g, b.g, b.g, nil, nil, nil},
|
||||||
|
[17] = {nil, b.g, b.g, b.g, b.g, b.g, b.g, b.B, b.g, nil},
|
||||||
|
[18] = {b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.g, b.C, nil},
|
||||||
|
[19] = {b.g, nil, nil, b.g, b.o, b.o, b.g, nil, nil, b.g},
|
||||||
|
[20] = {nil, b.R, nil, b.g, b.o, b.o, nil, b.M, nil, b.G},
|
||||||
|
[21] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, b.Y, b.O, nil, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[22] = {
|
||||||
|
[15] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
|
||||||
|
[16] = {nil, b.b, b.O, b.b, nil, nil, b.b, b.Y, b.b, nil},
|
||||||
|
[17] = {nil, nil, b.b, nil, nil, nil, nil, b.b, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, b.R, b.M, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, b.b, b.C, b.G, b.b, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, b.b, b.b, b.B, b.b, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[23] = {
|
||||||
|
[13] = {nil, nil, nil, nil, nil, nil, nil, nil, b.c, b.m},
|
||||||
|
[14] = {nil, nil, nil, nil, nil, nil, nil, nil, b.y, b.g},
|
||||||
|
[15] = {b.G, b.B, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[16] = {b.r, b.O, nil, nil, nil, nil, nil, nil, nil, nil},
|
||||||
|
[23] = {nil, nil, nil, nil, b.C, b.M, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, b.R, b.Y, nil, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[24] = {
|
||||||
|
[20] = {b.g, b.g, b.g, b.g, b.G, nil, nil, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, nil, nil, b.O, b.y, b.y, b.y, b.Y},
|
||||||
|
[23] = {b.M, b.r, b.r, b.r, b.R, nil, nil, nil, nil, nil},
|
||||||
|
[24] = {nil, nil, nil, nil, nil, b.M, b.r, b.r, b.r, b.R},
|
||||||
|
},
|
||||||
|
[25] = {
|
||||||
|
[18] = {nil, nil, nil, nil, nil, b.B, nil, nil, nil, nil},
|
||||||
|
[19] = {nil, nil, nil, b.G, nil, nil, nil, b.C, nil, nil},
|
||||||
|
[20] = {nil, nil, nil, nil, nil, b.Y, nil, nil, nil, nil},
|
||||||
|
[21] = {nil, nil, nil, b.M, nil, nil, nil, b.O, nil, nil},
|
||||||
|
[22] = {nil, nil, nil, nil, nil, b.R, nil, nil, nil, nil},
|
||||||
|
},
|
||||||
|
[26] = {
|
||||||
|
[13] = {nil, nil, nil, nil, b.r, b.r, nil, nil, nil, nil},
|
||||||
|
[14] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[15] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[16] = {nil, nil, nil, nil, b.o, b.o, nil, nil, nil, nil},
|
||||||
|
[17] = {nil, nil, nil, b.O, b.o, b.o, b.Y, nil, nil, nil},
|
||||||
|
[18] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
|
||||||
|
[19] = {nil, nil, b.o, b.c, b.c, b.c, b.c, b.o, nil, nil},
|
||||||
|
[20] = {nil, nil, b.o, nil, nil, b.G, nil, b.o, nil, nil},
|
||||||
|
[21] = {nil, nil, b.o, nil, b.M, b.R, nil, b.o, nil, nil},
|
||||||
|
[22] = {nil, nil, b.o, b.b, b.b, b.b, b.B, b.o, nil, nil},
|
||||||
|
[23] = {nil, nil, b.o, b.C, b.b, b.b, b.b, b.o, nil, nil},
|
||||||
|
[24] = {nil, nil, b.o, b.o, b.o, b.o, b.o, b.o, nil, nil},
|
||||||
|
},
|
||||||
|
[27] = {
|
||||||
|
[15] = {nil, b.C, b.o, b.g, b.g, b.g, b.g, b.g, b.B, nil},
|
||||||
|
[16] = {b.g, nil, b.y, b.o, b.g, b.g, b.g, b.g, nil, b.y},
|
||||||
|
[17] = {b.g, b.g, nil, b.y, b.o, b.g, b.g, nil, b.y, b.o},
|
||||||
|
[18] = {b.g, b.g, b.g, nil, b.y, b.o, nil, b.y, b.o, b.g},
|
||||||
|
[19] = {b.g, b.g, b.g, b.o, nil, b.G, b.y, b.o, b.g, b.g},
|
||||||
|
[20] = {b.g, b.g, b.o, b.o, b.Y, nil, b.o, b.g, b.g, b.g},
|
||||||
|
[21] = {b.g, b.o, b.y, nil, b.o, b.O, nil, b.g, b.g, b.g},
|
||||||
|
[22] = {b.o, b.y, nil, b.g, b.g, b.o, b.y, nil, b.g, b.g},
|
||||||
|
[23] = {b.y, nil, b.g, b.g, b.g, b.g, b.o, b.y, nil, b.g},
|
||||||
|
[24] = {nil, b.M, b.g, b.g, b.g, b.g, b.g, b.o, b.R, nil},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
local STAGE_TRANSITION_TIME = 300
|
||||||
|
|
||||||
|
function SakuraGame:new()
|
||||||
|
self.super:new()
|
||||||
|
|
||||||
|
self.randomizer = SakuraRandomizer()
|
||||||
|
|
||||||
|
self.current_map = 1
|
||||||
|
self.time_limit = 10800
|
||||||
|
self.cleared_frames = STAGE_TRANSITION_TIME
|
||||||
|
self.stage_frames = 0
|
||||||
|
self.time_extend = 0
|
||||||
|
self.maps_cleared = 0
|
||||||
|
self.map_20_time = 0
|
||||||
|
self.stage_pieces = 0
|
||||||
|
self.grid:applyMap(maps[self.current_map])
|
||||||
|
|
||||||
|
self.lock_drop = true
|
||||||
|
self.lock_hard_drop = true
|
||||||
|
self.enable_hold = true
|
||||||
|
self.next_queue_length = 3
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:checkRequirements()
|
||||||
|
if self.maps_cleared >= 14 + 2 * (self.current_map - 20) and
|
||||||
|
self.map_20_time <= frameTime(8,00) - frameTime(0,30) * (self.current_map - 20)
|
||||||
|
then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:getGravity()
|
||||||
|
if self.level < 8 then return 4/256
|
||||||
|
elseif self.level < 19 then return 5/256
|
||||||
|
elseif self.level < 35 then return 6/256
|
||||||
|
elseif self.level < 40 then return 8/256
|
||||||
|
elseif self.level < 50 then return 10/256
|
||||||
|
elseif self.level < 60 then return 12/256
|
||||||
|
elseif self.level < 70 then return 16/256
|
||||||
|
elseif self.level < 80 then return 32/256
|
||||||
|
elseif self.level < 90 then return 48/256
|
||||||
|
elseif self.level < 100 then return 64/256
|
||||||
|
elseif self.level < 108 then return 4/256
|
||||||
|
elseif self.level < 119 then return 5/256
|
||||||
|
elseif self.level < 125 then return 6/256
|
||||||
|
elseif self.level < 131 then return 8/256
|
||||||
|
elseif self.level < 139 then return 12/256
|
||||||
|
elseif self.level < 149 then return 32/256
|
||||||
|
elseif self.level < 156 then return 48/256
|
||||||
|
elseif self.level < 164 then return 80/256
|
||||||
|
elseif self.level < 174 then return 112/256
|
||||||
|
elseif self.level < 180 then return 128/256
|
||||||
|
elseif self.level < 200 then return 144/256
|
||||||
|
elseif self.level < 212 then return 16/256
|
||||||
|
elseif self.level < 221 then return 48/256
|
||||||
|
elseif self.level < 232 then return 80/256
|
||||||
|
elseif self.level < 244 then return 112/256
|
||||||
|
elseif self.level < 256 then return 144/256
|
||||||
|
elseif self.level < 267 then return 176/256
|
||||||
|
elseif self.level < 277 then return 192/256
|
||||||
|
elseif self.level < 287 then return 208/256
|
||||||
|
elseif self.level < 295 then return 224/256
|
||||||
|
elseif self.level < 300 then return 240/256
|
||||||
|
else return 20 end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:onLineClear(cleared_row_count)
|
||||||
|
self.level = self.level + cleared_row_count
|
||||||
|
for i = 13, 24 do
|
||||||
|
for j = 1, 10 do
|
||||||
|
local block = self.grid.grid[i][j]
|
||||||
|
if block and block.skin == "gem" and block.colour == "X" then
|
||||||
|
self.time_limit = self.time_limit + 60
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:onPieceEnter()
|
||||||
|
if self.level % 100 ~= 99 and not self.clear and self.stage_frames ~= 0 then
|
||||||
|
self.level = self.level + 1
|
||||||
|
end
|
||||||
|
if effects[self.current_map] == "mirror" and
|
||||||
|
self.stage_pieces % 3 == 0 and self.stage_pieces ~= 0
|
||||||
|
then
|
||||||
|
self.grid:mirror()
|
||||||
|
end
|
||||||
|
self.stage_pieces = self.stage_pieces + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:advanceOneFrame(inputs, ruleset)
|
||||||
|
if self.ready_frames == 0 then
|
||||||
|
if self.lcd > 0 then
|
||||||
|
if self.stage_frames <= frameTime(0,10) then self.time_extend = 600
|
||||||
|
elseif self.stage_frames <= frameTime(0,30) then self.time_extend = 300
|
||||||
|
else self.time_extend = 0 end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not self.grid:hasGemBlocks() or
|
||||||
|
(self.stage_frames >= 3600 and self.current_map <= 20) then
|
||||||
|
self.lcd = 0
|
||||||
|
self.are = 0
|
||||||
|
if self.stage_frames >= 3600 then self.time_extend = 0 end
|
||||||
|
self.piece = nil
|
||||||
|
|
||||||
|
-- transition to next map
|
||||||
|
if self.cleared_frames > 0 then
|
||||||
|
self.cleared_frames = self.cleared_frames - 1
|
||||||
|
if self.time_extend > 0 then
|
||||||
|
self.time_limit = self.time_limit + 3
|
||||||
|
self.time_extend = self.time_extend - 3
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
self.hold_queue = nil
|
||||||
|
if self.current_map > 20 or (self.stage_frames < 3600 and self.current_map <= 20) then self.maps_cleared = self.maps_cleared + 1 end
|
||||||
|
self.stage_frames = -1
|
||||||
|
self.level = 0
|
||||||
|
self.grid:clear()
|
||||||
|
if (self.current_map == 20) then self.map_20_time = self.frames end
|
||||||
|
if self.current_map >= 20 and self:checkRequirements() then
|
||||||
|
self.clear = true
|
||||||
|
self.completed = true
|
||||||
|
return false
|
||||||
|
else
|
||||||
|
self.current_map = self.current_map + 1
|
||||||
|
self.big_mode = effects[self.current_map] == "big"
|
||||||
|
self.ready_frames = 100
|
||||||
|
self.stage_pieces = 0
|
||||||
|
self.grid:applyMap(maps[self.current_map])
|
||||||
|
end
|
||||||
|
|
||||||
|
-- this is necessary to fix timer
|
||||||
|
self.frames = self.frames - 1
|
||||||
|
self.time_limit = self.time_limit + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
self.frames = self.frames + 1
|
||||||
|
self.stage_frames = self.stage_frames + 1
|
||||||
|
self.time_limit = self.time_limit - 1
|
||||||
|
if self.time_limit <= 0 then self.game_over = true end
|
||||||
|
|
||||||
|
if self.piece ~= nil and self.frames % 30 == 0 and
|
||||||
|
effects[self.current_map] == "roll"
|
||||||
|
then
|
||||||
|
ruleset:attemptRotate(
|
||||||
|
{[config.gamesettings.world_reverse == 3 or
|
||||||
|
(ruleset.world and config.gamesettings.world_reverse == 2)
|
||||||
|
and "rotate_left" or "rotate_right"] = true},
|
||||||
|
self.piece, self.grid, false
|
||||||
|
)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
self.cleared_frames = STAGE_TRANSITION_TIME
|
||||||
|
if not self.prev_inputs.hold and inputs.hold then
|
||||||
|
self.hold_queue = table.remove(self.next_queue, 1)
|
||||||
|
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
|
||||||
|
local function colourXRay(game, block, x, y, age)
|
||||||
|
local r, g, b, a = .5,.5,.5
|
||||||
|
if ((game.stage_frames/2 - x) % 30 < 1)
|
||||||
|
or game.stage_frames == 0
|
||||||
|
or game.cleared_frames ~= STAGE_TRANSITION_TIME
|
||||||
|
or game.stage_pieces % 2 == 0
|
||||||
|
then
|
||||||
|
a = 1
|
||||||
|
else
|
||||||
|
a = 1 - age / 4
|
||||||
|
end
|
||||||
|
return r, g, b, a, a
|
||||||
|
end
|
||||||
|
|
||||||
|
local function colourColor(game, block, x, y, age)
|
||||||
|
local r, g, b, a = .5,.5,.5
|
||||||
|
if game.stage_frames == 0 or game.cleared_frames ~= STAGE_TRANSITION_TIME then
|
||||||
|
a = 1
|
||||||
|
else
|
||||||
|
a = (game.stage_frames/30 + (y + math.abs(x-5.5))/5) % 1
|
||||||
|
end
|
||||||
|
return r, g, b, a, 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:drawGrid()
|
||||||
|
if effects[self.current_map] == "xray" then
|
||||||
|
self.grid:drawCustom(colourXRay, self)
|
||||||
|
elseif effects[self.current_map] == "color" then
|
||||||
|
self.grid:drawCustom(colourColor, self)
|
||||||
|
else
|
||||||
|
self.grid:draw()
|
||||||
|
-- if self.piece ~= nil and self.level < 100 then
|
||||||
|
self:drawGhostPiece(ruleset)
|
||||||
|
-- end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:drawScoringInfo()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.print(
|
||||||
|
self.das.direction .. " " ..
|
||||||
|
self.das.frames .. " " ..
|
||||||
|
strTrueValues(self.prev_inputs)
|
||||||
|
)
|
||||||
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||||
|
love.graphics.printf("STAGE", 240, 120, 80, "left")
|
||||||
|
love.graphics.printf("TIME LIMIT", 240, 180, 80, "left")
|
||||||
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
||||||
|
if self.current_map <= 20 then
|
||||||
|
love.graphics.printf("STAGE LIMIT", 240, 240, 100, "left")
|
||||||
|
end
|
||||||
|
if effects[self.current_map] then
|
||||||
|
love.graphics.printf("EFFECT: " .. effects[self.current_map], 240, 300, 160, "left")
|
||||||
|
end
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.setColor(
|
||||||
|
(self.time_limit % 4 < 2 and
|
||||||
|
self.time_limit <= frameTime(0,10) and
|
||||||
|
self.grid:hasGemBlocks() and
|
||||||
|
self.time_limit ~= 0) and
|
||||||
|
{ 1, 0.3, 0.3, 1 } or
|
||||||
|
{ 1, 1, 1, 1 }
|
||||||
|
)
|
||||||
|
love.graphics.printf(formatTime(self.time_limit), 240, 200, 120, "left")
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
if self.current_map <= 20 then
|
||||||
|
love.graphics.printf(formatTime(3600 - self.stage_frames), 240, 260, 120, "left")
|
||||||
|
end
|
||||||
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
||||||
|
love.graphics.printf(math.floor((self.level + 100) / 100) * 100, 240, 370, 40, "right")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_8x11)
|
||||||
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
|
love.graphics.printf(self.current_map, 290, 110, 80, "left")
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:drawCustom()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
if self.ready_frames ~= 0 and not self.clear then
|
||||||
|
love.graphics.setFont(font_3x5_4)
|
||||||
|
love.graphics.printf("STAGE " .. self.current_map, 64, 170, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
if effects[self.current_map] then
|
||||||
|
love.graphics.printf("EFFECT: " .. effects[self.current_map], 64, 270, 160, "center")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.cleared_frames > 0 and
|
||||||
|
(not self.grid:hasGemBlocks() or
|
||||||
|
(self.stage_frames >= 3600 and self.current_map <= 20)) then
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.printf("TIME LIMIT", 64, 180, 160, "center")
|
||||||
|
love.graphics.printf("TIME EXTEND", 64, 240, 160, "center")
|
||||||
|
love.graphics.printf("STAGE TIME", 64, 300, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf("STAGE " .. self.current_map, 64, 100, 160, "center")
|
||||||
|
love.graphics.setColor(
|
||||||
|
self.cleared_frames % 4 < 2 and
|
||||||
|
{ 1, 1, 0.3, 1 } or
|
||||||
|
{ 1, 1, 1, 1 }
|
||||||
|
)
|
||||||
|
love.graphics.printf(formatTime(self.time_limit), 64, 200, 160, "center")
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
love.graphics.printf(formatTime(self.time_extend), 64, 260, 160, "center")
|
||||||
|
love.graphics.printf(formatTime(self.stage_frames), 64, 320, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_4)
|
||||||
|
love.graphics.printf((self.stage_frames >= 3600 and self.current_map <= 20) and "" or "CLEAR!", 64, 130, 160, "center")
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.clear then
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf("EXCELLENT!", 64, 180, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
if self.current_map ~= 27 then
|
||||||
|
love.graphics.printf("...but let's go\nbetter next time", 64, 220, 160, "center")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:getBackground()
|
||||||
|
return (self.current_map - 1) % 20
|
||||||
|
end
|
||||||
|
|
||||||
|
function SakuraGame:getHighscoreData()
|
||||||
|
return {
|
||||||
|
maps = self.maps_cleared,
|
||||||
|
current_map = self.current_map,
|
||||||
|
frames = self.frames,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
return SakuraGame
|
||||||
16
tetris/randomizers/fixed_sequence.lua
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||||
|
|
||||||
|
local Sequence = Randomizer:extend()
|
||||||
|
|
||||||
|
function Sequence:initialize()
|
||||||
|
self.sequence = "IJLOT"
|
||||||
|
self.counter = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function Sequence:generatePiece()
|
||||||
|
local piece = string.sub(self.sequence, self.counter + 1, self.counter + 1)
|
||||||
|
self.counter = (self.counter + 1) % string.len(self.sequence)
|
||||||
|
return piece
|
||||||
|
end
|
||||||
|
|
||||||
|
return Sequence
|
||||||
10
tetris/randomizers/sakura.lua
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
local Sequence = require 'tetris.randomizers.fixed_sequence'
|
||||||
|
|
||||||
|
local Sakura = Sequence:extend()
|
||||||
|
|
||||||
|
function Sakura:initialize()
|
||||||
|
self.super:initialize()
|
||||||
|
self.sequence = "LIJOTSZILJOTISJZLOIJSZTIOJZTLSOZTISOLTJSIZTOJLIZSTOIZLTJOSILTZSOITJLZSTJJISOLJITSLZOIZSJOITSZLJTSZLISTJLZOTIOZSJILTZSOITZJSOLTJSZIOJLZIOJTZIZLOSIZTJOILZSOJIOSZTJILOSSILZOTJIZTSOLZTSOIJTZSILTZOSIJZTOLJISOLJTZSOLTZJSOTILZJTOLZIJSOZTJLOZSTLOZITSOLZTJIOSLZJTO"
|
||||||
|
end
|
||||||
|
|
||||||
|
return Sakura
|
||||||
@@ -6,6 +6,8 @@ local SRS = Ruleset:extend()
|
|||||||
SRS.name = "ACE-SRS"
|
SRS.name = "ACE-SRS"
|
||||||
SRS.hash = "ACE Standard"
|
SRS.hash = "ACE Standard"
|
||||||
|
|
||||||
|
SRS.MANIPULATIONS_MAX = 128
|
||||||
|
|
||||||
SRS.spawn_positions = {
|
SRS.spawn_positions = {
|
||||||
I = { x=5, y=2 },
|
I = { x=5, y=2 },
|
||||||
J = { x=4, y=3 },
|
J = { x=4, y=3 },
|
||||||
@@ -26,23 +28,11 @@ SRS.big_spawn_positions = {
|
|||||||
Z = { x=2, y=1 },
|
Z = { x=2, y=1 },
|
||||||
}
|
}
|
||||||
|
|
||||||
function SRS:onPieceMove(piece, grid)
|
|
||||||
piece.lock_delay = 0 -- move reset
|
|
||||||
if piece:isDropBlocked(grid) then
|
|
||||||
piece.manipulations = piece.manipulations + 1
|
|
||||||
if piece.manipulations >= 128 then
|
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function SRS:onPieceRotate(piece, grid)
|
function SRS:onPieceRotate(piece, grid)
|
||||||
piece.lock_delay = 0 -- rotate reset
|
piece.lock_delay = 0 -- rotate reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.manipulations = piece.manipulations + 1
|
piece.manipulations = piece.manipulations + 1
|
||||||
if piece.manipulations >= 128 then
|
if piece.manipulations >= self.MANIPULATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -115,8 +115,8 @@ function Ruleset:attemptRotate(new_inputs, piece, grid, initial)
|
|||||||
local new_piece = piece:withRelativeRotation(rot_dir)
|
local new_piece = piece:withRelativeRotation(rot_dir)
|
||||||
|
|
||||||
if (grid:canPlacePiece(new_piece)) then
|
if (grid:canPlacePiece(new_piece)) then
|
||||||
self:onPieceRotate(piece, grid)
|
|
||||||
piece:setRelativeRotation(rot_dir)
|
piece:setRelativeRotation(rot_dir)
|
||||||
|
self:onPieceRotate(piece, grid)
|
||||||
else
|
else
|
||||||
if not(initial and self.enable_IRS_wallkicks == false) then
|
if not(initial and self.enable_IRS_wallkicks == false) then
|
||||||
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||||
|
|||||||
@@ -8,6 +8,8 @@ SRS.hash = "Standard"
|
|||||||
|
|
||||||
SRS.enable_IRS_wallkicks = true
|
SRS.enable_IRS_wallkicks = true
|
||||||
|
|
||||||
|
SRS.MANIPULATIONS_MAX = 15
|
||||||
|
|
||||||
function SRS:check_new_low(piece)
|
function SRS:check_new_low(piece)
|
||||||
for _, block in pairs(piece:getBlockOffsets()) do
|
for _, block in pairs(piece:getBlockOffsets()) do
|
||||||
local y = piece.position.y + block.y
|
local y = piece.position.y + block.y
|
||||||
@@ -75,7 +77,7 @@ end
|
|||||||
|
|
||||||
function SRS:onPieceDrop(piece, grid)
|
function SRS:onPieceDrop(piece, grid)
|
||||||
self:check_new_low(piece)
|
self:check_new_low(piece)
|
||||||
if piece.manipulations >= 15 and piece:isDropBlocked(grid) then
|
if piece.manipulations >= self.MANIPULATIONS_MAX and piece:isDropBlocked(grid) then
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
else
|
else
|
||||||
piece.lock_delay = 0 -- step reset
|
piece.lock_delay = 0 -- step reset
|
||||||
@@ -86,8 +88,7 @@ function SRS:onPieceMove(piece, grid)
|
|||||||
piece.lock_delay = 0 -- move reset
|
piece.lock_delay = 0 -- move reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.manipulations = piece.manipulations + 1
|
piece.manipulations = piece.manipulations + 1
|
||||||
if piece.manipulations >= 15 then
|
if piece.manipulations >= self.MANIPULATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -97,9 +98,9 @@ function SRS:onPieceRotate(piece, grid)
|
|||||||
piece.lock_delay = 0 -- rotate reset
|
piece.lock_delay = 0 -- rotate reset
|
||||||
self:check_new_low(piece)
|
self:check_new_low(piece)
|
||||||
piece.manipulations = piece.manipulations + 1
|
piece.manipulations = piece.manipulations + 1
|
||||||
|
if piece.manipulations >= self.MANIPULATIONS_MAX then
|
||||||
|
piece:moveInGrid({ x = 0, y = 1 }, 1, grid)
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
if piece.manipulations >= 15 then
|
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -18,6 +18,9 @@ SRS.colourscheme = {
|
|||||||
SRS.softdrop_lock = false
|
SRS.softdrop_lock = false
|
||||||
SRS.harddrop_lock = true
|
SRS.harddrop_lock = true
|
||||||
|
|
||||||
|
SRS.MANIPULATIONS_MAX = 10
|
||||||
|
SRS.ROTATIONS_MAX = 8
|
||||||
|
|
||||||
SRS.spawn_positions = {
|
SRS.spawn_positions = {
|
||||||
I = { x=5, y=4 },
|
I = { x=5, y=4 },
|
||||||
J = { x=4, y=5 },
|
J = { x=4, y=5 },
|
||||||
@@ -162,15 +165,18 @@ function SRS:onPieceCreate(piece, grid)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function SRS:onPieceDrop(piece, grid)
|
function SRS:onPieceDrop(piece, grid)
|
||||||
|
if (piece.manipulations >= self.MANIPULATIONS_MAX or piece.rotations >= self.ROTATIONS_MAX) and piece:isDropBlocked(grid) then
|
||||||
|
piece.locked = true
|
||||||
|
else
|
||||||
piece.lock_delay = 0 -- step reset
|
piece.lock_delay = 0 -- step reset
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function SRS:onPieceMove(piece, grid)
|
function SRS:onPieceMove(piece, grid)
|
||||||
piece.lock_delay = 0 -- move reset
|
piece.lock_delay = 0 -- move reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.manipulations = piece.manipulations + 1
|
piece.manipulations = piece.manipulations + 1
|
||||||
if piece.manipulations >= 10 then
|
if piece.manipulations >= self.MANIPULATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -180,8 +186,7 @@ function SRS:onPieceRotate(piece, grid)
|
|||||||
piece.lock_delay = 0 -- rotate reset
|
piece.lock_delay = 0 -- rotate reset
|
||||||
if piece:isDropBlocked(grid) then
|
if piece:isDropBlocked(grid) then
|
||||||
piece.rotations = piece.rotations + 1
|
piece.rotations = piece.rotations + 1
|
||||||
if piece.rotations >= 8 then
|
if piece.rotations >= self.ROTATIONS_MAX then
|
||||||
piece:dropToBottom(grid)
|
|
||||||
piece.locked = true
|
piece.locked = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||