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15 Commits
47a5a53e23
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v0.3.1
| Author | SHA1 | Date | |
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afe6a43dab |
@@ -26,13 +26,13 @@ All assets needed are bundled with the executable.
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|||||||
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#### Bleeding edge
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#### Bleeding edge
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If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip).
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If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip). Extract the ZIP to a folder of your choosing.
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Extract the ZIP, open a Command Prompt at the folder you extracted Cambridge to, then run this command:
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Assuming you're on a 64-bit system, you can double-click `start_win64.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
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dist\windows\love.exe .
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dist\windows\love.exe .
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Alternatively, if you're on a 32-bit system, run this instead:
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If you're on a 32-bit system, you'll want to double-click `start_win32.bat`. If that doesn't work, run this instead:
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dist\win32\love.exe .
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dist\win32\love.exe .
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@@ -42,7 +42,7 @@ Then, check the mod pack section at the bottom of this page.
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### macOS, Linux
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### macOS, Linux
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If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11, because it won't work with earlier versions!**
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If you haven't already, install `love` with your favourite package manager (Homebrew on macOS, your system's default on Linux). **Make sure you're using LÖVE 11.3, because it won't work with earlier or later versions!**
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#### Downloading a release
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#### Downloading a release
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||||||
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@@ -20,6 +20,7 @@ backgrounds = {
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love.graphics.newImage("res/backgrounds/1800.png"),
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love.graphics.newImage("res/backgrounds/1800.png"),
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love.graphics.newImage("res/backgrounds/1900.png"),
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love.graphics.newImage("res/backgrounds/1900.png"),
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title = love.graphics.newImage("res/backgrounds/title.png"),
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title = love.graphics.newImage("res/backgrounds/title.png"),
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title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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snow = love.graphics.newImage("res/backgrounds/snow.png"),
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snow = love.graphics.newImage("res/backgrounds/snow.png"),
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input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
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input_config = love.graphics.newImage("res/backgrounds/options-input.png"),
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@@ -39,7 +39,7 @@ function initConfig()
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else
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else
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if config.current_mode then current_mode = config.current_mode end
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if config.current_mode then current_mode = config.current_mode end
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if config.current_ruleset then current_ruleset = config.current_ruleset end
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if config.current_ruleset then current_ruleset = config.current_ruleset end
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scene = TitleScene()
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scene = ArcadeScene()
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end
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end
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end
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end
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5
main.lua
5
main.lua
@@ -103,6 +103,9 @@ function love.keypressed(key, scancode)
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scene = InputConfigScene()
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scene = InputConfigScene()
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switchBGM(nil)
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switchBGM(nil)
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loadSave()
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loadSave()
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elseif scancode == "f8" and scene.title == "Arcade" then
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scene = TitleScene()
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playSE("mode_decide")
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-- secret sound playing :eyes:
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-- secret sound playing :eyes:
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elseif scancode == "f8" and scene.title == "Title" then
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elseif scancode == "f8" and scene.title == "Title" then
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config.secret = not config.secret
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config.secret = not config.secret
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@@ -118,7 +121,7 @@ function love.keypressed(key, scancode)
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love.filesystem.remove("ss")
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love.filesystem.remove("ss")
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love.filesystem.createDirectory("ss")
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love.filesystem.createDirectory("ss")
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end
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end
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print("Saving screenshot as "..ss_name)
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print("Saving screenshot as "..love.filesystem.getSaveDirectory().."/"..ss_name)
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GLOBAL_CANVAS:newImageData():encode("png", ss_name)
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GLOBAL_CANVAS:newImageData():encode("png", ss_name)
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-- function keys are reserved
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-- function keys are reserved
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
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elseif string.match(scancode, "^f[1-9]$") or string.match(scancode, "^f[1-9][0-9]+$") then
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BIN
res/backgrounds/title-no-icon.jpg
Normal file
BIN
res/backgrounds/title-no-icon.jpg
Normal file
Binary file not shown.
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After Width: | Height: | Size: 343 KiB |
@@ -8,6 +8,7 @@ function Scene:render() end
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function Scene:onInputPress() end
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function Scene:onInputPress() end
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function Scene:onInputRelease() end
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function Scene:onInputRelease() end
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ArcadeScene = require "scene.arcade"
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ExitScene = require "scene.exit"
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ExitScene = require "scene.exit"
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GameScene = require "scene.game"
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GameScene = require "scene.game"
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ReplayScene = require "scene.replay"
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ReplayScene = require "scene.replay"
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52
scene/arcade.lua
Normal file
52
scene/arcade.lua
Normal file
@@ -0,0 +1,52 @@
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local ArcadeScene = Scene:extend()
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ArcadeScene.title = "Arcade"
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function ArcadeScene:new()
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self.frames = 0
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DiscordRPC:update({
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details = "In menus",
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state = "Waiting for a credit",
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largeImageKey = "icon2",
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largeImageText = version
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})
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end
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local block_offsets = {
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{color = "M", x = 0, y = 0},
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{color = "G", x = 32, y = 0},
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{color = "Y", x = 64, y = 0},
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{color = "B", x = 0, y = 32},
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{color = "O", x = 0, y = 64},
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{color = "C", x = 32, y = 64},
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{color = "R", x = 64, y = 64}
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}
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function ArcadeScene:update()
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self.frames = self.frames + 1
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end
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function ArcadeScene:render()
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love.graphics.setFont(font_3x5_3)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(
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backgrounds["title_no_icon"],
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0, 0, 0,
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0.5, 0.5
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)
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for _, b in ipairs(block_offsets) do
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love.graphics.draw(
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blocks["2tie"][b.color],
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272 + b.x, 144 + b.y, 0,
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2, 2
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)
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end
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love.graphics.printf("CAMBRIDGE: THE OPEN SOURCE ARCADE STACKER", 0, 256, 640, "center")
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love.graphics.setFont(font_3x5_2)
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love.graphics.setColor(1, 1, 1, 1 - (math.floor(self.frames / 60) % 2))
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love.graphics.printf("Insert 1 credit(s)", 0, 416, 640, "center")
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end
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return ArcadeScene
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@@ -5,7 +5,7 @@ CreditsScene.title = "Credits"
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function CreditsScene:new()
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function CreditsScene:new()
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self.frames = 0
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self.frames = 0
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-- higher = slower
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-- higher = slower
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self.scroll_speed = 1.85
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self.scroll_speed = 1.8
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switchBGM("credit_roll", "gm3")
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switchBGM("credit_roll", "gm3")
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||||||
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||||||
DiscordRPC:update({
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DiscordRPC:update({
|
||||||
@@ -40,14 +40,14 @@ function CreditsScene:render()
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|||||||
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||||||
love.graphics.setFont(font_3x5_4)
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love.graphics.setFont(font_3x5_4)
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||||||
love.graphics.print("Cambridge Credits", 320, 500 - offset)
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love.graphics.print("Cambridge Credits", 320, 500 - offset)
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love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(2030 - offset, 240))
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love.graphics.print("THANK YOU\nFOR PLAYING!", 320, math.max(2050 - offset, 240))
|
||||||
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||||||
love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.print("Game Developers", 320, 550 - offset)
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love.graphics.print("Game Developers", 320, 550 - offset)
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||||||
love.graphics.print("Project Heads", 320, 640 - offset)
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love.graphics.print("Project Heads", 320, 640 - offset)
|
||||||
love.graphics.print("Notable Game Developers", 320, 750 - offset)
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love.graphics.print("Notable Game Developers", 320, 750 - offset)
|
||||||
love.graphics.print("Special Thanks", 320, 1000 - offset)
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love.graphics.print("Special Thanks", 320, 1000 - offset)
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||||||
love.graphics.print("- Milla", 320, math.max(2110 - offset, 320))
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love.graphics.print("- Milla", 320, math.max(2130 - offset, 320))
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
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love.graphics.setFont(font_3x5_2)
|
||||||
love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
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love.graphics.print("Oshisaure\nJoe Zeng", 320, 590 - offset)
|
||||||
@@ -66,7 +66,7 @@ function CreditsScene:render()
|
|||||||
"CylinderKnot\neightsixfivezero\nEricICX\nGesomaru\n" ..
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"CylinderKnot\neightsixfivezero\nEricICX\nGesomaru\n" ..
|
||||||
"gizmo4487\nJBroms\nKirby703\nKitaru\n" ..
|
"gizmo4487\nJBroms\nKirby703\nKitaru\n" ..
|
||||||
"M1ssing0\nMattMayuga\nMyPasswordIsWeak\n" ..
|
"M1ssing0\nMattMayuga\nMyPasswordIsWeak\n" ..
|
||||||
"Nikki Karissa\noffwo\nOliver\nPineapple\npokemonfan1937\n" ..
|
"Nikki Karissa\nnim\noffwo\nOliver\nPineapple\npokemonfan1937\n" ..
|
||||||
"Pyra Neoxi\nRDST64\nRocketLanterns\nRustyFoxxo\n" ..
|
"Pyra Neoxi\nRDST64\nRocketLanterns\nRustyFoxxo\n" ..
|
||||||
"saphie\nShelleloch\nSimon\nstratus\nSuper302\n" ..
|
"saphie\nShelleloch\nSimon\nstratus\nSuper302\n" ..
|
||||||
"switchpalacecorner\nterpyderp\nTetrian22\nTetro48\nThatCookie\n" ..
|
"switchpalacecorner\nterpyderp\nTetrian22\nTetro48\nThatCookie\n" ..
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ function GameScene:new(game_mode, ruleset, inputs)
|
|||||||
self.retry_ruleset = ruleset
|
self.retry_ruleset = ruleset
|
||||||
self.secret_inputs = inputs
|
self.secret_inputs = inputs
|
||||||
self.game = game_mode(self.secret_inputs)
|
self.game = game_mode(self.secret_inputs)
|
||||||
|
self.game.secret_inputs = inputs
|
||||||
self.ruleset = ruleset(self.game)
|
self.ruleset = ruleset(self.game)
|
||||||
self.game:initialize(self.ruleset)
|
self.game:initialize(self.ruleset)
|
||||||
self.inputs = {
|
self.inputs = {
|
||||||
@@ -40,6 +41,8 @@ function GameScene:update()
|
|||||||
self.game:update(inputs, self.ruleset)
|
self.game:update(inputs, self.ruleset)
|
||||||
self.game.grid:update()
|
self.game.grid:update()
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
|
details = self.game.rpc_details,
|
||||||
|
state = self.game.name,
|
||||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
@@ -61,18 +64,19 @@ function GameScene:onInputPress(e)
|
|||||||
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
highscore_hash = self.game.hash .. "-" .. self.ruleset.hash
|
||||||
submitHighscore(highscore_hash, highscore_entry)
|
submitHighscore(highscore_hash, highscore_entry)
|
||||||
self.game:onExit()
|
self.game:onExit()
|
||||||
scene = e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
|
scene = ArcadeScene()
|
||||||
|
-- e.input == "retry" and GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs) or ModeSelectScene()
|
||||||
elseif e.input == "retry" then
|
elseif e.input == "retry" then
|
||||||
switchBGM(nil)
|
switchBGM(nil)
|
||||||
self.game:onExit()
|
self.game:onExit()
|
||||||
scene = GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
scene = ArcadeScene() --GameScene(self.retry_mode, self.retry_ruleset, self.secret_inputs)
|
||||||
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
||||||
self.paused = not self.paused
|
self.paused = not self.paused
|
||||||
if self.paused then pauseBGM()
|
if self.paused then pauseBGM()
|
||||||
else resumeBGM() end
|
else resumeBGM() end
|
||||||
elseif e.input == "menu_back" then
|
elseif e.input == "menu_back" then
|
||||||
self.game:onExit()
|
self.game:onExit()
|
||||||
scene = ModeSelectScene()
|
scene = ArcadeScene() -- ModeSelectScene()
|
||||||
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
elseif e.input and string.sub(e.input, 1, 5) ~= "menu_" then
|
||||||
self.inputs[e.input] = true
|
self.inputs[e.input] = true
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -13,11 +13,12 @@ ConfigScene.options = {
|
|||||||
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
{"world_reverse", "A Button Rotation", false, {"Left", "Auto", "Right"}},
|
||||||
{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
|
{"spawn_positions", "Spawn Positions", false, {"Per ruleset", "In field", "Out of field"}},
|
||||||
{"display_gamemode", "Debug Info", false, {"On", "Off"}},
|
{"display_gamemode", "Debug Info", false, {"On", "Off"}},
|
||||||
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
{"save_replay", "Save Replays", false, {"On", "Off"}},
|
||||||
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
{"smooth_movement", "Smooth Piece Drop", false, {"On", "Off"}},
|
||||||
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
|
||||||
{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
|
{"diagonal_input", "Diagonal Input", false, {"On", "Off"}},
|
||||||
|
{"das_last_key", "DAS Last Key", false, {"Off", "On"}},
|
||||||
{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
|
{"buffer_lock", "Buffer Drop Type", false, {"Off", "Hold", "Tap"}},
|
||||||
|
{"synchroes_allowed", "Synchroes", false, {"Per ruleset", "On", "Off"}},
|
||||||
{"sfx_volume", "SFX", true, "sfxSlider"},
|
{"sfx_volume", "SFX", true, "sfxSlider"},
|
||||||
{"bgm_volume", "BGM", true, "bgmSlider"},
|
{"bgm_volume", "BGM", true, "bgmSlider"},
|
||||||
}
|
}
|
||||||
@@ -33,8 +34,8 @@ function ConfigScene:new()
|
|||||||
state = "Changing game settings",
|
state = "Changing game settings",
|
||||||
})
|
})
|
||||||
|
|
||||||
self.sfxSlider = newSlider(165, 400, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
self.sfxSlider = newSlider(165, 420, 225, config.sfx_volume * 100, 0, 100, function(v) config.sfx_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||||
self.bgmSlider = newSlider(465, 400, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
self.bgmSlider = newSlider(465, 420, 225, config.bgm_volume * 100, 0, 100, function(v) config.bgm_volume = v / 100 end, {width=20, knob="circle", track="roundrect"})
|
||||||
end
|
end
|
||||||
|
|
||||||
function ConfigScene:update()
|
function ConfigScene:update()
|
||||||
@@ -58,7 +59,7 @@ function ConfigScene:render()
|
|||||||
if not ConfigScene.options[self.highlight][3] then
|
if not ConfigScene.options[self.highlight][3] then
|
||||||
love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
|
love.graphics.rectangle("fill", 25, 98 + self.highlight * 20, 170, 22)
|
||||||
else
|
else
|
||||||
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
|
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 362, 215, 33)
|
||||||
end
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
@@ -75,8 +76,8 @@ function ConfigScene:render()
|
|||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 345)
|
love.graphics.print("SFX Volume: " .. math.floor(self.sfxSlider:getValue()) .. "%", 75, 365)
|
||||||
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 345)
|
love.graphics.print("BGM Volume: " .. math.floor(self.bgmSlider:getValue()) .. "%", 375, 365)
|
||||||
|
|
||||||
love.graphics.setColor(1, 1, 1, 0.75)
|
love.graphics.setColor(1, 1, 1, 0.75)
|
||||||
self.sfxSlider:draw()
|
self.sfxSlider:draw()
|
||||||
|
|||||||
@@ -78,7 +78,7 @@ function KeyConfigScene:onInputPress(e)
|
|||||||
if not config.input then config.input = {} end
|
if not config.input then config.input = {} end
|
||||||
config.input.keys = self.new_input
|
config.input.keys = self.new_input
|
||||||
saveConfig()
|
saveConfig()
|
||||||
scene = had_config and InputConfigScene() or TitleScene()
|
scene = had_config and InputConfigScene() or ArcadeScene()
|
||||||
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
-- retry
|
-- retry
|
||||||
self.input_state = 1
|
self.input_state = 1
|
||||||
|
|||||||
@@ -4,17 +4,18 @@ local ReplayScene = Scene:extend()
|
|||||||
|
|
||||||
ReplayScene.title = "Replay"
|
ReplayScene.title = "Replay"
|
||||||
|
|
||||||
function ReplayScene:new(replay, game_mode, ruleset, inputs)
|
function ReplayScene:new(replay, game_mode, ruleset)
|
||||||
config.gamesettings = replay["gamesettings"]
|
config.gamesettings = replay["gamesettings"]
|
||||||
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
|
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
|
||||||
love.math.setRandomState(replay["random_state"])
|
love.math.setRandomState(replay["random_state"])
|
||||||
self.retry_replay = replay
|
self.retry_replay = replay
|
||||||
self.retry_mode = game_mode
|
self.retry_mode = game_mode
|
||||||
self.retry_ruleset = ruleset
|
self.retry_ruleset = ruleset
|
||||||
self.secret_inputs = inputs
|
self.secret_inputs = replay["secret_inputs"]
|
||||||
self.game = game_mode(self.secret_inputs)
|
self.game = game_mode(self.secret_inputs)
|
||||||
|
self.game.save_replay = false
|
||||||
self.ruleset = ruleset(self.game)
|
self.ruleset = ruleset(self.game)
|
||||||
self.game:initialize(self.ruleset, true)
|
self.game:initialize(self.ruleset)
|
||||||
self.inputs = {
|
self.inputs = {
|
||||||
left=false,
|
left=false,
|
||||||
right=false,
|
right=false,
|
||||||
@@ -51,6 +52,8 @@ function ReplayScene:update()
|
|||||||
self.game:update(input_copy, self.ruleset)
|
self.game:update(input_copy, self.ruleset)
|
||||||
self.game.grid:update()
|
self.game.grid:update()
|
||||||
DiscordRPC:update({
|
DiscordRPC:update({
|
||||||
|
details = "Viewing a replay",
|
||||||
|
state = self.game.name,
|
||||||
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -121,12 +121,15 @@ function ReplaySelectScene:render()
|
|||||||
love.graphics.setFont(font_3x5_2)
|
love.graphics.setFont(font_3x5_2)
|
||||||
for idx, replay in ipairs(replays) do
|
for idx, replay in ipairs(replays) do
|
||||||
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
|
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
|
||||||
local display_string = os.date("%c", replay["timestamp"]).." "..replay["mode"].." "..replay["ruleset"]
|
local display_string = os.date("%c", replay["timestamp"]).." - "..replay["mode"].." - "..replay["ruleset"]
|
||||||
if replay["level"] ~= nil then
|
if replay["level"] ~= nil then
|
||||||
display_string = display_string.." Level: "..replay["level"]
|
display_string = display_string.." - Level: "..replay["level"]
|
||||||
end
|
end
|
||||||
if replay["timer"] ~= nil then
|
if replay["timer"] ~= nil then
|
||||||
display_string = display_string.." Time: "..formatTime(replay["timer"])
|
display_string = display_string.." - Time: "..formatTime(replay["timer"])
|
||||||
|
end
|
||||||
|
if #display_string > 75 then
|
||||||
|
display_string = display_string:sub(1, 75) .. "..."
|
||||||
end
|
end
|
||||||
love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
|
love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
|
||||||
end
|
end
|
||||||
@@ -167,8 +170,7 @@ function ReplaySelectScene:onInputPress(e)
|
|||||||
scene = ReplayScene(
|
scene = ReplayScene(
|
||||||
replays[self.menu_state.replay],
|
replays[self.menu_state.replay],
|
||||||
mode,
|
mode,
|
||||||
rules,
|
rules
|
||||||
replays[self.menu_state.replay]["secret_inputs"]
|
|
||||||
)
|
)
|
||||||
elseif e.input == "up" or e.scancode == "up" then
|
elseif e.input == "up" or e.scancode == "up" then
|
||||||
self:changeOption(-1)
|
self:changeOption(-1)
|
||||||
|
|||||||
@@ -86,7 +86,7 @@ function StickConfigScene:onInputPress(e)
|
|||||||
if not config.input then config.input = {} end
|
if not config.input then config.input = {} end
|
||||||
config.input.joysticks = self.new_input
|
config.input.joysticks = self.new_input
|
||||||
saveConfig()
|
saveConfig()
|
||||||
scene = had_config and InputConfigScene() or TitleScene()
|
scene = had_config and InputConfigScene() or ArcadeScene()
|
||||||
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
elseif e.scancode == "delete" or e.scancode == "backspace" then
|
||||||
-- retry
|
-- retry
|
||||||
self.input_state = 1
|
self.input_state = 1
|
||||||
|
|||||||
@@ -60,18 +60,38 @@ function TitleScene:update()
|
|||||||
else self.y_offset = 310 - self.frames end
|
else self.y_offset = 310 - self.frames end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local block_offsets = {
|
||||||
|
{color = "M", x = 0, y = 0},
|
||||||
|
{color = "G", x = 32, y = 0},
|
||||||
|
{color = "Y", x = 64, y = 0},
|
||||||
|
{color = "B", x = 0, y = 32},
|
||||||
|
{color = "O", x = 0, y = 64},
|
||||||
|
{color = "C", x = 32, y = 64},
|
||||||
|
{color = "R", x = 64, y = 64}
|
||||||
|
}
|
||||||
|
|
||||||
function TitleScene:render()
|
function TitleScene:render()
|
||||||
love.graphics.setFont(font_3x5_4)
|
love.graphics.setFont(font_3x5_4)
|
||||||
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds["title"], -- title_night
|
backgrounds["title_no_icon"], -- title, title_night
|
||||||
0, 0, 0,
|
0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
|
||||||
|
-- 490, 192
|
||||||
|
for _, b in ipairs(block_offsets) do
|
||||||
|
love.graphics.draw(
|
||||||
|
blocks["2tie"][b.color],
|
||||||
|
490 + b.x, 192 + b.y, 0,
|
||||||
|
2, 2
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
misc_graphics["icon"],
|
misc_graphics["icon"],
|
||||||
460, 170, 0,
|
490, 192, 0,
|
||||||
2, 2
|
2, 2
|
||||||
)
|
)
|
||||||
]]
|
]]
|
||||||
|
|||||||
1
start_win32.bat
Normal file
1
start_win32.bat
Normal file
@@ -0,0 +1 @@
|
|||||||
|
dist\win32\love.exe .
|
||||||
1
start_win64.bat
Normal file
1
start_win64.bat
Normal file
@@ -0,0 +1 @@
|
|||||||
|
dist\windows\love.exe .
|
||||||
@@ -16,12 +16,11 @@ GameMode.hash = ""
|
|||||||
GameMode.tagline = ""
|
GameMode.tagline = ""
|
||||||
GameMode.rollOpacityFunction = function(age) return 0 end
|
GameMode.rollOpacityFunction = function(age) return 0 end
|
||||||
|
|
||||||
function GameMode:new(secret_inputs)
|
function GameMode:new()
|
||||||
self.replay_inputs = {}
|
self.replay_inputs = {}
|
||||||
self.random_low, self.random_high = love.math.getRandomSeed()
|
self.random_low, self.random_high = love.math.getRandomSeed()
|
||||||
self.random_state = love.math.getRandomState()
|
self.random_state = love.math.getRandomState()
|
||||||
self.secret_inputs = secret_inputs
|
self.save_replay = config.gamesettings.save_replay == 1
|
||||||
self.save_replay = true
|
|
||||||
|
|
||||||
self.grid = Grid(10, 24)
|
self.grid = Grid(10, 24)
|
||||||
self.randomizer = Randomizer()
|
self.randomizer = Randomizer()
|
||||||
@@ -104,7 +103,7 @@ function GameMode:getSkin()
|
|||||||
return "2tie"
|
return "2tie"
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:initialize(ruleset, replay)
|
function GameMode:initialize(ruleset)
|
||||||
-- generate next queue
|
-- generate next queue
|
||||||
self.used_randomizer = (
|
self.used_randomizer = (
|
||||||
table.equalvalues(
|
table.equalvalues(
|
||||||
@@ -114,7 +113,6 @@ function GameMode:initialize(ruleset, replay)
|
|||||||
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
|
self.randomizer or BagRandomizer(table.keys(ruleset.colourscheme))
|
||||||
)
|
)
|
||||||
self.ruleset = ruleset
|
self.ruleset = ruleset
|
||||||
self.save_replay = not replay
|
|
||||||
for i = 1, math.max(self.next_queue_length, 1) do
|
for i = 1, math.max(self.next_queue_length, 1) do
|
||||||
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
table.insert(self.next_queue, self:getNextPiece(ruleset))
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -309,7 +309,7 @@ local mroll_points = {10, 20, 30, 100}
|
|||||||
local grade_conversion = {
|
local grade_conversion = {
|
||||||
[0] = 0,
|
[0] = 0,
|
||||||
1, 2, 3, 4, 5, 5, 6, 6, 7, 7,
|
1, 2, 3, 4, 5, 5, 6, 6, 7, 7,
|
||||||
7, 8, 8, 8, 9, 9, 9, 10, 11, 12, 12,
|
7, 8, 8, 8, 9, 9, 9, 10, 11, 12,
|
||||||
12, 12, 13, 13, 14, 14, 15, 15, 16, 16,
|
12, 12, 13, 13, 14, 14, 15, 15, 16, 16,
|
||||||
17
|
17
|
||||||
}
|
}
|
||||||
@@ -354,8 +354,7 @@ function MarathonA3Game:getAggregateGrade()
|
|||||||
return math.min(
|
return math.min(
|
||||||
self.section_cool_grade +
|
self.section_cool_grade +
|
||||||
math.floor(self.roll_points / 100) +
|
math.floor(self.roll_points / 100) +
|
||||||
grade_conversion[self.grade],
|
grade_conversion[self.grade]
|
||||||
self.roll_frames > 3238 and 32 or 31
|
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ function SurvivalA2Game:onLineClear(cleared_row_count)
|
|||||||
self.clear = true
|
self.clear = true
|
||||||
if new_level < 999 then
|
if new_level < 999 then
|
||||||
self.game_over = true
|
self.game_over = true
|
||||||
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
self.level = new_level
|
self.level = new_level
|
||||||
|
|||||||
@@ -209,7 +209,7 @@ function Ruleset:initializePiece(
|
|||||||
|
|
||||||
local colours
|
local colours
|
||||||
if table.equalvalues(
|
if table.equalvalues(
|
||||||
self.colourscheme, {"I", "J", "L", "O", "S", "T", "Z"}
|
table.keys(self.colourscheme), {"I", "J", "L", "O", "S", "T", "Z"}
|
||||||
) then
|
) then
|
||||||
colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
colours = ({self.colourscheme, ColourSchemes.Arika, ColourSchemes.TTC})[config.gamesettings.piece_colour]
|
||||||
else
|
else
|
||||||
|
|||||||
Reference in New Issue
Block a user