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@ -28,11 +28,11 @@ All assets needed are bundled with the executable.
|
|||||||
|
|
||||||
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip). Extract the ZIP to a folder of your choosing.
|
If you want the bleeding edge version, download [this](https://github.com/MillaBasset/cambridge/archive/master.zip). Extract the ZIP to a folder of your choosing.
|
||||||
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||||||
Assuming you're on a 64-bit system, you can double-click `start_win64.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
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If you're on Windows, you can double-click `start.bat` to run the game. If that doesn't work, open a Command Prompt where you extracted Cambridge and run:
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||||||
|
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||||||
dist\windows\love.exe .
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dist\windows\love.exe .
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||||||
|
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||||||
If you're on a 32-bit system, you'll want to double-click `start_win32.bat`. If that doesn't work, run this instead:
|
If that doesn't work, run this instead, still using Command Prompt where you extracted Cambridge:
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||||||
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||||||
dist\win32\love.exe .
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dist\win32\love.exe .
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||||||
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||||||
@ -107,4 +107,4 @@ Other Notable Games
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|||||||
- [Puzzle Trial](https://kagamine-rin.itch.io/puzzle-trial) by Rin
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- [Puzzle Trial](https://kagamine-rin.itch.io/puzzle-trial) by Rin
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||||||
- [stackfuse](https://github.com/sinefuse/stackfuse) by sinefuse
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- [stackfuse](https://github.com/sinefuse/stackfuse) by sinefuse
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||||||
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||||||
![Cambridge Logo](https://cdn.discordapp.com/attachments/625496179433668635/763363717730664458/Icon_2.png)
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![Cambridge Logo](https://cdn.discordapp.com/attachments/827186653772644452/1077674343544393820/Icon_2.png)
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||||||
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@ -1,24 +1,4 @@
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|||||||
backgrounds = {
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backgrounds = {
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||||||
[0] = love.graphics.newImage("res/backgrounds/0.png"),
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||||||
love.graphics.newImage("res/backgrounds/100.png"),
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||||||
love.graphics.newImage("res/backgrounds/200.png"),
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love.graphics.newImage("res/backgrounds/300.png"),
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love.graphics.newImage("res/backgrounds/400.png"),
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love.graphics.newImage("res/backgrounds/500.png"),
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love.graphics.newImage("res/backgrounds/600.png"),
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love.graphics.newImage("res/backgrounds/700.png"),
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||||||
love.graphics.newImage("res/backgrounds/800.png"),
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love.graphics.newImage("res/backgrounds/900.png"),
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love.graphics.newImage("res/backgrounds/1000.png"),
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love.graphics.newImage("res/backgrounds/1100.png"),
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love.graphics.newImage("res/backgrounds/1200.png"),
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love.graphics.newImage("res/backgrounds/1300.png"),
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||||||
love.graphics.newImage("res/backgrounds/1400.png"),
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love.graphics.newImage("res/backgrounds/1500.png"),
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love.graphics.newImage("res/backgrounds/1600.png"),
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love.graphics.newImage("res/backgrounds/1700.png"),
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love.graphics.newImage("res/backgrounds/1800.png"),
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love.graphics.newImage("res/backgrounds/1900.png"),
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title = love.graphics.newImage("res/backgrounds/title.png"),
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title = love.graphics.newImage("res/backgrounds/title.png"),
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title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
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title_no_icon = love.graphics.newImage("res/backgrounds/title-no-icon.jpg"),
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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title_night = love.graphics.newImage("res/backgrounds/title-night.jpg"),
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@ -27,6 +7,13 @@ backgrounds = {
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game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
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game_config = love.graphics.newImage("res/backgrounds/options-game.png"),
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}
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}
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local i = 0
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local bgpath = "res/backgrounds/%d.png"
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while love.filesystem.getInfo(bgpath:format(i*100)) do
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backgrounds[i] = love.graphics.newImage(bgpath:format(i*100))
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i = i + 1
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||||||
|
end
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||||||
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||||||
-- in order, the colors are:
|
-- in order, the colors are:
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||||||
-- red, orange, yellow, green, cyan, blue
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-- red, orange, yellow, green, cyan, blue
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||||||
-- magenta (or purple), white, black
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-- magenta (or purple), white, black
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@ -6,6 +6,9 @@ ReplayScene.title = "Replay"
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|||||||
|
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||||||
function ReplayScene:new(replay, game_mode, ruleset)
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function ReplayScene:new(replay, game_mode, ruleset)
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config.gamesettings = replay["gamesettings"]
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config.gamesettings = replay["gamesettings"]
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if replay["delayed_auto_shift"] then config.das = replay["delayed_auto_shift"] end
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if replay["auto_repeat_rate"] then config.arr = replay["auto_repeat_rate"] end
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if replay["das_cut_delay"] then config.dcd = replay["das_cut_delay"] end
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love.math.setRandomSeed(replay["random_low"], replay["random_high"])
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love.math.setRandomSeed(replay["random_low"], replay["random_high"])
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love.math.setRandomState(replay["random_state"])
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love.math.setRandomState(replay["random_state"])
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self.retry_replay = replay
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self.retry_replay = replay
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||||||
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7
start.bat
Normal file
7
start.bat
Normal file
@ -0,0 +1,7 @@
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|||||||
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@echo OFF
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||||||
|
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||||||
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rem This solution of detecting the current CPU taken from here: https://stackoverflow.com/a/24590583
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reg Query "HKLM\Hardware\Description\System\CentralProcessor\0" | find /i "x86" > NUL && set CURRENT_CPU=32BIT || set CURRENT_CPU=64BIT
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|
||||||
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if %CURRENT_CPU%==32BIT .\dist\win32\love.exe .
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||||||
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if %CURRENT_CPU%==64BIT .\dist\windows\love.exe .
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@ -1 +0,0 @@
|
|||||||
dist\win32\love.exe .
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|
@ -1 +0,0 @@
|
|||||||
dist\windows\love.exe .
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|
@ -135,27 +135,27 @@ function GameMode:saveReplay()
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|||||||
replay["lines"] = self.lines
|
replay["lines"] = self.lines
|
||||||
replay["gamesettings"] = config.gamesettings
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replay["gamesettings"] = config.gamesettings
|
||||||
replay["secret_inputs"] = self.secret_inputs
|
replay["secret_inputs"] = self.secret_inputs
|
||||||
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replay["delayed_auto_shift"] = config.das
|
||||||
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replay["auto_repeat_rate"] = config.arr
|
||||||
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replay["das_cut_delay"] = config.dcd
|
||||||
replay["timestamp"] = os.time()
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replay["timestamp"] = os.time()
|
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replay["pause_count"] = self.pause_count
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replay["pause_count"] = self.pause_count
|
||||||
replay["pause_time"] = self.pause_time
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replay["pause_time"] = self.pause_time
|
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if love.filesystem.getInfo("replays") == nil then
|
if love.filesystem.getInfo("replays") == nil then
|
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love.filesystem.createDirectory("replays")
|
love.filesystem.createDirectory("replays")
|
||||||
end
|
end
|
||||||
local replay_files = love.filesystem.getDirectoryItems("replays")
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local init_name = string.format("replays/%s.crp", os.date("%Y-%m-%d_%H-%M-%S"))
|
||||||
-- Select replay filename that doesn't collide with an existing one
|
local replay_name = init_name
|
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local replay_number = 0
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local replay_number = 0
|
||||||
local collision = true
|
while true do
|
||||||
while collision do
|
if love.filesystem.getInfo(replay_name, "file") then
|
||||||
collision = false
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|
||||||
replay_number = replay_number + 1
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replay_number = replay_number + 1
|
||||||
for key, file in pairs(replay_files) do
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replay_name = string.format("%s (%d)", init_name, replay_number)
|
||||||
if file == replay_number..".crp" then
|
else
|
||||||
collision = true
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|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
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love.filesystem.write(replay_name, binser.serialize(replay))
|
||||||
love.filesystem.write("replays/"..replay_number..".crp", binser.serialize(replay))
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:addReplayInput(inputs)
|
function GameMode:addReplayInput(inputs)
|
||||||
@ -979,9 +979,11 @@ function GameMode:drawSectionTimesWithSplits(current_section, section_limit)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function GameMode:drawBackground()
|
function GameMode:drawBackground()
|
||||||
|
local id = self:getBackground()
|
||||||
|
if type(id) == "number" then id = clamp(id, 0, #backgrounds) end
|
||||||
love.graphics.setColor(1, 1, 1, 1)
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
love.graphics.draw(
|
love.graphics.draw(
|
||||||
backgrounds[self:getBackground()],
|
backgrounds[id],
|
||||||
0, 0, 0,
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0, 0, 0,
|
||||||
0.5, 0.5
|
0.5, 0.5
|
||||||
)
|
)
|
||||||
|
@ -352,18 +352,9 @@ function Marathon2020Game:updateSectionTimes(old_level, new_level)
|
|||||||
table.insert(self.section_times, section_time)
|
table.insert(self.section_times, section_time)
|
||||||
self.section_start_time = self.frames
|
self.section_start_time = self.frames
|
||||||
|
|
||||||
if (
|
if self.secondary_section_times[section] < cool_cutoffs[self.delay_level] and
|
||||||
self.section_status[section - 1] == "cool" and
|
(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120) then
|
||||||
self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120 and
|
|
||||||
self.secondary_section_times[section] < cool_cutoffs[self.delay_level]
|
|
||||||
) then
|
|
||||||
sectionCool(section)
|
sectionCool(section)
|
||||||
elseif self.section_status[section - 1] == "cool" then
|
|
||||||
table.insert(self.section_status, "none")
|
|
||||||
elseif self.secondary_section_times[section] < cool_cutoffs[self.delay_level] then
|
|
||||||
sectionCool(section)
|
|
||||||
else
|
|
||||||
table.insert(self.section_status, "none")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if section > 5 then
|
if section > 5 then
|
||||||
|
@ -249,12 +249,15 @@ local grade_conversion = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function MarathonA2Game:whilePieceActive()
|
function MarathonA2Game:whilePieceActive()
|
||||||
|
if self.clear then return
|
||||||
|
else
|
||||||
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
||||||
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
||||||
self.grade_point_decay_counter = 0
|
self.grade_point_decay_counter = 0
|
||||||
self.grade_points = math.max(0, self.grade_points - 1)
|
self.grade_points = math.max(0, self.grade_points - 1)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function MarathonA2Game:updateGrade(cleared_lines)
|
function MarathonA2Game:updateGrade(cleared_lines)
|
||||||
if self.clear or cleared_lines == 0 then return
|
if self.clear or cleared_lines == 0 then return
|
||||||
|
@ -26,7 +26,9 @@ function MarathonA3Game:new()
|
|||||||
self.roll_points = 0
|
self.roll_points = 0
|
||||||
self.grade_point_decay_counter = 0
|
self.grade_point_decay_counter = 0
|
||||||
self.section_cool_grade = 0
|
self.section_cool_grade = 0
|
||||||
self.section_status = { [0] = "none" }
|
--self.section_status = { [0] = "none" }
|
||||||
|
self.section_cools = { [0] = 0 }
|
||||||
|
self.section_regrets = { [0] = 0 }
|
||||||
self.section_start_time = 0
|
self.section_start_time = 0
|
||||||
self.secondary_section_times = { [0] = 0 }
|
self.secondary_section_times = { [0] = 0 }
|
||||||
self.section_times = { [0] = 0 }
|
self.section_times = { [0] = 0 }
|
||||||
@ -201,15 +203,23 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
|||||||
self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
|
self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
|
||||||
|
|
||||||
if section_time > regret_cutoffs[section] then
|
if section_time > regret_cutoffs[section] then
|
||||||
self.section_cool_grade = self.section_cool_grade - 1
|
if self.grade > 0 then
|
||||||
table.insert(self.section_status, "regret")
|
--this happens after the points are added, intentionally
|
||||||
|
local currentgrade = self:getAggregateGrade()
|
||||||
|
while self:getAggregateGrade() >= currentgrade do
|
||||||
|
self.grade = self.grade - 1
|
||||||
|
end
|
||||||
|
self.grade_points = 0
|
||||||
|
end
|
||||||
|
table.insert(self.section_regrets, 1)
|
||||||
self.coolregret_message = "REGRET!!"
|
self.coolregret_message = "REGRET!!"
|
||||||
self.coolregret_timer = 300
|
self.coolregret_timer = 300
|
||||||
elseif self.section_cool then
|
|
||||||
self.section_cool_grade = self.section_cool_grade + 1
|
|
||||||
table.insert(self.section_status, "cool")
|
|
||||||
else
|
else
|
||||||
table.insert(self.section_status, "none")
|
table.insert(self.section_regrets, 0)
|
||||||
|
end
|
||||||
|
|
||||||
|
if self.section_cool then
|
||||||
|
self.section_cool_grade = self.section_cool_grade + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
self.section_cool = false
|
self.section_cool = false
|
||||||
@ -223,6 +233,9 @@ function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
|||||||
self.section_cool = true
|
self.section_cool = true
|
||||||
self.coolregret_message = "COOL!!"
|
self.coolregret_message = "COOL!!"
|
||||||
self.coolregret_timer = 300
|
self.coolregret_timer = 300
|
||||||
|
table.insert(self.section_cools, 1)
|
||||||
|
else
|
||||||
|
table.insert(self.section_cools, 0)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -402,9 +415,11 @@ MarathonA3Game.mRollOpacityFunction = function(age)
|
|||||||
end
|
end
|
||||||
|
|
||||||
function MarathonA3Game:sectionColourFunction(section)
|
function MarathonA3Game:sectionColourFunction(section)
|
||||||
if self.section_status[section] == "cool" then
|
if self.section_cools[section] == 1 and self.section_regrets[section] == 1 then
|
||||||
|
return { 1, 1, 0, 1 }
|
||||||
|
elseif self.section_cools[section] == 1 then
|
||||||
return { 0, 1, 0, 1 }
|
return { 0, 1, 0, 1 }
|
||||||
elseif self.section_status[section] == "regret" then
|
elseif self.section_regrets[section] == 1 then
|
||||||
return { 1, 0, 0, 1 }
|
return { 1, 0, 0, 1 }
|
||||||
else
|
else
|
||||||
return { 1, 1, 1, 1 }
|
return { 1, 1, 1, 1 }
|
||||||
|
@ -54,7 +54,7 @@ function PhantomManiaGame:getDasLimit()
|
|||||||
end
|
end
|
||||||
|
|
||||||
function PhantomManiaGame:getLineClearDelay()
|
function PhantomManiaGame:getLineClearDelay()
|
||||||
return self:getLineARE()
|
return self:getLineARE() - 2
|
||||||
end
|
end
|
||||||
|
|
||||||
function PhantomManiaGame:getLockDelay()
|
function PhantomManiaGame:getLockDelay()
|
||||||
|
@ -41,6 +41,7 @@ function PhantomMania2Game:new()
|
|||||||
|
|
||||||
self.coolregret_message = ""
|
self.coolregret_message = ""
|
||||||
self.coolregret_timer = 0
|
self.coolregret_timer = 0
|
||||||
|
self.coolregrets = { [0] = 0 }
|
||||||
end
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:getARE()
|
function PhantomMania2Game:getARE()
|
||||||
@ -219,11 +220,14 @@ function PhantomMania2Game:updateSectionTimes(old_level, new_level)
|
|||||||
self.section_start_time = self.frames
|
self.section_start_time = self.frames
|
||||||
if section_time <= cool_cutoffs[section] then
|
if section_time <= cool_cutoffs[section] then
|
||||||
self.grade = self.grade + 2
|
self.grade = self.grade + 2
|
||||||
|
table.insert(self.coolregrets, 2)
|
||||||
self.coolregret_message = "COOL!!"
|
self.coolregret_message = "COOL!!"
|
||||||
self.coolregret_timer = 300
|
self.coolregret_timer = 300
|
||||||
elseif section_time <= regret_cutoffs[section] then
|
elseif section_time <= regret_cutoffs[section] then
|
||||||
self.grade = self.grade + 1
|
self.grade = self.grade + 1
|
||||||
|
table.insert(self.coolregrets, 1)
|
||||||
else
|
else
|
||||||
|
table.insert(self.coolregrets, 0)
|
||||||
self.coolregret_message = "REGRET!!"
|
self.coolregret_message = "REGRET!!"
|
||||||
self.coolregret_timer = 300
|
self.coolregret_timer = 300
|
||||||
end
|
end
|
||||||
@ -292,6 +296,16 @@ function PhantomMania2Game:setHoldOpacity()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function PhantomMania2Game:sectionColourFunction(section)
|
||||||
|
if self.coolregrets[section] == 2 then
|
||||||
|
return { 0, 1, 0, 1 }
|
||||||
|
elseif self.coolregrets[section] == 0 then
|
||||||
|
return { 1, 0, 0, 1 }
|
||||||
|
else
|
||||||
|
return { 1, 1, 1, 1 }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function PhantomMania2Game:drawScoringInfo()
|
function PhantomMania2Game:drawScoringInfo()
|
||||||
PhantomMania2Game.super.drawScoringInfo(self)
|
PhantomMania2Game.super.drawScoringInfo(self)
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Reference in New Issue
Block a user