Commit Graph

388 Commits (febd1de0efd817d02df97a11d707b7210e2a5014)

Author SHA1 Message Date
BoatsandJoes febd1de0ef Replays are now fully functional. 2021-12-05 22:17:44 -06:00
BoatsandJoes 81ab7cd4de Replays now replay inputs properly, and replay list has fast scroll. 2021-12-05 21:16:13 -06:00
BoatsandJoes a5750e4959 Replays list is now sorted, and replays are smaller. 2021-12-05 15:41:51 -06:00
BoatsandJoes 71ada76a00 Started work on replay select menu. 2021-12-04 23:37:51 -06:00
BoatsandJoes 6c4551ebef Added replay saving. 2021-12-04 20:35:15 -06:00
BoatsandJoes 9e59c158b2 Line clear easing is now quadratic for all line clear delays. 2021-12-02 16:22:29 -06:00
BoatsandJoes e464307625 Game over animation is longer, and reveals stack once it's over. 2021-12-02 15:49:27 -06:00
BoatsandJoes 888312c578 Game over fadeout easing function now accelerates. 2021-12-02 13:42:51 -06:00
BoatsandJoes 049806d9e2 Added a new default line clear animation using easing functions. 2021-12-02 10:59:45 -06:00
Ishaan Bhardwaj 6e0b5e27c1 Rearranged the spawn SE actions 2021-11-23 22:56:11 -05:00
Ishaan Bhardwaj 9381091110 Updated 3694 -> 3701 in other places 2021-11-03 17:34:34 -04:00
Kirby703 3085b765e5
fix roll 3694 -> 3701 frames 2021-11-03 17:31:04 -04:00
Ishaan Bhardwaj 75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj 6f4adf5aad Refactored component API for rulesets with an arbitary...
...number of pieces (fixes #31)
2021-10-16 20:35:47 -04:00
Ishaan Bhardwaj f52a5eaee5 Fixes an issue where IHS ignores buffer lock setting 2021-10-12 22:46:50 -04:00
Kirby703 ff5b04bb97
removes green/orange line to match tap death 2021-10-09 16:52:26 -04:00
Ishaan Bhardwaj 8dbb75cbef Basic SOCD handling 2021-10-08 20:07:28 -04:00
Ishaan Bhardwaj a5fed31f4e Moved the LCA draw call to after the piece draw call 2021-10-02 20:14:03 -04:00
Ishaan Bhardwaj ffd808e6a0 Added white and black as their own separate colors...
... instead of borrowing from the lock flash / garbage colors
2021-09-21 23:30:51 -04:00
Ishaan Bhardwaj c18e7ed244 Fixed hold opacity when level < 1000 2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj 9df6bb9989 Small clean-up in PM2 2021-09-12 19:26:47 -04:00
MarkGamed7794 71ecd51cde Catch up to main, and push changes to sfx 2021-09-12 02:59:05 -04:00
Kirby703 e78df19112
made mode extensible 2021-09-11 22:39:20 -04:00
Ishaan Bhardwaj 49775b9578 Fixed onEnterOrHold running twice on IHS 2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj 90cf2ebef5 New `onEnterOrHold` function (fixes #29) 2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj 799a905a9c Remove redundant if 2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj 985f73c39d Revert "Yet more SOCD handling"
This reverts commit b5db5bbdc3.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj b5db5bbdc3 Yet more SOCD handling 2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj 438acde2e2 Better (default) SOCD handling 2021-09-04 22:33:53 -04:00
Ishaan Bhardwaj 6cf6568a57 Revert "Fixed spawn positions on larger than 10w boards"
This reverts commit dafc113038.

This didn't actually fix the problem, so it's been reverted.
2021-08-20 19:09:50 -04:00
Ishaan Bhardwaj dafc113038 Fixed spawn positions on larger than 10w boards 2021-08-20 18:53:07 -04:00
Ishaan Bhardwaj 923f3d3696 Added drawIfPaused to gamemode.lua 2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj c7d0034f9b Two changes to gamemode.lua (read comments)
Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj ed5ea72e66 Cleaning up ruleset.lua 2021-08-11 19:30:46 -04:00
Ishaan Bhardwaj dc3ad825dc Fix to #27 + some other gamemode functionality 2021-08-09 00:29:22 -04:00
Kirby703 4243d6b2ba
fix a3 cools 2021-07-28 18:38:22 -04:00
Kirby703 adab1df480
0xx-3xx line clear delay fix 2021-07-28 05:22:26 -04:00
Joe Z 711fa830a3 Added a few minutes to the torikans. 2021-07-18 22:20:51 -04:00
Joe Z c434a3406b Changed the 2-second rule to give the cool at exactly 2 seconds. 2021-07-18 21:23:50 -04:00
Joe Zeng 769b5043e3
Added a 25,000 grade point requirement to the GM roll.
You need to go a _little_ further than the point grade of 30 to qualify for GM.
2021-07-18 00:25:05 -04:00
Ishaan Bhardwaj 713c62d807 Fixed Death giving GM below 999 2021-07-18 00:13:57 -04:00
Ishaan Bhardwaj 9fbfbd5cda Refined and cleaned up buffer drop input functionality 2021-07-11 17:10:51 -04:00
Ishaan Bhardwaj c5c4c4d95c Fixed delay curve calculation in Marathon 2020 2021-07-11 15:38:38 -04:00
Ishaan Bhardwaj 53c51c2062 Removed debug code for Marathon 2020 2021-07-11 14:57:14 -04:00
Ishaan Bhardwaj e4eb9972e6 Fixed section COOL conditions for Marathon 2020 2021-07-11 14:55:45 -04:00
Ishaan Bhardwaj 7dbfe23059 Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj 2cb0416548 Shorten Death credit roll 2021-07-07 18:23:37 -04:00
Ishaan Bhardwaj 61de3c6dbf Miscellaneous fixes to piece behavior in addition to fixing prev. commit 2021-06-26 16:27:33 -04:00
Ishaan Bhardwaj 3c718c38e4 Revert "Fixed a bug where pieces would check gravity before a block out"
This reverts commit d18c3e298d.
2021-06-26 14:55:18 -04:00
Ishaan Bhardwaj d18c3e298d Fixed a bug where pieces would check gravity before a block out 2021-06-26 00:20:47 -04:00