hailey
6b595d2146
Merge branch 'master' of https://github.com/MillaBasset/cambridge
2021-09-27 12:18:31 +10:00
hailey
1082a2903a
small image text now shows version!
2021-09-27 12:09:03 +10:00
hailey
3480734a44
just a few more rpc strings
2021-09-27 11:55:42 +10:00
Ishaan Bhardwaj
82966e99c3
Added two more utility functions
2021-09-26 20:12:38 -04:00
Ishaan Bhardwaj
d558faeef0
Fixed RPC details for some scenes
2021-09-26 15:30:37 -04:00
Ishaan Bhardwaj
8dc59a562e
Revert "new easter egg, why not"
...
This easter egg doesn't really have a place within the game,
and is better left as a community goodie.
2021-09-26 10:38:48 -04:00
Ishaan Bhardwaj
2fa9ba40fa
hey hailey don't do that please
2021-09-26 10:26:35 -04:00
hailey
a7ee1d7861
new easter egg, why not
2021-09-26 14:30:12 +10:00
hailey
bf6c61927e
Removed print() that occured every game scene update
2021-09-26 14:09:43 +10:00
hailey
817ffd5c13
RPC image updates depending on ingame background now!
2021-09-26 14:02:35 +10:00
Ishaan Bhardwaj
50f6010ed1
Credits scene now has its own special RPC
2021-09-25 22:46:48 -04:00
Ishaan Bhardwaj
ef966d8190
Merge branch 'master' of https://github.com/MillaBasset/cambridge
2021-09-25 22:40:18 -04:00
Ishaan Bhardwaj
faef1ddc8f
Added a long lost name to the credits scene
2021-09-25 22:38:00 -04:00
hailey
ea38ebb89d
more rpc stuff!
2021-09-26 09:51:43 +10:00
hailey
b28759e0c8
hi again
2021-09-26 09:33:04 +10:00
Ishaan Bhardwaj
2fc763ae5d
Bump version to v0.3-beta7
2021-09-21 23:44:37 -04:00
Ishaan Bhardwaj
ffd808e6a0
Added white and black as their own separate colors...
...
... instead of borrowing from the lock flash / garbage colors
2021-09-21 23:30:51 -04:00
Ishaan Bhardwaj
dd96db170e
newline
2021-09-21 18:01:36 -04:00
Ishaan Bhardwaj
7fa547c307
Two quick changes (read comments)
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Added mouse wheel support to the mode select menu
BGM now interatcs with pausing correctly
2021-09-20 23:33:27 -04:00
Ishaan Bhardwaj
b2d0838f90
Pull `bigint.lua` from `bigint.lua` repo
2021-09-20 16:09:02 -04:00
MarkGamed7794
cf8ba16eb1
Remove the print statement
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and also fix a logic issue
2021-09-16 21:56:35 -04:00
Ishaan Bhardwaj
42375cb2b8
Changed mode select DAS to 15/4 (old 24/6)
2021-09-16 18:05:38 -04:00
Ishaan Bhardwaj
fe162ed215
Mode select changes (read below)
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Added DAS to the up/down actions (24F start-up, 6F period)
Added wheel scroll to the up/down/left/right actions
Added a warning in case somehow the player has no modes or rulesets
Mode select will load new modules every time you access it
However, this does not reload changes to existing modules
2021-09-16 14:54:49 -04:00
Brandon McGriff
dda116f00f
Merge branch 'master' of https://github.com/SashLilac/cambridge
2021-09-15 17:54:26 -07:00
Brandon McGriff
2d3aeeb47d
Fix loading of discordRPC when source path contains non-ASCII characters
2021-09-15 17:54:22 -07:00
Ishaan Bhardwaj
784c768c57
Update SOURCES.md
2021-09-14 22:15:08 -04:00
Ishaan Bhardwaj
c18e7ed244
Fixed hold opacity when level < 1000
2021-09-12 19:28:00 -04:00
Ishaan Bhardwaj
9df6bb9989
Small clean-up in PM2
2021-09-12 19:26:47 -04:00
Brandon McGriff
f5873c97bc
Remove debugging prints in save.lua
2021-09-12 14:36:21 -07:00
Brandon McGriff
fabdad056e
Fix save data handling when save data directory contains non-ASCII characters
2021-09-12 14:32:21 -07:00
MarkGamed7794
71ecd51cde
Catch up to main, and push changes to sfx
2021-09-12 02:59:05 -04:00
Joe Zeng
0e82a8758c
Merge pull request #34 from Kirby703/patch-3
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made mode extensible
2021-09-11 23:47:11 -04:00
Kirby703
e78df19112
made mode extensible
2021-09-11 22:39:20 -04:00
Ishaan Bhardwaj
49775b9578
Fixed onEnterOrHold running twice on IHS
2021-09-11 18:19:03 -04:00
Ishaan Bhardwaj
6a3c6ecac0
Changed fullscreen bind to F11
2021-09-09 19:02:38 -04:00
Ishaan Bhardwaj
90cf2ebef5
New `onEnterOrHold` function ( fixes #29 )
2021-09-05 23:08:54 -04:00
Ishaan Bhardwaj
799a905a9c
Remove redundant if
2021-09-05 22:50:31 -04:00
Ishaan Bhardwaj
985f73c39d
Revert "Yet more SOCD handling"
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This reverts commit b5db5bbdc3
.
2021-09-05 22:44:21 -04:00
Ishaan Bhardwaj
b5db5bbdc3
Yet more SOCD handling
2021-09-04 22:45:20 -04:00
Ishaan Bhardwaj
438acde2e2
Better (default) SOCD handling
2021-09-04 22:33:53 -04:00
Ishaan Bhardwaj
0e1f40ad30
Amend the copying functions
2021-08-27 17:18:06 -04:00
Ishaan Bhardwaj
6cf6568a57
Revert "Fixed spawn positions on larger than 10w boards"
...
This reverts commit dafc113038
.
This didn't actually fix the problem, so it's been reverted.
2021-08-20 19:09:50 -04:00
Ishaan Bhardwaj
dafc113038
Fixed spawn positions on larger than 10w boards
2021-08-20 18:53:07 -04:00
Ishaan Bhardwaj
923f3d3696
Added drawIfPaused to gamemode.lua
2021-08-19 14:16:34 -04:00
Ishaan Bhardwaj
db4132bf31
License update, added more credits
2021-08-19 14:15:57 -04:00
Ishaan Bhardwaj
c58018dd51
Two changes to main.lua (read comments)
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Disallowed trying to load a directory
Required funcs.lua at the beginning of the program so mod makers don't have to anywhere else
2021-08-15 23:50:00 -04:00
Ishaan Bhardwaj
c7d0034f9b
Two changes to gamemode.lua (read comments)
...
Shape is now passed as an argument to ruleset:getDefaultOrientation()
Fixed the comment for GameMode:transformScreen()
2021-08-11 19:44:57 -04:00
Ishaan Bhardwaj
ed5ea72e66
Cleaning up ruleset.lua
2021-08-11 19:30:46 -04:00
Ishaan Bhardwaj
dc3ad825dc
Fix to #27 + some other gamemode functionality
2021-08-09 00:29:22 -04:00
Ishaan Bhardwaj
40cba83003
Fixed a bug with the volume sliders...
...
...where the SFX that played upon changing the slider's value...
...reflected the old value instead of the new one.
2021-08-04 16:46:41 -04:00