pull/37/head
Ishaan Bhardwaj 2021-09-25 22:40:18 -04:00
commit ef966d8190
9 changed files with 28 additions and 10 deletions

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@ -27,6 +27,9 @@ function GameScene:new(game_mode, ruleset, inputs)
DiscordRPC:update({
details = self.game.rpc_details,
state = self.game.name,
--largeImageText = "Level "..self.game.level????
largeImageKey = "ingame-0"
--largeImageKey = ingame-<section>
})
end

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@ -27,9 +27,9 @@ function ConfigScene:new()
-- load current config
self.config = config.input
self.highlight = 1
DiscordRPC:update({
details = "In menus",
details = "In settings",
state = "Changing game settings",
})
@ -52,7 +52,7 @@ function ConfigScene:render()
love.graphics.setFont(font_3x5_4)
love.graphics.print("GAME SETTINGS", 80, 40)
--Lazy check to see if we're on the SFX or BGM slider. Probably will need to be rewritten if more options get added.
love.graphics.setColor(1, 1, 1, 0.5)
if not ConfigScene.options[self.highlight][3] then
@ -60,7 +60,7 @@ function ConfigScene:render()
else
love.graphics.rectangle("fill", 65 + (1+self.highlight-#self.options) * 300, 342, 215, 33)
end
love.graphics.setFont(font_3x5_2)
for i, option in ipairs(ConfigScene.options) do
if not option[3] then

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@ -10,7 +10,7 @@ local menu_screens = {
function ConfigScene:new()
self.menu_state = 1
DiscordRPC:update({
details = "In menus",
details = "In settings",
state = "Changing input config",
})
end
@ -63,4 +63,4 @@ function ConfigScene:onInputPress(e)
end
end
return ConfigScene
return ConfigScene

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@ -35,7 +35,7 @@ function KeyConfigScene:new()
self.new_input = {}
DiscordRPC:update({
details = "In menus",
details = "In settings",
state = "Changing key config",
})
end

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@ -39,6 +39,7 @@ function ModeSelectScene:new()
DiscordRPC:update({
details = "In menus",
state = "Choosing a mode",
largeImageKey = "icon2"
})
end

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@ -8,11 +8,20 @@ local menu_screens = {
TuningScene
}
local settingsidle = {
"Tweaking some knobs",
"Tuning up",
"Adjusting options",
"Setting up",
"Setting the settings"
}
function SettingsScene:new()
self.menu_state = 1
DiscordRPC:update({
details = "In menus",
state = "Changing settings",
details = "In settings",
state = settingsidle[math.random(#settingsidle)],
largeImageKey = "settings",
})
end
@ -62,4 +71,4 @@ function SettingsScene:onInputPress(e)
end
end
return SettingsScene
return SettingsScene

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@ -23,6 +23,10 @@ local mainmenuidle = {
"Having a nap",
"In menus",
"Bottom text",
"Trying to see all the funny rpc messages (maybe)",
"Not not not playing",
"AFK",
"Preparing for their next game"
}
function TitleScene:new()
@ -35,6 +39,7 @@ function TitleScene:new()
DiscordRPC:update({
details = "In menus",
state = mainmenuidle[math.random(#mainmenuidle)],
largeImageKey = "icon2",
})
end