Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj
76142c1dff
More Green Orange line
2020-11-05 16:21:58 -05:00
Ishaan Bhardwaj
febb5d546c
Score overhauls
2020-11-02 16:12:05 -05:00
Ishaan Bhardwaj
69959ff687
TA Death level advance formula is very bugged
2020-10-30 21:36:05 -04:00
Ishaan Bhardwaj
f91cd99dfd
Minor fixes to TGM modes
2020-10-30 21:28:39 -04:00
Ishaan Bhardwaj
f2862b4d93
Some score fixes for core TGM modes
2020-10-29 23:03:54 -04:00
Oshisaure
78dcfe43c4
Made Survival A2/A3 torikans stop your game instead of giving an end roll
2020-10-21 05:24:11 +01:00
Ishaan Bhardwaj
eddfee566d
Grade display changed for TA Death modes
2020-10-11 15:34:10 -04:00
Ishaan Bhardwaj
7fe366a8de
Bravo score update
2020-10-11 14:17:18 -04:00
Oshisaure
2bde9d1378
Added secret grade detection for Marathon A1-A3 and Survival A1-A3
2020-10-09 02:00:42 +01:00
Oshisaure
6b7f18d58a
Refactored funcs.lua
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- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Joe Z
5a1b137c2a
Made it so that level 900 no longer displays 1000 on the bottom where it should display 999.
2019-05-29 22:27:50 -04:00
Joe Z
cebe57dd1e
Removed some of the extraneous static properties.
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ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z
0e7a2bb9fe
Turns out I corrected some of the delays too far the other way.
2019-05-29 21:50:14 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00