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Grade display changed for TA Death modes
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7fe366a8de
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@ -161,12 +161,12 @@ function PhantomManiaGame:drawScoringInfo()
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local text_x = config["side_next"] and 320 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf("GRADE", text_x, 120, 40, "left") end
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left")
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if getLetterGrade(self.level, self.clear) ~= "" then love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left") end
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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if self.clear then
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@ -142,7 +142,7 @@ function SurvivalA2Game:drawScoringInfo()
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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if self:getLetterGrade() ~= "" then love.graphics.printf("GRADE", text_x, 120, 40, "left") end
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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@ -152,7 +152,7 @@ function SurvivalA2Game:drawScoringInfo()
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left")
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if self:getLetterGrade() ~= "" then love.graphics.printf(self:getLetterGrade(), text_x, 140, 90, "left") end
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
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if sg >= 5 then
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