Oshisaure
5606251ea7
Added extra buttons:
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- Implemented retry button*
- Escape on mode select sends you to title screen
- Escape on title screen closes the game
- Added "Exit Game" entry on title screen, closes the game when selected
*Pardon my angry comment in `scene/game.lua`.
2020-10-08 04:56:46 +01:00
Oshisaure
a4984fd687
Fixed jank regarding the area above the field
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- The game now discards blocks locked over y = 1 instead of panicking and crashing
2020-10-07 20:40:43 +01:00
Ishaan Bhardwaj
b7ef7d1976
Fix I's ghost piece in ACE modes
2020-10-07 15:17:56 -04:00
Oshisaure
293b7398a2
Typo lol
2020-10-07 20:11:15 +01:00
Oshisaure
8a2237a77c
Fixed Arika rulesets
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- Fixed centre column rule on Classic ARS, Ti-ARS and ACE-ARS
- Added T floorkick for Ti-ARS and ACE-ARS
2020-10-07 19:54:18 +01:00
Ishaan Bhardwaj
bdad32ac79
For Oshisaure :)
2020-10-07 13:24:28 -04:00
Oshisaure
3cc918841f
Added display for time limit extensions
2020-10-07 01:57:07 +01:00
Oshisaure
5f7ea0648e
Fixed Konoha randomiser and added ghost before lv100
2020-10-06 23:53:02 +01:00
Oshisaure
5d34218b97
Merge branch 'master' of https://github.com/SashLilac/cambridge
2020-10-06 21:50:36 +01:00
Oshisaure
fcd8b0f360
Set a fixed height for piece previews
2020-10-06 21:45:57 +01:00
Ishaan Bhardwaj
b983e1c108
Merge branch 'master' of https://github.com/SashLilac/cambridge
2020-10-06 16:29:24 -04:00
Ishaan Bhardwaj
36ab451b70
Fix big mode spawns
2020-10-06 16:27:28 -04:00
Oshisaure
8fef7faa6a
Fixed randomiser and next queue whhhackiness
2020-10-06 21:10:15 +01:00
Ishaan Bhardwaj
f13e2096b2
More randomizer fixes?
2020-10-06 15:49:06 -04:00
Oshisaure
6b7f18d58a
Refactored funcs.lua
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- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Ishaan Bhardwaj
be644bf57b
Made level counter not look awkward
2020-10-05 23:24:59 -04:00
Ishaan Bhardwaj
9d15feef33
Another fix?
2020-10-05 22:47:34 -04:00
Ishaan Bhardwaj
634a5bc03b
Potential fix for bag not working
2020-10-05 22:33:57 -04:00
Ishaan Bhardwaj
f1ad1f0ea4
Added the lost Konoha mode from TGM4
2020-10-05 22:17:15 -04:00
Ishaan Bhardwaj
a534331b11
Ace-ARS!
2020-10-05 11:52:37 -04:00
Ishaan Bhardwaj
d602fdfc7e
TAP big mode added
2020-10-05 11:11:46 -04:00
Ishaan Bhardwaj
971151e210
Added 5 bag randomizer
2020-10-04 22:49:17 -04:00
Joe Zeng
1254de15d5
Refactored the "Ligne" modes. ( #21 )
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* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.
Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng
5c5ffc6887
Added Big Mode as a piece type. ( #20 )
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Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D
Implements #13 .
2019-06-16 22:16:09 -04:00
Joe Z
209e60e82e
Fixed a roll and section COOL bug in Marathon A3.
2019-06-09 18:37:23 -04:00
Joe Zeng
c4ba80b60d
Fixed a roll level bug in Phantom Mania. ( #18 )
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Also refactored Phantom Mania N so that any changes made to regular Phantom Mania get applied automatically.
2019-06-09 09:14:43 -04:00
Joe Zeng
321de8564c
Background 20 doesn't exist!
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Should _actually_ fix #1 this time.
2019-06-03 23:16:24 -04:00
Joe Zeng
96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. ( #16 )
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Resolves #15 .
1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)
2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.
Also included:
3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.
4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z
704e6dae55
Fixed the pacer test mode's backgrounds and strikes.
2019-05-31 23:25:27 -04:00
Joe Z
5a1b137c2a
Made it so that level 900 no longer displays 1000 on the bottom where it should display 999.
2019-05-29 22:27:50 -04:00
Joe Z
956e826bb2
Added the ghost piece to modes that needed them.
2019-05-29 22:10:27 -04:00
Joe Z
cebe57dd1e
Removed some of the extraneous static properties.
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ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z
0e7a2bb9fe
Turns out I corrected some of the delays too far the other way.
2019-05-29 21:50:14 -04:00
smiegrin
31b0f60475
Corrects survival_a1.lua crash. ( #7 )
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Due to a stupid copy-paste error.
2019-05-29 19:47:51 -04:00
Joe Z
1d6ac62d7d
Added drop bonuses and fixed some of the delays.
2019-05-29 00:52:54 -04:00
Joe Zeng
b316d9617b
Updated Marathon A1's combo calculation algorithm.
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Apparently the 1/6/15/28 multiplier comes from updating combo before calculating the multiplier, not something that gets independently multiplied.
2019-05-28 21:26:38 -04:00
Joe Z
99f7ff72fd
Fixed the credit roll in Marathon 2020.
2019-05-26 16:34:35 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00