Commit Graph

377 Commits (3085b765e5b325cca451c04b3d810d5064c29b16)

Author SHA1 Message Date
Ishaan Bhardwaj 36ab451b70 Fix big mode spawns 2020-10-06 16:27:28 -04:00
Oshisaure 8fef7faa6a Fixed randomiser and next queue whhhackiness 2020-10-06 21:10:15 +01:00
Ishaan Bhardwaj f13e2096b2 More randomizer fixes? 2020-10-06 15:49:06 -04:00
Oshisaure 6b7f18d58a Refactored funcs.lua
- Renamed st and sp to strTrueValues and frameTime respectively
- Modified files calling these to use the new names
- Tidying like formatTime now using a single string.format
2020-10-06 18:14:00 +01:00
Ishaan Bhardwaj be644bf57b Made level counter not look awkward 2020-10-05 23:24:59 -04:00
Ishaan Bhardwaj 9d15feef33 Another fix? 2020-10-05 22:47:34 -04:00
Ishaan Bhardwaj 634a5bc03b Potential fix for bag not working 2020-10-05 22:33:57 -04:00
Ishaan Bhardwaj f1ad1f0ea4 Added the lost Konoha mode from TGM4 2020-10-05 22:17:15 -04:00
Ishaan Bhardwaj a534331b11 Ace-ARS! 2020-10-05 11:52:37 -04:00
Ishaan Bhardwaj d602fdfc7e TAP big mode added 2020-10-05 11:11:46 -04:00
Ishaan Bhardwaj 971151e210 Added 5 bag randomizer 2020-10-04 22:49:17 -04:00
Joe Zeng 1254de15d5
Refactored the "Ligne" modes. (#21)
* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.

Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng 5c5ffc6887
Added Big Mode as a piece type. (#20)
Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D

Implements #13.
2019-06-16 22:16:09 -04:00
Joe Z 209e60e82e Fixed a roll and section COOL bug in Marathon A3. 2019-06-09 18:37:23 -04:00
Joe Zeng c4ba80b60d
Fixed a roll level bug in Phantom Mania. (#18)
Also refactored Phantom Mania N so that any changes made to regular Phantom Mania get applied automatically.
2019-06-09 09:14:43 -04:00
Joe Zeng 321de8564c
Background 20 doesn't exist!
Should _actually_ fix #1 this time.
2019-06-03 23:16:24 -04:00
Joe Zeng 96ac054cf6
Stopped bottom-row garbage from clearing 5 lines. (#16)
Resolves #15.

1) Cleared row count is marked before the onPieceLock method is called, letting the piece lock procedure react to the count of rows the piece is about to clear. (In practice, only 0 and non-0 will be different.)

2) The modes with bottom-row garbage will not advance the garbage counter when the piece is about to clear lines, as should be the case.

Also included:

3) Changed the Always O Randomizer to the Always Randomizer that takes which piece it should "always" produce as an argument in the constructor.

4) Fixed the torikan for level 800 in Phantom Mania 2. It should have been 4:45, not 4:40.
2019-06-03 23:12:48 -04:00
Joe Z 704e6dae55 Fixed the pacer test mode's backgrounds and strikes. 2019-05-31 23:25:27 -04:00
Joe Z 5a1b137c2a Made it so that level 900 no longer displays 1000 on the bottom where it should display 999. 2019-05-29 22:27:50 -04:00
Joe Z 956e826bb2 Added the ghost piece to modes that needed them. 2019-05-29 22:10:27 -04:00
Joe Z cebe57dd1e Removed some of the extraneous static properties.
ARR and drop speed are handled by getters now.
2019-05-29 21:59:53 -04:00
Joe Z 0e7a2bb9fe Turns out I corrected some of the delays too far the other way. 2019-05-29 21:50:14 -04:00
smiegrin 31b0f60475 Corrects survival_a1.lua crash. (#7)
Due to a stupid copy-paste error.
2019-05-29 19:47:51 -04:00
Joe Z 1d6ac62d7d Added drop bonuses and fixed some of the delays. 2019-05-29 00:52:54 -04:00
Joe Zeng b316d9617b
Updated Marathon A1's combo calculation algorithm.
Apparently the 1/6/15/28 multiplier comes from updating combo before calculating the multiplier, not something that gets independently multiplied.
2019-05-28 21:26:38 -04:00
Joe Z 99f7ff72fd Fixed the credit roll in Marathon 2020. 2019-05-26 16:34:35 -04:00
Joe Z c973929e0c First bundled release. 2019-05-23 00:35:11 -04:00