Ishaan Bhardwaj
8a459b68ba
Allowed gamemode and ruleset objects to control each other
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Also added GameMode:onExit(), which triggers on game exit or retry
2021-02-19 11:01:18 -05:00
Ishaan Bhardwaj
ef6d156d38
Turned draw offsets and above field offsets into function calls
2021-02-18 15:09:27 -05:00
Ishaan Bhardwaj
99b15803ee
Adjusted 0 ARR to trigger onPieceMove multiple times
2021-02-17 17:21:51 -05:00
Ishaan Bhardwaj
714c6b5e99
Floorkicks reworked (read comments)
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If not classic lock, upward kicks reset to the top of the tile
2021-02-16 23:28:54 -05:00
Ishaan Bhardwaj
af02cd3467
Classic lock (GB/NES-like) added as a gamemode var
2021-02-11 15:46:56 -05:00
Ishaan Bhardwaj
d0505251b3
Spawn positions now ruleset dependent
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Is configurable in options
2021-02-08 23:23:50 -05:00
Ishaan Bhardwaj
086f327371
Large commit, read below
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DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj
450833b246
Instant ARR fix on grids not 10-wide
2021-01-23 11:35:07 -05:00
Ishaan Bhardwaj
4e9cea7dda
Another bottom SFX bug fix
2021-01-12 15:57:45 -05:00
Ishaan Bhardwaj
fa97216167
Minor piece bottom SFX fix
2021-01-12 15:20:22 -05:00
Ishaan Bhardwaj
6639d73c1c
Spawn positions are now configurable
2021-01-12 13:47:03 -05:00
Ishaan Bhardwaj
512c2149f0
Adjusted spawn x positions
2021-01-11 14:48:03 -05:00
Ishaan Bhardwaj
9d44d1e771
Fixed big mode gravity being twice as big
2021-01-10 22:01:25 -05:00
Ishaan Bhardwaj
5d022f9037
Rulesets can offset next queue draws (read below)
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A ruleset can now have offsets for where pieces should be drawn in queue
No rulesets use this *yet*
2021-01-10 16:42:48 -05:00
Ishaan Bhardwaj
5642ed1326
Added a ruleset toggle for ARE.
2021-01-09 23:17:24 -05:00
Ishaan Bhardwaj
64047eaf9c
Slight randomizer logic change, PAIRS incoming
2021-01-07 16:53:46 -05:00
Ishaan Bhardwaj
1fdd091456
Ruleset and randomizer refactoring (Read comments)
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You can now specify an arbitrary number of pieces for a ruleset.
The randomizers will adjust accordingly.
Expect a pento ruleset in the modpack soon!
Also, gamemode skin selection has been refactored.
2021-01-06 22:53:44 -05:00
Ishaan Bhardwaj
84634d6933
Added an option to control buffer locking.
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You can now choose if you want a drop input
during ARE to lock the piece on the first frame it is active.
2021-01-06 16:06:17 -05:00
Oshisaure
eaee5fc7f0
Tweaked rotation/manipulation behaviour on SRS rules.
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Also changed order of operations to call onPieceRotate in Rulesets after actually rotating the piece.
2020-12-28 03:41:26 +00:00
Ishaan Bhardwaj
4afe9f2bd4
Major sound effect update (closes #7?)
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Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj
668564ffb0
Revert "big a3! (but its buggy??)"
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This reverts commit 513cd6ba90
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Hailey, please do not add modes.
2020-12-05 16:56:12 -05:00
Hailey
513cd6ba90
big a3! (but its buggy??)
2020-12-05 12:49:57 +10:00
Ishaan Bhardwaj
d3b2b4c2d9
Ruleset refactoring!
2020-12-04 20:36:11 -05:00
Ishaan Bhardwaj
3d5b33f41a
Added ability to enable/disable synchroes
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On by default in anything but world rulesets.
Gamemodes / rulesets can override this setting.
2020-12-04 10:57:43 -05:00
Joe Z
0393396d74
Made instant DAS respect instant gravity.
2020-11-29 09:19:17 -05:00
Ishaan Bhardwaj
e38da49180
ARE canceling
2020-11-16 21:16:59 -05:00
Ishaan Bhardwaj
b03473d2fe
IRS fix
2020-11-16 12:51:21 -05:00
Ishaan Bhardwaj
7228707241
Changed the way color override works on bone blocks
2020-11-10 16:03:30 -05:00
Joe Zeng
843b1e108a
Added safe-lock back to Survival CK.
2020-11-09 21:13:07 -05:00
Joe Zeng
2e3eff025f
Replaced spaces with tabs.
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Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Joe Zeng
9b04e14388
Added "Always reverse" option for rotation reversal.
2020-11-06 19:17:32 -05:00
Ishaan Bhardwaj
84b4dc5073
World Bone Blocks
2020-11-03 10:58:21 -05:00
Oshisaure
05230ac046
Game settings screen, and minor fix on discordRPC
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- Uses BG previously from the input config screen, which has gotten a new BG
- Minor tweak on the input config screen to display all inputs names regardless of if they are bound or not
- Added Mod1 function to `funcs.lua`, may be useful again sometime
- Added game settings
* Manual locking (per gamemode, per ruleset, on harddrop or on softdrop)
* Piece colours (per ruleset, TTC or Arika)
* World Reverse toggle
- Moved the discordRPC `libs/` directory, as it's a third party library
- Edited the `discordRPC.lua` file to look for the dll at the right place regardless of how you run the game (until we fuse it that is)
This should have probably been done in several commits, sorry about that
2020-10-11 00:42:56 +01:00
Joe Zeng
1254de15d5
Refactored the "Ligne" modes. ( #21 )
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* Added Ligne C89, now known as Marathon C89.
* Refactored all the Ligne modes to no longer use the "Ligne" name.
Ligne -> Race 40
Ligne A1 -> Marathon AX4
Ligne C89 -> Marathon C89
2019-06-16 22:24:06 -04:00
Joe Zeng
5c5ffc6887
Added Big Mode as a piece type. ( #20 )
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Survival A3 and Phantom Mania 2 are now in their fully complete glory! :D
Implements #13 .
2019-06-16 22:16:09 -04:00
Joe Z
c973929e0c
First bundled release.
2019-05-23 00:35:11 -04:00