Commit Graph

58 Commits (06225bd35a6e2f954bccb9da55199803e329391a)

Author SHA1 Message Date
Ishaan Bhardwaj fdcec19d56 Bump version to v0.3.1 + re-add snow easter egg 2021-12-08 21:30:09 -05:00
Ishaan Bhardwaj 7495c4ad04 Revert "Separate in-game bindings from menu bindings"
This reverts commit 0fce4b632f.
This commit caused issue #41. Will resolve ASAP.
2021-10-21 20:52:42 -04:00
Ishaan Bhardwaj 0fce4b632f Separate in-game bindings from menu bindings
Also preemptive version bump
2021-10-19 18:35:32 -04:00
nightmareci 0a2e16ab2c Merge branch 'master' of https://github.com/SashLilac/cambridge 2021-10-17 08:52:15 -07:00
nightmareci 34d53c82cb Preliminary work to change from DiscordRPC to Discord GameSDK 2021-10-17 08:51:34 -07:00
Ishaan Bhardwaj 75ee07a04d
Merge pull request #35 from MarkGamed7794/origin/sound-effect-rework
Add some new behavior to sound effects
2021-10-17 11:42:45 -04:00
Ishaan Bhardwaj d2d710ead6 Bump version to v0.3 + title screen change!!! 2021-10-17 00:34:30 -04:00
Ishaan Bhardwaj 9611fc31bf update version to wip 2021-10-08 19:07:06 -04:00
Ishaan Bhardwaj 8dc59a562e Revert "new easter egg, why not"
This easter egg doesn't really have a place within the game,
and is better left as a community goodie.
2021-09-26 10:38:48 -04:00
hailey a7ee1d7861 new easter egg, why not 2021-09-26 14:30:12 +10:00
Ishaan Bhardwaj 2fc763ae5d
Bump version to v0.3-beta7 2021-09-21 23:44:37 -04:00
Ishaan Bhardwaj ffd808e6a0 Added white and black as their own separate colors...
... instead of borrowing from the lock flash / garbage colors
2021-09-21 23:30:51 -04:00
Ishaan Bhardwaj 7fa547c307 Two quick changes (read comments)
Added mouse wheel support to the mode select menu
BGM now interatcs with pausing correctly
2021-09-20 23:33:27 -04:00
MarkGamed7794 cf8ba16eb1 Remove the print statement
and also fix a logic issue
2021-09-16 21:56:35 -04:00
Brandon McGriff f5873c97bc Remove debugging prints in save.lua 2021-09-12 14:36:21 -07:00
Brandon McGriff fabdad056e Fix save data handling when save data directory contains non-ASCII characters 2021-09-12 14:32:21 -07:00
MarkGamed7794 71ecd51cde Catch up to main, and push changes to sfx 2021-09-12 02:59:05 -04:00
Ishaan Bhardwaj 7dbfe23059 Bump version to beta6 (also closes #19) 2021-07-11 14:04:22 -04:00
Ishaan Bhardwaj f2acab4496 A few minor changes, read below
Clean up big pieces for a temporary hotfix, an overhaul soon to come
Refactored BGM and SE playing
Moved draw code completely into gamemode - mod makers can now control everything on screen
2021-06-09 20:15:37 -04:00
Ishaan Bhardwaj 56fb5aebea Small cleanup to file info checking 2021-06-03 16:00:33 -04:00
Ishaan Bhardwaj e1741440f2 Fixed an edge case with the last save commit 2021-05-22 21:42:14 -04:00
Ishaan Bhardwaj c56f290921 Fixed a bug where the game would sometimes not save on macOS
Version bump to beta5.2
2021-05-22 21:19:33 -04:00
Ishaan Bhardwaj 99d3732d00 Bump to v0.3-beta5.1, release tomorrow 2021-05-20 23:25:24 -04:00
Ishaan Bhardwaj 5ce0686e1a Update version to beta5 2021-03-26 23:11:59 -04:00
Ishaan Bhardwaj ab445ff699 Cleaned up love.load 2021-03-11 09:24:19 -05:00
Ishaan Bhardwaj 163b8f6cc5 Added a version display 2021-03-03 10:33:10 -05:00
Ishaan Bhardwaj 086f327371 Large commit, read below
DAS Cut Delay added and configurable (like ARR and DAS)
BigInt lib added
IRS / IHS do not take effect when ARE = 0
Game now saves highscore correctly on game over
2021-01-24 14:55:35 -05:00
Ishaan Bhardwaj 061f6f5164 Square mode update 2021-01-14 16:28:18 -05:00
Ishaan Bhardwaj acb0eb1a71 Sakura mode beta 2020-12-30 15:19:53 -05:00
Ishaan Bhardwaj e3b038b5a7 A festive easter egg has arrived! (v0.2.6.1)
Good luck hunting for the egg!
2020-12-24 22:58:06 -05:00
Ishaan Bhardwaj 548612123a SFX and BGM are now separate sliders 2020-12-20 15:26:32 -05:00
Ishaan Bhardwaj f4675da0b0 Unlock and fix BGM, add pause button 2020-12-20 15:08:53 -05:00
Ishaan Bhardwaj 87b88f4b42 Refactored settings menus 2020-12-20 09:45:49 -05:00
Ishaan Bhardwaj e26b094830 A little easter egg... 2020-12-19 20:31:14 -05:00
Ishaan Bhardwaj 4afe9f2bd4 Major sound effect update (closes #7?)
Sound effects can still be changed, and #7 can still be reopened.
2020-12-05 20:30:59 -05:00
Ishaan Bhardwaj 2b8b9d5084 Reduced the sound volume a little bit. 2020-12-04 20:12:36 -05:00
Ishaan Bhardwaj 2728780c45 Raised the piece sound volume by a factor of 10. 2020-12-04 19:42:33 -05:00
Ishaan Bhardwaj e43f5c470a Renaming backgrounds 2020-12-04 16:32:29 -05:00
Ishaan Bhardwaj 7bcdc517c0 Revert "Merge pull request #11 from Rexxt/master"
Reverting this pull request for a few reasons:
The piece sounds were too quiet.
The piece landing sound was distasteful.
2020-12-04 16:22:22 -05:00
Mizu b6f1072587 Merge branch 'master' of https://github.com/Rexxt/cambridge 2020-11-11 17:43:53 +01:00
Mizu eef04ebf05 Update graphic names and SOURCES.md 2020-11-11 17:42:48 +01:00
Joe Zeng 49e52c6a39
Merge pull request #4 from Rexxt/master
Small updates to visuals and sound
2020-11-07 14:31:17 -05:00
Joe Zeng 1b381c4bf3 Might as well add the dark square while I'm at it. 2020-11-07 01:29:44 -05:00
Joe Zeng 91a87fea73 Fixed the garbage pausing problem in Phantom Mania 2. 2020-11-07 01:12:13 -05:00
Joe Zeng 2e3eff025f Replaced spaces with tabs.
Check CONTRIBUTING.md, guys!
2020-11-06 20:54:14 -05:00
Ishaan Bhardwaj 84b4dc5073 World Bone Blocks 2020-11-03 10:58:21 -05:00
Mizu a324e0015a Replace SFX and add hold 2020-10-27 12:17:00 +01:00
Mizu b0ce0f17f5 Add new sound effects to the game 2020-10-26 14:21:49 +01:00
Oshisaure d9f5bd16d7 Disabled BGM for now since the only music is the pacer test (not selectable in game) and the credit roll 2020-10-14 19:30:37 +01:00
Ishaan Bhardwaj ac7ae91c39 Small RPC change 2020-10-12 22:44:47 -04:00