mirror of
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Preliminary work to change from DiscordRPC to Discord GameSDK
This commit is contained in:
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1048
libs/discordGameSDK.lua
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1048
libs/discordGameSDK.lua
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libs/discordGameSDK/README.md
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libs/discordGameSDK/README.md
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## Discord Game SDK
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> The SDK is currently under extensive development and is subject to change. Suggestions
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> about the current API are welcome.
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### Setup
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- Create an application on the Discord [developer site](https://discordapp.com/developers/applications/me).
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- Set a redirect URL. If you don't have one right now, just use <http://127.0.0.1>.
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- Enable Rich Presence for the application. This enables whitelist access for the SDK.
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- When you are ready to test with more people, add them to the whitelist.
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- Copy the **Client ID**.
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- Use this `CLIENT_ID` when initializing the SDK.
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libs/discordGameSDK/c/discord_game_sdk.h
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libs/discordGameSDK/c/discord_game_sdk.h
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#ifndef _DISCORD_GAME_SDK_H_
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#define _DISCORD_GAME_SDK_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <string.h>
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#ifndef __cplusplus
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#include <stdbool.h>
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#endif
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#define DISCORD_VERSION 2
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#define DISCORD_APPLICATION_MANAGER_VERSION 1
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#define DISCORD_USER_MANAGER_VERSION 1
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#define DISCORD_IMAGE_MANAGER_VERSION 1
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#define DISCORD_ACTIVITY_MANAGER_VERSION 1
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#define DISCORD_RELATIONSHIP_MANAGER_VERSION 1
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#define DISCORD_LOBBY_MANAGER_VERSION 1
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#define DISCORD_NETWORK_MANAGER_VERSION 1
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#define DISCORD_OVERLAY_MANAGER_VERSION 1
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#define DISCORD_STORAGE_MANAGER_VERSION 1
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#define DISCORD_STORE_MANAGER_VERSION 1
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#define DISCORD_VOICE_MANAGER_VERSION 1
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#define DISCORD_ACHIEVEMENT_MANAGER_VERSION 1
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enum EDiscordResult {
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DiscordResult_Ok = 0,
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DiscordResult_ServiceUnavailable = 1,
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DiscordResult_InvalidVersion = 2,
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DiscordResult_LockFailed = 3,
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DiscordResult_InternalError = 4,
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DiscordResult_InvalidPayload = 5,
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DiscordResult_InvalidCommand = 6,
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DiscordResult_InvalidPermissions = 7,
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DiscordResult_NotFetched = 8,
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DiscordResult_NotFound = 9,
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DiscordResult_Conflict = 10,
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DiscordResult_InvalidSecret = 11,
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DiscordResult_InvalidJoinSecret = 12,
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DiscordResult_NoEligibleActivity = 13,
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DiscordResult_InvalidInvite = 14,
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DiscordResult_NotAuthenticated = 15,
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DiscordResult_InvalidAccessToken = 16,
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DiscordResult_ApplicationMismatch = 17,
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DiscordResult_InvalidDataUrl = 18,
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DiscordResult_InvalidBase64 = 19,
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DiscordResult_NotFiltered = 20,
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DiscordResult_LobbyFull = 21,
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DiscordResult_InvalidLobbySecret = 22,
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DiscordResult_InvalidFilename = 23,
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DiscordResult_InvalidFileSize = 24,
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DiscordResult_InvalidEntitlement = 25,
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DiscordResult_NotInstalled = 26,
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DiscordResult_NotRunning = 27,
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DiscordResult_InsufficientBuffer = 28,
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DiscordResult_PurchaseCanceled = 29,
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DiscordResult_InvalidGuild = 30,
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DiscordResult_InvalidEvent = 31,
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DiscordResult_InvalidChannel = 32,
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DiscordResult_InvalidOrigin = 33,
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DiscordResult_RateLimited = 34,
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DiscordResult_OAuth2Error = 35,
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DiscordResult_SelectChannelTimeout = 36,
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DiscordResult_GetGuildTimeout = 37,
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DiscordResult_SelectVoiceForceRequired = 38,
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DiscordResult_CaptureShortcutAlreadyListening = 39,
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DiscordResult_UnauthorizedForAchievement = 40,
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DiscordResult_InvalidGiftCode = 41,
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DiscordResult_PurchaseError = 42,
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DiscordResult_TransactionAborted = 43,
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};
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enum EDiscordCreateFlags {
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DiscordCreateFlags_Default = 0,
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DiscordCreateFlags_NoRequireDiscord = 1,
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};
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enum EDiscordLogLevel {
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DiscordLogLevel_Error = 1,
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DiscordLogLevel_Warn,
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DiscordLogLevel_Info,
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DiscordLogLevel_Debug,
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};
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enum EDiscordUserFlag {
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DiscordUserFlag_Partner = 2,
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DiscordUserFlag_HypeSquadEvents = 4,
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DiscordUserFlag_HypeSquadHouse1 = 64,
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DiscordUserFlag_HypeSquadHouse2 = 128,
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DiscordUserFlag_HypeSquadHouse3 = 256,
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};
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enum EDiscordPremiumType {
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DiscordPremiumType_None = 0,
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DiscordPremiumType_Tier1 = 1,
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DiscordPremiumType_Tier2 = 2,
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};
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enum EDiscordImageType {
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DiscordImageType_User,
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};
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enum EDiscordActivityType {
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DiscordActivityType_Playing,
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DiscordActivityType_Streaming,
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DiscordActivityType_Listening,
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DiscordActivityType_Watching,
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};
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enum EDiscordActivityActionType {
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DiscordActivityActionType_Join = 1,
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DiscordActivityActionType_Spectate,
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};
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enum EDiscordActivityJoinRequestReply {
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DiscordActivityJoinRequestReply_No,
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DiscordActivityJoinRequestReply_Yes,
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DiscordActivityJoinRequestReply_Ignore,
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};
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enum EDiscordStatus {
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DiscordStatus_Offline = 0,
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DiscordStatus_Online = 1,
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DiscordStatus_Idle = 2,
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DiscordStatus_DoNotDisturb = 3,
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};
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enum EDiscordRelationshipType {
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DiscordRelationshipType_None,
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DiscordRelationshipType_Friend,
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DiscordRelationshipType_Blocked,
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DiscordRelationshipType_PendingIncoming,
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DiscordRelationshipType_PendingOutgoing,
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DiscordRelationshipType_Implicit,
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};
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enum EDiscordLobbyType {
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DiscordLobbyType_Private = 1,
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DiscordLobbyType_Public,
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};
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enum EDiscordLobbySearchComparison {
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DiscordLobbySearchComparison_LessThanOrEqual = -2,
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DiscordLobbySearchComparison_LessThan,
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DiscordLobbySearchComparison_Equal,
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DiscordLobbySearchComparison_GreaterThan,
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DiscordLobbySearchComparison_GreaterThanOrEqual,
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DiscordLobbySearchComparison_NotEqual,
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};
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enum EDiscordLobbySearchCast {
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DiscordLobbySearchCast_String = 1,
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DiscordLobbySearchCast_Number,
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};
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enum EDiscordLobbySearchDistance {
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DiscordLobbySearchDistance_Local,
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DiscordLobbySearchDistance_Default,
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DiscordLobbySearchDistance_Extended,
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DiscordLobbySearchDistance_Global,
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};
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enum EDiscordEntitlementType {
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DiscordEntitlementType_Purchase = 1,
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DiscordEntitlementType_PremiumSubscription,
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DiscordEntitlementType_DeveloperGift,
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DiscordEntitlementType_TestModePurchase,
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DiscordEntitlementType_FreePurchase,
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DiscordEntitlementType_UserGift,
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DiscordEntitlementType_PremiumPurchase,
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};
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enum EDiscordSkuType {
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DiscordSkuType_Application = 1,
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DiscordSkuType_DLC,
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DiscordSkuType_Consumable,
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DiscordSkuType_Bundle,
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};
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enum EDiscordInputModeType {
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DiscordInputModeType_VoiceActivity = 0,
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DiscordInputModeType_PushToTalk,
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};
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typedef int64_t DiscordClientId;
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typedef int32_t DiscordVersion;
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typedef int64_t DiscordSnowflake;
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typedef int64_t DiscordTimestamp;
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typedef DiscordSnowflake DiscordUserId;
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typedef char DiscordLocale[128];
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typedef char DiscordBranch[4096];
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typedef DiscordSnowflake DiscordLobbyId;
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typedef char DiscordLobbySecret[128];
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typedef char DiscordMetadataKey[256];
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typedef char DiscordMetadataValue[4096];
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typedef uint64_t DiscordNetworkPeerId;
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typedef uint8_t DiscordNetworkChannelId;
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typedef char DiscordPath[4096];
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typedef char DiscordDateTime[64];
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struct DiscordUser {
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DiscordUserId id;
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char username[256];
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char discriminator[8];
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char avatar[128];
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bool bot;
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};
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struct DiscordOAuth2Token {
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char access_token[128];
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char scopes[1024];
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DiscordTimestamp expires;
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};
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struct DiscordImageHandle {
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enum EDiscordImageType type;
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int64_t id;
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uint32_t size;
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};
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struct DiscordImageDimensions {
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uint32_t width;
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uint32_t height;
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};
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struct DiscordActivityTimestamps {
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DiscordTimestamp start;
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DiscordTimestamp end;
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};
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struct DiscordActivityAssets {
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char large_image[128];
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char large_text[128];
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char small_image[128];
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char small_text[128];
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};
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struct DiscordPartySize {
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int32_t current_size;
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int32_t max_size;
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};
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struct DiscordActivityParty {
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char id[128];
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struct DiscordPartySize size;
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};
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struct DiscordActivitySecrets {
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char match[128];
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char join[128];
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char spectate[128];
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};
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struct DiscordActivity {
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enum EDiscordActivityType type;
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int64_t application_id;
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char name[128];
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char state[128];
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char details[128];
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struct DiscordActivityTimestamps timestamps;
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struct DiscordActivityAssets assets;
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struct DiscordActivityParty party;
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struct DiscordActivitySecrets secrets;
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bool instance;
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};
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struct DiscordPresence {
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enum EDiscordStatus status;
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struct DiscordActivity activity;
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};
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struct DiscordRelationship {
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enum EDiscordRelationshipType type;
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struct DiscordUser user;
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struct DiscordPresence presence;
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};
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struct DiscordLobby {
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DiscordLobbyId id;
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enum EDiscordLobbyType type;
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DiscordUserId owner_id;
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DiscordLobbySecret secret;
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uint32_t capacity;
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bool locked;
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};
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struct DiscordFileStat {
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char filename[260];
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uint64_t size;
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uint64_t last_modified;
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};
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struct DiscordEntitlement {
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DiscordSnowflake id;
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enum EDiscordEntitlementType type;
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DiscordSnowflake sku_id;
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};
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struct DiscordSkuPrice {
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uint32_t amount;
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char currency[16];
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};
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struct DiscordSku {
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DiscordSnowflake id;
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enum EDiscordSkuType type;
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char name[256];
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struct DiscordSkuPrice price;
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};
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struct DiscordInputMode {
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enum EDiscordInputModeType type;
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char shortcut[256];
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};
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struct DiscordUserAchievement {
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DiscordSnowflake user_id;
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DiscordSnowflake achievement_id;
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uint8_t percent_complete;
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DiscordDateTime unlocked_at;
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};
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struct IDiscordLobbyTransaction {
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enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction, enum EDiscordLobbyType type);
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enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordUserId owner_id);
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enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction, uint32_t capacity);
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enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
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enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction, DiscordMetadataKey key);
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enum EDiscordResult (*set_locked)(struct IDiscordLobbyTransaction* lobby_transaction, bool locked);
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};
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struct IDiscordLobbyMemberTransaction {
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enum EDiscordResult (*set_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key, DiscordMetadataValue value);
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enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyMemberTransaction* lobby_member_transaction, DiscordMetadataKey key);
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};
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struct IDiscordLobbySearchQuery {
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enum EDiscordResult (*filter)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchComparison comparison, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
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enum EDiscordResult (*sort)(struct IDiscordLobbySearchQuery* lobby_search_query, DiscordMetadataKey key, enum EDiscordLobbySearchCast cast, DiscordMetadataValue value);
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enum EDiscordResult (*limit)(struct IDiscordLobbySearchQuery* lobby_search_query, uint32_t limit);
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enum EDiscordResult (*distance)(struct IDiscordLobbySearchQuery* lobby_search_query, enum EDiscordLobbySearchDistance distance);
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};
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typedef void* IDiscordApplicationEvents;
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struct IDiscordApplicationManager {
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void (*validate_or_exit)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
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void (*get_current_locale)(struct IDiscordApplicationManager* manager, DiscordLocale* locale);
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void (*get_current_branch)(struct IDiscordApplicationManager* manager, DiscordBranch* branch);
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void (*get_oauth2_token)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordOAuth2Token* oauth2_token));
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void (*get_ticket)(struct IDiscordApplicationManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, const char* data));
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};
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struct IDiscordUserEvents {
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void (*on_current_user_update)(void* event_data);
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};
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struct IDiscordUserManager {
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enum EDiscordResult (*get_current_user)(struct IDiscordUserManager* manager, struct DiscordUser* current_user);
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void (*get_user)(struct IDiscordUserManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordUser* user));
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enum EDiscordResult (*get_current_user_premium_type)(struct IDiscordUserManager* manager, enum EDiscordPremiumType* premium_type);
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enum EDiscordResult (*current_user_has_flag)(struct IDiscordUserManager* manager, enum EDiscordUserFlag flag, bool* has_flag);
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};
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typedef void* IDiscordImageEvents;
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struct IDiscordImageManager {
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void (*fetch)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, bool refresh, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordImageHandle handle_result));
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enum EDiscordResult (*get_dimensions)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, struct DiscordImageDimensions* dimensions);
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enum EDiscordResult (*get_data)(struct IDiscordImageManager* manager, struct DiscordImageHandle handle, uint8_t* data, uint32_t data_length);
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};
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struct IDiscordActivityEvents {
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void (*on_activity_join)(void* event_data, const char* secret);
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void (*on_activity_spectate)(void* event_data, const char* secret);
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void (*on_activity_join_request)(void* event_data, struct DiscordUser* user);
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void (*on_activity_invite)(void* event_data, enum EDiscordActivityActionType type, struct DiscordUser* user, struct DiscordActivity* activity);
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};
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struct IDiscordActivityManager {
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enum EDiscordResult (*register_command)(struct IDiscordActivityManager* manager, const char* command);
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enum EDiscordResult (*register_steam)(struct IDiscordActivityManager* manager, uint32_t steam_id);
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void (*update_activity)(struct IDiscordActivityManager* manager, struct DiscordActivity* activity, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
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void (*clear_activity)(struct IDiscordActivityManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
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void (*send_request_reply)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityJoinRequestReply reply, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
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void (*send_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, enum EDiscordActivityActionType type, const char* content, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
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void (*accept_invite)(struct IDiscordActivityManager* manager, DiscordUserId user_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
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};
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struct IDiscordRelationshipEvents {
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void (*on_refresh)(void* event_data);
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void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship);
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};
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struct IDiscordRelationshipManager {
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void (*filter)(struct IDiscordRelationshipManager* manager, void* filter_data, bool (*filter)(void* filter_data, struct DiscordRelationship* relationship));
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enum EDiscordResult (*count)(struct IDiscordRelationshipManager* manager, int32_t* count);
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enum EDiscordResult (*get)(struct IDiscordRelationshipManager* manager, DiscordUserId user_id, struct DiscordRelationship* relationship);
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enum EDiscordResult (*get_at)(struct IDiscordRelationshipManager* manager, uint32_t index, struct DiscordRelationship* relationship);
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};
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struct IDiscordLobbyEvents {
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void (*on_lobby_update)(void* event_data, int64_t lobby_id);
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void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason);
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void (*on_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id);
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void (*on_member_update)(void* event_data, int64_t lobby_id, int64_t user_id);
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void (*on_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id);
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void (*on_lobby_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t* data, uint32_t data_length);
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void (*on_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, bool speaking);
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void (*on_network_message)(void* event_data, int64_t lobby_id, int64_t user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
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};
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||||
|
||||
struct IDiscordLobbyManager {
|
||||
enum EDiscordResult (*get_lobby_create_transaction)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction** transaction);
|
||||
enum EDiscordResult (*get_lobby_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction** transaction);
|
||||
enum EDiscordResult (*get_member_update_transaction)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction** transaction);
|
||||
void (*create_lobby)(struct IDiscordLobbyManager* manager, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
||||
void (*update_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct IDiscordLobbyTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*delete_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*connect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
||||
void (*connect_lobby_with_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbySecret activity_secret, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, struct DiscordLobby* lobby));
|
||||
void (*disconnect_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*get_lobby)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, struct DiscordLobby* lobby);
|
||||
enum EDiscordResult (*get_lobby_activity_secret)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordLobbySecret* secret);
|
||||
enum EDiscordResult (*get_lobby_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordMetadataKey key, DiscordMetadataValue* value);
|
||||
enum EDiscordResult (*get_lobby_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordMetadataKey* key);
|
||||
enum EDiscordResult (*lobby_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
|
||||
enum EDiscordResult (*member_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t* count);
|
||||
enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, int32_t index, DiscordUserId* user_id);
|
||||
enum EDiscordResult (*get_member_user)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct DiscordUser* user);
|
||||
enum EDiscordResult (*get_member_metadata_value)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, DiscordMetadataKey key, DiscordMetadataValue* value);
|
||||
enum EDiscordResult (*get_member_metadata_key)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t index, DiscordMetadataKey* key);
|
||||
enum EDiscordResult (*member_metadata_count)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, int32_t* count);
|
||||
void (*update_member)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, struct IDiscordLobbyMemberTransaction* transaction, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*send_lobby_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*get_search_query)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery** query);
|
||||
void (*search)(struct IDiscordLobbyManager* manager, struct IDiscordLobbySearchQuery* query, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*lobby_count)(struct IDiscordLobbyManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbyManager* manager, int32_t index, DiscordLobbyId* lobby_id);
|
||||
void (*connect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*disconnect_voice)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*connect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
|
||||
enum EDiscordResult (*disconnect_network)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id);
|
||||
enum EDiscordResult (*flush_network)(struct IDiscordLobbyManager* manager);
|
||||
enum EDiscordResult (*open_network_channel)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, uint8_t channel_id, bool reliable);
|
||||
enum EDiscordResult (*send_network_message)(struct IDiscordLobbyManager* manager, DiscordLobbyId lobby_id, DiscordUserId user_id, uint8_t channel_id, uint8_t* data, uint32_t data_length);
|
||||
};
|
||||
|
||||
struct IDiscordNetworkEvents {
|
||||
void (*on_message)(void* event_data, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
|
||||
void (*on_route_update)(void* event_data, const char* route_data);
|
||||
};
|
||||
|
||||
struct IDiscordNetworkManager {
|
||||
/**
|
||||
* Get the local peer ID for this process.
|
||||
*/
|
||||
void (*get_peer_id)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId* peer_id);
|
||||
/**
|
||||
* Send pending network messages.
|
||||
*/
|
||||
enum EDiscordResult (*flush)(struct IDiscordNetworkManager* manager);
|
||||
/**
|
||||
* Open a connection to a remote peer.
|
||||
*/
|
||||
enum EDiscordResult (*open_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
|
||||
/**
|
||||
* Update the route data for a connected peer.
|
||||
*/
|
||||
enum EDiscordResult (*update_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, const char* route_data);
|
||||
/**
|
||||
* Close the connection to a remote peer.
|
||||
*/
|
||||
enum EDiscordResult (*close_peer)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id);
|
||||
/**
|
||||
* Open a message channel to a connected peer.
|
||||
*/
|
||||
enum EDiscordResult (*open_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, bool reliable);
|
||||
/**
|
||||
* Close a message channel to a connected peer.
|
||||
*/
|
||||
enum EDiscordResult (*close_channel)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id);
|
||||
/**
|
||||
* Send a message to a connected peer over an opened message channel.
|
||||
*/
|
||||
enum EDiscordResult (*send_message)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId peer_id, DiscordNetworkChannelId channel_id, uint8_t* data, uint32_t data_length);
|
||||
};
|
||||
|
||||
struct IDiscordOverlayEvents {
|
||||
void (*on_toggle)(void* event_data, bool locked);
|
||||
};
|
||||
|
||||
struct IDiscordOverlayManager {
|
||||
void (*is_enabled)(struct IDiscordOverlayManager* manager, bool* enabled);
|
||||
void (*is_locked)(struct IDiscordOverlayManager* manager, bool* locked);
|
||||
void (*set_locked)(struct IDiscordOverlayManager* manager, bool locked, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*open_activity_invite)(struct IDiscordOverlayManager* manager, enum EDiscordActivityActionType type, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*open_guild_invite)(struct IDiscordOverlayManager* manager, const char* code, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*open_voice_settings)(struct IDiscordOverlayManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
};
|
||||
|
||||
typedef void* IDiscordStorageEvents;
|
||||
|
||||
struct IDiscordStorageManager {
|
||||
enum EDiscordResult (*read)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, uint32_t* read);
|
||||
void (*read_async)(struct IDiscordStorageManager* manager, const char* name, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
|
||||
void (*read_async_partial)(struct IDiscordStorageManager* manager, const char* name, uint64_t offset, uint64_t length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result, uint8_t* data, uint32_t data_length));
|
||||
enum EDiscordResult (*write)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length);
|
||||
void (*write_async)(struct IDiscordStorageManager* manager, const char* name, uint8_t* data, uint32_t data_length, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*delete_)(struct IDiscordStorageManager* manager, const char* name);
|
||||
enum EDiscordResult (*exists)(struct IDiscordStorageManager* manager, const char* name, bool* exists);
|
||||
void (*count)(struct IDiscordStorageManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*stat)(struct IDiscordStorageManager* manager, const char* name, struct DiscordFileStat* stat);
|
||||
enum EDiscordResult (*stat_at)(struct IDiscordStorageManager* manager, int32_t index, struct DiscordFileStat* stat);
|
||||
enum EDiscordResult (*get_path)(struct IDiscordStorageManager* manager, DiscordPath* path);
|
||||
};
|
||||
|
||||
struct IDiscordStoreEvents {
|
||||
void (*on_entitlement_create)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||
void (*on_entitlement_delete)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||
};
|
||||
|
||||
struct IDiscordStoreManager {
|
||||
void (*fetch_skus)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*count_skus)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_sku)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, struct DiscordSku* sku);
|
||||
enum EDiscordResult (*get_sku_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordSku* sku);
|
||||
void (*fetch_entitlements)(struct IDiscordStoreManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*count_entitlements)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake entitlement_id, struct DiscordEntitlement* entitlement);
|
||||
enum EDiscordResult (*get_entitlement_at)(struct IDiscordStoreManager* manager, int32_t index, struct DiscordEntitlement* entitlement);
|
||||
enum EDiscordResult (*has_sku_entitlement)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, bool* has_entitlement);
|
||||
void (*start_purchase)(struct IDiscordStoreManager* manager, DiscordSnowflake sku_id, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
};
|
||||
|
||||
struct IDiscordVoiceEvents {
|
||||
void (*on_settings_update)(void* event_data);
|
||||
};
|
||||
|
||||
struct IDiscordVoiceManager {
|
||||
enum EDiscordResult (*get_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode* input_mode);
|
||||
void (*set_input_mode)(struct IDiscordVoiceManager* manager, struct DiscordInputMode input_mode, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*is_self_mute)(struct IDiscordVoiceManager* manager, bool* mute);
|
||||
enum EDiscordResult (*set_self_mute)(struct IDiscordVoiceManager* manager, bool mute);
|
||||
enum EDiscordResult (*is_self_deaf)(struct IDiscordVoiceManager* manager, bool* deaf);
|
||||
enum EDiscordResult (*set_self_deaf)(struct IDiscordVoiceManager* manager, bool deaf);
|
||||
enum EDiscordResult (*is_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool* mute);
|
||||
enum EDiscordResult (*set_local_mute)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, bool mute);
|
||||
enum EDiscordResult (*get_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t* volume);
|
||||
enum EDiscordResult (*set_local_volume)(struct IDiscordVoiceManager* manager, DiscordSnowflake user_id, uint8_t volume);
|
||||
};
|
||||
|
||||
struct IDiscordAchievementEvents {
|
||||
void (*on_user_achievement_update)(void* event_data, struct DiscordUserAchievement* user_achievement);
|
||||
};
|
||||
|
||||
struct IDiscordAchievementManager {
|
||||
void (*set_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake achievement_id, uint8_t percent_complete, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*fetch_user_achievements)(struct IDiscordAchievementManager* manager, void* callback_data, void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*count_user_achievements)(struct IDiscordAchievementManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_user_achievement)(struct IDiscordAchievementManager* manager, DiscordSnowflake user_achievement_id, struct DiscordUserAchievement* user_achievement);
|
||||
enum EDiscordResult (*get_user_achievement_at)(struct IDiscordAchievementManager* manager, int32_t index, struct DiscordUserAchievement* user_achievement);
|
||||
};
|
||||
|
||||
typedef void* IDiscordCoreEvents;
|
||||
|
||||
struct IDiscordCore {
|
||||
void (*destroy)(struct IDiscordCore* core);
|
||||
enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core);
|
||||
void (*set_log_hook)(struct IDiscordCore* core, enum EDiscordLogLevel min_level, void* hook_data, void (*hook)(void* hook_data, enum EDiscordLogLevel level, const char* message));
|
||||
struct IDiscordApplicationManager* (*get_application_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordUserManager* (*get_user_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordImageManager* (*get_image_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordActivityManager* (*get_activity_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordRelationshipManager* (*get_relationship_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordLobbyManager* (*get_lobby_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordNetworkManager* (*get_network_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordOverlayManager* (*get_overlay_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordStorageManager* (*get_storage_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordStoreManager* (*get_store_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordVoiceManager* (*get_voice_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordAchievementManager* (*get_achievement_manager)(struct IDiscordCore* core);
|
||||
};
|
||||
|
||||
struct DiscordCreateParams {
|
||||
DiscordClientId client_id;
|
||||
uint64_t flags;
|
||||
IDiscordCoreEvents* events;
|
||||
void* event_data;
|
||||
IDiscordApplicationEvents* application_events;
|
||||
DiscordVersion application_version;
|
||||
struct IDiscordUserEvents* user_events;
|
||||
DiscordVersion user_version;
|
||||
IDiscordImageEvents* image_events;
|
||||
DiscordVersion image_version;
|
||||
struct IDiscordActivityEvents* activity_events;
|
||||
DiscordVersion activity_version;
|
||||
struct IDiscordRelationshipEvents* relationship_events;
|
||||
DiscordVersion relationship_version;
|
||||
struct IDiscordLobbyEvents* lobby_events;
|
||||
DiscordVersion lobby_version;
|
||||
struct IDiscordNetworkEvents* network_events;
|
||||
DiscordVersion network_version;
|
||||
struct IDiscordOverlayEvents* overlay_events;
|
||||
DiscordVersion overlay_version;
|
||||
IDiscordStorageEvents* storage_events;
|
||||
DiscordVersion storage_version;
|
||||
struct IDiscordStoreEvents* store_events;
|
||||
DiscordVersion store_version;
|
||||
struct IDiscordVoiceEvents* voice_events;
|
||||
DiscordVersion voice_version;
|
||||
struct IDiscordAchievementEvents* achievement_events;
|
||||
DiscordVersion achievement_version;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
inline
|
||||
#else
|
||||
static
|
||||
#endif
|
||||
void DiscordCreateParamsSetDefault(struct DiscordCreateParams* params)
|
||||
{
|
||||
memset(params, 0, sizeof(struct DiscordCreateParams));
|
||||
params->application_version = DISCORD_APPLICATION_MANAGER_VERSION;
|
||||
params->user_version = DISCORD_USER_MANAGER_VERSION;
|
||||
params->image_version = DISCORD_IMAGE_MANAGER_VERSION;
|
||||
params->activity_version = DISCORD_ACTIVITY_MANAGER_VERSION;
|
||||
params->relationship_version = DISCORD_RELATIONSHIP_MANAGER_VERSION;
|
||||
params->lobby_version = DISCORD_LOBBY_MANAGER_VERSION;
|
||||
params->network_version = DISCORD_NETWORK_MANAGER_VERSION;
|
||||
params->overlay_version = DISCORD_OVERLAY_MANAGER_VERSION;
|
||||
params->storage_version = DISCORD_STORAGE_MANAGER_VERSION;
|
||||
params->store_version = DISCORD_STORE_MANAGER_VERSION;
|
||||
params->voice_version = DISCORD_VOICE_MANAGER_VERSION;
|
||||
params->achievement_version = DISCORD_ACHIEVEMENT_MANAGER_VERSION;
|
||||
}
|
||||
|
||||
enum EDiscordResult DiscordCreate(DiscordVersion version, struct DiscordCreateParams* params, struct IDiscordCore** result);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
98
libs/discordGameSDK/cpp/achievement_manager.cpp
Normal file
98
libs/discordGameSDK/cpp/achievement_manager.cpp
Normal file
@ -0,0 +1,98 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "achievement_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class AchievementEvents final {
|
||||
public:
|
||||
static void OnUserAchievementUpdate(void* callbackData, DiscordUserAchievement* userAchievement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->AchievementManager();
|
||||
module.OnUserAchievementUpdate(*reinterpret_cast<UserAchievement const*>(userAchievement));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordAchievementEvents AchievementManager::events_{
|
||||
&AchievementEvents::OnUserAchievementUpdate,
|
||||
};
|
||||
|
||||
void AchievementManager::SetUserAchievement(Snowflake achievementId,
|
||||
std::uint8_t percentComplete,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_user_achievement(
|
||||
internal_, achievementId, percentComplete, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void AchievementManager::FetchUserAchievements(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_user_achievements(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void AchievementManager::CountUserAchievements(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_user_achievements(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result AchievementManager::GetUserAchievement(Snowflake userAchievementId,
|
||||
UserAchievement* userAchievement)
|
||||
{
|
||||
if (!userAchievement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_user_achievement(
|
||||
internal_, userAchievementId, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result AchievementManager::GetUserAchievementAt(std::int32_t index,
|
||||
UserAchievement* userAchievement)
|
||||
{
|
||||
if (!userAchievement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_user_achievement_at(
|
||||
internal_, index, reinterpret_cast<DiscordUserAchievement*>(userAchievement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
34
libs/discordGameSDK/cpp/achievement_manager.h
Normal file
34
libs/discordGameSDK/cpp/achievement_manager.h
Normal file
@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class AchievementManager final {
|
||||
public:
|
||||
~AchievementManager() = default;
|
||||
|
||||
void SetUserAchievement(Snowflake achievementId,
|
||||
std::uint8_t percentComplete,
|
||||
std::function<void(Result)> callback);
|
||||
void FetchUserAchievements(std::function<void(Result)> callback);
|
||||
void CountUserAchievements(std::int32_t* count);
|
||||
Result GetUserAchievement(Snowflake userAchievementId, UserAchievement* userAchievement);
|
||||
Result GetUserAchievementAt(std::int32_t index, UserAchievement* userAchievement);
|
||||
|
||||
Event<UserAchievement const&> OnUserAchievementUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
AchievementManager() = default;
|
||||
AchievementManager(AchievementManager const& rhs) = delete;
|
||||
AchievementManager& operator=(AchievementManager const& rhs) = delete;
|
||||
AchievementManager(AchievementManager&& rhs) = delete;
|
||||
AchievementManager& operator=(AchievementManager&& rhs) = delete;
|
||||
|
||||
IDiscordAchievementManager* internal_;
|
||||
static IDiscordAchievementEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
177
libs/discordGameSDK/cpp/activity_manager.cpp
Normal file
177
libs/discordGameSDK/cpp/activity_manager.cpp
Normal file
@ -0,0 +1,177 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "activity_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ActivityEvents final {
|
||||
public:
|
||||
static void OnActivityJoin(void* callbackData, char const* secret)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityJoin(static_cast<const char*>(secret));
|
||||
}
|
||||
|
||||
static void OnActivitySpectate(void* callbackData, char const* secret)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivitySpectate(static_cast<const char*>(secret));
|
||||
}
|
||||
|
||||
static void OnActivityJoinRequest(void* callbackData, DiscordUser* user)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityJoinRequest(*reinterpret_cast<User const*>(user));
|
||||
}
|
||||
|
||||
static void OnActivityInvite(void* callbackData,
|
||||
EDiscordActivityActionType type,
|
||||
DiscordUser* user,
|
||||
DiscordActivity* activity)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->ActivityManager();
|
||||
module.OnActivityInvite(static_cast<ActivityActionType>(type),
|
||||
*reinterpret_cast<User const*>(user),
|
||||
*reinterpret_cast<Activity const*>(activity));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordActivityEvents ActivityManager::events_{
|
||||
&ActivityEvents::OnActivityJoin,
|
||||
&ActivityEvents::OnActivitySpectate,
|
||||
&ActivityEvents::OnActivityJoinRequest,
|
||||
&ActivityEvents::OnActivityInvite,
|
||||
};
|
||||
|
||||
Result ActivityManager::RegisterCommand(char const* command)
|
||||
{
|
||||
auto result = internal_->register_command(internal_, const_cast<char*>(command));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result ActivityManager::RegisterSteam(std::uint32_t steamId)
|
||||
{
|
||||
auto result = internal_->register_steam(internal_, steamId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void ActivityManager::UpdateActivity(Activity const& activity, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_activity(internal_,
|
||||
reinterpret_cast<DiscordActivity*>(const_cast<Activity*>(&activity)),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::ClearActivity(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->clear_activity(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::SendRequestReply(UserId userId,
|
||||
ActivityJoinRequestReply reply,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_request_reply(internal_,
|
||||
userId,
|
||||
static_cast<EDiscordActivityJoinRequestReply>(reply),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::SendInvite(UserId userId,
|
||||
ActivityActionType type,
|
||||
char const* content,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_invite(internal_,
|
||||
userId,
|
||||
static_cast<EDiscordActivityActionType>(type),
|
||||
const_cast<char*>(content),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void ActivityManager::AcceptInvite(UserId userId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->accept_invite(internal_, userId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
42
libs/discordGameSDK/cpp/activity_manager.h
Normal file
42
libs/discordGameSDK/cpp/activity_manager.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ActivityManager final {
|
||||
public:
|
||||
~ActivityManager() = default;
|
||||
|
||||
Result RegisterCommand(char const* command);
|
||||
Result RegisterSteam(std::uint32_t steamId);
|
||||
void UpdateActivity(Activity const& activity, std::function<void(Result)> callback);
|
||||
void ClearActivity(std::function<void(Result)> callback);
|
||||
void SendRequestReply(UserId userId,
|
||||
ActivityJoinRequestReply reply,
|
||||
std::function<void(Result)> callback);
|
||||
void SendInvite(UserId userId,
|
||||
ActivityActionType type,
|
||||
char const* content,
|
||||
std::function<void(Result)> callback);
|
||||
void AcceptInvite(UserId userId, std::function<void(Result)> callback);
|
||||
|
||||
Event<char const*> OnActivityJoin;
|
||||
Event<char const*> OnActivitySpectate;
|
||||
Event<User const&> OnActivityJoinRequest;
|
||||
Event<ActivityActionType, User const&, Activity const&> OnActivityInvite;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ActivityManager() = default;
|
||||
ActivityManager(ActivityManager const& rhs) = delete;
|
||||
ActivityManager& operator=(ActivityManager const& rhs) = delete;
|
||||
ActivityManager(ActivityManager&& rhs) = delete;
|
||||
ActivityManager& operator=(ActivityManager&& rhs) = delete;
|
||||
|
||||
IDiscordActivityManager* internal_;
|
||||
static IDiscordActivityEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
78
libs/discordGameSDK/cpp/application_manager.cpp
Normal file
78
libs/discordGameSDK/cpp/application_manager.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "application_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void ApplicationManager::ValidateOrExit(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->validate_or_exit(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ApplicationManager::GetCurrentLocale(char locale[128])
|
||||
{
|
||||
if (!locale) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_current_locale(internal_, reinterpret_cast<DiscordLocale*>(locale));
|
||||
}
|
||||
|
||||
void ApplicationManager::GetCurrentBranch(char branch[4096])
|
||||
{
|
||||
if (!branch) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_current_branch(internal_, reinterpret_cast<DiscordBranch*>(branch));
|
||||
}
|
||||
|
||||
void ApplicationManager::GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordOAuth2Token* oauth2Token) -> void {
|
||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, OAuth2Token const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<OAuth2Token const*>(oauth2Token));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, OAuth2Token const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, OAuth2Token const&)>(std::move(callback)));
|
||||
internal_->get_oauth2_token(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void ApplicationManager::GetTicket(std::function<void(Result, char const*)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result, char const* data) -> void {
|
||||
std::unique_ptr<std::function<void(Result, char const*)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, char const*)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), static_cast<const char*>(data));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, char const*)>> cb{};
|
||||
cb.reset(new std::function<void(Result, char const*)>(std::move(callback)));
|
||||
internal_->get_ticket(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
30
libs/discordGameSDK/cpp/application_manager.h
Normal file
30
libs/discordGameSDK/cpp/application_manager.h
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ApplicationManager final {
|
||||
public:
|
||||
~ApplicationManager() = default;
|
||||
|
||||
void ValidateOrExit(std::function<void(Result)> callback);
|
||||
void GetCurrentLocale(char locale[128]);
|
||||
void GetCurrentBranch(char branch[4096]);
|
||||
void GetOAuth2Token(std::function<void(Result, OAuth2Token const&)> callback);
|
||||
void GetTicket(std::function<void(Result, char const*)> callback);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ApplicationManager() = default;
|
||||
ApplicationManager(ApplicationManager const& rhs) = delete;
|
||||
ApplicationManager& operator=(ApplicationManager const& rhs) = delete;
|
||||
ApplicationManager(ApplicationManager&& rhs) = delete;
|
||||
ApplicationManager& operator=(ApplicationManager&& rhs) = delete;
|
||||
|
||||
IDiscordApplicationManager* internal_;
|
||||
static IDiscordApplicationEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
182
libs/discordGameSDK/cpp/core.cpp
Normal file
182
libs/discordGameSDK/cpp/core.cpp
Normal file
@ -0,0 +1,182 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
Result Core::Create(ClientId clientId, std::uint64_t flags, Core** instance)
|
||||
{
|
||||
if (!instance) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
(*instance) = new Core();
|
||||
DiscordCreateParams params{};
|
||||
DiscordCreateParamsSetDefault(¶ms);
|
||||
params.client_id = clientId;
|
||||
params.flags = flags;
|
||||
params.events = nullptr;
|
||||
params.event_data = *instance;
|
||||
params.user_events = &UserManager::events_;
|
||||
params.activity_events = &ActivityManager::events_;
|
||||
params.relationship_events = &RelationshipManager::events_;
|
||||
params.lobby_events = &LobbyManager::events_;
|
||||
params.network_events = &NetworkManager::events_;
|
||||
params.overlay_events = &OverlayManager::events_;
|
||||
params.store_events = &StoreManager::events_;
|
||||
params.voice_events = &VoiceManager::events_;
|
||||
params.achievement_events = &AchievementManager::events_;
|
||||
auto result = DiscordCreate(DISCORD_VERSION, ¶ms, &((*instance)->internal_));
|
||||
if (result != DiscordResult_Ok || !(*instance)->internal_) {
|
||||
delete (*instance);
|
||||
(*instance) = nullptr;
|
||||
}
|
||||
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Core::~Core()
|
||||
{
|
||||
if (internal_) {
|
||||
internal_->destroy(internal_);
|
||||
internal_ = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Result Core::RunCallbacks()
|
||||
{
|
||||
auto result = internal_->run_callbacks(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void Core::SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook)
|
||||
{
|
||||
setLogHook_.DisconnectAll();
|
||||
setLogHook_.Connect(std::move(hook));
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordLogLevel level, char const* message) -> void {
|
||||
auto cb(reinterpret_cast<decltype(setLogHook_)*>(callbackData));
|
||||
if (!cb) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<LogLevel>(level), static_cast<const char*>(message));
|
||||
};
|
||||
|
||||
internal_->set_log_hook(
|
||||
internal_, static_cast<EDiscordLogLevel>(minLevel), &setLogHook_, wrapper);
|
||||
}
|
||||
|
||||
discord::ApplicationManager& Core::ApplicationManager()
|
||||
{
|
||||
if (!applicationManager_.internal_) {
|
||||
applicationManager_.internal_ = internal_->get_application_manager(internal_);
|
||||
}
|
||||
|
||||
return applicationManager_;
|
||||
}
|
||||
|
||||
discord::UserManager& Core::UserManager()
|
||||
{
|
||||
if (!userManager_.internal_) {
|
||||
userManager_.internal_ = internal_->get_user_manager(internal_);
|
||||
}
|
||||
|
||||
return userManager_;
|
||||
}
|
||||
|
||||
discord::ImageManager& Core::ImageManager()
|
||||
{
|
||||
if (!imageManager_.internal_) {
|
||||
imageManager_.internal_ = internal_->get_image_manager(internal_);
|
||||
}
|
||||
|
||||
return imageManager_;
|
||||
}
|
||||
|
||||
discord::ActivityManager& Core::ActivityManager()
|
||||
{
|
||||
if (!activityManager_.internal_) {
|
||||
activityManager_.internal_ = internal_->get_activity_manager(internal_);
|
||||
}
|
||||
|
||||
return activityManager_;
|
||||
}
|
||||
|
||||
discord::RelationshipManager& Core::RelationshipManager()
|
||||
{
|
||||
if (!relationshipManager_.internal_) {
|
||||
relationshipManager_.internal_ = internal_->get_relationship_manager(internal_);
|
||||
}
|
||||
|
||||
return relationshipManager_;
|
||||
}
|
||||
|
||||
discord::LobbyManager& Core::LobbyManager()
|
||||
{
|
||||
if (!lobbyManager_.internal_) {
|
||||
lobbyManager_.internal_ = internal_->get_lobby_manager(internal_);
|
||||
}
|
||||
|
||||
return lobbyManager_;
|
||||
}
|
||||
|
||||
discord::NetworkManager& Core::NetworkManager()
|
||||
{
|
||||
if (!networkManager_.internal_) {
|
||||
networkManager_.internal_ = internal_->get_network_manager(internal_);
|
||||
}
|
||||
|
||||
return networkManager_;
|
||||
}
|
||||
|
||||
discord::OverlayManager& Core::OverlayManager()
|
||||
{
|
||||
if (!overlayManager_.internal_) {
|
||||
overlayManager_.internal_ = internal_->get_overlay_manager(internal_);
|
||||
}
|
||||
|
||||
return overlayManager_;
|
||||
}
|
||||
|
||||
discord::StorageManager& Core::StorageManager()
|
||||
{
|
||||
if (!storageManager_.internal_) {
|
||||
storageManager_.internal_ = internal_->get_storage_manager(internal_);
|
||||
}
|
||||
|
||||
return storageManager_;
|
||||
}
|
||||
|
||||
discord::StoreManager& Core::StoreManager()
|
||||
{
|
||||
if (!storeManager_.internal_) {
|
||||
storeManager_.internal_ = internal_->get_store_manager(internal_);
|
||||
}
|
||||
|
||||
return storeManager_;
|
||||
}
|
||||
|
||||
discord::VoiceManager& Core::VoiceManager()
|
||||
{
|
||||
if (!voiceManager_.internal_) {
|
||||
voiceManager_.internal_ = internal_->get_voice_manager(internal_);
|
||||
}
|
||||
|
||||
return voiceManager_;
|
||||
}
|
||||
|
||||
discord::AchievementManager& Core::AchievementManager()
|
||||
{
|
||||
if (!achievementManager_.internal_) {
|
||||
achievementManager_.internal_ = internal_->get_achievement_manager(internal_);
|
||||
}
|
||||
|
||||
return achievementManager_;
|
||||
}
|
||||
|
||||
} // namespace discord
|
64
libs/discordGameSDK/cpp/core.h
Normal file
64
libs/discordGameSDK/cpp/core.h
Normal file
@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "application_manager.h"
|
||||
#include "user_manager.h"
|
||||
#include "image_manager.h"
|
||||
#include "activity_manager.h"
|
||||
#include "relationship_manager.h"
|
||||
#include "lobby_manager.h"
|
||||
#include "network_manager.h"
|
||||
#include "overlay_manager.h"
|
||||
#include "storage_manager.h"
|
||||
#include "store_manager.h"
|
||||
#include "voice_manager.h"
|
||||
#include "achievement_manager.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class Core final {
|
||||
public:
|
||||
static Result Create(ClientId clientId, std::uint64_t flags, Core** instance);
|
||||
|
||||
~Core();
|
||||
|
||||
Result RunCallbacks();
|
||||
void SetLogHook(LogLevel minLevel, std::function<void(LogLevel, char const*)> hook);
|
||||
|
||||
discord::ApplicationManager& ApplicationManager();
|
||||
discord::UserManager& UserManager();
|
||||
discord::ImageManager& ImageManager();
|
||||
discord::ActivityManager& ActivityManager();
|
||||
discord::RelationshipManager& RelationshipManager();
|
||||
discord::LobbyManager& LobbyManager();
|
||||
discord::NetworkManager& NetworkManager();
|
||||
discord::OverlayManager& OverlayManager();
|
||||
discord::StorageManager& StorageManager();
|
||||
discord::StoreManager& StoreManager();
|
||||
discord::VoiceManager& VoiceManager();
|
||||
discord::AchievementManager& AchievementManager();
|
||||
|
||||
private:
|
||||
Core() = default;
|
||||
Core(Core const& rhs) = delete;
|
||||
Core& operator=(Core const& rhs) = delete;
|
||||
Core(Core&& rhs) = delete;
|
||||
Core& operator=(Core&& rhs) = delete;
|
||||
|
||||
IDiscordCore* internal_;
|
||||
Event<LogLevel, char const*> setLogHook_;
|
||||
discord::ApplicationManager applicationManager_;
|
||||
discord::UserManager userManager_;
|
||||
discord::ImageManager imageManager_;
|
||||
discord::ActivityManager activityManager_;
|
||||
discord::RelationshipManager relationshipManager_;
|
||||
discord::LobbyManager lobbyManager_;
|
||||
discord::NetworkManager networkManager_;
|
||||
discord::OverlayManager overlayManager_;
|
||||
discord::StorageManager storageManager_;
|
||||
discord::StoreManager storeManager_;
|
||||
discord::VoiceManager voiceManager_;
|
||||
discord::AchievementManager achievementManager_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
16
libs/discordGameSDK/cpp/discord.h
Normal file
16
libs/discordGameSDK/cpp/discord.h
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "core.h"
|
||||
#include "application_manager.h"
|
||||
#include "user_manager.h"
|
||||
#include "image_manager.h"
|
||||
#include "activity_manager.h"
|
||||
#include "relationship_manager.h"
|
||||
#include "lobby_manager.h"
|
||||
#include "network_manager.h"
|
||||
#include "overlay_manager.h"
|
||||
#include "storage_manager.h"
|
||||
#include "store_manager.h"
|
||||
#include "voice_manager.h"
|
||||
#include "achievement_manager.h"
|
59
libs/discordGameSDK/cpp/event.h
Normal file
59
libs/discordGameSDK/cpp/event.h
Normal file
@ -0,0 +1,59 @@
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
namespace discord {
|
||||
|
||||
template <typename... Args>
|
||||
class Event final {
|
||||
public:
|
||||
using Token = int;
|
||||
|
||||
Event() { slots_.reserve(4); }
|
||||
|
||||
Event(Event const&) = default;
|
||||
Event(Event&&) = default;
|
||||
~Event() = default;
|
||||
|
||||
Event& operator=(Event const&) = default;
|
||||
Event& operator=(Event&&) = default;
|
||||
|
||||
template <typename EventHandler>
|
||||
Token Connect(EventHandler slot)
|
||||
{
|
||||
slots_.emplace_back(Slot{nextToken_, std::move(slot)});
|
||||
return nextToken_++;
|
||||
}
|
||||
|
||||
void Disconnect(Token token)
|
||||
{
|
||||
for (auto& slot : slots_) {
|
||||
if (slot.token == token) {
|
||||
slot = slots_.back();
|
||||
slots_.pop_back();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DisconnectAll() { slots_ = {}; }
|
||||
|
||||
void operator()(Args... args)
|
||||
{
|
||||
for (auto const& slot : slots_) {
|
||||
slot.fn(std::forward<Args>(args)...);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
struct Slot {
|
||||
Token token;
|
||||
std::function<void(Args...)> fn;
|
||||
};
|
||||
|
||||
Token nextToken_{};
|
||||
std::vector<Slot> slots_{};
|
||||
};
|
||||
|
||||
} // namespace discord
|
942
libs/discordGameSDK/cpp/ffi.h
Normal file
942
libs/discordGameSDK/cpp/ffi.h
Normal file
@ -0,0 +1,942 @@
|
||||
#ifndef _DISCORD_GAME_SDK_H_
|
||||
#define _DISCORD_GAME_SDK_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#ifndef __cplusplus
|
||||
#include <stdbool.h>
|
||||
#endif
|
||||
|
||||
#define DISCORD_VERSION 2
|
||||
#define DISCORD_APPLICATION_MANAGER_VERSION 1
|
||||
#define DISCORD_USER_MANAGER_VERSION 1
|
||||
#define DISCORD_IMAGE_MANAGER_VERSION 1
|
||||
#define DISCORD_ACTIVITY_MANAGER_VERSION 1
|
||||
#define DISCORD_RELATIONSHIP_MANAGER_VERSION 1
|
||||
#define DISCORD_LOBBY_MANAGER_VERSION 1
|
||||
#define DISCORD_NETWORK_MANAGER_VERSION 1
|
||||
#define DISCORD_OVERLAY_MANAGER_VERSION 1
|
||||
#define DISCORD_STORAGE_MANAGER_VERSION 1
|
||||
#define DISCORD_STORE_MANAGER_VERSION 1
|
||||
#define DISCORD_VOICE_MANAGER_VERSION 1
|
||||
#define DISCORD_ACHIEVEMENT_MANAGER_VERSION 1
|
||||
|
||||
enum EDiscordResult {
|
||||
DiscordResult_Ok = 0,
|
||||
DiscordResult_ServiceUnavailable = 1,
|
||||
DiscordResult_InvalidVersion = 2,
|
||||
DiscordResult_LockFailed = 3,
|
||||
DiscordResult_InternalError = 4,
|
||||
DiscordResult_InvalidPayload = 5,
|
||||
DiscordResult_InvalidCommand = 6,
|
||||
DiscordResult_InvalidPermissions = 7,
|
||||
DiscordResult_NotFetched = 8,
|
||||
DiscordResult_NotFound = 9,
|
||||
DiscordResult_Conflict = 10,
|
||||
DiscordResult_InvalidSecret = 11,
|
||||
DiscordResult_InvalidJoinSecret = 12,
|
||||
DiscordResult_NoEligibleActivity = 13,
|
||||
DiscordResult_InvalidInvite = 14,
|
||||
DiscordResult_NotAuthenticated = 15,
|
||||
DiscordResult_InvalidAccessToken = 16,
|
||||
DiscordResult_ApplicationMismatch = 17,
|
||||
DiscordResult_InvalidDataUrl = 18,
|
||||
DiscordResult_InvalidBase64 = 19,
|
||||
DiscordResult_NotFiltered = 20,
|
||||
DiscordResult_LobbyFull = 21,
|
||||
DiscordResult_InvalidLobbySecret = 22,
|
||||
DiscordResult_InvalidFilename = 23,
|
||||
DiscordResult_InvalidFileSize = 24,
|
||||
DiscordResult_InvalidEntitlement = 25,
|
||||
DiscordResult_NotInstalled = 26,
|
||||
DiscordResult_NotRunning = 27,
|
||||
DiscordResult_InsufficientBuffer = 28,
|
||||
DiscordResult_PurchaseCanceled = 29,
|
||||
DiscordResult_InvalidGuild = 30,
|
||||
DiscordResult_InvalidEvent = 31,
|
||||
DiscordResult_InvalidChannel = 32,
|
||||
DiscordResult_InvalidOrigin = 33,
|
||||
DiscordResult_RateLimited = 34,
|
||||
DiscordResult_OAuth2Error = 35,
|
||||
DiscordResult_SelectChannelTimeout = 36,
|
||||
DiscordResult_GetGuildTimeout = 37,
|
||||
DiscordResult_SelectVoiceForceRequired = 38,
|
||||
DiscordResult_CaptureShortcutAlreadyListening = 39,
|
||||
DiscordResult_UnauthorizedForAchievement = 40,
|
||||
DiscordResult_InvalidGiftCode = 41,
|
||||
DiscordResult_PurchaseError = 42,
|
||||
DiscordResult_TransactionAborted = 43,
|
||||
};
|
||||
|
||||
enum EDiscordCreateFlags {
|
||||
DiscordCreateFlags_Default = 0,
|
||||
DiscordCreateFlags_NoRequireDiscord = 1,
|
||||
};
|
||||
|
||||
enum EDiscordLogLevel {
|
||||
DiscordLogLevel_Error = 1,
|
||||
DiscordLogLevel_Warn,
|
||||
DiscordLogLevel_Info,
|
||||
DiscordLogLevel_Debug,
|
||||
};
|
||||
|
||||
enum EDiscordUserFlag {
|
||||
DiscordUserFlag_Partner = 2,
|
||||
DiscordUserFlag_HypeSquadEvents = 4,
|
||||
DiscordUserFlag_HypeSquadHouse1 = 64,
|
||||
DiscordUserFlag_HypeSquadHouse2 = 128,
|
||||
DiscordUserFlag_HypeSquadHouse3 = 256,
|
||||
};
|
||||
|
||||
enum EDiscordPremiumType {
|
||||
DiscordPremiumType_None = 0,
|
||||
DiscordPremiumType_Tier1 = 1,
|
||||
DiscordPremiumType_Tier2 = 2,
|
||||
};
|
||||
|
||||
enum EDiscordImageType {
|
||||
DiscordImageType_User,
|
||||
};
|
||||
|
||||
enum EDiscordActivityType {
|
||||
DiscordActivityType_Playing,
|
||||
DiscordActivityType_Streaming,
|
||||
DiscordActivityType_Listening,
|
||||
DiscordActivityType_Watching,
|
||||
};
|
||||
|
||||
enum EDiscordActivityActionType {
|
||||
DiscordActivityActionType_Join = 1,
|
||||
DiscordActivityActionType_Spectate,
|
||||
};
|
||||
|
||||
enum EDiscordActivityJoinRequestReply {
|
||||
DiscordActivityJoinRequestReply_No,
|
||||
DiscordActivityJoinRequestReply_Yes,
|
||||
DiscordActivityJoinRequestReply_Ignore,
|
||||
};
|
||||
|
||||
enum EDiscordStatus {
|
||||
DiscordStatus_Offline = 0,
|
||||
DiscordStatus_Online = 1,
|
||||
DiscordStatus_Idle = 2,
|
||||
DiscordStatus_DoNotDisturb = 3,
|
||||
};
|
||||
|
||||
enum EDiscordRelationshipType {
|
||||
DiscordRelationshipType_None,
|
||||
DiscordRelationshipType_Friend,
|
||||
DiscordRelationshipType_Blocked,
|
||||
DiscordRelationshipType_PendingIncoming,
|
||||
DiscordRelationshipType_PendingOutgoing,
|
||||
DiscordRelationshipType_Implicit,
|
||||
};
|
||||
|
||||
enum EDiscordLobbyType {
|
||||
DiscordLobbyType_Private = 1,
|
||||
DiscordLobbyType_Public,
|
||||
};
|
||||
|
||||
enum EDiscordLobbySearchComparison {
|
||||
DiscordLobbySearchComparison_LessThanOrEqual = -2,
|
||||
DiscordLobbySearchComparison_LessThan,
|
||||
DiscordLobbySearchComparison_Equal,
|
||||
DiscordLobbySearchComparison_GreaterThan,
|
||||
DiscordLobbySearchComparison_GreaterThanOrEqual,
|
||||
DiscordLobbySearchComparison_NotEqual,
|
||||
};
|
||||
|
||||
enum EDiscordLobbySearchCast {
|
||||
DiscordLobbySearchCast_String = 1,
|
||||
DiscordLobbySearchCast_Number,
|
||||
};
|
||||
|
||||
enum EDiscordLobbySearchDistance {
|
||||
DiscordLobbySearchDistance_Local,
|
||||
DiscordLobbySearchDistance_Default,
|
||||
DiscordLobbySearchDistance_Extended,
|
||||
DiscordLobbySearchDistance_Global,
|
||||
};
|
||||
|
||||
enum EDiscordEntitlementType {
|
||||
DiscordEntitlementType_Purchase = 1,
|
||||
DiscordEntitlementType_PremiumSubscription,
|
||||
DiscordEntitlementType_DeveloperGift,
|
||||
DiscordEntitlementType_TestModePurchase,
|
||||
DiscordEntitlementType_FreePurchase,
|
||||
DiscordEntitlementType_UserGift,
|
||||
DiscordEntitlementType_PremiumPurchase,
|
||||
};
|
||||
|
||||
enum EDiscordSkuType {
|
||||
DiscordSkuType_Application = 1,
|
||||
DiscordSkuType_DLC,
|
||||
DiscordSkuType_Consumable,
|
||||
DiscordSkuType_Bundle,
|
||||
};
|
||||
|
||||
enum EDiscordInputModeType {
|
||||
DiscordInputModeType_VoiceActivity = 0,
|
||||
DiscordInputModeType_PushToTalk,
|
||||
};
|
||||
|
||||
typedef int64_t DiscordClientId;
|
||||
typedef int32_t DiscordVersion;
|
||||
typedef int64_t DiscordSnowflake;
|
||||
typedef int64_t DiscordTimestamp;
|
||||
typedef DiscordSnowflake DiscordUserId;
|
||||
typedef char DiscordLocale[128];
|
||||
typedef char DiscordBranch[4096];
|
||||
typedef DiscordSnowflake DiscordLobbyId;
|
||||
typedef char DiscordLobbySecret[128];
|
||||
typedef char DiscordMetadataKey[256];
|
||||
typedef char DiscordMetadataValue[4096];
|
||||
typedef uint64_t DiscordNetworkPeerId;
|
||||
typedef uint8_t DiscordNetworkChannelId;
|
||||
typedef char DiscordPath[4096];
|
||||
typedef char DiscordDateTime[64];
|
||||
|
||||
struct DiscordUser {
|
||||
DiscordUserId id;
|
||||
char username[256];
|
||||
char discriminator[8];
|
||||
char avatar[128];
|
||||
bool bot;
|
||||
};
|
||||
|
||||
struct DiscordOAuth2Token {
|
||||
char access_token[128];
|
||||
char scopes[1024];
|
||||
DiscordTimestamp expires;
|
||||
};
|
||||
|
||||
struct DiscordImageHandle {
|
||||
enum EDiscordImageType type;
|
||||
int64_t id;
|
||||
uint32_t size;
|
||||
};
|
||||
|
||||
struct DiscordImageDimensions {
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
};
|
||||
|
||||
struct DiscordActivityTimestamps {
|
||||
DiscordTimestamp start;
|
||||
DiscordTimestamp end;
|
||||
};
|
||||
|
||||
struct DiscordActivityAssets {
|
||||
char large_image[128];
|
||||
char large_text[128];
|
||||
char small_image[128];
|
||||
char small_text[128];
|
||||
};
|
||||
|
||||
struct DiscordPartySize {
|
||||
int32_t current_size;
|
||||
int32_t max_size;
|
||||
};
|
||||
|
||||
struct DiscordActivityParty {
|
||||
char id[128];
|
||||
struct DiscordPartySize size;
|
||||
};
|
||||
|
||||
struct DiscordActivitySecrets {
|
||||
char match[128];
|
||||
char join[128];
|
||||
char spectate[128];
|
||||
};
|
||||
|
||||
struct DiscordActivity {
|
||||
enum EDiscordActivityType type;
|
||||
int64_t application_id;
|
||||
char name[128];
|
||||
char state[128];
|
||||
char details[128];
|
||||
struct DiscordActivityTimestamps timestamps;
|
||||
struct DiscordActivityAssets assets;
|
||||
struct DiscordActivityParty party;
|
||||
struct DiscordActivitySecrets secrets;
|
||||
bool instance;
|
||||
};
|
||||
|
||||
struct DiscordPresence {
|
||||
enum EDiscordStatus status;
|
||||
struct DiscordActivity activity;
|
||||
};
|
||||
|
||||
struct DiscordRelationship {
|
||||
enum EDiscordRelationshipType type;
|
||||
struct DiscordUser user;
|
||||
struct DiscordPresence presence;
|
||||
};
|
||||
|
||||
struct DiscordLobby {
|
||||
DiscordLobbyId id;
|
||||
enum EDiscordLobbyType type;
|
||||
DiscordUserId owner_id;
|
||||
DiscordLobbySecret secret;
|
||||
uint32_t capacity;
|
||||
bool locked;
|
||||
};
|
||||
|
||||
struct DiscordFileStat {
|
||||
char filename[260];
|
||||
uint64_t size;
|
||||
uint64_t last_modified;
|
||||
};
|
||||
|
||||
struct DiscordEntitlement {
|
||||
DiscordSnowflake id;
|
||||
enum EDiscordEntitlementType type;
|
||||
DiscordSnowflake sku_id;
|
||||
};
|
||||
|
||||
struct DiscordSkuPrice {
|
||||
uint32_t amount;
|
||||
char currency[16];
|
||||
};
|
||||
|
||||
struct DiscordSku {
|
||||
DiscordSnowflake id;
|
||||
enum EDiscordSkuType type;
|
||||
char name[256];
|
||||
struct DiscordSkuPrice price;
|
||||
};
|
||||
|
||||
struct DiscordInputMode {
|
||||
enum EDiscordInputModeType type;
|
||||
char shortcut[256];
|
||||
};
|
||||
|
||||
struct DiscordUserAchievement {
|
||||
DiscordSnowflake user_id;
|
||||
DiscordSnowflake achievement_id;
|
||||
uint8_t percent_complete;
|
||||
DiscordDateTime unlocked_at;
|
||||
};
|
||||
|
||||
struct IDiscordLobbyTransaction {
|
||||
enum EDiscordResult (*set_type)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||
enum EDiscordLobbyType type);
|
||||
enum EDiscordResult (*set_owner)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||
DiscordUserId owner_id);
|
||||
enum EDiscordResult (*set_capacity)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||
uint32_t capacity);
|
||||
enum EDiscordResult (*set_metadata)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||
DiscordMetadataKey key,
|
||||
DiscordMetadataValue value);
|
||||
enum EDiscordResult (*delete_metadata)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||
DiscordMetadataKey key);
|
||||
enum EDiscordResult (*set_locked)(struct IDiscordLobbyTransaction* lobby_transaction,
|
||||
bool locked);
|
||||
};
|
||||
|
||||
struct IDiscordLobbyMemberTransaction {
|
||||
enum EDiscordResult (*set_metadata)(
|
||||
struct IDiscordLobbyMemberTransaction* lobby_member_transaction,
|
||||
DiscordMetadataKey key,
|
||||
DiscordMetadataValue value);
|
||||
enum EDiscordResult (*delete_metadata)(
|
||||
struct IDiscordLobbyMemberTransaction* lobby_member_transaction,
|
||||
DiscordMetadataKey key);
|
||||
};
|
||||
|
||||
struct IDiscordLobbySearchQuery {
|
||||
enum EDiscordResult (*filter)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||
DiscordMetadataKey key,
|
||||
enum EDiscordLobbySearchComparison comparison,
|
||||
enum EDiscordLobbySearchCast cast,
|
||||
DiscordMetadataValue value);
|
||||
enum EDiscordResult (*sort)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||
DiscordMetadataKey key,
|
||||
enum EDiscordLobbySearchCast cast,
|
||||
DiscordMetadataValue value);
|
||||
enum EDiscordResult (*limit)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||
uint32_t limit);
|
||||
enum EDiscordResult (*distance)(struct IDiscordLobbySearchQuery* lobby_search_query,
|
||||
enum EDiscordLobbySearchDistance distance);
|
||||
};
|
||||
|
||||
typedef void* IDiscordApplicationEvents;
|
||||
|
||||
struct IDiscordApplicationManager {
|
||||
void (*validate_or_exit)(struct IDiscordApplicationManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*get_current_locale)(struct IDiscordApplicationManager* manager, DiscordLocale* locale);
|
||||
void (*get_current_branch)(struct IDiscordApplicationManager* manager, DiscordBranch* branch);
|
||||
void (*get_oauth2_token)(struct IDiscordApplicationManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
struct DiscordOAuth2Token* oauth2_token));
|
||||
void (*get_ticket)(struct IDiscordApplicationManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
const char* data));
|
||||
};
|
||||
|
||||
struct IDiscordUserEvents {
|
||||
void (*on_current_user_update)(void* event_data);
|
||||
};
|
||||
|
||||
struct IDiscordUserManager {
|
||||
enum EDiscordResult (*get_current_user)(struct IDiscordUserManager* manager,
|
||||
struct DiscordUser* current_user);
|
||||
void (*get_user)(struct IDiscordUserManager* manager,
|
||||
DiscordUserId user_id,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
struct DiscordUser* user));
|
||||
enum EDiscordResult (*get_current_user_premium_type)(struct IDiscordUserManager* manager,
|
||||
enum EDiscordPremiumType* premium_type);
|
||||
enum EDiscordResult (*current_user_has_flag)(struct IDiscordUserManager* manager,
|
||||
enum EDiscordUserFlag flag,
|
||||
bool* has_flag);
|
||||
};
|
||||
|
||||
typedef void* IDiscordImageEvents;
|
||||
|
||||
struct IDiscordImageManager {
|
||||
void (*fetch)(struct IDiscordImageManager* manager,
|
||||
struct DiscordImageHandle handle,
|
||||
bool refresh,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
struct DiscordImageHandle handle_result));
|
||||
enum EDiscordResult (*get_dimensions)(struct IDiscordImageManager* manager,
|
||||
struct DiscordImageHandle handle,
|
||||
struct DiscordImageDimensions* dimensions);
|
||||
enum EDiscordResult (*get_data)(struct IDiscordImageManager* manager,
|
||||
struct DiscordImageHandle handle,
|
||||
uint8_t* data,
|
||||
uint32_t data_length);
|
||||
};
|
||||
|
||||
struct IDiscordActivityEvents {
|
||||
void (*on_activity_join)(void* event_data, const char* secret);
|
||||
void (*on_activity_spectate)(void* event_data, const char* secret);
|
||||
void (*on_activity_join_request)(void* event_data, struct DiscordUser* user);
|
||||
void (*on_activity_invite)(void* event_data,
|
||||
enum EDiscordActivityActionType type,
|
||||
struct DiscordUser* user,
|
||||
struct DiscordActivity* activity);
|
||||
};
|
||||
|
||||
struct IDiscordActivityManager {
|
||||
enum EDiscordResult (*register_command)(struct IDiscordActivityManager* manager,
|
||||
const char* command);
|
||||
enum EDiscordResult (*register_steam)(struct IDiscordActivityManager* manager,
|
||||
uint32_t steam_id);
|
||||
void (*update_activity)(struct IDiscordActivityManager* manager,
|
||||
struct DiscordActivity* activity,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*clear_activity)(struct IDiscordActivityManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*send_request_reply)(struct IDiscordActivityManager* manager,
|
||||
DiscordUserId user_id,
|
||||
enum EDiscordActivityJoinRequestReply reply,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*send_invite)(struct IDiscordActivityManager* manager,
|
||||
DiscordUserId user_id,
|
||||
enum EDiscordActivityActionType type,
|
||||
const char* content,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*accept_invite)(struct IDiscordActivityManager* manager,
|
||||
DiscordUserId user_id,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
};
|
||||
|
||||
struct IDiscordRelationshipEvents {
|
||||
void (*on_refresh)(void* event_data);
|
||||
void (*on_relationship_update)(void* event_data, struct DiscordRelationship* relationship);
|
||||
};
|
||||
|
||||
struct IDiscordRelationshipManager {
|
||||
void (*filter)(struct IDiscordRelationshipManager* manager,
|
||||
void* filter_data,
|
||||
bool (*filter)(void* filter_data, struct DiscordRelationship* relationship));
|
||||
enum EDiscordResult (*count)(struct IDiscordRelationshipManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get)(struct IDiscordRelationshipManager* manager,
|
||||
DiscordUserId user_id,
|
||||
struct DiscordRelationship* relationship);
|
||||
enum EDiscordResult (*get_at)(struct IDiscordRelationshipManager* manager,
|
||||
uint32_t index,
|
||||
struct DiscordRelationship* relationship);
|
||||
};
|
||||
|
||||
struct IDiscordLobbyEvents {
|
||||
void (*on_lobby_update)(void* event_data, int64_t lobby_id);
|
||||
void (*on_lobby_delete)(void* event_data, int64_t lobby_id, uint32_t reason);
|
||||
void (*on_member_connect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||
void (*on_member_update)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||
void (*on_member_disconnect)(void* event_data, int64_t lobby_id, int64_t user_id);
|
||||
void (*on_lobby_message)(void* event_data,
|
||||
int64_t lobby_id,
|
||||
int64_t user_id,
|
||||
uint8_t* data,
|
||||
uint32_t data_length);
|
||||
void (*on_speaking)(void* event_data, int64_t lobby_id, int64_t user_id, bool speaking);
|
||||
void (*on_network_message)(void* event_data,
|
||||
int64_t lobby_id,
|
||||
int64_t user_id,
|
||||
uint8_t channel_id,
|
||||
uint8_t* data,
|
||||
uint32_t data_length);
|
||||
};
|
||||
|
||||
struct IDiscordLobbyManager {
|
||||
enum EDiscordResult (*get_lobby_create_transaction)(
|
||||
struct IDiscordLobbyManager* manager,
|
||||
struct IDiscordLobbyTransaction** transaction);
|
||||
enum EDiscordResult (*get_lobby_update_transaction)(
|
||||
struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
struct IDiscordLobbyTransaction** transaction);
|
||||
enum EDiscordResult (*get_member_update_transaction)(
|
||||
struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordUserId user_id,
|
||||
struct IDiscordLobbyMemberTransaction** transaction);
|
||||
void (*create_lobby)(struct IDiscordLobbyManager* manager,
|
||||
struct IDiscordLobbyTransaction* transaction,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
struct DiscordLobby* lobby));
|
||||
void (*update_lobby)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
struct IDiscordLobbyTransaction* transaction,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*delete_lobby)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*connect_lobby)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordLobbySecret secret,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
struct DiscordLobby* lobby));
|
||||
void (*connect_lobby_with_activity_secret)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbySecret activity_secret,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
struct DiscordLobby* lobby));
|
||||
void (*disconnect_lobby)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*get_lobby)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
struct DiscordLobby* lobby);
|
||||
enum EDiscordResult (*get_lobby_activity_secret)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordLobbySecret* secret);
|
||||
enum EDiscordResult (*get_lobby_metadata_value)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordMetadataKey key,
|
||||
DiscordMetadataValue* value);
|
||||
enum EDiscordResult (*get_lobby_metadata_key)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
int32_t index,
|
||||
DiscordMetadataKey* key);
|
||||
enum EDiscordResult (*lobby_metadata_count)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
int32_t* count);
|
||||
enum EDiscordResult (*member_count)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
int32_t* count);
|
||||
enum EDiscordResult (*get_member_user_id)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
int32_t index,
|
||||
DiscordUserId* user_id);
|
||||
enum EDiscordResult (*get_member_user)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordUserId user_id,
|
||||
struct DiscordUser* user);
|
||||
enum EDiscordResult (*get_member_metadata_value)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordUserId user_id,
|
||||
DiscordMetadataKey key,
|
||||
DiscordMetadataValue* value);
|
||||
enum EDiscordResult (*get_member_metadata_key)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordUserId user_id,
|
||||
int32_t index,
|
||||
DiscordMetadataKey* key);
|
||||
enum EDiscordResult (*member_metadata_count)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordUserId user_id,
|
||||
int32_t* count);
|
||||
void (*update_member)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordUserId user_id,
|
||||
struct IDiscordLobbyMemberTransaction* transaction,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*send_lobby_message)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
uint8_t* data,
|
||||
uint32_t data_length,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*get_search_query)(struct IDiscordLobbyManager* manager,
|
||||
struct IDiscordLobbySearchQuery** query);
|
||||
void (*search)(struct IDiscordLobbyManager* manager,
|
||||
struct IDiscordLobbySearchQuery* query,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*lobby_count)(struct IDiscordLobbyManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_lobby_id)(struct IDiscordLobbyManager* manager,
|
||||
int32_t index,
|
||||
DiscordLobbyId* lobby_id);
|
||||
void (*connect_voice)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*disconnect_voice)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*connect_network)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id);
|
||||
enum EDiscordResult (*disconnect_network)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id);
|
||||
enum EDiscordResult (*flush_network)(struct IDiscordLobbyManager* manager);
|
||||
enum EDiscordResult (*open_network_channel)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
uint8_t channel_id,
|
||||
bool reliable);
|
||||
enum EDiscordResult (*send_network_message)(struct IDiscordLobbyManager* manager,
|
||||
DiscordLobbyId lobby_id,
|
||||
DiscordUserId user_id,
|
||||
uint8_t channel_id,
|
||||
uint8_t* data,
|
||||
uint32_t data_length);
|
||||
};
|
||||
|
||||
struct IDiscordNetworkEvents {
|
||||
void (*on_message)(void* event_data,
|
||||
DiscordNetworkPeerId peer_id,
|
||||
DiscordNetworkChannelId channel_id,
|
||||
uint8_t* data,
|
||||
uint32_t data_length);
|
||||
void (*on_route_update)(void* event_data, const char* route_data);
|
||||
};
|
||||
|
||||
struct IDiscordNetworkManager {
|
||||
/**
|
||||
* Get the local peer ID for this process.
|
||||
*/
|
||||
void (*get_peer_id)(struct IDiscordNetworkManager* manager, DiscordNetworkPeerId* peer_id);
|
||||
/**
|
||||
* Send pending network messages.
|
||||
*/
|
||||
enum EDiscordResult (*flush)(struct IDiscordNetworkManager* manager);
|
||||
/**
|
||||
* Open a connection to a remote peer.
|
||||
*/
|
||||
enum EDiscordResult (*open_peer)(struct IDiscordNetworkManager* manager,
|
||||
DiscordNetworkPeerId peer_id,
|
||||
const char* route_data);
|
||||
/**
|
||||
* Update the route data for a connected peer.
|
||||
*/
|
||||
enum EDiscordResult (*update_peer)(struct IDiscordNetworkManager* manager,
|
||||
DiscordNetworkPeerId peer_id,
|
||||
const char* route_data);
|
||||
/**
|
||||
* Close the connection to a remote peer.
|
||||
*/
|
||||
enum EDiscordResult (*close_peer)(struct IDiscordNetworkManager* manager,
|
||||
DiscordNetworkPeerId peer_id);
|
||||
/**
|
||||
* Open a message channel to a connected peer.
|
||||
*/
|
||||
enum EDiscordResult (*open_channel)(struct IDiscordNetworkManager* manager,
|
||||
DiscordNetworkPeerId peer_id,
|
||||
DiscordNetworkChannelId channel_id,
|
||||
bool reliable);
|
||||
/**
|
||||
* Close a message channel to a connected peer.
|
||||
*/
|
||||
enum EDiscordResult (*close_channel)(struct IDiscordNetworkManager* manager,
|
||||
DiscordNetworkPeerId peer_id,
|
||||
DiscordNetworkChannelId channel_id);
|
||||
/**
|
||||
* Send a message to a connected peer over an opened message channel.
|
||||
*/
|
||||
enum EDiscordResult (*send_message)(struct IDiscordNetworkManager* manager,
|
||||
DiscordNetworkPeerId peer_id,
|
||||
DiscordNetworkChannelId channel_id,
|
||||
uint8_t* data,
|
||||
uint32_t data_length);
|
||||
};
|
||||
|
||||
struct IDiscordOverlayEvents {
|
||||
void (*on_toggle)(void* event_data, bool locked);
|
||||
};
|
||||
|
||||
struct IDiscordOverlayManager {
|
||||
void (*is_enabled)(struct IDiscordOverlayManager* manager, bool* enabled);
|
||||
void (*is_locked)(struct IDiscordOverlayManager* manager, bool* locked);
|
||||
void (*set_locked)(struct IDiscordOverlayManager* manager,
|
||||
bool locked,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*open_activity_invite)(struct IDiscordOverlayManager* manager,
|
||||
enum EDiscordActivityActionType type,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*open_guild_invite)(struct IDiscordOverlayManager* manager,
|
||||
const char* code,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*open_voice_settings)(struct IDiscordOverlayManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
};
|
||||
|
||||
typedef void* IDiscordStorageEvents;
|
||||
|
||||
struct IDiscordStorageManager {
|
||||
enum EDiscordResult (*read)(struct IDiscordStorageManager* manager,
|
||||
const char* name,
|
||||
uint8_t* data,
|
||||
uint32_t data_length,
|
||||
uint32_t* read);
|
||||
void (*read_async)(struct IDiscordStorageManager* manager,
|
||||
const char* name,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
uint8_t* data,
|
||||
uint32_t data_length));
|
||||
void (*read_async_partial)(struct IDiscordStorageManager* manager,
|
||||
const char* name,
|
||||
uint64_t offset,
|
||||
uint64_t length,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result,
|
||||
uint8_t* data,
|
||||
uint32_t data_length));
|
||||
enum EDiscordResult (*write)(struct IDiscordStorageManager* manager,
|
||||
const char* name,
|
||||
uint8_t* data,
|
||||
uint32_t data_length);
|
||||
void (*write_async)(struct IDiscordStorageManager* manager,
|
||||
const char* name,
|
||||
uint8_t* data,
|
||||
uint32_t data_length,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*delete_)(struct IDiscordStorageManager* manager, const char* name);
|
||||
enum EDiscordResult (*exists)(struct IDiscordStorageManager* manager,
|
||||
const char* name,
|
||||
bool* exists);
|
||||
void (*count)(struct IDiscordStorageManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*stat)(struct IDiscordStorageManager* manager,
|
||||
const char* name,
|
||||
struct DiscordFileStat* stat);
|
||||
enum EDiscordResult (*stat_at)(struct IDiscordStorageManager* manager,
|
||||
int32_t index,
|
||||
struct DiscordFileStat* stat);
|
||||
enum EDiscordResult (*get_path)(struct IDiscordStorageManager* manager, DiscordPath* path);
|
||||
};
|
||||
|
||||
struct IDiscordStoreEvents {
|
||||
void (*on_entitlement_create)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||
void (*on_entitlement_delete)(void* event_data, struct DiscordEntitlement* entitlement);
|
||||
};
|
||||
|
||||
struct IDiscordStoreManager {
|
||||
void (*fetch_skus)(struct IDiscordStoreManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*count_skus)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_sku)(struct IDiscordStoreManager* manager,
|
||||
DiscordSnowflake sku_id,
|
||||
struct DiscordSku* sku);
|
||||
enum EDiscordResult (*get_sku_at)(struct IDiscordStoreManager* manager,
|
||||
int32_t index,
|
||||
struct DiscordSku* sku);
|
||||
void (*fetch_entitlements)(struct IDiscordStoreManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*count_entitlements)(struct IDiscordStoreManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_entitlement)(struct IDiscordStoreManager* manager,
|
||||
DiscordSnowflake entitlement_id,
|
||||
struct DiscordEntitlement* entitlement);
|
||||
enum EDiscordResult (*get_entitlement_at)(struct IDiscordStoreManager* manager,
|
||||
int32_t index,
|
||||
struct DiscordEntitlement* entitlement);
|
||||
enum EDiscordResult (*has_sku_entitlement)(struct IDiscordStoreManager* manager,
|
||||
DiscordSnowflake sku_id,
|
||||
bool* has_entitlement);
|
||||
void (*start_purchase)(struct IDiscordStoreManager* manager,
|
||||
DiscordSnowflake sku_id,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
};
|
||||
|
||||
struct IDiscordVoiceEvents {
|
||||
void (*on_settings_update)(void* event_data);
|
||||
};
|
||||
|
||||
struct IDiscordVoiceManager {
|
||||
enum EDiscordResult (*get_input_mode)(struct IDiscordVoiceManager* manager,
|
||||
struct DiscordInputMode* input_mode);
|
||||
void (*set_input_mode)(struct IDiscordVoiceManager* manager,
|
||||
struct DiscordInputMode input_mode,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
enum EDiscordResult (*is_self_mute)(struct IDiscordVoiceManager* manager, bool* mute);
|
||||
enum EDiscordResult (*set_self_mute)(struct IDiscordVoiceManager* manager, bool mute);
|
||||
enum EDiscordResult (*is_self_deaf)(struct IDiscordVoiceManager* manager, bool* deaf);
|
||||
enum EDiscordResult (*set_self_deaf)(struct IDiscordVoiceManager* manager, bool deaf);
|
||||
enum EDiscordResult (*is_local_mute)(struct IDiscordVoiceManager* manager,
|
||||
DiscordSnowflake user_id,
|
||||
bool* mute);
|
||||
enum EDiscordResult (*set_local_mute)(struct IDiscordVoiceManager* manager,
|
||||
DiscordSnowflake user_id,
|
||||
bool mute);
|
||||
enum EDiscordResult (*get_local_volume)(struct IDiscordVoiceManager* manager,
|
||||
DiscordSnowflake user_id,
|
||||
uint8_t* volume);
|
||||
enum EDiscordResult (*set_local_volume)(struct IDiscordVoiceManager* manager,
|
||||
DiscordSnowflake user_id,
|
||||
uint8_t volume);
|
||||
};
|
||||
|
||||
struct IDiscordAchievementEvents {
|
||||
void (*on_user_achievement_update)(void* event_data,
|
||||
struct DiscordUserAchievement* user_achievement);
|
||||
};
|
||||
|
||||
struct IDiscordAchievementManager {
|
||||
void (*set_user_achievement)(struct IDiscordAchievementManager* manager,
|
||||
DiscordSnowflake achievement_id,
|
||||
uint8_t percent_complete,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data, enum EDiscordResult result));
|
||||
void (*fetch_user_achievements)(struct IDiscordAchievementManager* manager,
|
||||
void* callback_data,
|
||||
void (*callback)(void* callback_data,
|
||||
enum EDiscordResult result));
|
||||
void (*count_user_achievements)(struct IDiscordAchievementManager* manager, int32_t* count);
|
||||
enum EDiscordResult (*get_user_achievement)(struct IDiscordAchievementManager* manager,
|
||||
DiscordSnowflake user_achievement_id,
|
||||
struct DiscordUserAchievement* user_achievement);
|
||||
enum EDiscordResult (*get_user_achievement_at)(struct IDiscordAchievementManager* manager,
|
||||
int32_t index,
|
||||
struct DiscordUserAchievement* user_achievement);
|
||||
};
|
||||
|
||||
typedef void* IDiscordCoreEvents;
|
||||
|
||||
struct IDiscordCore {
|
||||
void (*destroy)(struct IDiscordCore* core);
|
||||
enum EDiscordResult (*run_callbacks)(struct IDiscordCore* core);
|
||||
void (*set_log_hook)(struct IDiscordCore* core,
|
||||
enum EDiscordLogLevel min_level,
|
||||
void* hook_data,
|
||||
void (*hook)(void* hook_data,
|
||||
enum EDiscordLogLevel level,
|
||||
const char* message));
|
||||
struct IDiscordApplicationManager* (*get_application_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordUserManager* (*get_user_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordImageManager* (*get_image_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordActivityManager* (*get_activity_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordRelationshipManager* (*get_relationship_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordLobbyManager* (*get_lobby_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordNetworkManager* (*get_network_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordOverlayManager* (*get_overlay_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordStorageManager* (*get_storage_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordStoreManager* (*get_store_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordVoiceManager* (*get_voice_manager)(struct IDiscordCore* core);
|
||||
struct IDiscordAchievementManager* (*get_achievement_manager)(struct IDiscordCore* core);
|
||||
};
|
||||
|
||||
struct DiscordCreateParams {
|
||||
DiscordClientId client_id;
|
||||
uint64_t flags;
|
||||
IDiscordCoreEvents* events;
|
||||
void* event_data;
|
||||
IDiscordApplicationEvents* application_events;
|
||||
DiscordVersion application_version;
|
||||
struct IDiscordUserEvents* user_events;
|
||||
DiscordVersion user_version;
|
||||
IDiscordImageEvents* image_events;
|
||||
DiscordVersion image_version;
|
||||
struct IDiscordActivityEvents* activity_events;
|
||||
DiscordVersion activity_version;
|
||||
struct IDiscordRelationshipEvents* relationship_events;
|
||||
DiscordVersion relationship_version;
|
||||
struct IDiscordLobbyEvents* lobby_events;
|
||||
DiscordVersion lobby_version;
|
||||
struct IDiscordNetworkEvents* network_events;
|
||||
DiscordVersion network_version;
|
||||
struct IDiscordOverlayEvents* overlay_events;
|
||||
DiscordVersion overlay_version;
|
||||
IDiscordStorageEvents* storage_events;
|
||||
DiscordVersion storage_version;
|
||||
struct IDiscordStoreEvents* store_events;
|
||||
DiscordVersion store_version;
|
||||
struct IDiscordVoiceEvents* voice_events;
|
||||
DiscordVersion voice_version;
|
||||
struct IDiscordAchievementEvents* achievement_events;
|
||||
DiscordVersion achievement_version;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
inline
|
||||
#else
|
||||
static
|
||||
#endif
|
||||
void
|
||||
DiscordCreateParamsSetDefault(struct DiscordCreateParams* params)
|
||||
{
|
||||
memset(params, 0, sizeof(struct DiscordCreateParams));
|
||||
params->application_version = DISCORD_APPLICATION_MANAGER_VERSION;
|
||||
params->user_version = DISCORD_USER_MANAGER_VERSION;
|
||||
params->image_version = DISCORD_IMAGE_MANAGER_VERSION;
|
||||
params->activity_version = DISCORD_ACTIVITY_MANAGER_VERSION;
|
||||
params->relationship_version = DISCORD_RELATIONSHIP_MANAGER_VERSION;
|
||||
params->lobby_version = DISCORD_LOBBY_MANAGER_VERSION;
|
||||
params->network_version = DISCORD_NETWORK_MANAGER_VERSION;
|
||||
params->overlay_version = DISCORD_OVERLAY_MANAGER_VERSION;
|
||||
params->storage_version = DISCORD_STORAGE_MANAGER_VERSION;
|
||||
params->store_version = DISCORD_STORE_MANAGER_VERSION;
|
||||
params->voice_version = DISCORD_VOICE_MANAGER_VERSION;
|
||||
params->achievement_version = DISCORD_ACHIEVEMENT_MANAGER_VERSION;
|
||||
}
|
||||
|
||||
enum EDiscordResult DiscordCreate(DiscordVersion version,
|
||||
struct DiscordCreateParams* params,
|
||||
struct IDiscordCore** result);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
57
libs/discordGameSDK/cpp/image_manager.cpp
Normal file
57
libs/discordGameSDK/cpp/image_manager.cpp
Normal file
@ -0,0 +1,57 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "image_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void ImageManager::Fetch(ImageHandle handle,
|
||||
bool refresh,
|
||||
std::function<void(Result, ImageHandle)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordImageHandle handleResult) -> void {
|
||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, ImageHandle)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<ImageHandle const*>(&handleResult));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, ImageHandle)>> cb{};
|
||||
cb.reset(new std::function<void(Result, ImageHandle)>(std::move(callback)));
|
||||
internal_->fetch(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
(refresh ? 1 : 0),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
Result ImageManager::GetDimensions(ImageHandle handle, ImageDimensions* dimensions)
|
||||
{
|
||||
if (!dimensions) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_dimensions(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
reinterpret_cast<DiscordImageDimensions*>(dimensions));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result ImageManager::GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->get_data(internal_,
|
||||
*reinterpret_cast<DiscordImageHandle const*>(&handle),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
28
libs/discordGameSDK/cpp/image_manager.h
Normal file
28
libs/discordGameSDK/cpp/image_manager.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class ImageManager final {
|
||||
public:
|
||||
~ImageManager() = default;
|
||||
|
||||
void Fetch(ImageHandle handle, bool refresh, std::function<void(Result, ImageHandle)> callback);
|
||||
Result GetDimensions(ImageHandle handle, ImageDimensions* dimensions);
|
||||
Result GetData(ImageHandle handle, std::uint8_t* data, std::uint32_t dataLength);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
ImageManager() = default;
|
||||
ImageManager(ImageManager const& rhs) = delete;
|
||||
ImageManager& operator=(ImageManager const& rhs) = delete;
|
||||
ImageManager(ImageManager&& rhs) = delete;
|
||||
ImageManager& operator=(ImageManager&& rhs) = delete;
|
||||
|
||||
IDiscordImageManager* internal_;
|
||||
static IDiscordImageEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
547
libs/discordGameSDK/cpp/lobby_manager.cpp
Normal file
547
libs/discordGameSDK/cpp/lobby_manager.cpp
Normal file
@ -0,0 +1,547 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "lobby_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class LobbyEvents final {
|
||||
public:
|
||||
static void OnLobbyUpdate(void* callbackData, int64_t lobbyId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyUpdate(lobbyId);
|
||||
}
|
||||
|
||||
static void OnLobbyDelete(void* callbackData, int64_t lobbyId, uint32_t reason)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyDelete(lobbyId, reason);
|
||||
}
|
||||
|
||||
static void OnMemberConnect(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberConnect(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void OnMemberUpdate(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberUpdate(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void OnMemberDisconnect(void* callbackData, int64_t lobbyId, int64_t userId)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnMemberDisconnect(lobbyId, userId);
|
||||
}
|
||||
|
||||
static void OnLobbyMessage(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnLobbyMessage(lobbyId, userId, data, dataLength);
|
||||
}
|
||||
|
||||
static void OnSpeaking(void* callbackData, int64_t lobbyId, int64_t userId, bool speaking)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnSpeaking(lobbyId, userId, (speaking != 0));
|
||||
}
|
||||
|
||||
static void OnNetworkMessage(void* callbackData,
|
||||
int64_t lobbyId,
|
||||
int64_t userId,
|
||||
uint8_t channelId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->LobbyManager();
|
||||
module.OnNetworkMessage(lobbyId, userId, channelId, data, dataLength);
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordLobbyEvents LobbyManager::events_{
|
||||
&LobbyEvents::OnLobbyUpdate,
|
||||
&LobbyEvents::OnLobbyDelete,
|
||||
&LobbyEvents::OnMemberConnect,
|
||||
&LobbyEvents::OnMemberUpdate,
|
||||
&LobbyEvents::OnMemberDisconnect,
|
||||
&LobbyEvents::OnLobbyMessage,
|
||||
&LobbyEvents::OnSpeaking,
|
||||
&LobbyEvents::OnNetworkMessage,
|
||||
};
|
||||
|
||||
Result LobbyManager::GetLobbyCreateTransaction(LobbyTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_create_transaction(internal_, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_lobby_update_transaction(internal_, lobbyId, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction* transaction)
|
||||
{
|
||||
if (!transaction) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_update_transaction(internal_, lobbyId, userId, transaction->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::CreateLobby(LobbyTransaction const& transaction,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->create_lobby(
|
||||
internal_, const_cast<LobbyTransaction&>(transaction).Internal(), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::UpdateLobby(LobbyId lobbyId,
|
||||
LobbyTransaction const& transaction,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_lobby(internal_,
|
||||
lobbyId,
|
||||
const_cast<LobbyTransaction&>(transaction).Internal(),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->delete_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectLobby(LobbyId lobbyId,
|
||||
LobbySecret secret,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->connect_lobby(internal_, lobbyId, const_cast<char*>(secret), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectLobbyWithActivitySecret(
|
||||
LobbySecret activitySecret,
|
||||
std::function<void(Result, Lobby const&)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, DiscordLobby* lobby) -> void {
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, Lobby const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<Lobby const*>(lobby));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, Lobby const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, Lobby const&)>(std::move(callback)));
|
||||
internal_->connect_lobby_with_activity_secret(
|
||||
internal_, const_cast<char*>(activitySecret), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->disconnect_lobby(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobby(LobbyId lobbyId, Lobby* lobby)
|
||||
{
|
||||
if (!lobby) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby(internal_, lobbyId, reinterpret_cast<DiscordLobby*>(lobby));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyActivitySecret(LobbyId lobbyId, char secret[128])
|
||||
{
|
||||
if (!secret) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_activity_secret(
|
||||
internal_, lobbyId, reinterpret_cast<DiscordLobbySecret*>(secret));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096])
|
||||
{
|
||||
if (!value) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_metadata_value(
|
||||
internal_, lobbyId, const_cast<char*>(key), reinterpret_cast<DiscordMetadataValue*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256])
|
||||
{
|
||||
if (!key) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_metadata_key(
|
||||
internal_, lobbyId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->lobby_metadata_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::MemberCount(LobbyId lobbyId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->member_count(internal_, lobbyId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId)
|
||||
{
|
||||
if (!userId) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_user_id(internal_, lobbyId, index, reinterpret_cast<int64_t*>(userId));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberUser(LobbyId lobbyId, UserId userId, User* user)
|
||||
{
|
||||
if (!user) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_user(internal_, lobbyId, userId, reinterpret_cast<DiscordUser*>(user));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberMetadataValue(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
MetadataKey key,
|
||||
char value[4096])
|
||||
{
|
||||
if (!value) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_member_metadata_value(internal_,
|
||||
lobbyId,
|
||||
userId,
|
||||
const_cast<char*>(key),
|
||||
reinterpret_cast<DiscordMetadataValue*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetMemberMetadataKey(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::int32_t index,
|
||||
char key[256])
|
||||
{
|
||||
if (!key) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_member_metadata_key(
|
||||
internal_, lobbyId, userId, index, reinterpret_cast<DiscordMetadataKey*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->member_metadata_count(
|
||||
internal_, lobbyId, userId, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::UpdateMember(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction const& transaction,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->update_member(internal_,
|
||||
lobbyId,
|
||||
userId,
|
||||
const_cast<LobbyMemberTransaction&>(transaction).Internal(),
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::SendLobbyMessage(LobbyId lobbyId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->send_lobby_message(
|
||||
internal_, lobbyId, reinterpret_cast<uint8_t*>(data), dataLength, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::GetSearchQuery(LobbySearchQuery* query)
|
||||
{
|
||||
if (!query) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_search_query(internal_, query->Receive());
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::Search(LobbySearchQuery const& query, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->search(
|
||||
internal_, const_cast<LobbySearchQuery&>(query).Internal(), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::LobbyCount(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->lobby_count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result LobbyManager::GetLobbyId(std::int32_t index, LobbyId* lobbyId)
|
||||
{
|
||||
if (!lobbyId) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_lobby_id(internal_, index, reinterpret_cast<int64_t*>(lobbyId));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void LobbyManager::ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->connect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void LobbyManager::DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->disconnect_voice(internal_, lobbyId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result LobbyManager::ConnectNetwork(LobbyId lobbyId)
|
||||
{
|
||||
auto result = internal_->connect_network(internal_, lobbyId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::DisconnectNetwork(LobbyId lobbyId)
|
||||
{
|
||||
auto result = internal_->disconnect_network(internal_, lobbyId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::FlushNetwork()
|
||||
{
|
||||
auto result = internal_->flush_network(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable)
|
||||
{
|
||||
auto result =
|
||||
internal_->open_network_channel(internal_, lobbyId, channelId, (reliable ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyManager::SendNetworkMessage(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::uint8_t channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->send_network_message(
|
||||
internal_, lobbyId, userId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
88
libs/discordGameSDK/cpp/lobby_manager.h
Normal file
88
libs/discordGameSDK/cpp/lobby_manager.h
Normal file
@ -0,0 +1,88 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class LobbyManager final {
|
||||
public:
|
||||
~LobbyManager() = default;
|
||||
|
||||
Result GetLobbyCreateTransaction(LobbyTransaction* transaction);
|
||||
Result GetLobbyUpdateTransaction(LobbyId lobbyId, LobbyTransaction* transaction);
|
||||
Result GetMemberUpdateTransaction(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction* transaction);
|
||||
void CreateLobby(LobbyTransaction const& transaction,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void UpdateLobby(LobbyId lobbyId,
|
||||
LobbyTransaction const& transaction,
|
||||
std::function<void(Result)> callback);
|
||||
void DeleteLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
void ConnectLobby(LobbyId lobbyId,
|
||||
LobbySecret secret,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void ConnectLobbyWithActivitySecret(LobbySecret activitySecret,
|
||||
std::function<void(Result, Lobby const&)> callback);
|
||||
void DisconnectLobby(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
Result GetLobby(LobbyId lobbyId, Lobby* lobby);
|
||||
Result GetLobbyActivitySecret(LobbyId lobbyId, char secret[128]);
|
||||
Result GetLobbyMetadataValue(LobbyId lobbyId, MetadataKey key, char value[4096]);
|
||||
Result GetLobbyMetadataKey(LobbyId lobbyId, std::int32_t index, char key[256]);
|
||||
Result LobbyMetadataCount(LobbyId lobbyId, std::int32_t* count);
|
||||
Result MemberCount(LobbyId lobbyId, std::int32_t* count);
|
||||
Result GetMemberUserId(LobbyId lobbyId, std::int32_t index, UserId* userId);
|
||||
Result GetMemberUser(LobbyId lobbyId, UserId userId, User* user);
|
||||
Result GetMemberMetadataValue(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
MetadataKey key,
|
||||
char value[4096]);
|
||||
Result GetMemberMetadataKey(LobbyId lobbyId, UserId userId, std::int32_t index, char key[256]);
|
||||
Result MemberMetadataCount(LobbyId lobbyId, UserId userId, std::int32_t* count);
|
||||
void UpdateMember(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
LobbyMemberTransaction const& transaction,
|
||||
std::function<void(Result)> callback);
|
||||
void SendLobbyMessage(LobbyId lobbyId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback);
|
||||
Result GetSearchQuery(LobbySearchQuery* query);
|
||||
void Search(LobbySearchQuery const& query, std::function<void(Result)> callback);
|
||||
void LobbyCount(std::int32_t* count);
|
||||
Result GetLobbyId(std::int32_t index, LobbyId* lobbyId);
|
||||
void ConnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
void DisconnectVoice(LobbyId lobbyId, std::function<void(Result)> callback);
|
||||
Result ConnectNetwork(LobbyId lobbyId);
|
||||
Result DisconnectNetwork(LobbyId lobbyId);
|
||||
Result FlushNetwork();
|
||||
Result OpenNetworkChannel(LobbyId lobbyId, std::uint8_t channelId, bool reliable);
|
||||
Result SendNetworkMessage(LobbyId lobbyId,
|
||||
UserId userId,
|
||||
std::uint8_t channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength);
|
||||
|
||||
Event<std::int64_t> OnLobbyUpdate;
|
||||
Event<std::int64_t, std::uint32_t> OnLobbyDelete;
|
||||
Event<std::int64_t, std::int64_t> OnMemberConnect;
|
||||
Event<std::int64_t, std::int64_t> OnMemberUpdate;
|
||||
Event<std::int64_t, std::int64_t> OnMemberDisconnect;
|
||||
Event<std::int64_t, std::int64_t, std::uint8_t*, std::uint32_t> OnLobbyMessage;
|
||||
Event<std::int64_t, std::int64_t, bool> OnSpeaking;
|
||||
Event<std::int64_t, std::int64_t, std::uint8_t, std::uint8_t*, std::uint32_t> OnNetworkMessage;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
LobbyManager() = default;
|
||||
LobbyManager(LobbyManager const& rhs) = delete;
|
||||
LobbyManager& operator=(LobbyManager const& rhs) = delete;
|
||||
LobbyManager(LobbyManager&& rhs) = delete;
|
||||
LobbyManager& operator=(LobbyManager&& rhs) = delete;
|
||||
|
||||
IDiscordLobbyManager* internal_;
|
||||
static IDiscordLobbyEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
103
libs/discordGameSDK/cpp/network_manager.cpp
Normal file
103
libs/discordGameSDK/cpp/network_manager.cpp
Normal file
@ -0,0 +1,103 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "network_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class NetworkEvents final {
|
||||
public:
|
||||
static void OnMessage(void* callbackData,
|
||||
DiscordNetworkPeerId peerId,
|
||||
DiscordNetworkChannelId channelId,
|
||||
uint8_t* data,
|
||||
uint32_t dataLength)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->NetworkManager();
|
||||
module.OnMessage(peerId, channelId, data, dataLength);
|
||||
}
|
||||
|
||||
static void OnRouteUpdate(void* callbackData, char const* routeData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->NetworkManager();
|
||||
module.OnRouteUpdate(static_cast<const char*>(routeData));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordNetworkEvents NetworkManager::events_{
|
||||
&NetworkEvents::OnMessage,
|
||||
&NetworkEvents::OnRouteUpdate,
|
||||
};
|
||||
|
||||
void NetworkManager::GetPeerId(NetworkPeerId* peerId)
|
||||
{
|
||||
if (!peerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->get_peer_id(internal_, reinterpret_cast<uint64_t*>(peerId));
|
||||
}
|
||||
|
||||
Result NetworkManager::Flush()
|
||||
{
|
||||
auto result = internal_->flush(internal_);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::OpenPeer(NetworkPeerId peerId, char const* routeData)
|
||||
{
|
||||
auto result = internal_->open_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::UpdatePeer(NetworkPeerId peerId, char const* routeData)
|
||||
{
|
||||
auto result = internal_->update_peer(internal_, peerId, const_cast<char*>(routeData));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::ClosePeer(NetworkPeerId peerId)
|
||||
{
|
||||
auto result = internal_->close_peer(internal_, peerId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable)
|
||||
{
|
||||
auto result = internal_->open_channel(internal_, peerId, channelId, (reliable ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId)
|
||||
{
|
||||
auto result = internal_->close_channel(internal_, peerId, channelId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result NetworkManager::SendMessage(NetworkPeerId peerId,
|
||||
NetworkChannelId channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->send_message(
|
||||
internal_, peerId, channelId, reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
63
libs/discordGameSDK/cpp/network_manager.h
Normal file
63
libs/discordGameSDK/cpp/network_manager.h
Normal file
@ -0,0 +1,63 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class NetworkManager final {
|
||||
public:
|
||||
~NetworkManager() = default;
|
||||
|
||||
/**
|
||||
* Get the local peer ID for this process.
|
||||
*/
|
||||
void GetPeerId(NetworkPeerId* peerId);
|
||||
/**
|
||||
* Send pending network messages.
|
||||
*/
|
||||
Result Flush();
|
||||
/**
|
||||
* Open a connection to a remote peer.
|
||||
*/
|
||||
Result OpenPeer(NetworkPeerId peerId, char const* routeData);
|
||||
/**
|
||||
* Update the route data for a connected peer.
|
||||
*/
|
||||
Result UpdatePeer(NetworkPeerId peerId, char const* routeData);
|
||||
/**
|
||||
* Close the connection to a remote peer.
|
||||
*/
|
||||
Result ClosePeer(NetworkPeerId peerId);
|
||||
/**
|
||||
* Open a message channel to a connected peer.
|
||||
*/
|
||||
Result OpenChannel(NetworkPeerId peerId, NetworkChannelId channelId, bool reliable);
|
||||
/**
|
||||
* Close a message channel to a connected peer.
|
||||
*/
|
||||
Result CloseChannel(NetworkPeerId peerId, NetworkChannelId channelId);
|
||||
/**
|
||||
* Send a message to a connected peer over an opened message channel.
|
||||
*/
|
||||
Result SendMessage(NetworkPeerId peerId,
|
||||
NetworkChannelId channelId,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength);
|
||||
|
||||
Event<NetworkPeerId, NetworkChannelId, std::uint8_t*, std::uint32_t> OnMessage;
|
||||
Event<char const*> OnRouteUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
NetworkManager() = default;
|
||||
NetworkManager(NetworkManager const& rhs) = delete;
|
||||
NetworkManager& operator=(NetworkManager const& rhs) = delete;
|
||||
NetworkManager(NetworkManager&& rhs) = delete;
|
||||
NetworkManager& operator=(NetworkManager&& rhs) = delete;
|
||||
|
||||
IDiscordNetworkManager* internal_;
|
||||
static IDiscordNetworkEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
112
libs/discordGameSDK/cpp/overlay_manager.cpp
Normal file
112
libs/discordGameSDK/cpp/overlay_manager.cpp
Normal file
@ -0,0 +1,112 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "overlay_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class OverlayEvents final {
|
||||
public:
|
||||
static void OnToggle(void* callbackData, bool locked)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->OverlayManager();
|
||||
module.OnToggle((locked != 0));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordOverlayEvents OverlayManager::events_{
|
||||
&OverlayEvents::OnToggle,
|
||||
};
|
||||
|
||||
void OverlayManager::IsEnabled(bool* enabled)
|
||||
{
|
||||
if (!enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->is_enabled(internal_, reinterpret_cast<bool*>(enabled));
|
||||
}
|
||||
|
||||
void OverlayManager::IsLocked(bool* locked)
|
||||
{
|
||||
if (!locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->is_locked(internal_, reinterpret_cast<bool*>(locked));
|
||||
}
|
||||
|
||||
void OverlayManager::SetLocked(bool locked, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_locked(internal_, (locked ? 1 : 0), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenActivityInvite(ActivityActionType type,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_activity_invite(
|
||||
internal_, static_cast<EDiscordActivityActionType>(type), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenGuildInvite(char const* code, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_guild_invite(internal_, const_cast<char*>(code), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void OverlayManager::OpenVoiceSettings(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->open_voice_settings(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
33
libs/discordGameSDK/cpp/overlay_manager.h
Normal file
33
libs/discordGameSDK/cpp/overlay_manager.h
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class OverlayManager final {
|
||||
public:
|
||||
~OverlayManager() = default;
|
||||
|
||||
void IsEnabled(bool* enabled);
|
||||
void IsLocked(bool* locked);
|
||||
void SetLocked(bool locked, std::function<void(Result)> callback);
|
||||
void OpenActivityInvite(ActivityActionType type, std::function<void(Result)> callback);
|
||||
void OpenGuildInvite(char const* code, std::function<void(Result)> callback);
|
||||
void OpenVoiceSettings(std::function<void(Result)> callback);
|
||||
|
||||
Event<bool> OnToggle;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
OverlayManager() = default;
|
||||
OverlayManager(OverlayManager const& rhs) = delete;
|
||||
OverlayManager& operator=(OverlayManager const& rhs) = delete;
|
||||
OverlayManager(OverlayManager&& rhs) = delete;
|
||||
OverlayManager& operator=(OverlayManager&& rhs) = delete;
|
||||
|
||||
IDiscordOverlayManager* internal_;
|
||||
static IDiscordOverlayEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
90
libs/discordGameSDK/cpp/relationship_manager.cpp
Normal file
90
libs/discordGameSDK/cpp/relationship_manager.cpp
Normal file
@ -0,0 +1,90 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "relationship_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class RelationshipEvents final {
|
||||
public:
|
||||
static void OnRefresh(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->RelationshipManager();
|
||||
module.OnRefresh();
|
||||
}
|
||||
|
||||
static void OnRelationshipUpdate(void* callbackData, DiscordRelationship* relationship)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->RelationshipManager();
|
||||
module.OnRelationshipUpdate(*reinterpret_cast<Relationship const*>(relationship));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordRelationshipEvents RelationshipManager::events_{
|
||||
&RelationshipEvents::OnRefresh,
|
||||
&RelationshipEvents::OnRelationshipUpdate,
|
||||
};
|
||||
|
||||
void RelationshipManager::Filter(std::function<bool(Relationship const&)> filter)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, DiscordRelationship* relationship) -> bool {
|
||||
auto cb(reinterpret_cast<std::function<bool(Relationship const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return {};
|
||||
}
|
||||
return (*cb)(*reinterpret_cast<Relationship const*>(relationship));
|
||||
};
|
||||
std::unique_ptr<std::function<bool(Relationship const&)>> cb{};
|
||||
cb.reset(new std::function<bool(Relationship const&)>(std::move(filter)));
|
||||
internal_->filter(internal_, cb.get(), wrapper);
|
||||
}
|
||||
|
||||
Result RelationshipManager::Count(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result RelationshipManager::Get(UserId userId, Relationship* relationship)
|
||||
{
|
||||
if (!relationship) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get(internal_, userId, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result RelationshipManager::GetAt(std::uint32_t index, Relationship* relationship)
|
||||
{
|
||||
if (!relationship) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_at(internal_, index, reinterpret_cast<DiscordRelationship*>(relationship));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
32
libs/discordGameSDK/cpp/relationship_manager.h
Normal file
32
libs/discordGameSDK/cpp/relationship_manager.h
Normal file
@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class RelationshipManager final {
|
||||
public:
|
||||
~RelationshipManager() = default;
|
||||
|
||||
void Filter(std::function<bool(Relationship const&)> filter);
|
||||
Result Count(std::int32_t* count);
|
||||
Result Get(UserId userId, Relationship* relationship);
|
||||
Result GetAt(std::uint32_t index, Relationship* relationship);
|
||||
|
||||
Event<> OnRefresh;
|
||||
Event<Relationship const&> OnRelationshipUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
RelationshipManager() = default;
|
||||
RelationshipManager(RelationshipManager const& rhs) = delete;
|
||||
RelationshipManager& operator=(RelationshipManager const& rhs) = delete;
|
||||
RelationshipManager(RelationshipManager&& rhs) = delete;
|
||||
RelationshipManager& operator=(RelationshipManager&& rhs) = delete;
|
||||
|
||||
IDiscordRelationshipManager* internal_;
|
||||
static IDiscordRelationshipEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
158
libs/discordGameSDK/cpp/storage_manager.cpp
Normal file
158
libs/discordGameSDK/cpp/storage_manager.cpp
Normal file
@ -0,0 +1,158 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "storage_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
Result StorageManager::Read(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::uint32_t* read)
|
||||
{
|
||||
if (!read) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->read(internal_,
|
||||
const_cast<char*>(name),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength,
|
||||
reinterpret_cast<uint32_t*>(read));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::ReadAsync(char const* name,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||
internal_->read_async(internal_, const_cast<char*>(name), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StorageManager::ReadAsyncPartial(
|
||||
char const* name,
|
||||
std::uint64_t offset,
|
||||
std::uint64_t length,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback)
|
||||
{
|
||||
static auto wrapper =
|
||||
[](void* callbackData, EDiscordResult result, uint8_t* data, uint32_t dataLength) -> void {
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, std::uint8_t*, std::uint32_t)>*>(
|
||||
callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), data, dataLength);
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, std::uint8_t*, std::uint32_t)>> cb{};
|
||||
cb.reset(new std::function<void(Result, std::uint8_t*, std::uint32_t)>(std::move(callback)));
|
||||
internal_->read_async_partial(
|
||||
internal_, const_cast<char*>(name), offset, length, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result StorageManager::Write(char const* name, std::uint8_t* data, std::uint32_t dataLength)
|
||||
{
|
||||
auto result = internal_->write(
|
||||
internal_, const_cast<char*>(name), reinterpret_cast<uint8_t*>(data), dataLength);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::WriteAsync(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->write_async(internal_,
|
||||
const_cast<char*>(name),
|
||||
reinterpret_cast<uint8_t*>(data),
|
||||
dataLength,
|
||||
cb.release(),
|
||||
wrapper);
|
||||
}
|
||||
|
||||
Result StorageManager::Delete(char const* name)
|
||||
{
|
||||
auto result = internal_->delete_(internal_, const_cast<char*>(name));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::Exists(char const* name, bool* exists)
|
||||
{
|
||||
if (!exists) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->exists(internal_, const_cast<char*>(name), reinterpret_cast<bool*>(exists));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StorageManager::Count(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StorageManager::Stat(char const* name, FileStat* stat)
|
||||
{
|
||||
if (!stat) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->stat(internal_, const_cast<char*>(name), reinterpret_cast<DiscordFileStat*>(stat));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::StatAt(std::int32_t index, FileStat* stat)
|
||||
{
|
||||
if (!stat) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->stat_at(internal_, index, reinterpret_cast<DiscordFileStat*>(stat));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StorageManager::GetPath(char path[4096])
|
||||
{
|
||||
if (!path) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_path(internal_, reinterpret_cast<DiscordPath*>(path));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
46
libs/discordGameSDK/cpp/storage_manager.h
Normal file
46
libs/discordGameSDK/cpp/storage_manager.h
Normal file
@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StorageManager final {
|
||||
public:
|
||||
~StorageManager() = default;
|
||||
|
||||
Result Read(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::uint32_t* read);
|
||||
void ReadAsync(char const* name,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||
void ReadAsyncPartial(char const* name,
|
||||
std::uint64_t offset,
|
||||
std::uint64_t length,
|
||||
std::function<void(Result, std::uint8_t*, std::uint32_t)> callback);
|
||||
Result Write(char const* name, std::uint8_t* data, std::uint32_t dataLength);
|
||||
void WriteAsync(char const* name,
|
||||
std::uint8_t* data,
|
||||
std::uint32_t dataLength,
|
||||
std::function<void(Result)> callback);
|
||||
Result Delete(char const* name);
|
||||
Result Exists(char const* name, bool* exists);
|
||||
void Count(std::int32_t* count);
|
||||
Result Stat(char const* name, FileStat* stat);
|
||||
Result StatAt(std::int32_t index, FileStat* stat);
|
||||
Result GetPath(char path[4096]);
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
StorageManager() = default;
|
||||
StorageManager(StorageManager const& rhs) = delete;
|
||||
StorageManager& operator=(StorageManager const& rhs) = delete;
|
||||
StorageManager(StorageManager&& rhs) = delete;
|
||||
StorageManager& operator=(StorageManager&& rhs) = delete;
|
||||
|
||||
IDiscordStorageManager* internal_;
|
||||
static IDiscordStorageEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
160
libs/discordGameSDK/cpp/store_manager.cpp
Normal file
160
libs/discordGameSDK/cpp/store_manager.cpp
Normal file
@ -0,0 +1,160 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "store_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StoreEvents final {
|
||||
public:
|
||||
static void OnEntitlementCreate(void* callbackData, DiscordEntitlement* entitlement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->StoreManager();
|
||||
module.OnEntitlementCreate(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||
}
|
||||
|
||||
static void OnEntitlementDelete(void* callbackData, DiscordEntitlement* entitlement)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->StoreManager();
|
||||
module.OnEntitlementDelete(*reinterpret_cast<Entitlement const*>(entitlement));
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordStoreEvents StoreManager::events_{
|
||||
&StoreEvents::OnEntitlementCreate,
|
||||
&StoreEvents::OnEntitlementDelete,
|
||||
};
|
||||
|
||||
void StoreManager::FetchSkus(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_skus(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StoreManager::CountSkus(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_skus(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StoreManager::GetSku(Snowflake skuId, Sku* sku)
|
||||
{
|
||||
if (!sku) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_sku(internal_, skuId, reinterpret_cast<DiscordSku*>(sku));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::GetSkuAt(std::int32_t index, Sku* sku)
|
||||
{
|
||||
if (!sku) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_sku_at(internal_, index, reinterpret_cast<DiscordSku*>(sku));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StoreManager::FetchEntitlements(std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->fetch_entitlements(internal_, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
void StoreManager::CountEntitlements(std::int32_t* count)
|
||||
{
|
||||
if (!count) {
|
||||
return;
|
||||
}
|
||||
|
||||
internal_->count_entitlements(internal_, reinterpret_cast<int32_t*>(count));
|
||||
}
|
||||
|
||||
Result StoreManager::GetEntitlement(Snowflake entitlementId, Entitlement* entitlement)
|
||||
{
|
||||
if (!entitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_entitlement(
|
||||
internal_, entitlementId, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::GetEntitlementAt(std::int32_t index, Entitlement* entitlement)
|
||||
{
|
||||
if (!entitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_entitlement_at(
|
||||
internal_, index, reinterpret_cast<DiscordEntitlement*>(entitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result StoreManager::HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement)
|
||||
{
|
||||
if (!hasEntitlement) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->has_sku_entitlement(internal_, skuId, reinterpret_cast<bool*>(hasEntitlement));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void StoreManager::StartPurchase(Snowflake skuId, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->start_purchase(internal_, skuId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
} // namespace discord
|
38
libs/discordGameSDK/cpp/store_manager.h
Normal file
38
libs/discordGameSDK/cpp/store_manager.h
Normal file
@ -0,0 +1,38 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class StoreManager final {
|
||||
public:
|
||||
~StoreManager() = default;
|
||||
|
||||
void FetchSkus(std::function<void(Result)> callback);
|
||||
void CountSkus(std::int32_t* count);
|
||||
Result GetSku(Snowflake skuId, Sku* sku);
|
||||
Result GetSkuAt(std::int32_t index, Sku* sku);
|
||||
void FetchEntitlements(std::function<void(Result)> callback);
|
||||
void CountEntitlements(std::int32_t* count);
|
||||
Result GetEntitlement(Snowflake entitlementId, Entitlement* entitlement);
|
||||
Result GetEntitlementAt(std::int32_t index, Entitlement* entitlement);
|
||||
Result HasSkuEntitlement(Snowflake skuId, bool* hasEntitlement);
|
||||
void StartPurchase(Snowflake skuId, std::function<void(Result)> callback);
|
||||
|
||||
Event<Entitlement const&> OnEntitlementCreate;
|
||||
Event<Entitlement const&> OnEntitlementDelete;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
StoreManager() = default;
|
||||
StoreManager(StoreManager const& rhs) = delete;
|
||||
StoreManager& operator=(StoreManager const& rhs) = delete;
|
||||
StoreManager(StoreManager&& rhs) = delete;
|
||||
StoreManager& operator=(StoreManager&& rhs) = delete;
|
||||
|
||||
IDiscordStoreManager* internal_;
|
||||
static IDiscordStoreEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
769
libs/discordGameSDK/cpp/types.cpp
Normal file
769
libs/discordGameSDK/cpp/types.cpp
Normal file
@ -0,0 +1,769 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "types.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
void User::SetId(UserId id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
UserId User::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void User::SetUsername(char const* username)
|
||||
{
|
||||
strncpy(internal_.username, username, 256);
|
||||
internal_.username[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetUsername() const
|
||||
{
|
||||
return internal_.username;
|
||||
}
|
||||
|
||||
void User::SetDiscriminator(char const* discriminator)
|
||||
{
|
||||
strncpy(internal_.discriminator, discriminator, 8);
|
||||
internal_.discriminator[8 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetDiscriminator() const
|
||||
{
|
||||
return internal_.discriminator;
|
||||
}
|
||||
|
||||
void User::SetAvatar(char const* avatar)
|
||||
{
|
||||
strncpy(internal_.avatar, avatar, 128);
|
||||
internal_.avatar[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* User::GetAvatar() const
|
||||
{
|
||||
return internal_.avatar;
|
||||
}
|
||||
|
||||
void User::SetBot(bool bot)
|
||||
{
|
||||
internal_.bot = bot;
|
||||
}
|
||||
|
||||
bool User::GetBot() const
|
||||
{
|
||||
return internal_.bot != 0;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetAccessToken(char const* accessToken)
|
||||
{
|
||||
strncpy(internal_.access_token, accessToken, 128);
|
||||
internal_.access_token[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* OAuth2Token::GetAccessToken() const
|
||||
{
|
||||
return internal_.access_token;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetScopes(char const* scopes)
|
||||
{
|
||||
strncpy(internal_.scopes, scopes, 1024);
|
||||
internal_.scopes[1024 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* OAuth2Token::GetScopes() const
|
||||
{
|
||||
return internal_.scopes;
|
||||
}
|
||||
|
||||
void OAuth2Token::SetExpires(Timestamp expires)
|
||||
{
|
||||
internal_.expires = expires;
|
||||
}
|
||||
|
||||
Timestamp OAuth2Token::GetExpires() const
|
||||
{
|
||||
return internal_.expires;
|
||||
}
|
||||
|
||||
void ImageHandle::SetType(ImageType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordImageType>(type);
|
||||
}
|
||||
|
||||
ImageType ImageHandle::GetType() const
|
||||
{
|
||||
return static_cast<ImageType>(internal_.type);
|
||||
}
|
||||
|
||||
void ImageHandle::SetId(std::int64_t id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
std::int64_t ImageHandle::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void ImageHandle::SetSize(std::uint32_t size)
|
||||
{
|
||||
internal_.size = size;
|
||||
}
|
||||
|
||||
std::uint32_t ImageHandle::GetSize() const
|
||||
{
|
||||
return internal_.size;
|
||||
}
|
||||
|
||||
void ImageDimensions::SetWidth(std::uint32_t width)
|
||||
{
|
||||
internal_.width = width;
|
||||
}
|
||||
|
||||
std::uint32_t ImageDimensions::GetWidth() const
|
||||
{
|
||||
return internal_.width;
|
||||
}
|
||||
|
||||
void ImageDimensions::SetHeight(std::uint32_t height)
|
||||
{
|
||||
internal_.height = height;
|
||||
}
|
||||
|
||||
std::uint32_t ImageDimensions::GetHeight() const
|
||||
{
|
||||
return internal_.height;
|
||||
}
|
||||
|
||||
void ActivityTimestamps::SetStart(Timestamp start)
|
||||
{
|
||||
internal_.start = start;
|
||||
}
|
||||
|
||||
Timestamp ActivityTimestamps::GetStart() const
|
||||
{
|
||||
return internal_.start;
|
||||
}
|
||||
|
||||
void ActivityTimestamps::SetEnd(Timestamp end)
|
||||
{
|
||||
internal_.end = end;
|
||||
}
|
||||
|
||||
Timestamp ActivityTimestamps::GetEnd() const
|
||||
{
|
||||
return internal_.end;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetLargeImage(char const* largeImage)
|
||||
{
|
||||
strncpy(internal_.large_image, largeImage, 128);
|
||||
internal_.large_image[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetLargeImage() const
|
||||
{
|
||||
return internal_.large_image;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetLargeText(char const* largeText)
|
||||
{
|
||||
strncpy(internal_.large_text, largeText, 128);
|
||||
internal_.large_text[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetLargeText() const
|
||||
{
|
||||
return internal_.large_text;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetSmallImage(char const* smallImage)
|
||||
{
|
||||
strncpy(internal_.small_image, smallImage, 128);
|
||||
internal_.small_image[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetSmallImage() const
|
||||
{
|
||||
return internal_.small_image;
|
||||
}
|
||||
|
||||
void ActivityAssets::SetSmallText(char const* smallText)
|
||||
{
|
||||
strncpy(internal_.small_text, smallText, 128);
|
||||
internal_.small_text[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityAssets::GetSmallText() const
|
||||
{
|
||||
return internal_.small_text;
|
||||
}
|
||||
|
||||
void PartySize::SetCurrentSize(std::int32_t currentSize)
|
||||
{
|
||||
internal_.current_size = currentSize;
|
||||
}
|
||||
|
||||
std::int32_t PartySize::GetCurrentSize() const
|
||||
{
|
||||
return internal_.current_size;
|
||||
}
|
||||
|
||||
void PartySize::SetMaxSize(std::int32_t maxSize)
|
||||
{
|
||||
internal_.max_size = maxSize;
|
||||
}
|
||||
|
||||
std::int32_t PartySize::GetMaxSize() const
|
||||
{
|
||||
return internal_.max_size;
|
||||
}
|
||||
|
||||
void ActivityParty::SetId(char const* id)
|
||||
{
|
||||
strncpy(internal_.id, id, 128);
|
||||
internal_.id[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivityParty::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
PartySize& ActivityParty::GetSize()
|
||||
{
|
||||
return reinterpret_cast<PartySize&>(internal_.size);
|
||||
}
|
||||
|
||||
PartySize const& ActivityParty::GetSize() const
|
||||
{
|
||||
return reinterpret_cast<PartySize const&>(internal_.size);
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetMatch(char const* match)
|
||||
{
|
||||
strncpy(internal_.match, match, 128);
|
||||
internal_.match[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetMatch() const
|
||||
{
|
||||
return internal_.match;
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetJoin(char const* join)
|
||||
{
|
||||
strncpy(internal_.join, join, 128);
|
||||
internal_.join[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetJoin() const
|
||||
{
|
||||
return internal_.join;
|
||||
}
|
||||
|
||||
void ActivitySecrets::SetSpectate(char const* spectate)
|
||||
{
|
||||
strncpy(internal_.spectate, spectate, 128);
|
||||
internal_.spectate[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* ActivitySecrets::GetSpectate() const
|
||||
{
|
||||
return internal_.spectate;
|
||||
}
|
||||
|
||||
void Activity::SetType(ActivityType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordActivityType>(type);
|
||||
}
|
||||
|
||||
ActivityType Activity::GetType() const
|
||||
{
|
||||
return static_cast<ActivityType>(internal_.type);
|
||||
}
|
||||
|
||||
void Activity::SetApplicationId(std::int64_t applicationId)
|
||||
{
|
||||
internal_.application_id = applicationId;
|
||||
}
|
||||
|
||||
std::int64_t Activity::GetApplicationId() const
|
||||
{
|
||||
return internal_.application_id;
|
||||
}
|
||||
|
||||
void Activity::SetName(char const* name)
|
||||
{
|
||||
strncpy(internal_.name, name, 128);
|
||||
internal_.name[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetName() const
|
||||
{
|
||||
return internal_.name;
|
||||
}
|
||||
|
||||
void Activity::SetState(char const* state)
|
||||
{
|
||||
strncpy(internal_.state, state, 128);
|
||||
internal_.state[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetState() const
|
||||
{
|
||||
return internal_.state;
|
||||
}
|
||||
|
||||
void Activity::SetDetails(char const* details)
|
||||
{
|
||||
strncpy(internal_.details, details, 128);
|
||||
internal_.details[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Activity::GetDetails() const
|
||||
{
|
||||
return internal_.details;
|
||||
}
|
||||
|
||||
ActivityTimestamps& Activity::GetTimestamps()
|
||||
{
|
||||
return reinterpret_cast<ActivityTimestamps&>(internal_.timestamps);
|
||||
}
|
||||
|
||||
ActivityTimestamps const& Activity::GetTimestamps() const
|
||||
{
|
||||
return reinterpret_cast<ActivityTimestamps const&>(internal_.timestamps);
|
||||
}
|
||||
|
||||
ActivityAssets& Activity::GetAssets()
|
||||
{
|
||||
return reinterpret_cast<ActivityAssets&>(internal_.assets);
|
||||
}
|
||||
|
||||
ActivityAssets const& Activity::GetAssets() const
|
||||
{
|
||||
return reinterpret_cast<ActivityAssets const&>(internal_.assets);
|
||||
}
|
||||
|
||||
ActivityParty& Activity::GetParty()
|
||||
{
|
||||
return reinterpret_cast<ActivityParty&>(internal_.party);
|
||||
}
|
||||
|
||||
ActivityParty const& Activity::GetParty() const
|
||||
{
|
||||
return reinterpret_cast<ActivityParty const&>(internal_.party);
|
||||
}
|
||||
|
||||
ActivitySecrets& Activity::GetSecrets()
|
||||
{
|
||||
return reinterpret_cast<ActivitySecrets&>(internal_.secrets);
|
||||
}
|
||||
|
||||
ActivitySecrets const& Activity::GetSecrets() const
|
||||
{
|
||||
return reinterpret_cast<ActivitySecrets const&>(internal_.secrets);
|
||||
}
|
||||
|
||||
void Activity::SetInstance(bool instance)
|
||||
{
|
||||
internal_.instance = instance;
|
||||
}
|
||||
|
||||
bool Activity::GetInstance() const
|
||||
{
|
||||
return internal_.instance != 0;
|
||||
}
|
||||
|
||||
void Presence::SetStatus(Status status)
|
||||
{
|
||||
internal_.status = static_cast<EDiscordStatus>(status);
|
||||
}
|
||||
|
||||
Status Presence::GetStatus() const
|
||||
{
|
||||
return static_cast<Status>(internal_.status);
|
||||
}
|
||||
|
||||
Activity& Presence::GetActivity()
|
||||
{
|
||||
return reinterpret_cast<Activity&>(internal_.activity);
|
||||
}
|
||||
|
||||
Activity const& Presence::GetActivity() const
|
||||
{
|
||||
return reinterpret_cast<Activity const&>(internal_.activity);
|
||||
}
|
||||
|
||||
void Relationship::SetType(RelationshipType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordRelationshipType>(type);
|
||||
}
|
||||
|
||||
RelationshipType Relationship::GetType() const
|
||||
{
|
||||
return static_cast<RelationshipType>(internal_.type);
|
||||
}
|
||||
|
||||
User& Relationship::GetUser()
|
||||
{
|
||||
return reinterpret_cast<User&>(internal_.user);
|
||||
}
|
||||
|
||||
User const& Relationship::GetUser() const
|
||||
{
|
||||
return reinterpret_cast<User const&>(internal_.user);
|
||||
}
|
||||
|
||||
Presence& Relationship::GetPresence()
|
||||
{
|
||||
return reinterpret_cast<Presence&>(internal_.presence);
|
||||
}
|
||||
|
||||
Presence const& Relationship::GetPresence() const
|
||||
{
|
||||
return reinterpret_cast<Presence const&>(internal_.presence);
|
||||
}
|
||||
|
||||
void Lobby::SetId(LobbyId id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
LobbyId Lobby::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Lobby::SetType(LobbyType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordLobbyType>(type);
|
||||
}
|
||||
|
||||
LobbyType Lobby::GetType() const
|
||||
{
|
||||
return static_cast<LobbyType>(internal_.type);
|
||||
}
|
||||
|
||||
void Lobby::SetOwnerId(UserId ownerId)
|
||||
{
|
||||
internal_.owner_id = ownerId;
|
||||
}
|
||||
|
||||
UserId Lobby::GetOwnerId() const
|
||||
{
|
||||
return internal_.owner_id;
|
||||
}
|
||||
|
||||
void Lobby::SetSecret(LobbySecret secret)
|
||||
{
|
||||
strncpy(internal_.secret, secret, 128);
|
||||
internal_.secret[128 - 1] = '\0';
|
||||
}
|
||||
|
||||
LobbySecret Lobby::GetSecret() const
|
||||
{
|
||||
return internal_.secret;
|
||||
}
|
||||
|
||||
void Lobby::SetCapacity(std::uint32_t capacity)
|
||||
{
|
||||
internal_.capacity = capacity;
|
||||
}
|
||||
|
||||
std::uint32_t Lobby::GetCapacity() const
|
||||
{
|
||||
return internal_.capacity;
|
||||
}
|
||||
|
||||
void Lobby::SetLocked(bool locked)
|
||||
{
|
||||
internal_.locked = locked;
|
||||
}
|
||||
|
||||
bool Lobby::GetLocked() const
|
||||
{
|
||||
return internal_.locked != 0;
|
||||
}
|
||||
|
||||
void FileStat::SetFilename(char const* filename)
|
||||
{
|
||||
strncpy(internal_.filename, filename, 260);
|
||||
internal_.filename[260 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* FileStat::GetFilename() const
|
||||
{
|
||||
return internal_.filename;
|
||||
}
|
||||
|
||||
void FileStat::SetSize(std::uint64_t size)
|
||||
{
|
||||
internal_.size = size;
|
||||
}
|
||||
|
||||
std::uint64_t FileStat::GetSize() const
|
||||
{
|
||||
return internal_.size;
|
||||
}
|
||||
|
||||
void FileStat::SetLastModified(std::uint64_t lastModified)
|
||||
{
|
||||
internal_.last_modified = lastModified;
|
||||
}
|
||||
|
||||
std::uint64_t FileStat::GetLastModified() const
|
||||
{
|
||||
return internal_.last_modified;
|
||||
}
|
||||
|
||||
void Entitlement::SetId(Snowflake id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
Snowflake Entitlement::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Entitlement::SetType(EntitlementType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordEntitlementType>(type);
|
||||
}
|
||||
|
||||
EntitlementType Entitlement::GetType() const
|
||||
{
|
||||
return static_cast<EntitlementType>(internal_.type);
|
||||
}
|
||||
|
||||
void Entitlement::SetSkuId(Snowflake skuId)
|
||||
{
|
||||
internal_.sku_id = skuId;
|
||||
}
|
||||
|
||||
Snowflake Entitlement::GetSkuId() const
|
||||
{
|
||||
return internal_.sku_id;
|
||||
}
|
||||
|
||||
void SkuPrice::SetAmount(std::uint32_t amount)
|
||||
{
|
||||
internal_.amount = amount;
|
||||
}
|
||||
|
||||
std::uint32_t SkuPrice::GetAmount() const
|
||||
{
|
||||
return internal_.amount;
|
||||
}
|
||||
|
||||
void SkuPrice::SetCurrency(char const* currency)
|
||||
{
|
||||
strncpy(internal_.currency, currency, 16);
|
||||
internal_.currency[16 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* SkuPrice::GetCurrency() const
|
||||
{
|
||||
return internal_.currency;
|
||||
}
|
||||
|
||||
void Sku::SetId(Snowflake id)
|
||||
{
|
||||
internal_.id = id;
|
||||
}
|
||||
|
||||
Snowflake Sku::GetId() const
|
||||
{
|
||||
return internal_.id;
|
||||
}
|
||||
|
||||
void Sku::SetType(SkuType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordSkuType>(type);
|
||||
}
|
||||
|
||||
SkuType Sku::GetType() const
|
||||
{
|
||||
return static_cast<SkuType>(internal_.type);
|
||||
}
|
||||
|
||||
void Sku::SetName(char const* name)
|
||||
{
|
||||
strncpy(internal_.name, name, 256);
|
||||
internal_.name[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* Sku::GetName() const
|
||||
{
|
||||
return internal_.name;
|
||||
}
|
||||
|
||||
SkuPrice& Sku::GetPrice()
|
||||
{
|
||||
return reinterpret_cast<SkuPrice&>(internal_.price);
|
||||
}
|
||||
|
||||
SkuPrice const& Sku::GetPrice() const
|
||||
{
|
||||
return reinterpret_cast<SkuPrice const&>(internal_.price);
|
||||
}
|
||||
|
||||
void InputMode::SetType(InputModeType type)
|
||||
{
|
||||
internal_.type = static_cast<EDiscordInputModeType>(type);
|
||||
}
|
||||
|
||||
InputModeType InputMode::GetType() const
|
||||
{
|
||||
return static_cast<InputModeType>(internal_.type);
|
||||
}
|
||||
|
||||
void InputMode::SetShortcut(char const* shortcut)
|
||||
{
|
||||
strncpy(internal_.shortcut, shortcut, 256);
|
||||
internal_.shortcut[256 - 1] = '\0';
|
||||
}
|
||||
|
||||
char const* InputMode::GetShortcut() const
|
||||
{
|
||||
return internal_.shortcut;
|
||||
}
|
||||
|
||||
void UserAchievement::SetUserId(Snowflake userId)
|
||||
{
|
||||
internal_.user_id = userId;
|
||||
}
|
||||
|
||||
Snowflake UserAchievement::GetUserId() const
|
||||
{
|
||||
return internal_.user_id;
|
||||
}
|
||||
|
||||
void UserAchievement::SetAchievementId(Snowflake achievementId)
|
||||
{
|
||||
internal_.achievement_id = achievementId;
|
||||
}
|
||||
|
||||
Snowflake UserAchievement::GetAchievementId() const
|
||||
{
|
||||
return internal_.achievement_id;
|
||||
}
|
||||
|
||||
void UserAchievement::SetPercentComplete(std::uint8_t percentComplete)
|
||||
{
|
||||
internal_.percent_complete = percentComplete;
|
||||
}
|
||||
|
||||
std::uint8_t UserAchievement::GetPercentComplete() const
|
||||
{
|
||||
return internal_.percent_complete;
|
||||
}
|
||||
|
||||
void UserAchievement::SetUnlockedAt(DateTime unlockedAt)
|
||||
{
|
||||
strncpy(internal_.unlocked_at, unlockedAt, 64);
|
||||
internal_.unlocked_at[64 - 1] = '\0';
|
||||
}
|
||||
|
||||
DateTime UserAchievement::GetUnlockedAt() const
|
||||
{
|
||||
return internal_.unlocked_at;
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetType(LobbyType type)
|
||||
{
|
||||
auto result = internal_->set_type(internal_, static_cast<EDiscordLobbyType>(type));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetOwner(UserId ownerId)
|
||||
{
|
||||
auto result = internal_->set_owner(internal_, ownerId);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetCapacity(std::uint32_t capacity)
|
||||
{
|
||||
auto result = internal_->set_capacity(internal_, capacity);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||
{
|
||||
auto result =
|
||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::DeleteMetadata(MetadataKey key)
|
||||
{
|
||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyTransaction::SetLocked(bool locked)
|
||||
{
|
||||
auto result = internal_->set_locked(internal_, (locked ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyMemberTransaction::SetMetadata(MetadataKey key, MetadataValue value)
|
||||
{
|
||||
auto result =
|
||||
internal_->set_metadata(internal_, const_cast<char*>(key), const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbyMemberTransaction::DeleteMetadata(MetadataKey key)
|
||||
{
|
||||
auto result = internal_->delete_metadata(internal_, const_cast<char*>(key));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Filter(MetadataKey key,
|
||||
LobbySearchComparison comparison,
|
||||
LobbySearchCast cast,
|
||||
MetadataValue value)
|
||||
{
|
||||
auto result = internal_->filter(internal_,
|
||||
const_cast<char*>(key),
|
||||
static_cast<EDiscordLobbySearchComparison>(comparison),
|
||||
static_cast<EDiscordLobbySearchCast>(cast),
|
||||
const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value)
|
||||
{
|
||||
auto result = internal_->sort(internal_,
|
||||
const_cast<char*>(key),
|
||||
static_cast<EDiscordLobbySearchCast>(cast),
|
||||
const_cast<char*>(value));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Limit(std::uint32_t limit)
|
||||
{
|
||||
auto result = internal_->limit(internal_, limit);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result LobbySearchQuery::Distance(LobbySearchDistance distance)
|
||||
{
|
||||
auto result =
|
||||
internal_->distance(internal_, static_cast<EDiscordLobbySearchDistance>(distance));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
491
libs/discordGameSDK/cpp/types.h
Normal file
491
libs/discordGameSDK/cpp/types.h
Normal file
@ -0,0 +1,491 @@
|
||||
#pragma once
|
||||
|
||||
#include "ffi.h"
|
||||
#include "event.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
enum class Result {
|
||||
Ok = 0,
|
||||
ServiceUnavailable = 1,
|
||||
InvalidVersion = 2,
|
||||
LockFailed = 3,
|
||||
InternalError = 4,
|
||||
InvalidPayload = 5,
|
||||
InvalidCommand = 6,
|
||||
InvalidPermissions = 7,
|
||||
NotFetched = 8,
|
||||
NotFound = 9,
|
||||
Conflict = 10,
|
||||
InvalidSecret = 11,
|
||||
InvalidJoinSecret = 12,
|
||||
NoEligibleActivity = 13,
|
||||
InvalidInvite = 14,
|
||||
NotAuthenticated = 15,
|
||||
InvalidAccessToken = 16,
|
||||
ApplicationMismatch = 17,
|
||||
InvalidDataUrl = 18,
|
||||
InvalidBase64 = 19,
|
||||
NotFiltered = 20,
|
||||
LobbyFull = 21,
|
||||
InvalidLobbySecret = 22,
|
||||
InvalidFilename = 23,
|
||||
InvalidFileSize = 24,
|
||||
InvalidEntitlement = 25,
|
||||
NotInstalled = 26,
|
||||
NotRunning = 27,
|
||||
InsufficientBuffer = 28,
|
||||
PurchaseCanceled = 29,
|
||||
InvalidGuild = 30,
|
||||
InvalidEvent = 31,
|
||||
InvalidChannel = 32,
|
||||
InvalidOrigin = 33,
|
||||
RateLimited = 34,
|
||||
OAuth2Error = 35,
|
||||
SelectChannelTimeout = 36,
|
||||
GetGuildTimeout = 37,
|
||||
SelectVoiceForceRequired = 38,
|
||||
CaptureShortcutAlreadyListening = 39,
|
||||
UnauthorizedForAchievement = 40,
|
||||
InvalidGiftCode = 41,
|
||||
PurchaseError = 42,
|
||||
TransactionAborted = 43,
|
||||
};
|
||||
|
||||
enum class CreateFlags {
|
||||
Default = 0,
|
||||
NoRequireDiscord = 1,
|
||||
};
|
||||
|
||||
enum class LogLevel {
|
||||
Error = 1,
|
||||
Warn,
|
||||
Info,
|
||||
Debug,
|
||||
};
|
||||
|
||||
enum class UserFlag {
|
||||
Partner = 2,
|
||||
HypeSquadEvents = 4,
|
||||
HypeSquadHouse1 = 64,
|
||||
HypeSquadHouse2 = 128,
|
||||
HypeSquadHouse3 = 256,
|
||||
};
|
||||
|
||||
enum class PremiumType {
|
||||
None = 0,
|
||||
Tier1 = 1,
|
||||
Tier2 = 2,
|
||||
};
|
||||
|
||||
enum class ImageType {
|
||||
User,
|
||||
};
|
||||
|
||||
enum class ActivityType {
|
||||
Playing,
|
||||
Streaming,
|
||||
Listening,
|
||||
Watching,
|
||||
};
|
||||
|
||||
enum class ActivityActionType {
|
||||
Join = 1,
|
||||
Spectate,
|
||||
};
|
||||
|
||||
enum class ActivityJoinRequestReply {
|
||||
No,
|
||||
Yes,
|
||||
Ignore,
|
||||
};
|
||||
|
||||
enum class Status {
|
||||
Offline = 0,
|
||||
Online = 1,
|
||||
Idle = 2,
|
||||
DoNotDisturb = 3,
|
||||
};
|
||||
|
||||
enum class RelationshipType {
|
||||
None,
|
||||
Friend,
|
||||
Blocked,
|
||||
PendingIncoming,
|
||||
PendingOutgoing,
|
||||
Implicit,
|
||||
};
|
||||
|
||||
enum class LobbyType {
|
||||
Private = 1,
|
||||
Public,
|
||||
};
|
||||
|
||||
enum class LobbySearchComparison {
|
||||
LessThanOrEqual = -2,
|
||||
LessThan,
|
||||
Equal,
|
||||
GreaterThan,
|
||||
GreaterThanOrEqual,
|
||||
NotEqual,
|
||||
};
|
||||
|
||||
enum class LobbySearchCast {
|
||||
String = 1,
|
||||
Number,
|
||||
};
|
||||
|
||||
enum class LobbySearchDistance {
|
||||
Local,
|
||||
Default,
|
||||
Extended,
|
||||
Global,
|
||||
};
|
||||
|
||||
enum class EntitlementType {
|
||||
Purchase = 1,
|
||||
PremiumSubscription,
|
||||
DeveloperGift,
|
||||
TestModePurchase,
|
||||
FreePurchase,
|
||||
UserGift,
|
||||
PremiumPurchase,
|
||||
};
|
||||
|
||||
enum class SkuType {
|
||||
Application = 1,
|
||||
DLC,
|
||||
Consumable,
|
||||
Bundle,
|
||||
};
|
||||
|
||||
enum class InputModeType {
|
||||
VoiceActivity = 0,
|
||||
PushToTalk,
|
||||
};
|
||||
|
||||
using ClientId = std::int64_t;
|
||||
using Version = std::int32_t;
|
||||
using Snowflake = std::int64_t;
|
||||
using Timestamp = std::int64_t;
|
||||
using UserId = Snowflake;
|
||||
using Locale = char const*;
|
||||
using Branch = char const*;
|
||||
using LobbyId = Snowflake;
|
||||
using LobbySecret = char const*;
|
||||
using MetadataKey = char const*;
|
||||
using MetadataValue = char const*;
|
||||
using NetworkPeerId = std::uint64_t;
|
||||
using NetworkChannelId = std::uint8_t;
|
||||
using Path = char const*;
|
||||
using DateTime = char const*;
|
||||
|
||||
class User final {
|
||||
public:
|
||||
void SetId(UserId id);
|
||||
UserId GetId() const;
|
||||
void SetUsername(char const* username);
|
||||
char const* GetUsername() const;
|
||||
void SetDiscriminator(char const* discriminator);
|
||||
char const* GetDiscriminator() const;
|
||||
void SetAvatar(char const* avatar);
|
||||
char const* GetAvatar() const;
|
||||
void SetBot(bool bot);
|
||||
bool GetBot() const;
|
||||
|
||||
private:
|
||||
DiscordUser internal_;
|
||||
};
|
||||
|
||||
class OAuth2Token final {
|
||||
public:
|
||||
void SetAccessToken(char const* accessToken);
|
||||
char const* GetAccessToken() const;
|
||||
void SetScopes(char const* scopes);
|
||||
char const* GetScopes() const;
|
||||
void SetExpires(Timestamp expires);
|
||||
Timestamp GetExpires() const;
|
||||
|
||||
private:
|
||||
DiscordOAuth2Token internal_;
|
||||
};
|
||||
|
||||
class ImageHandle final {
|
||||
public:
|
||||
void SetType(ImageType type);
|
||||
ImageType GetType() const;
|
||||
void SetId(std::int64_t id);
|
||||
std::int64_t GetId() const;
|
||||
void SetSize(std::uint32_t size);
|
||||
std::uint32_t GetSize() const;
|
||||
|
||||
private:
|
||||
DiscordImageHandle internal_;
|
||||
};
|
||||
|
||||
class ImageDimensions final {
|
||||
public:
|
||||
void SetWidth(std::uint32_t width);
|
||||
std::uint32_t GetWidth() const;
|
||||
void SetHeight(std::uint32_t height);
|
||||
std::uint32_t GetHeight() const;
|
||||
|
||||
private:
|
||||
DiscordImageDimensions internal_;
|
||||
};
|
||||
|
||||
class ActivityTimestamps final {
|
||||
public:
|
||||
void SetStart(Timestamp start);
|
||||
Timestamp GetStart() const;
|
||||
void SetEnd(Timestamp end);
|
||||
Timestamp GetEnd() const;
|
||||
|
||||
private:
|
||||
DiscordActivityTimestamps internal_;
|
||||
};
|
||||
|
||||
class ActivityAssets final {
|
||||
public:
|
||||
void SetLargeImage(char const* largeImage);
|
||||
char const* GetLargeImage() const;
|
||||
void SetLargeText(char const* largeText);
|
||||
char const* GetLargeText() const;
|
||||
void SetSmallImage(char const* smallImage);
|
||||
char const* GetSmallImage() const;
|
||||
void SetSmallText(char const* smallText);
|
||||
char const* GetSmallText() const;
|
||||
|
||||
private:
|
||||
DiscordActivityAssets internal_;
|
||||
};
|
||||
|
||||
class PartySize final {
|
||||
public:
|
||||
void SetCurrentSize(std::int32_t currentSize);
|
||||
std::int32_t GetCurrentSize() const;
|
||||
void SetMaxSize(std::int32_t maxSize);
|
||||
std::int32_t GetMaxSize() const;
|
||||
|
||||
private:
|
||||
DiscordPartySize internal_;
|
||||
};
|
||||
|
||||
class ActivityParty final {
|
||||
public:
|
||||
void SetId(char const* id);
|
||||
char const* GetId() const;
|
||||
PartySize& GetSize();
|
||||
PartySize const& GetSize() const;
|
||||
|
||||
private:
|
||||
DiscordActivityParty internal_;
|
||||
};
|
||||
|
||||
class ActivitySecrets final {
|
||||
public:
|
||||
void SetMatch(char const* match);
|
||||
char const* GetMatch() const;
|
||||
void SetJoin(char const* join);
|
||||
char const* GetJoin() const;
|
||||
void SetSpectate(char const* spectate);
|
||||
char const* GetSpectate() const;
|
||||
|
||||
private:
|
||||
DiscordActivitySecrets internal_;
|
||||
};
|
||||
|
||||
class Activity final {
|
||||
public:
|
||||
void SetType(ActivityType type);
|
||||
ActivityType GetType() const;
|
||||
void SetApplicationId(std::int64_t applicationId);
|
||||
std::int64_t GetApplicationId() const;
|
||||
void SetName(char const* name);
|
||||
char const* GetName() const;
|
||||
void SetState(char const* state);
|
||||
char const* GetState() const;
|
||||
void SetDetails(char const* details);
|
||||
char const* GetDetails() const;
|
||||
ActivityTimestamps& GetTimestamps();
|
||||
ActivityTimestamps const& GetTimestamps() const;
|
||||
ActivityAssets& GetAssets();
|
||||
ActivityAssets const& GetAssets() const;
|
||||
ActivityParty& GetParty();
|
||||
ActivityParty const& GetParty() const;
|
||||
ActivitySecrets& GetSecrets();
|
||||
ActivitySecrets const& GetSecrets() const;
|
||||
void SetInstance(bool instance);
|
||||
bool GetInstance() const;
|
||||
|
||||
private:
|
||||
DiscordActivity internal_;
|
||||
};
|
||||
|
||||
class Presence final {
|
||||
public:
|
||||
void SetStatus(Status status);
|
||||
Status GetStatus() const;
|
||||
Activity& GetActivity();
|
||||
Activity const& GetActivity() const;
|
||||
|
||||
private:
|
||||
DiscordPresence internal_;
|
||||
};
|
||||
|
||||
class Relationship final {
|
||||
public:
|
||||
void SetType(RelationshipType type);
|
||||
RelationshipType GetType() const;
|
||||
User& GetUser();
|
||||
User const& GetUser() const;
|
||||
Presence& GetPresence();
|
||||
Presence const& GetPresence() const;
|
||||
|
||||
private:
|
||||
DiscordRelationship internal_;
|
||||
};
|
||||
|
||||
class Lobby final {
|
||||
public:
|
||||
void SetId(LobbyId id);
|
||||
LobbyId GetId() const;
|
||||
void SetType(LobbyType type);
|
||||
LobbyType GetType() const;
|
||||
void SetOwnerId(UserId ownerId);
|
||||
UserId GetOwnerId() const;
|
||||
void SetSecret(LobbySecret secret);
|
||||
LobbySecret GetSecret() const;
|
||||
void SetCapacity(std::uint32_t capacity);
|
||||
std::uint32_t GetCapacity() const;
|
||||
void SetLocked(bool locked);
|
||||
bool GetLocked() const;
|
||||
|
||||
private:
|
||||
DiscordLobby internal_;
|
||||
};
|
||||
|
||||
class FileStat final {
|
||||
public:
|
||||
void SetFilename(char const* filename);
|
||||
char const* GetFilename() const;
|
||||
void SetSize(std::uint64_t size);
|
||||
std::uint64_t GetSize() const;
|
||||
void SetLastModified(std::uint64_t lastModified);
|
||||
std::uint64_t GetLastModified() const;
|
||||
|
||||
private:
|
||||
DiscordFileStat internal_;
|
||||
};
|
||||
|
||||
class Entitlement final {
|
||||
public:
|
||||
void SetId(Snowflake id);
|
||||
Snowflake GetId() const;
|
||||
void SetType(EntitlementType type);
|
||||
EntitlementType GetType() const;
|
||||
void SetSkuId(Snowflake skuId);
|
||||
Snowflake GetSkuId() const;
|
||||
|
||||
private:
|
||||
DiscordEntitlement internal_;
|
||||
};
|
||||
|
||||
class SkuPrice final {
|
||||
public:
|
||||
void SetAmount(std::uint32_t amount);
|
||||
std::uint32_t GetAmount() const;
|
||||
void SetCurrency(char const* currency);
|
||||
char const* GetCurrency() const;
|
||||
|
||||
private:
|
||||
DiscordSkuPrice internal_;
|
||||
};
|
||||
|
||||
class Sku final {
|
||||
public:
|
||||
void SetId(Snowflake id);
|
||||
Snowflake GetId() const;
|
||||
void SetType(SkuType type);
|
||||
SkuType GetType() const;
|
||||
void SetName(char const* name);
|
||||
char const* GetName() const;
|
||||
SkuPrice& GetPrice();
|
||||
SkuPrice const& GetPrice() const;
|
||||
|
||||
private:
|
||||
DiscordSku internal_;
|
||||
};
|
||||
|
||||
class InputMode final {
|
||||
public:
|
||||
void SetType(InputModeType type);
|
||||
InputModeType GetType() const;
|
||||
void SetShortcut(char const* shortcut);
|
||||
char const* GetShortcut() const;
|
||||
|
||||
private:
|
||||
DiscordInputMode internal_;
|
||||
};
|
||||
|
||||
class UserAchievement final {
|
||||
public:
|
||||
void SetUserId(Snowflake userId);
|
||||
Snowflake GetUserId() const;
|
||||
void SetAchievementId(Snowflake achievementId);
|
||||
Snowflake GetAchievementId() const;
|
||||
void SetPercentComplete(std::uint8_t percentComplete);
|
||||
std::uint8_t GetPercentComplete() const;
|
||||
void SetUnlockedAt(DateTime unlockedAt);
|
||||
DateTime GetUnlockedAt() const;
|
||||
|
||||
private:
|
||||
DiscordUserAchievement internal_;
|
||||
};
|
||||
|
||||
class LobbyTransaction final {
|
||||
public:
|
||||
Result SetType(LobbyType type);
|
||||
Result SetOwner(UserId ownerId);
|
||||
Result SetCapacity(std::uint32_t capacity);
|
||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||
Result DeleteMetadata(MetadataKey key);
|
||||
Result SetLocked(bool locked);
|
||||
|
||||
IDiscordLobbyTransaction** Receive() { return &internal_; }
|
||||
IDiscordLobbyTransaction* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbyTransaction* internal_;
|
||||
};
|
||||
|
||||
class LobbyMemberTransaction final {
|
||||
public:
|
||||
Result SetMetadata(MetadataKey key, MetadataValue value);
|
||||
Result DeleteMetadata(MetadataKey key);
|
||||
|
||||
IDiscordLobbyMemberTransaction** Receive() { return &internal_; }
|
||||
IDiscordLobbyMemberTransaction* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbyMemberTransaction* internal_;
|
||||
};
|
||||
|
||||
class LobbySearchQuery final {
|
||||
public:
|
||||
Result Filter(MetadataKey key,
|
||||
LobbySearchComparison comparison,
|
||||
LobbySearchCast cast,
|
||||
MetadataValue value);
|
||||
Result Sort(MetadataKey key, LobbySearchCast cast, MetadataValue value);
|
||||
Result Limit(std::uint32_t limit);
|
||||
Result Distance(LobbySearchDistance distance);
|
||||
|
||||
IDiscordLobbySearchQuery** Receive() { return &internal_; }
|
||||
IDiscordLobbySearchQuery* Internal() { return internal_; }
|
||||
|
||||
private:
|
||||
IDiscordLobbySearchQuery* internal_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
80
libs/discordGameSDK/cpp/user_manager.cpp
Normal file
80
libs/discordGameSDK/cpp/user_manager.cpp
Normal file
@ -0,0 +1,80 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "user_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class UserEvents final {
|
||||
public:
|
||||
static void OnCurrentUserUpdate(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->UserManager();
|
||||
module.OnCurrentUserUpdate();
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordUserEvents UserManager::events_{
|
||||
&UserEvents::OnCurrentUserUpdate,
|
||||
};
|
||||
|
||||
Result UserManager::GetCurrentUser(User* currentUser)
|
||||
{
|
||||
if (!currentUser) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_current_user(internal_, reinterpret_cast<DiscordUser*>(currentUser));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void UserManager::GetUser(UserId userId, std::function<void(Result, User const&)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result, DiscordUser* user) -> void {
|
||||
std::unique_ptr<std::function<void(Result, User const&)>> cb(
|
||||
reinterpret_cast<std::function<void(Result, User const&)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result), *reinterpret_cast<User const*>(user));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result, User const&)>> cb{};
|
||||
cb.reset(new std::function<void(Result, User const&)>(std::move(callback)));
|
||||
internal_->get_user(internal_, userId, cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result UserManager::GetCurrentUserPremiumType(PremiumType* premiumType)
|
||||
{
|
||||
if (!premiumType) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->get_current_user_premium_type(
|
||||
internal_, reinterpret_cast<EDiscordPremiumType*>(premiumType));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result UserManager::CurrentUserHasFlag(UserFlag flag, bool* hasFlag)
|
||||
{
|
||||
if (!hasFlag) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->current_user_has_flag(
|
||||
internal_, static_cast<EDiscordUserFlag>(flag), reinterpret_cast<bool*>(hasFlag));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
31
libs/discordGameSDK/cpp/user_manager.h
Normal file
31
libs/discordGameSDK/cpp/user_manager.h
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class UserManager final {
|
||||
public:
|
||||
~UserManager() = default;
|
||||
|
||||
Result GetCurrentUser(User* currentUser);
|
||||
void GetUser(UserId userId, std::function<void(Result, User const&)> callback);
|
||||
Result GetCurrentUserPremiumType(PremiumType* premiumType);
|
||||
Result CurrentUserHasFlag(UserFlag flag, bool* hasFlag);
|
||||
|
||||
Event<> OnCurrentUserUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
UserManager() = default;
|
||||
UserManager(UserManager const& rhs) = delete;
|
||||
UserManager& operator=(UserManager const& rhs) = delete;
|
||||
UserManager(UserManager&& rhs) = delete;
|
||||
UserManager& operator=(UserManager&& rhs) = delete;
|
||||
|
||||
IDiscordUserManager* internal_;
|
||||
static IDiscordUserEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
124
libs/discordGameSDK/cpp/voice_manager.cpp
Normal file
124
libs/discordGameSDK/cpp/voice_manager.cpp
Normal file
@ -0,0 +1,124 @@
|
||||
#if !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
|
||||
#include "voice_manager.h"
|
||||
|
||||
#include "core.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
|
||||
namespace discord {
|
||||
|
||||
class VoiceEvents final {
|
||||
public:
|
||||
static void OnSettingsUpdate(void* callbackData)
|
||||
{
|
||||
auto* core = reinterpret_cast<Core*>(callbackData);
|
||||
if (!core) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& module = core->VoiceManager();
|
||||
module.OnSettingsUpdate();
|
||||
}
|
||||
};
|
||||
|
||||
IDiscordVoiceEvents VoiceManager::events_{
|
||||
&VoiceEvents::OnSettingsUpdate,
|
||||
};
|
||||
|
||||
Result VoiceManager::GetInputMode(InputMode* inputMode)
|
||||
{
|
||||
if (!inputMode) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_input_mode(internal_, reinterpret_cast<DiscordInputMode*>(inputMode));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
void VoiceManager::SetInputMode(InputMode inputMode, std::function<void(Result)> callback)
|
||||
{
|
||||
static auto wrapper = [](void* callbackData, EDiscordResult result) -> void {
|
||||
std::unique_ptr<std::function<void(Result)>> cb(
|
||||
reinterpret_cast<std::function<void(Result)>*>(callbackData));
|
||||
if (!cb || !(*cb)) {
|
||||
return;
|
||||
}
|
||||
(*cb)(static_cast<Result>(result));
|
||||
};
|
||||
std::unique_ptr<std::function<void(Result)>> cb{};
|
||||
cb.reset(new std::function<void(Result)>(std::move(callback)));
|
||||
internal_->set_input_mode(
|
||||
internal_, *reinterpret_cast<DiscordInputMode const*>(&inputMode), cb.release(), wrapper);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsSelfMute(bool* mute)
|
||||
{
|
||||
if (!mute) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_self_mute(internal_, reinterpret_cast<bool*>(mute));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetSelfMute(bool mute)
|
||||
{
|
||||
auto result = internal_->set_self_mute(internal_, (mute ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsSelfDeaf(bool* deaf)
|
||||
{
|
||||
if (!deaf) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_self_deaf(internal_, reinterpret_cast<bool*>(deaf));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetSelfDeaf(bool deaf)
|
||||
{
|
||||
auto result = internal_->set_self_deaf(internal_, (deaf ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::IsLocalMute(Snowflake userId, bool* mute)
|
||||
{
|
||||
if (!mute) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result = internal_->is_local_mute(internal_, userId, reinterpret_cast<bool*>(mute));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetLocalMute(Snowflake userId, bool mute)
|
||||
{
|
||||
auto result = internal_->set_local_mute(internal_, userId, (mute ? 1 : 0));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::GetLocalVolume(Snowflake userId, std::uint8_t* volume)
|
||||
{
|
||||
if (!volume) {
|
||||
return Result::InternalError;
|
||||
}
|
||||
|
||||
auto result =
|
||||
internal_->get_local_volume(internal_, userId, reinterpret_cast<uint8_t*>(volume));
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
Result VoiceManager::SetLocalVolume(Snowflake userId, std::uint8_t volume)
|
||||
{
|
||||
auto result = internal_->set_local_volume(internal_, userId, volume);
|
||||
return static_cast<Result>(result);
|
||||
}
|
||||
|
||||
} // namespace discord
|
37
libs/discordGameSDK/cpp/voice_manager.h
Normal file
37
libs/discordGameSDK/cpp/voice_manager.h
Normal file
@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
namespace discord {
|
||||
|
||||
class VoiceManager final {
|
||||
public:
|
||||
~VoiceManager() = default;
|
||||
|
||||
Result GetInputMode(InputMode* inputMode);
|
||||
void SetInputMode(InputMode inputMode, std::function<void(Result)> callback);
|
||||
Result IsSelfMute(bool* mute);
|
||||
Result SetSelfMute(bool mute);
|
||||
Result IsSelfDeaf(bool* deaf);
|
||||
Result SetSelfDeaf(bool deaf);
|
||||
Result IsLocalMute(Snowflake userId, bool* mute);
|
||||
Result SetLocalMute(Snowflake userId, bool mute);
|
||||
Result GetLocalVolume(Snowflake userId, std::uint8_t* volume);
|
||||
Result SetLocalVolume(Snowflake userId, std::uint8_t volume);
|
||||
|
||||
Event<> OnSettingsUpdate;
|
||||
|
||||
private:
|
||||
friend class Core;
|
||||
|
||||
VoiceManager() = default;
|
||||
VoiceManager(VoiceManager const& rhs) = delete;
|
||||
VoiceManager& operator=(VoiceManager const& rhs) = delete;
|
||||
VoiceManager(VoiceManager&& rhs) = delete;
|
||||
VoiceManager& operator=(VoiceManager&& rhs) = delete;
|
||||
|
||||
IDiscordVoiceManager* internal_;
|
||||
static IDiscordVoiceEvents events_;
|
||||
};
|
||||
|
||||
} // namespace discord
|
12
libs/discordGameSDK/csharp/ActivityManager.cs
Normal file
12
libs/discordGameSDK/csharp/ActivityManager.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class ActivityManager
|
||||
{
|
||||
public void RegisterCommand()
|
||||
{
|
||||
RegisterCommand(null);
|
||||
}
|
||||
}
|
||||
}
|
9
libs/discordGameSDK/csharp/Constants.cs
Normal file
9
libs/discordGameSDK/csharp/Constants.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
static class Constants
|
||||
{
|
||||
public const string DllName = "discord_game_sdk";
|
||||
}
|
||||
}
|
4199
libs/discordGameSDK/csharp/Core.cs
Normal file
4199
libs/discordGameSDK/csharp/Core.cs
Normal file
File diff suppressed because it is too large
Load Diff
53
libs/discordGameSDK/csharp/ImageManager.cs
Normal file
53
libs/discordGameSDK/csharp/ImageManager.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
using UnityEngine;
|
||||
#endif
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial struct ImageHandle
|
||||
{
|
||||
static public ImageHandle User(Int64 id)
|
||||
{
|
||||
return User(id, 128);
|
||||
}
|
||||
|
||||
static public ImageHandle User(Int64 id, UInt32 size)
|
||||
{
|
||||
return new ImageHandle
|
||||
{
|
||||
Type = ImageType.User,
|
||||
Id = id,
|
||||
Size = size,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public partial class ImageManager
|
||||
{
|
||||
public void Fetch(ImageHandle handle, FetchHandler callback)
|
||||
{
|
||||
Fetch(handle, false, callback);
|
||||
}
|
||||
|
||||
public byte[] GetData(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var data = new byte[dimensions.Width * dimensions.Height * 4];
|
||||
GetData(handle, data);
|
||||
return data;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR || UNITY_STANDALONE
|
||||
public Texture2D GetTexture(ImageHandle handle)
|
||||
{
|
||||
var dimensions = GetDimensions(handle);
|
||||
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
|
||||
texture.LoadRawTextureData(GetData(handle));
|
||||
texture.Apply();
|
||||
return texture;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
26
libs/discordGameSDK/csharp/LobbyManager.cs
Normal file
26
libs/discordGameSDK/csharp/LobbyManager.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class LobbyManager
|
||||
{
|
||||
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
|
||||
{
|
||||
var memberCount = MemberCount(lobbyID);
|
||||
var members = new List<User>();
|
||||
for (var i = 0; i < memberCount; i++)
|
||||
{
|
||||
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
|
||||
}
|
||||
return members;
|
||||
}
|
||||
|
||||
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
|
||||
{
|
||||
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
|
||||
}
|
||||
}
|
||||
}
|
20
libs/discordGameSDK/csharp/StorageManager.cs
Normal file
20
libs/discordGameSDK/csharp/StorageManager.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StorageManager
|
||||
{
|
||||
public IEnumerable<FileStat> Files()
|
||||
{
|
||||
var fileCount = Count();
|
||||
var files = new List<FileStat>();
|
||||
for (var i = 0; i < fileCount; i++)
|
||||
{
|
||||
files.Add(StatAt(i));
|
||||
}
|
||||
return files;
|
||||
}
|
||||
}
|
||||
}
|
32
libs/discordGameSDK/csharp/StoreManager.cs
Normal file
32
libs/discordGameSDK/csharp/StoreManager.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Discord
|
||||
{
|
||||
public partial class StoreManager
|
||||
{
|
||||
public IEnumerable<Entitlement> GetEntitlements()
|
||||
{
|
||||
var count = CountEntitlements();
|
||||
var entitlements = new List<Entitlement>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
entitlements.Add(GetEntitlementAt(i));
|
||||
}
|
||||
return entitlements;
|
||||
}
|
||||
|
||||
public IEnumerable<Sku> GetSkus()
|
||||
{
|
||||
var count = CountSkus();
|
||||
var skus = new List<Sku>();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
skus.Add(GetSkuAt(i));
|
||||
}
|
||||
return skus;
|
||||
}
|
||||
}
|
||||
}
|
155
libs/discordGameSDK/examples/c/main.c
Normal file
155
libs/discordGameSDK/examples/c/main.c
Normal file
@ -0,0 +1,155 @@
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
#include "discord_game_sdk.h"
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#include <string.h>
|
||||
#endif
|
||||
|
||||
#define DISCORD_REQUIRE(x) assert(x == DiscordResult_Ok)
|
||||
|
||||
struct Application {
|
||||
struct IDiscordCore* core;
|
||||
struct IDiscordUserManager* users;
|
||||
struct IDiscordAchievementManager* achievements;
|
||||
struct IDiscordActivityManager* activities;
|
||||
struct IDiscordRelationshipManager* relationships;
|
||||
struct IDiscordApplicationManager* application;
|
||||
struct IDiscordLobbyManager* lobbies;
|
||||
DiscordUserId user_id;
|
||||
};
|
||||
|
||||
void UpdateActivityCallback(void* data, enum EDiscordResult result)
|
||||
{
|
||||
DISCORD_REQUIRE(result);
|
||||
}
|
||||
|
||||
int RelationshipPassFilter(void* data, struct DiscordRelationship* relationship)
|
||||
{
|
||||
return (relationship->type == DiscordRelationshipType_Friend);
|
||||
}
|
||||
|
||||
int RelationshipSnowflakeFilter(void* data, struct DiscordRelationship* relationship)
|
||||
{
|
||||
struct Application* app = (struct Application*)data;
|
||||
|
||||
return (relationship->type == DiscordRelationshipType_Friend &&
|
||||
relationship->user.id < app->user_id);
|
||||
}
|
||||
|
||||
void OnRelationshipsRefresh(void* data)
|
||||
{
|
||||
struct Application* app = (struct Application*)data;
|
||||
struct IDiscordRelationshipManager* module = app->relationships;
|
||||
|
||||
module->filter(module, app, RelationshipPassFilter);
|
||||
|
||||
int32_t unfiltered_count = 0;
|
||||
DISCORD_REQUIRE(module->count(module, &unfiltered_count));
|
||||
|
||||
module->filter(module, app, RelationshipSnowflakeFilter);
|
||||
|
||||
int32_t filtered_count = 0;
|
||||
DISCORD_REQUIRE(module->count(module, &filtered_count));
|
||||
|
||||
printf("=== Cool Friends ===\n");
|
||||
for (int32_t i = 0; i < filtered_count; i += 1) {
|
||||
struct DiscordRelationship relationship;
|
||||
DISCORD_REQUIRE(module->get_at(module, i, &relationship));
|
||||
|
||||
printf("%lld %s#%s\n",
|
||||
relationship.user.id,
|
||||
relationship.user.username,
|
||||
relationship.user.discriminator);
|
||||
}
|
||||
printf("(%d friends less cool than you omitted)\n", unfiltered_count - filtered_count);
|
||||
|
||||
struct DiscordActivity activity;
|
||||
memset(&activity, 0, sizeof(activity));
|
||||
sprintf(activity.details, "Cooler than %d friends", unfiltered_count - filtered_count);
|
||||
sprintf(activity.state, "%d friends total", unfiltered_count);
|
||||
|
||||
app->activities->update_activity(app->activities, &activity, app, UpdateActivityCallback);
|
||||
}
|
||||
|
||||
void OnUserUpdated(void* data)
|
||||
{
|
||||
struct Application* app = (struct Application*)data;
|
||||
struct DiscordUser user;
|
||||
app->users->get_current_user(app->users, &user);
|
||||
app->user_id = user.id;
|
||||
}
|
||||
|
||||
void OnOAuth2Token(void* data, enum EDiscordResult result, struct DiscordOAuth2Token* token)
|
||||
{
|
||||
if (result == DiscordResult_Ok) {
|
||||
printf("OAuth2 token: %s\n", token->access_token);
|
||||
}
|
||||
else {
|
||||
printf("GetOAuth2Token failed with %d\n", (int)result);
|
||||
}
|
||||
}
|
||||
|
||||
void OnLobbyConnect(void* data, enum EDiscordResult result, struct DiscordLobby* lobby)
|
||||
{
|
||||
printf("LobbyConnect returned %d\n", (int)result);
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
struct Application app;
|
||||
memset(&app, 0, sizeof(app));
|
||||
|
||||
struct IDiscordUserEvents users_events;
|
||||
memset(&users_events, 0, sizeof(users_events));
|
||||
users_events.on_current_user_update = OnUserUpdated;
|
||||
|
||||
struct IDiscordActivityEvents activities_events;
|
||||
memset(&activities_events, 0, sizeof(activities_events));
|
||||
|
||||
struct IDiscordRelationshipEvents relationships_events;
|
||||
memset(&relationships_events, 0, sizeof(relationships_events));
|
||||
relationships_events.on_refresh = OnRelationshipsRefresh;
|
||||
|
||||
struct DiscordCreateParams params;
|
||||
DiscordCreateParamsSetDefault(¶ms);
|
||||
params.client_id = 418559331265675294;
|
||||
params.flags = DiscordCreateFlags_Default;
|
||||
params.event_data = &app;
|
||||
params.activity_events = &activities_events;
|
||||
params.relationship_events = &relationships_events;
|
||||
params.user_events = &users_events;
|
||||
DISCORD_REQUIRE(DiscordCreate(DISCORD_VERSION, ¶ms, &app.core));
|
||||
|
||||
app.users = app.core->get_user_manager(app.core);
|
||||
app.achievements = app.core->get_achievement_manager(app.core);
|
||||
app.activities = app.core->get_activity_manager(app.core);
|
||||
app.application = app.core->get_application_manager(app.core);
|
||||
app.lobbies = app.core->get_lobby_manager(app.core);
|
||||
|
||||
app.lobbies->connect_lobby_with_activity_secret(
|
||||
app.lobbies, "invalid_secret", &app, OnLobbyConnect);
|
||||
|
||||
app.application->get_oauth2_token(app.application, &app, OnOAuth2Token);
|
||||
|
||||
DiscordBranch branch;
|
||||
app.application->get_current_branch(app.application, &branch);
|
||||
printf("Current branch %s\n", branch);
|
||||
|
||||
app.relationships = app.core->get_relationship_manager(app.core);
|
||||
|
||||
for (;;) {
|
||||
DISCORD_REQUIRE(app.core->run_callbacks(app.core));
|
||||
|
||||
#ifdef _WIN32
|
||||
Sleep(16);
|
||||
#else
|
||||
usleep(16 * 1000);
|
||||
#endif
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
297
libs/discordGameSDK/examples/cpp/main.cpp
Normal file
297
libs/discordGameSDK/examples/cpp/main.cpp
Normal file
@ -0,0 +1,297 @@
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <csignal>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
#include "discord.h"
|
||||
|
||||
#if defined(_WIN32)
|
||||
#pragma pack(push, 1)
|
||||
struct BitmapImageHeader {
|
||||
uint32_t const structSize{sizeof(BitmapImageHeader)};
|
||||
int32_t width{0};
|
||||
int32_t height{0};
|
||||
uint16_t const planes{1};
|
||||
uint16_t const bpp{32};
|
||||
uint32_t const pad0{0};
|
||||
uint32_t const pad1{0};
|
||||
uint32_t const hres{2835};
|
||||
uint32_t const vres{2835};
|
||||
uint32_t const pad4{0};
|
||||
uint32_t const pad5{0};
|
||||
|
||||
BitmapImageHeader& operator=(BitmapImageHeader const&) = delete;
|
||||
};
|
||||
|
||||
struct BitmapFileHeader {
|
||||
uint8_t const magic0{'B'};
|
||||
uint8_t const magic1{'M'};
|
||||
uint32_t size{0};
|
||||
uint32_t const pad{0};
|
||||
uint32_t const offset{sizeof(BitmapFileHeader) + sizeof(BitmapImageHeader)};
|
||||
|
||||
BitmapFileHeader& operator=(BitmapFileHeader const&) = delete;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
#endif
|
||||
|
||||
struct DiscordState {
|
||||
discord::User currentUser;
|
||||
|
||||
std::unique_ptr<discord::Core> core;
|
||||
};
|
||||
|
||||
namespace {
|
||||
volatile bool interrupted{false};
|
||||
}
|
||||
|
||||
int main(int, char**)
|
||||
{
|
||||
DiscordState state{};
|
||||
|
||||
discord::Core* core{};
|
||||
auto result = discord::Core::Create(310270644849737729, DiscordCreateFlags_Default, &core);
|
||||
state.core.reset(core);
|
||||
if (!state.core) {
|
||||
std::cout << "Failed to instantiate discord core! (err " << static_cast<int>(result)
|
||||
<< ")\n";
|
||||
std::exit(-1);
|
||||
}
|
||||
|
||||
state.core->SetLogHook(
|
||||
discord::LogLevel::Debug, [](discord::LogLevel level, const char* message) {
|
||||
std::cerr << "Log(" << static_cast<uint32_t>(level) << "): " << message << "\n";
|
||||
});
|
||||
|
||||
core->UserManager().OnCurrentUserUpdate.Connect([&state]() {
|
||||
state.core->UserManager().GetCurrentUser(&state.currentUser);
|
||||
|
||||
std::cout << "Current user updated: " << state.currentUser.GetUsername() << "#"
|
||||
<< state.currentUser.GetDiscriminator() << "\n";
|
||||
|
||||
state.core->UserManager().GetUser(130050050968518656,
|
||||
[](discord::Result result, discord::User const& user) {
|
||||
if (result == discord::Result::Ok) {
|
||||
std::cout << "Get " << user.GetUsername() << "\n";
|
||||
}
|
||||
else {
|
||||
std::cout << "Failed to get David!\n";
|
||||
}
|
||||
});
|
||||
|
||||
discord::ImageHandle handle{};
|
||||
handle.SetId(state.currentUser.GetId());
|
||||
handle.SetType(discord::ImageType::User);
|
||||
handle.SetSize(256);
|
||||
|
||||
state.core->ImageManager().Fetch(
|
||||
handle, true, [&state](discord::Result res, discord::ImageHandle handle) {
|
||||
if (res == discord::Result::Ok) {
|
||||
discord::ImageDimensions dims{};
|
||||
state.core->ImageManager().GetDimensions(handle, &dims);
|
||||
std::cout << "Fetched " << dims.GetWidth() << "x" << dims.GetHeight()
|
||||
<< " avatar!\n";
|
||||
|
||||
std::vector<uint8_t> data;
|
||||
data.reserve(dims.GetWidth() * dims.GetHeight() * 4);
|
||||
uint8_t* d = data.data();
|
||||
state.core->ImageManager().GetData(handle, d, data.size());
|
||||
|
||||
#if defined(_WIN32)
|
||||
auto fileSize =
|
||||
data.size() + sizeof(BitmapImageHeader) + sizeof(BitmapFileHeader);
|
||||
|
||||
BitmapImageHeader imageHeader;
|
||||
imageHeader.width = static_cast<int32_t>(dims.GetWidth());
|
||||
imageHeader.height = static_cast<int32_t>(dims.GetHeight());
|
||||
|
||||
BitmapFileHeader fileHeader;
|
||||
fileHeader.size = static_cast<uint32_t>(fileSize);
|
||||
|
||||
FILE* fp = fopen("avatar.bmp", "wb");
|
||||
fwrite(&fileHeader, sizeof(BitmapFileHeader), 1, fp);
|
||||
fwrite(&imageHeader, sizeof(BitmapImageHeader), 1, fp);
|
||||
|
||||
for (auto y = 0u; y < dims.GetHeight(); ++y) {
|
||||
auto pixels = reinterpret_cast<uint32_t const*>(data.data());
|
||||
auto invY = dims.GetHeight() - y - 1;
|
||||
fwrite(
|
||||
&pixels[invY * dims.GetWidth()], sizeof(uint32_t) * dims.GetWidth(), 1, fp);
|
||||
}
|
||||
|
||||
fflush(fp);
|
||||
fclose(fp);
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
std::cout << "Failed fetching avatar. (err " << static_cast<int>(res) << ")\n";
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
state.core->ActivityManager().RegisterCommand("run/command/foo/bar/baz/here.exe");
|
||||
state.core->ActivityManager().RegisterSteam(123123321);
|
||||
|
||||
state.core->ActivityManager().OnActivityJoin.Connect(
|
||||
[](const char* secret) { std::cout << "Join " << secret << "\n"; });
|
||||
state.core->ActivityManager().OnActivitySpectate.Connect(
|
||||
[](const char* secret) { std::cout << "Spectate " << secret << "\n"; });
|
||||
state.core->ActivityManager().OnActivityJoinRequest.Connect([](discord::User const& user) {
|
||||
std::cout << "Join Request " << user.GetUsername() << "\n";
|
||||
});
|
||||
state.core->ActivityManager().OnActivityInvite.Connect(
|
||||
[](discord::ActivityActionType, discord::User const& user, discord::Activity const&) {
|
||||
std::cout << "Invite " << user.GetUsername() << "\n";
|
||||
});
|
||||
|
||||
state.core->LobbyManager().OnLobbyUpdate.Connect(
|
||||
[](std::int64_t lobbyId) { std::cout << "Lobby update " << lobbyId << "\n"; });
|
||||
|
||||
state.core->LobbyManager().OnLobbyDelete.Connect(
|
||||
[](std::int64_t lobbyId, std::uint32_t reason) {
|
||||
std::cout << "Lobby delete " << lobbyId << " (reason: " << reason << ")\n";
|
||||
});
|
||||
|
||||
state.core->LobbyManager().OnMemberConnect.Connect(
|
||||
[](std::int64_t lobbyId, std::int64_t userId) {
|
||||
std::cout << "Lobby member connect " << lobbyId << " userId " << userId << "\n";
|
||||
});
|
||||
|
||||
state.core->LobbyManager().OnMemberUpdate.Connect(
|
||||
[](std::int64_t lobbyId, std::int64_t userId) {
|
||||
std::cout << "Lobby member update " << lobbyId << " userId " << userId << "\n";
|
||||
});
|
||||
|
||||
state.core->LobbyManager().OnMemberDisconnect.Connect(
|
||||
[](std::int64_t lobbyId, std::int64_t userId) {
|
||||
std::cout << "Lobby member disconnect " << lobbyId << " userId " << userId << "\n";
|
||||
});
|
||||
|
||||
state.core->LobbyManager().OnLobbyMessage.Connect([&](std::int64_t lobbyId,
|
||||
std::int64_t userId,
|
||||
std::uint8_t* payload,
|
||||
std::uint32_t payloadLength) {
|
||||
std::vector<uint8_t> buffer{};
|
||||
buffer.resize(payloadLength);
|
||||
memcpy(buffer.data(), payload, payloadLength);
|
||||
std::cout << "Lobby message " << lobbyId << " from " << userId << " of length "
|
||||
<< payloadLength << " bytes.\n";
|
||||
|
||||
char fourtyNinetySix[4096];
|
||||
state.core->LobbyManager().GetLobbyMetadataValue(lobbyId, "foo", fourtyNinetySix);
|
||||
|
||||
std::cout << "Metadata for key foo is " << fourtyNinetySix << "\n";
|
||||
});
|
||||
|
||||
state.core->LobbyManager().OnSpeaking.Connect(
|
||||
[&](std::int64_t, std::int64_t userId, bool speaking) {
|
||||
std::cout << "User " << userId << " is " << (speaking ? "" : "NOT ") << "speaking.\n";
|
||||
});
|
||||
|
||||
discord::Activity activity{};
|
||||
activity.SetDetails("Fruit Tarts");
|
||||
activity.SetState("Pop Snacks");
|
||||
activity.GetAssets().SetSmallImage("the");
|
||||
activity.GetAssets().SetSmallText("i mage");
|
||||
activity.GetAssets().SetLargeImage("the");
|
||||
activity.GetAssets().SetLargeText("u mage");
|
||||
activity.SetType(discord::ActivityType::Playing);
|
||||
state.core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {
|
||||
std::cout << ((result == discord::Result::Ok) ? "Succeeded" : "Failed")
|
||||
<< " updating activity!\n";
|
||||
});
|
||||
|
||||
discord::LobbyTransaction lobby{};
|
||||
state.core->LobbyManager().GetLobbyCreateTransaction(&lobby);
|
||||
lobby.SetCapacity(2);
|
||||
lobby.SetMetadata("foo", "bar");
|
||||
lobby.SetMetadata("baz", "bat");
|
||||
lobby.SetType(discord::LobbyType::Public);
|
||||
state.core->LobbyManager().CreateLobby(
|
||||
lobby, [&state](discord::Result result, discord::Lobby const& lobby) {
|
||||
if (result == discord::Result::Ok) {
|
||||
std::cout << "Created lobby with secret " << lobby.GetSecret() << "\n";
|
||||
std::array<uint8_t, 234> data{};
|
||||
state.core->LobbyManager().SendLobbyMessage(
|
||||
lobby.GetId(),
|
||||
reinterpret_cast<uint8_t*>(data.data()),
|
||||
data.size(),
|
||||
[](discord::Result result) {
|
||||
std::cout << "Sent message. Result: " << static_cast<int>(result) << "\n";
|
||||
});
|
||||
}
|
||||
else {
|
||||
std::cout << "Failed creating lobby. (err " << static_cast<int>(result) << ")\n";
|
||||
}
|
||||
|
||||
discord::LobbySearchQuery query{};
|
||||
state.core->LobbyManager().GetSearchQuery(&query);
|
||||
query.Limit(1);
|
||||
state.core->LobbyManager().Search(query, [&state](discord::Result result) {
|
||||
if (result == discord::Result::Ok) {
|
||||
std::int32_t lobbyCount{};
|
||||
state.core->LobbyManager().LobbyCount(&lobbyCount);
|
||||
std::cout << "Lobby search succeeded with " << lobbyCount << " lobbies.\n";
|
||||
for (auto i = 0; i < lobbyCount; ++i) {
|
||||
discord::LobbyId lobbyId{};
|
||||
state.core->LobbyManager().GetLobbyId(i, &lobbyId);
|
||||
std::cout << " " << lobbyId << "\n";
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::cout << "Lobby search failed. (err " << static_cast<int>(result) << ")\n";
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
state.core->RelationshipManager().OnRefresh.Connect([&]() {
|
||||
std::cout << "Relationships refreshed!\n";
|
||||
|
||||
state.core->RelationshipManager().Filter(
|
||||
[](discord::Relationship const& relationship) -> bool {
|
||||
return relationship.GetType() == discord::RelationshipType::Friend;
|
||||
});
|
||||
|
||||
std::int32_t friendCount{0};
|
||||
state.core->RelationshipManager().Count(&friendCount);
|
||||
|
||||
state.core->RelationshipManager().Filter(
|
||||
[&](discord::Relationship const& relationship) -> bool {
|
||||
return relationship.GetType() == discord::RelationshipType::Friend &&
|
||||
relationship.GetUser().GetId() < state.currentUser.GetId();
|
||||
});
|
||||
|
||||
std::int32_t filteredCount{0};
|
||||
state.core->RelationshipManager().Count(&filteredCount);
|
||||
|
||||
discord::Relationship relationship{};
|
||||
for (auto i = 0; i < filteredCount; ++i) {
|
||||
state.core->RelationshipManager().GetAt(i, &relationship);
|
||||
std::cout << relationship.GetUser().GetId() << " "
|
||||
<< relationship.GetUser().GetUsername() << "#"
|
||||
<< relationship.GetUser().GetDiscriminator() << "\n";
|
||||
}
|
||||
});
|
||||
|
||||
state.core->RelationshipManager().OnRelationshipUpdate.Connect(
|
||||
[](discord::Relationship const& relationship) {
|
||||
std::cout << "Relationship with " << relationship.GetUser().GetUsername()
|
||||
<< " updated!\n";
|
||||
});
|
||||
|
||||
std::signal(SIGINT, [](int) { interrupted = true; });
|
||||
|
||||
do {
|
||||
state.core->RunCallbacks();
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(16));
|
||||
} while (!interrupted);
|
||||
|
||||
return 0;
|
||||
}
|
412
libs/discordGameSDK/examples/csharp/Program.cs
Normal file
412
libs/discordGameSDK/examples/csharp/Program.cs
Normal file
@ -0,0 +1,412 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Text;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
class Program
|
||||
{
|
||||
// Request user's avatar data. Sizes can be powers of 2 between 16 and 2048
|
||||
static void FetchAvatar(Discord.ImageManager imageManager, Int64 userID)
|
||||
{
|
||||
imageManager.Fetch(Discord.ImageHandle.User(userID), (result, handle) =>
|
||||
{
|
||||
{
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
// You can also use GetTexture2D within Unity.
|
||||
// These return raw RGBA.
|
||||
var data = imageManager.GetData(handle);
|
||||
Console.WriteLine("image updated {0} {1}", handle.Id, data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("image error {0}", handle.Id);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Update user's activity for your game.
|
||||
// Party and secrets are vital.
|
||||
// Read https://discordapp.com/developers/docs/rich-presence/how-to for more details.
|
||||
static void UpdateActivity(Discord.Discord discord, Discord.Lobby lobby)
|
||||
{
|
||||
var activityManager = discord.GetActivityManager();
|
||||
var lobbyManager = discord.GetLobbyManager();
|
||||
|
||||
var activity = new Discord.Activity
|
||||
{
|
||||
State = "olleh",
|
||||
Details = "foo details",
|
||||
Timestamps =
|
||||
{
|
||||
Start = 5,
|
||||
End = 6,
|
||||
},
|
||||
Assets =
|
||||
{
|
||||
LargeImage = "foo largeImageKey",
|
||||
LargeText = "foo largeImageText",
|
||||
SmallImage = "foo smallImageKey",
|
||||
SmallText = "foo smallImageText",
|
||||
},
|
||||
Party = {
|
||||
Id = lobby.Id.ToString(),
|
||||
Size = {
|
||||
CurrentSize = lobbyManager.MemberCount(lobby.Id),
|
||||
MaxSize = (int)lobby.Capacity,
|
||||
},
|
||||
},
|
||||
Secrets = {
|
||||
Join = lobbyManager.GetLobbyActivitySecret(lobby.Id),
|
||||
},
|
||||
Instance = true,
|
||||
};
|
||||
|
||||
activityManager.UpdateActivity(activity, result =>
|
||||
{
|
||||
Console.WriteLine("Update Activity {0}", result);
|
||||
|
||||
// Send an invite to another user for this activity.
|
||||
// Receiver should see an invite in their DM.
|
||||
// Use a relationship user's ID for this.
|
||||
// activityManager
|
||||
// .SendInvite(
|
||||
// 364843917537050624,
|
||||
// Discord.ActivityActionType.Join,
|
||||
// "",
|
||||
// inviteResult =>
|
||||
// {
|
||||
// Console.WriteLine("Invite {0}", inviteResult);
|
||||
// }
|
||||
// );
|
||||
});
|
||||
}
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
// Use your client ID from Discord's developer site.
|
||||
var clientID = Environment.GetEnvironmentVariable("DISCORD_CLIENT_ID");
|
||||
if (clientID == null)
|
||||
{
|
||||
clientID = "418559331265675294";
|
||||
}
|
||||
var discord = new Discord.Discord(Int64.Parse(clientID), (UInt64)Discord.CreateFlags.Default);
|
||||
discord.SetLogHook(Discord.LogLevel.Debug, (level, message) =>
|
||||
{
|
||||
Console.WriteLine("Log[{0}] {1}", level, message);
|
||||
});
|
||||
|
||||
var applicationManager = discord.GetApplicationManager();
|
||||
// Get the current locale. This can be used to determine what text or audio the user wants.
|
||||
Console.WriteLine("Current Locale: {0}", applicationManager.GetCurrentLocale());
|
||||
// Get the current branch. For example alpha or beta.
|
||||
Console.WriteLine("Current Branch: {0}", applicationManager.GetCurrentBranch());
|
||||
// If you want to verify information from your game's server then you can
|
||||
// grab the access token and send it to your server.
|
||||
//
|
||||
// This automatically looks for an environment variable passed by the Discord client,
|
||||
// if it does not exist the Discord client will focus itself for manual authorization.
|
||||
//
|
||||
// By-default the SDK grants the identify and rpc scopes.
|
||||
// Read more at https://discordapp.com/developers/docs/topics/oauth2
|
||||
// applicationManager.GetOAuth2Token((Discord.Result result, ref Discord.OAuth2Token oauth2Token) =>
|
||||
// {
|
||||
// Console.WriteLine("Access Token {0}", oauth2Token.AccessToken);
|
||||
// });
|
||||
|
||||
var activityManager = discord.GetActivityManager();
|
||||
var lobbyManager = discord.GetLobbyManager();
|
||||
// Received when someone accepts a request to join or invite.
|
||||
// Use secrets to receive back the information needed to add the user to the group/party/match
|
||||
activityManager.OnActivityJoin += secret =>
|
||||
{
|
||||
Console.WriteLine("OnJoin {0}", secret);
|
||||
lobbyManager.ConnectLobbyWithActivitySecret(secret, (Discord.Result result, ref Discord.Lobby lobby) =>
|
||||
{
|
||||
Console.WriteLine("Connected to lobby: {0}", lobby.Id);
|
||||
lobbyManager.ConnectNetwork(lobby.Id);
|
||||
lobbyManager.OpenNetworkChannel(lobby.Id, 0, true);
|
||||
foreach (var user in lobbyManager.GetMemberUsers(lobby.Id))
|
||||
{
|
||||
lobbyManager.SendNetworkMessage(lobby.Id, user.Id, 0,
|
||||
Encoding.UTF8.GetBytes(String.Format("Hello, {0}!", user.Username)));
|
||||
}
|
||||
UpdateActivity(discord, lobby);
|
||||
});
|
||||
};
|
||||
// Received when someone accepts a request to spectate
|
||||
activityManager.OnActivitySpectate += secret =>
|
||||
{
|
||||
Console.WriteLine("OnSpectate {0}", secret);
|
||||
};
|
||||
// A join request has been received. Render the request on the UI.
|
||||
activityManager.OnActivityJoinRequest += (ref Discord.User user) =>
|
||||
{
|
||||
Console.WriteLine("OnJoinRequest {0} {1}", user.Id, user.Username);
|
||||
};
|
||||
// An invite has been received. Consider rendering the user / activity on the UI.
|
||||
activityManager.OnActivityInvite += (Discord.ActivityActionType Type, ref Discord.User user, ref Discord.Activity activity2) =>
|
||||
{
|
||||
Console.WriteLine("OnInvite {0} {1} {2}", Type, user.Username, activity2.Name);
|
||||
// activityManager.AcceptInvite(user.Id, result =>
|
||||
// {
|
||||
// Console.WriteLine("AcceptInvite {0}", result);
|
||||
// });
|
||||
};
|
||||
// This is used to register the game in the registry such that Discord can find it.
|
||||
// This is only needed by games acquired from other platforms, like Steam.
|
||||
// activityManager.RegisterCommand();
|
||||
|
||||
var imageManager = discord.GetImageManager();
|
||||
|
||||
var userManager = discord.GetUserManager();
|
||||
// The auth manager fires events as information about the current user changes.
|
||||
// This event will fire once on init.
|
||||
//
|
||||
// GetCurrentUser will error until this fires once.
|
||||
userManager.OnCurrentUserUpdate += () =>
|
||||
{
|
||||
var currentUser = userManager.GetCurrentUser();
|
||||
Console.WriteLine(currentUser.Username);
|
||||
Console.WriteLine(currentUser.Id);
|
||||
};
|
||||
// If you store Discord user ids in a central place like a leaderboard and want to render them.
|
||||
// The users manager can be used to fetch arbitrary Discord users. This only provides basic
|
||||
// information and does not automatically update like relationships.
|
||||
userManager.GetUser(450795363658366976, (Discord.Result result, ref Discord.User user) =>
|
||||
{
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
Console.WriteLine("user fetched: {0}", user.Username);
|
||||
|
||||
// Request users's avatar data.
|
||||
// This can only be done after a user is successfully fetched.
|
||||
FetchAvatar(imageManager, user.Id);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("user fetch error: {0}", result);
|
||||
}
|
||||
});
|
||||
|
||||
var relationshipManager = discord.GetRelationshipManager();
|
||||
// It is important to assign this handle right away to get the initial relationships refresh.
|
||||
// This callback will only be fired when the whole list is initially loaded or was reset
|
||||
relationshipManager.OnRefresh += () =>
|
||||
{
|
||||
// Filter a user's relationship list to be just friends
|
||||
relationshipManager.Filter((ref Discord.Relationship relationship) => { return relationship.Type == Discord.RelationshipType.Friend; });
|
||||
// Loop over all friends a user has.
|
||||
Console.WriteLine("relationships updated: {0}", relationshipManager.Count());
|
||||
for (var i = 0; i < Math.Min(relationshipManager.Count(), 10); i++)
|
||||
{
|
||||
// Get an individual relationship from the list
|
||||
var r = relationshipManager.GetAt((uint)i);
|
||||
Console.WriteLine("relationships: {0} {1} {2} {3}", r.Type, r.User.Username, r.Presence.Status, r.Presence.Activity.Name);
|
||||
|
||||
// Request relationship's avatar data.
|
||||
FetchAvatar(imageManager, r.User.Id);
|
||||
}
|
||||
};
|
||||
// All following relationship updates are delivered individually.
|
||||
// These are fired when a user gets a new friend, removes a friend, or a relationship's presence changes.
|
||||
relationshipManager.OnRelationshipUpdate += (ref Discord.Relationship r) =>
|
||||
{
|
||||
Console.WriteLine("relationship updated: {0} {1} {2} {3}", r.Type, r.User.Username, r.Presence.Status, r.Presence.Activity.Name);
|
||||
};
|
||||
|
||||
lobbyManager.OnLobbyMessage += (lobbyID, userID, data) =>
|
||||
{
|
||||
Console.WriteLine("lobby message: {0} {1}", lobbyID, Encoding.UTF8.GetString(data));
|
||||
};
|
||||
lobbyManager.OnNetworkMessage += (lobbyId, userId, channelId, data) =>
|
||||
{
|
||||
Console.WriteLine("network message: {0} {1} {2} {3}", lobbyId, userId, channelId, Encoding.UTF8.GetString(data));
|
||||
};
|
||||
lobbyManager.OnSpeaking += (lobbyID, userID, speaking) =>
|
||||
{
|
||||
Console.WriteLine("lobby speaking: {0} {1} {2}", lobbyID, userID, speaking);
|
||||
};
|
||||
// Create a lobby.
|
||||
var transaction = lobbyManager.GetLobbyCreateTransaction();
|
||||
transaction.SetCapacity(6);
|
||||
transaction.SetType(Discord.LobbyType.Public);
|
||||
transaction.SetMetadata("a", "123");
|
||||
transaction.SetMetadata("a", "456");
|
||||
transaction.SetMetadata("b", "111");
|
||||
transaction.SetMetadata("c", "222");
|
||||
|
||||
lobbyManager.CreateLobby(transaction, (Discord.Result result, ref Discord.Lobby lobby) =>
|
||||
{
|
||||
if (result != Discord.Result.Ok)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check the lobby's configuration.
|
||||
Console.WriteLine("lobby {0} with capacity {1} and secret {2}", lobby.Id, lobby.Capacity, lobby.Secret);
|
||||
|
||||
// Check lobby metadata.
|
||||
foreach (var key in new string[] { "a", "b", "c" })
|
||||
{
|
||||
Console.WriteLine("{0} = {1}", key, lobbyManager.GetLobbyMetadataValue(lobby.Id, key));
|
||||
}
|
||||
|
||||
// Print all the members of the lobby.
|
||||
foreach (var user in lobbyManager.GetMemberUsers(lobby.Id))
|
||||
{
|
||||
Console.WriteLine("lobby member: {0}", user.Username);
|
||||
}
|
||||
|
||||
// Send everyone a message.
|
||||
lobbyManager.SendLobbyMessage(lobby.Id, "Hello from C#!", (_) =>
|
||||
{
|
||||
Console.WriteLine("sent message");
|
||||
});
|
||||
|
||||
// Update lobby.
|
||||
var lobbyTransaction = lobbyManager.GetLobbyUpdateTransaction(lobby.Id);
|
||||
lobbyTransaction.SetMetadata("d", "e");
|
||||
lobbyTransaction.SetCapacity(16);
|
||||
lobbyManager.UpdateLobby(lobby.Id, lobbyTransaction, (_) =>
|
||||
{
|
||||
Console.WriteLine("lobby has been updated");
|
||||
});
|
||||
|
||||
// Update a member.
|
||||
var lobbyID = lobby.Id;
|
||||
var userID = lobby.OwnerId;
|
||||
var memberTransaction = lobbyManager.GetMemberUpdateTransaction(lobbyID, userID);
|
||||
memberTransaction.SetMetadata("hello", "there");
|
||||
lobbyManager.UpdateMember(lobbyID, userID, memberTransaction, (_) =>
|
||||
{
|
||||
Console.WriteLine("lobby member has been updated: {0}", lobbyManager.GetMemberMetadataValue(lobbyID, userID, "hello"));
|
||||
});
|
||||
|
||||
// Search lobbies.
|
||||
var query = lobbyManager.GetSearchQuery();
|
||||
// Filter by a metadata value.
|
||||
query.Filter("metadata.a", Discord.LobbySearchComparison.GreaterThan, Discord.LobbySearchCast.Number, "455");
|
||||
query.Sort("metadata.a", Discord.LobbySearchCast.Number, "0");
|
||||
// Only return 1 result max.
|
||||
query.Limit(1);
|
||||
lobbyManager.Search(query, (_) =>
|
||||
{
|
||||
Console.WriteLine("search returned {0} lobbies", lobbyManager.LobbyCount());
|
||||
if (lobbyManager.LobbyCount() == 1)
|
||||
{
|
||||
Console.WriteLine("first lobby secret: {0}", lobbyManager.GetLobby(lobbyManager.GetLobbyId(0)).Secret);
|
||||
}
|
||||
});
|
||||
|
||||
// Connect to voice chat.
|
||||
lobbyManager.ConnectVoice(lobby.Id, (_) =>
|
||||
{
|
||||
Console.WriteLine("Connected to voice chat!");
|
||||
});
|
||||
|
||||
// Setup networking.
|
||||
lobbyManager.ConnectNetwork(lobby.Id);
|
||||
lobbyManager.OpenNetworkChannel(lobby.Id, 0, true);
|
||||
|
||||
// Update activity.
|
||||
UpdateActivity(discord, lobby);
|
||||
});
|
||||
|
||||
/*
|
||||
var overlayManager = discord.GetOverlayManager();
|
||||
overlayManager.OnOverlayLocked += locked =>
|
||||
{
|
||||
Console.WriteLine("Overlay Locked: {0}", locked);
|
||||
};
|
||||
overlayManager.SetLocked(false);
|
||||
*/
|
||||
|
||||
var storageManager = discord.GetStorageManager();
|
||||
var contents = new byte[20000];
|
||||
var random = new Random();
|
||||
random.NextBytes(contents);
|
||||
Console.WriteLine("storage path: {0}", storageManager.GetPath());
|
||||
storageManager.WriteAsync("foo", contents, res =>
|
||||
{
|
||||
var files = storageManager.Files();
|
||||
foreach (var file in files)
|
||||
{
|
||||
Console.WriteLine("file: {0} size: {1} last_modified: {2}", file.Filename, file.Size, file.LastModified);
|
||||
}
|
||||
storageManager.ReadAsyncPartial("foo", 400, 50, (result, data) =>
|
||||
{
|
||||
Console.WriteLine("partial contents of foo match {0}", Enumerable.SequenceEqual(data, new ArraySegment<byte>(contents, 400, 50)));
|
||||
});
|
||||
storageManager.ReadAsync("foo", (result, data) =>
|
||||
{
|
||||
Console.WriteLine("length of contents {0} data {1}", contents.Length, data.Length);
|
||||
Console.WriteLine("contents of foo match {0}", Enumerable.SequenceEqual(data, contents));
|
||||
Console.WriteLine("foo exists? {0}", storageManager.Exists("foo"));
|
||||
storageManager.Delete("foo");
|
||||
Console.WriteLine("post-delete foo exists? {0}", storageManager.Exists("foo"));
|
||||
});
|
||||
});
|
||||
|
||||
var storeManager = discord.GetStoreManager();
|
||||
storeManager.OnEntitlementCreate += (ref Discord.Entitlement entitlement) =>
|
||||
{
|
||||
Console.WriteLine("Entitlement Create1: {0}", entitlement.Id);
|
||||
};
|
||||
|
||||
// Start a purchase flow.
|
||||
// storeManager.StartPurchase(487507201519255552, result =>
|
||||
// {
|
||||
// if (result == Discord.Result.Ok)
|
||||
// {
|
||||
// Console.WriteLine("Purchase Complete");
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// Console.WriteLine("Purchase Canceled");
|
||||
// }
|
||||
// });
|
||||
|
||||
// Get all entitlements.
|
||||
storeManager.FetchEntitlements(result =>
|
||||
{
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
foreach (var entitlement in storeManager.GetEntitlements())
|
||||
{
|
||||
Console.WriteLine("entitlement: {0} - {1} {2}", entitlement.Id, entitlement.Type, entitlement.SkuId);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Get all SKUs.
|
||||
storeManager.FetchSkus(result =>
|
||||
{
|
||||
if (result == Discord.Result.Ok)
|
||||
{
|
||||
foreach (var sku in storeManager.GetSkus())
|
||||
{
|
||||
Console.WriteLine("sku: {0} - {1} {2}", sku.Name, sku.Price.Amount, sku.Price.Currency);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Pump the event look to ensure all callbacks continue to get fired.
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
discord.RunCallbacks();
|
||||
lobbyManager.FlushNetwork();
|
||||
Thread.Sleep(1000 / 60);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
discord.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll
Normal file
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll.lib
Normal file
BIN
libs/discordGameSDK/lib/x86/discord_game_sdk.dll.lib
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.bundle
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.bundle
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll.lib
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dll.lib
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dylib
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.dylib
Normal file
Binary file not shown.
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.so
Normal file
BIN
libs/discordGameSDK/lib/x86_64/discord_game_sdk.so
Normal file
Binary file not shown.
13
load/gamesdk.lua
Normal file
13
load/gamesdk.lua
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
print("Loading Discord GameSDK...")
|
||||
DiscordGameSDK = {
|
||||
loaded = false
|
||||
}
|
||||
local success, libDiscordGameSDK = pcall(require, "libs.discordGameSDK")
|
||||
if success then
|
||||
DiscordGameSDK.loaded = true
|
||||
|
||||
print("Discord GameSDK successfully loaded")
|
||||
else
|
||||
print("Discord GameSDK failed to load!")
|
||||
end
|
Loading…
Reference in New Issue
Block a user