cambridge/libs/discordGameSDK/cpp/relationship_manager.h

33 lines
910 B
C++

#pragma once
#include "types.h"
namespace discord {
class RelationshipManager final {
public:
~RelationshipManager() = default;
void Filter(std::function<bool(Relationship const&)> filter);
Result Count(std::int32_t* count);
Result Get(UserId userId, Relationship* relationship);
Result GetAt(std::uint32_t index, Relationship* relationship);
Event<> OnRefresh;
Event<Relationship const&> OnRelationshipUpdate;
private:
friend class Core;
RelationshipManager() = default;
RelationshipManager(RelationshipManager const& rhs) = delete;
RelationshipManager& operator=(RelationshipManager const& rhs) = delete;
RelationshipManager(RelationshipManager&& rhs) = delete;
RelationshipManager& operator=(RelationshipManager&& rhs) = delete;
IDiscordRelationshipManager* internal_;
static IDiscordRelationshipEvents events_;
};
} // namespace discord