cambridge/scene/title.lua

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local TitleScene = Scene:extend()
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TitleScene.title = "Title"
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TitleScene.restart_message = false
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local main_menu_screens = {
ModeSelectScene,
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ReplaySelectScene,
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SettingsScene,
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CreditsScene,
ExitScene,
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}
local mainmenuidle = {
"Idle",
"On title screen",
"On main menu screen",
"Twiddling their thumbs",
"Admiring the main menu's BG",
"Waiting for spring to come",
"Actually not playing",
"Contemplating collecting stars",
"Preparing to put the block!!",
"Having a nap",
"In menus",
"Bottom text",
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"Trying to see all the funny rpc messages (maybe)",
"Not not not playing",
"AFK",
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"Preparing for their next game",
"Who are those people on that boat?",
"Welcome to Cambridge!",
"who even reads these",
"Made with love in LOVE!",
"This is probably the longest RPC string out of every possible RPC string that can be displayed."
}
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function TitleScene:new()
self.main_menu_state = 1
self.frames = 0
self.snow_bg_opacity = 0
self.y_offset = 0
self.text = ""
self.text_flag = false
DiscordRPC:update({
details = "In menus",
state = mainmenuidle[love.math.random(#mainmenuidle)],
largeImageKey = "icon2",
largeImageText = version
})
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end
function TitleScene:update()
if self.text_flag then
self.frames = self.frames + 1
self.snow_bg_opacity = self.snow_bg_opacity + 0.01
end
if self.frames < 125 then self.y_offset = self.frames
elseif self.frames < 185 then self.y_offset = 125
else self.y_offset = 310 - self.frames end
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end
local block_offsets = {
{color = "M", x = 0, y = 0},
{color = "G", x = 32, y = 0},
{color = "Y", x = 64, y = 0},
{color = "B", x = 0, y = 32},
{color = "O", x = 0, y = 64},
{color = "C", x = 32, y = 64},
{color = "R", x = 64, y = 64}
}
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function TitleScene:render()
love.graphics.setFont(font_3x5_4)
love.graphics.setColor(1, 1, 1, 1 - self.snow_bg_opacity)
love.graphics.draw(
backgrounds["title_no_icon"], -- title, title_night
0, 0, 0,
0.5, 0.5
)
-- 490, 192
for _, b in ipairs(block_offsets) do
love.graphics.draw(
blocks["2tie"][b.color],
490 + b.x, 192 + b.y, 0,
2, 2
)
end
--[[
love.graphics.draw(
misc_graphics["icon"],
490, 192, 0,
2, 2
)
]]
--love.graphics.printf("Thanks for 1 year!", 430, 280, 160, "center")
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love.graphics.setFont(font_3x5_2)
love.graphics.setColor(1, 1, 1, self.snow_bg_opacity)
love.graphics.draw(
backgrounds["snow"],
0, 0, 0,
0.5, 0.5
)
love.graphics.draw(
misc_graphics["santa"],
400, -205 + self.y_offset,
0, 0.5, 0.5
)
love.graphics.print("Happy Holidays!", 320, -100 + self.y_offset)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.print(self.restart_message and "Restart Cambridge..." or "", 0, 0)
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love.graphics.setColor(1, 1, 1, 0.5)
love.graphics.rectangle("fill", 20, 278 + 20 * self.main_menu_state, 160, 22)
love.graphics.setColor(1, 1, 1, 1)
for i, screen in pairs(main_menu_screens) do
love.graphics.printf(screen.title, 40, 280 + 20 * i, 120, "left")
end
end
function TitleScene:changeOption(rel)
local len = table.getn(main_menu_screens)
self.main_menu_state = (self.main_menu_state + len + rel - 1) % len + 1
end
function TitleScene:onInputPress(e)
if e.input == "menu_decide" or e.scancode == "return" then
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playSE("main_decide")
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scene = main_menu_screens[self.main_menu_state]()
elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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playSE("cursor")
elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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playSE("cursor")
elseif e.input == "menu_back" or e.scancode == "backspace" or e.scancode == "delete" then
love.event.quit()
else
self.text = self.text .. (e.scancode or "")
if self.text == "ffffff" then
self.text_flag = true
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DiscordRPC:update({
largeImageKey = "snow"
})
end
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end
end
return TitleScene