2019-05-22 22:57:34 -05:00
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local Object = require 'libs.classic'
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local Grid = Object:extend()
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local empty = { skin = "", colour = "" }
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2020-10-07 14:40:43 -05:00
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local oob = { skin = "", colour = "" }
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2020-11-07 00:12:13 -06:00
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local block = { skin = "2tie", colour = "A" }
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2019-05-22 22:57:34 -05:00
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function Grid:new()
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self.grid = {}
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self.grid_age = {}
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for y = 1, 24 do
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self.grid[y] = {}
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self.grid_age[y] = {}
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for x = 1, 10 do
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self.grid[y][x] = empty
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self.grid_age[y][x] = 0
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end
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end
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end
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function Grid:clear()
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for y = 1, 24 do
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for x = 1, 10 do
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self.grid[y][x] = empty
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self.grid_age[y][x] = 0
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end
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end
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end
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2020-10-07 14:40:43 -05:00
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function Grid:getCell(x, y)
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2020-11-06 19:49:44 -06:00
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if x < 1 or x > 10 or y > 24 then return oob
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elseif y < 1 then return empty
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else return self.grid[y][x]
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end
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2020-10-07 14:40:43 -05:00
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end
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2019-05-22 22:57:34 -05:00
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function Grid:isOccupied(x, y)
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2020-10-07 14:40:43 -05:00
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return self:getCell(x+1, y+1) ~= empty
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2019-05-22 22:57:34 -05:00
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end
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function Grid:isRowFull(row)
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for index, square in pairs(self.grid[row]) do
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if square == empty then return false end
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end
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return true
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end
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function Grid:canPlacePiece(piece)
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2019-06-16 21:16:09 -05:00
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if piece.big then
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return self:canPlaceBigPiece(piece)
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end
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2019-05-22 22:57:34 -05:00
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local offsets = piece:getBlockOffsets()
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for index, offset in pairs(offsets) do
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local x = piece.position.x + offset.x
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local y = piece.position.y + offset.y
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2020-10-07 14:40:43 -05:00
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if self:isOccupied(x, y) then
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2019-05-22 22:57:34 -05:00
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return false
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end
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end
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return true
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end
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2019-06-16 21:16:09 -05:00
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function Grid:canPlaceBigPiece(piece)
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local offsets = piece:getBlockOffsets()
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for index, offset in pairs(offsets) do
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local x = piece.position.x + offset.x
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local y = piece.position.y + offset.y
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2020-11-06 19:49:44 -06:00
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if (
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self:isOccupied(x * 2 + 0, y * 2 + 0)
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or self:isOccupied(x * 2 + 1, y * 2 + 0)
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or self:isOccupied(x * 2 + 0, y * 2 + 1)
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or self:isOccupied(x * 2 + 1, y * 2 + 1)
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2020-10-07 14:40:43 -05:00
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) then
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2019-06-16 21:16:09 -05:00
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return false
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end
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end
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return true
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end
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2019-05-22 22:57:34 -05:00
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function Grid:canPlacePieceInVisibleGrid(piece)
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2019-06-16 21:16:09 -05:00
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if piece.big then
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return self:canPlaceBigPiece(piece)
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-- forget canPlaceBigPieceInVisibleGrid for now
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end
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2019-05-22 22:57:34 -05:00
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local offsets = piece:getBlockOffsets()
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for index, offset in pairs(offsets) do
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local x = piece.position.x + offset.x
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local y = piece.position.y + offset.y
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2020-10-07 14:40:43 -05:00
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if y < 4 or self:isOccupied(x, y) ~= empty then
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2019-05-22 22:57:34 -05:00
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return false
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end
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end
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return true
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end
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function Grid:getClearedRowCount()
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local count = 0
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for row = 1, 24 do
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if self:isRowFull(row) then
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count = count + 1
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end
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end
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return count
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end
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function Grid:markClearedRows()
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for row = 1, 24 do
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if self:isRowFull(row) then
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for x = 1, 10 do
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self.grid[row][x] = {
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skin = self.grid[row][x].skin,
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colour = "X"
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}
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end
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end
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end
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return true
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end
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function Grid:clearClearedRows()
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for row = 1, 24 do
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if self:isRowFull(row) then
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for above_row = row, 2, -1 do
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self.grid[above_row] = self.grid[above_row - 1]
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self.grid_age[above_row] = self.grid_age[above_row - 1]
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end
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self.grid[1] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
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self.grid_age[1] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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end
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end
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return true
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end
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function Grid:copyBottomRow()
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for row = 1, 23 do
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self.grid[row] = self.grid[row+1]
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self.grid_age[row] = self.grid_age[row+1]
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end
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self.grid[24] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
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self.grid_age[24] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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for col = 1, 10 do
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2020-11-01 12:24:52 -06:00
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self.grid[24][col] = (self.grid[23][col] == empty) and empty or block
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2019-05-22 22:57:34 -05:00
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end
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return true
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end
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2020-11-01 12:24:52 -06:00
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function Grid:garbageRise(row_vals)
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2020-11-06 19:49:44 -06:00
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for row = 1, 23 do
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self.grid[row] = self.grid[row+1]
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self.grid_age[row] = self.grid_age[row+1]
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end
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self.grid[24] = {empty, empty, empty, empty, empty, empty, empty, empty, empty, empty}
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self.grid_age[24] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
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2020-11-01 12:24:52 -06:00
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for col = 1, 10 do
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self.grid[24][col] = (row_vals[col] == "e") and empty or block
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end
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end
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2020-11-02 12:46:16 -06:00
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function Grid:applyFourWide()
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2020-11-06 19:49:44 -06:00
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for row = 1, 24 do
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local x = self.grid[row]
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x[1] = x[1]~=block and block or x[1]
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x[2] = x[2]~=block and block or x[2]
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x[3] = x[3]~=block and block or x[3]
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x[8] = x[8]~=block and block or x[8]
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x[9] = x[9]~=block and block or x[9]
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x[10] = x[10]~=block and block or x[10]
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end
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2020-11-02 12:46:16 -06:00
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end
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2020-11-07 00:12:13 -06:00
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2020-11-11 21:30:30 -06:00
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function Grid:applyCeiling(lines)
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for row = 1, lines do
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for col = 1, 9 do
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self.grid[row][col] = block
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end
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end
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end
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function Grid:clearSpecificRow(row)
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for col = 1, 10 do
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self.grid[row][col] = empty
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end
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end
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2019-05-22 22:57:34 -05:00
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function Grid:applyPiece(piece)
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2019-06-16 21:16:09 -05:00
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if piece.big then
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self:applyBigPiece(piece)
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return
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end
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2019-05-22 22:57:34 -05:00
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offsets = piece:getBlockOffsets()
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for index, offset in pairs(offsets) do
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x = piece.position.x + offset.x
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y = piece.position.y + offset.y
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2020-12-22 21:04:06 -06:00
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if y + 1 > 0 and y < 24 then
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2020-10-07 12:24:28 -05:00
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self.grid[y+1][x+1] = {
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skin = piece.skin,
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2020-10-10 18:42:56 -05:00
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colour = piece.colour
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2020-10-07 12:24:28 -05:00
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}
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end
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2019-05-22 22:57:34 -05:00
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end
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end
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2019-06-16 21:16:09 -05:00
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function Grid:applyBigPiece(piece)
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offsets = piece:getBlockOffsets()
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for index, offset in pairs(offsets) do
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x = piece.position.x + offset.x
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y = piece.position.y + offset.y
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for a = 1, 2 do
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for b = 1, 2 do
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2020-11-06 19:49:44 -06:00
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if y*2+a > 0 then
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self.grid[y*2+a][x*2+b] = {
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skin = piece.skin,
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colour = piece.colour
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}
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end
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2019-06-16 21:16:09 -05:00
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end
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end
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end
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end
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2020-10-08 19:44:06 -05:00
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function Grid:checkForBravo(cleared_row_count)
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for i = 0, 23 - cleared_row_count do
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2020-11-06 19:49:44 -06:00
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for j = 0, 9 do
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if self:isOccupied(j, i) then return false end
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end
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end
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2020-10-08 19:44:06 -05:00
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return true
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end
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2020-11-17 20:52:20 -06:00
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function Grid:checkStackHeight()
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for i = 0, 23 do
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for j = 0, 9 do
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if self:isOccupied(j, i) then return 24 - i end
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end
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end
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return 0
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end
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2020-10-08 20:00:42 -05:00
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function Grid:checkSecretGrade()
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2020-11-06 19:49:44 -06:00
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local sgrade = 0
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for i=23,5,-1 do
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local validLine = true
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local emptyCell = 0
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if i > 13 then
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emptyCell = 23-i
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end
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if i <= 13 then
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emptyCell = i-5
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end
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for j=0,9 do
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if (not self:isOccupied(j,i) and j ~= emptyCell) or (j == emptyCell and self:isOccupied(j,i)) then
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validLine = false
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end
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end
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if not self:isOccupied(emptyCell,i-1) then
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validLine = false
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end
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if(validLine) then
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sgrade = sgrade + 1
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else
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return sgrade
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end
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end
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--[[
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if(sgrade == 0) then return ""
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elseif(sgrade < 10) then return 10-sgrade
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elseif(sgrade < 19) then return "S"..(sgrade-9) end
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return "GM"
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--]]
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return sgrade
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2020-10-08 20:00:42 -05:00
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end
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2020-12-30 14:19:53 -06:00
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function Grid:hasGemBlocks()
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for y = 1, 24 do
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for x = 1, 10 do
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if self.grid[y][x].skin == "gem" then
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return true
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end
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end
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end
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return false
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end
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2021-01-02 11:21:10 -06:00
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function Grid:mirror()
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local new_grid = {}
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for y = 1, 24 do
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for x = 1, 10 do
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2021-01-03 22:18:57 -06:00
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print(#self.grid)
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2021-01-02 11:21:10 -06:00
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new_grid[y][x] = self.grid[y][11 - x]
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end
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end
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self.grid = new_grid
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end
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2020-12-30 14:19:53 -06:00
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function Grid:applyMap(map)
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for y, row in pairs(map) do
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for x, block in pairs(row) do
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self.grid_age[y][x] = 0
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self.grid[y][x] = block
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end
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end
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end
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2019-05-22 22:57:34 -05:00
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function Grid:update()
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for y = 1, 24 do
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for x = 1, 10 do
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if self.grid[y][x] ~= empty then
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self.grid_age[y][x] = self.grid_age[y][x] + 1
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end
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end
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end
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end
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function Grid:draw()
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2020-11-02 12:46:16 -06:00
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for y = 5, 24 do
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2019-05-22 22:57:34 -05:00
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for x = 1, 10 do
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if self.grid[y][x] ~= empty then
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2020-11-07 00:12:13 -06:00
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if self.grid_age[y][x] < 2 then
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2019-05-22 22:57:34 -05:00
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.draw(blocks[self.grid[y][x].skin]["F"], 48+x*16, y*16)
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else
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2020-11-09 20:13:07 -06:00
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if self.grid[y][x].skin == "bone" then
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love.graphics.setColor(1, 1, 1, 1)
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else
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love.graphics.setColor(0.5, 0.5, 0.5, 1)
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end
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2019-05-22 22:57:34 -05:00
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love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
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end
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2019-06-16 21:16:09 -05:00
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if self.grid[y][x].skin ~= "bone" then
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love.graphics.setColor(0.8, 0.8, 0.8, 1)
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love.graphics.setLineWidth(1)
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if y > 1 and self.grid[y-1][x] == empty then
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love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
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end
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if y < 24 and self.grid[y+1][x] == empty then
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love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
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end
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|
|
|
if x > 1 and self.grid[y][x-1] == empty then
|
|
|
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
|
|
|
end
|
|
|
|
if x < 10 and self.grid[y][x+1] == empty then
|
|
|
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
|
|
|
end
|
2019-05-22 22:57:34 -05:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2020-11-18 11:17:04 -06:00
|
|
|
function Grid:drawOutline()
|
|
|
|
for y = 5, 24 do
|
|
|
|
for x = 1, 10 do
|
|
|
|
if self.grid[y][x] ~= empty then
|
|
|
|
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
|
|
|
love.graphics.setLineWidth(1)
|
|
|
|
if y > 1 and self.grid[y-1][x] == empty then
|
|
|
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
|
|
|
end
|
|
|
|
if y < 24 and self.grid[y+1][x] == empty then
|
|
|
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
|
|
|
end
|
|
|
|
if x > 1 and self.grid[y][x-1] == empty then
|
|
|
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
|
|
|
end
|
|
|
|
if x < 10 and self.grid[y][x+1] == empty then
|
|
|
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2020-11-14 08:35:16 -06:00
|
|
|
function Grid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness)
|
|
|
|
lock_flash = lock_flash == nil and true or lock_flash
|
|
|
|
brightness = brightness == nil and 0.5 or brightness
|
2020-11-02 12:46:16 -06:00
|
|
|
for y = 5, 24 do
|
2019-05-22 22:57:34 -05:00
|
|
|
for x = 1, 10 do
|
|
|
|
if self.grid[y][x] ~= empty then
|
|
|
|
if self.grid[y][x].colour == "X" then
|
|
|
|
opacity = 1
|
2020-11-07 00:12:13 -06:00
|
|
|
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
|
2019-05-22 22:57:34 -05:00
|
|
|
opacity = garbage_opacity_function(self.grid_age[y][x])
|
|
|
|
else
|
|
|
|
opacity = opacity_function(self.grid_age[y][x])
|
|
|
|
end
|
2020-11-14 08:35:16 -06:00
|
|
|
love.graphics.setColor(brightness, brightness, brightness, opacity)
|
2019-05-22 22:57:34 -05:00
|
|
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
2020-11-14 08:35:16 -06:00
|
|
|
if lock_flash then
|
|
|
|
if opacity > 0 and self.grid[y][x].colour ~= "X" then
|
|
|
|
love.graphics.setColor(0.64, 0.64, 0.64)
|
|
|
|
love.graphics.setLineWidth(1)
|
|
|
|
if y > 1 and self.grid[y-1][x] == empty then
|
|
|
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
|
|
|
end
|
|
|
|
if y < 24 and self.grid[y+1][x] == empty then
|
|
|
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
|
|
|
end
|
|
|
|
if x > 1 and self.grid[y][x-1] == empty then
|
|
|
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
|
|
|
end
|
|
|
|
if x < 10 and self.grid[y][x+1] == empty then
|
|
|
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
|
|
|
end
|
2019-05-22 22:57:34 -05:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2021-01-02 18:05:54 -06:00
|
|
|
function Grid:drawCustom(colour_function, gamestate)
|
|
|
|
--[[
|
|
|
|
colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA)
|
|
|
|
When called, calls the supplied function on every block passing the block itself as argument
|
|
|
|
as well as coordinates and the grid_age value of the same cell.
|
|
|
|
Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline).
|
|
|
|
|
|
|
|
gamestate: the gamemode instance itself to pass in colour_function
|
|
|
|
]]
|
|
|
|
for y = 5, 24 do
|
|
|
|
for x = 1, 10 do
|
|
|
|
local block = self.grid[y][x]
|
|
|
|
if block ~= empty then
|
|
|
|
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
|
|
|
|
if self.grid[y][x].colour == "X" then
|
|
|
|
A = 1
|
|
|
|
end
|
|
|
|
love.graphics.setColor(R, G, B, A)
|
|
|
|
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
|
|
|
if outline > 0 and self.grid[y][x].colour ~= "X" then
|
|
|
|
love.graphics.setColor(0.64, 0.64, 0.64, outline)
|
|
|
|
love.graphics.setLineWidth(1)
|
|
|
|
if y > 1 and self.grid[y-1][x] == empty then
|
|
|
|
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
|
|
|
end
|
|
|
|
if y < 24 and self.grid[y+1][x] == empty then
|
|
|
|
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
|
|
|
end
|
|
|
|
if x > 1 and self.grid[y][x-1] == empty then
|
|
|
|
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
|
|
|
end
|
|
|
|
if x < 10 and self.grid[y][x+1] == empty then
|
|
|
|
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2019-05-22 22:57:34 -05:00
|
|
|
return Grid
|