Small cosmetic fix in Credits A3

This commit is contained in:
Ishaan Bhardwaj 2021-10-11 19:51:23 -04:00
parent a4facaf00b
commit f19a0816d3

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@ -58,6 +58,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
-- reset -- reset
self.norm = 0 self.norm = 0
self.frames = 0 self.frames = 0
self.clear = false
self.grid:clear() self.grid:clear()
switchBGM("credit_roll", "gm3") switchBGM("credit_roll", "gm3")
self:initializeOrHold(inputs, ruleset) self:initializeOrHold(inputs, ruleset)
@ -72,6 +73,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
if self.norm >= 60 then if self.norm >= 60 then
self.section = self.section + 1 self.section = self.section + 1
self.roll_frames = 150 self.roll_frames = 150
self.clear = true
else else
self.game_over = true self.game_over = true
switchBGM(nil) switchBGM(nil)