diff --git a/tetris/modes/credits_a3.lua b/tetris/modes/credits_a3.lua index 62be204..104a011 100644 --- a/tetris/modes/credits_a3.lua +++ b/tetris/modes/credits_a3.lua @@ -58,6 +58,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset) -- reset self.norm = 0 self.frames = 0 + self.clear = false self.grid:clear() switchBGM("credit_roll", "gm3") self:initializeOrHold(inputs, ruleset) @@ -72,6 +73,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset) if self.norm >= 60 then self.section = self.section + 1 self.roll_frames = 150 + self.clear = true else self.game_over = true switchBGM(nil)