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Small cosmetic fix in Credits A3
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@ -58,6 +58,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
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-- reset
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self.norm = 0
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self.frames = 0
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self.clear = false
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self.grid:clear()
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switchBGM("credit_roll", "gm3")
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self:initializeOrHold(inputs, ruleset)
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@ -72,6 +73,7 @@ function CreditsA3Game:advanceOneFrame(inputs, ruleset)
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if self.norm >= 60 then
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self.section = self.section + 1
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self.roll_frames = 150
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self.clear = true
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else
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self.game_over = true
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switchBGM(nil)
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