2.7 KiB
Game modes
There are several classes of game modes. The modes that originate from other games are organized by suffix:
- The "C" series stand for "Classic" games, games that were produced before around 1992-1993 and generally have no wallkicks or lock delay.
- C84 - The original version from the Electronika 60.
- C88 - Sega Tetris.
- C89 - Nintendo / NES Tetris.
- The "A" series stand for "Arika" games, or games in the Tetris the Grand Master series.
- A1 - Tetris The Grand Master (the original from 1998).
- A2 - Tetris The Absolute The Grand Master 2 PLUS.
- A3 - Tetris The Grand Master 3 Terror-Instinct.
- AX - Tetris The Grand Master ACE (X for Xbox).
- The "G" series stand for "Guideline" games, or games that follow the Tetris Guideline.
- GF - Tetris Friends (2007-2019)
- GJ - Tetris Online Japan (2005-2011)
- N stands for Nullpomino, only used for Phantom Mania N.
MARATHON
Modes in which the goal is to play as well as possible over a limited game interval.
- MARATHON 2020: 2020 levels of pure pain. Can you make it all the way?
From other games:
- MARATHON A1: Tetris the Grand Master 1.
- MARATHON A2: Tetris the Grand Master 2 (TAP Master).
- MARATHON A3: Tetris the Grand Master 3 (no exams).
- MARATHON AX4: Another mode from TGM Ace.
- MARATHON C89: Nintendo NES Tetris. Can you transition and make it to the killscreen?
SURVIVAL
Modes that concentrate on how long you can survive an increasingly fast and difficult game.
- SURVIVAL 2020: It only gets worse from Marathon 2020. Beware of the total delay!
From other games:
- SURVIVAL A1: 20G mode from Tetris the Grand Master.
- SURVIVAL A2: T.A. Death.
- SURVIVAL A3: Ti Shirase.
RACE
Modes with no levels, just a single timed goal.
- Race 40: How fast can you clear 40 lines? No limits, no holds barred.
PHANTOM MANIA
Modes where pieces turn invisible as soon as you lock them. One of Cambridge's signature features.
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Phantom Mania: The classic invisible mode from Nullpomino. Can you handle 999 levels of "the M roll"?
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Phantom Mania 2: Phantom Mania but way faster! Can you face a mode where even the garbage and the next preview turn invisible?
OTHER MODES
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Strategy: How well can you plan ahead your movements? Can you handle only having a short time to place each piece?
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TetrisGram™ Pacer Test: is a multi-stage piece-placing ability test that progressively gets more difficult as it continues.
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Interval Training: 30 seconds per section. 20G. 15 frames of lock delay. How long can you last?
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Demon Mode: An original mode from Oshisaure! Can you push through the ever faster levels and not get denied?