mirror of
https://github.com/SashLilac/cambridge.git
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5d32b6a3e7
- Loading Discord RPC is now handled by `load/rpc.lua` - Removed `presence` global, call `DiscordRPC:update()` directly with what needs updating - Game doesn't crash anymore if the Discord RPC fails to load - Added RPC variables in the gamemode superclass to let each gamemode handle its special case |
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components | ||
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randomizers | ||
rulesets |